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![[Post New]](/s/i/i.gif) 2013/06/03 11:25:32
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
United Kingdom
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I think it is pretty balanced overall. I was worried that Eldar would just morph into Tau-lite with longer range weapons, etc.
I was surprised and generally pleased by the fixes they used for the shooting issues of the Eldar, which IMHO were that pre new dex they lacked firepower in 6th ed. Cheaper heavy weapons and increasing all Eldar BS to 4 was a surprise, as they haven't done much with stat lines in 6th. The bladestorm change to shuriken weapons was not the insta-fix range increase that I expected. It is more interesting and more subtle. Still short range but also with a potentially deadly power. Assault Eldar at your peril and not by simply cloning the Tau support fire thing.
I'm not sure they properly addressed the assault issue. Eldar assault troops are still fundamentally likely to get shot to pieces before they get into range. Even using the uprated wave serpent they still have to weather a turn of shooting and overwatch before they hit. Banshees still look a poor investment although scorpions are much better.
I like the flyers, they are not like other race's flyers which is good.
For me the required buff of all was to raise the guardians from the level of utter chaff to make them decent and also to make Eldar vehicles realistically capable, BS3 on the most advanced race in the galaxy made no sense. Now guardians are ok and can effectively act as objective holders or in other roles.
I think falcons might even have a role now, what with scatter laser lock at 50/50 followed by pulse laser and shuirken cannon shots with a squad of scoprions or dragons inside. Might be worth it.
Overall I am happy with it. It fills the crucial gaps, although I do think they were mean on who can take flakk, only walkers and reaper exarchs seems very tight, guardians surely could have had this since DA tac squads do. However, the flyers are cool and there are plenty of choices in all parts of the FOC.
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Quis custodiet ipsos custodes? |
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![[Post New]](/s/i/i.gif) 2013/06/03 11:45:29
Subject: Re:So thoughts on the new Eldar codex?
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Mekboy Hammerin' Somethin'
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I'd planned on trying to build and use a TEQ GK army, but after hearing about some of the rules I suppose I'll have to shelve that idea. They keep devaluing terminators, I think. There's going to reach a point where there's too much readily available AP2 or Pseudo-Rending that they won't be worth their points. I'll be interested to see how I fair against them with PA heavy CSM. I'm going to guess "not good" at least for the first couple rounds.
Eldar needed an update bad. Enjoy it.
I also heard no more runes of warding. Yay!
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This message was edited 2 times. Last update was at 2013/06/03 11:46:41
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![[Post New]](/s/i/i.gif) 2013/06/03 12:00:35
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
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I truly believe that in the next Eldar FAQ, they will say a "misprint" occurred and that Banshees have plasma grenades. It costs two points and AP3 to upgrade from a Banshee to a Scorpion. When charging into cover, the Scorpion will probably strike at the same time or sooner than the Banshee would, is +1 ST, gets the Mandiblaster attack, and also has Stealth, Infiltrate and a 3+ armor save, not to mention the nifty weapons. (And did anyone else notice that the reference table lists Chainblades as having the same shooting profile as a ShuriCatapult?) It just doesn't make sense to price them that way when the Scorpions are so much better.
It's a good but not great codex. They did give the army a boost but the ways in which they did it are real headscratchers. I think they could have implemented more logical changes that would have boosted the army similarly but been more in keeping with the fluff.
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This message was edited 1 time. Last update was at 2013/06/03 12:02:48
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![[Post New]](/s/i/i.gif) 2013/06/03 12:52:56
Subject: So thoughts on the new Eldar codex?
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Norn Queen
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This seems to be a 6th edition theme. Looks like they're going for good books, but nothing on the level of Necrons or Guard or Wolves.
Which is fine by me.
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![[Post New]](/s/i/i.gif) 2013/06/03 14:11:24
Subject: So thoughts on the new Eldar codex?
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Screaming Shining Spear
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All in all, I have to say I am a little sad with the missed opportunities with the Codex. Zero Interceptor. We can forsee the future but can't forsee a flyer heading our way like the other races can? Bleh.
Just one example...there are others like Banshees, Autarchs, and Wraithknight.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/06/03 14:12:55
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
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So - Illic may not be able to, with RAW, (unless they FAQ that like some other units), infiltrate some Wraithblades, but he CAN join a unit of Scorpions with Karandras and take them along with him...
TBO, I'm surprised they gave super-infiltrate to the sniper character. Who wants to dump a bunch of expensive Pathfinders right up against the enemy? They're snipers. They don't need it. If they gave super-infiltrate to Karandras, or regular infiltrate but allowed charging first turn... Much better with the fluff, and much more useful. I often find it difficult to get my scorpions into the action without having to run up under fire for at least one turn...
I love that war walkers got a 5++, as they were always insanely squishy and are now slightly less so. The Battle Focus for them is nice as well, since they can duck back under cover after firing. I'm wondering if it's now worth taking them with say a SL and a BL, since they can then twin-link the big hitter...
I'm waiting for the FAQ to come out clarifying Fuegan's fancy trick... For those who haven't seen it - when he takes a wound (which with 2+ and FNP is fairly rare anyway) he gains +1S and A, which the rule states lasts for the rest of the game. With a Warlock and Renewer, you can heal that wound he lost, meaning theoretically you could stack him up to fairly ridiculous stats just by letting him take a wound and healing it...
Something I want to try - Farseer on jetbike with Death Mission and Phoenix Gem... Crazy insane stats (+5WS/BS/I, +2A, Fearless, Rampage), 3+/4++, T4, explodes when he dies... (and maybe doesn't die when he does) Hit the panic button and point him at the enemy warlord...
Also, as an aside - with some rough math you can see that Death Mission should statistically never drop off (on average you should be gaining about .9 of a counter per turn)...
Automatically Appended Next Post:
Also, did anyone else notice that Harlequins don't get Battle Focus? Seems weird, and a shame.
Aaaaand another also - if you give a character the Mantle of the Laughing God (loses IC, gains Hit and Run, Stealth, Shrouded) - what kind of unit type do they become? Infantry (Character)? Could be fun if you were running someone like Karandras without a squad of Scorpions along for the ride...
Automatically Appended Next Post:
Aaaaaaaand one more - I think the Wraithknight is kind of awesome. Giving him 4 guns does seem a bit weird but I'm thinking the best loadout is Suncannon + Shield, Shuriken Cannon and Scatter Laser. So you get to TL the Suncannon in normal shooting, and TL the Shuriken Cannon in overwatch, and you get the 5++ with Blind.
He's a massive, scary unit. Going to be very hard to hide from him just about anywhere on the table. Sure he can be Instant-Deathed but he's going to be a lot harder to kill than just about anything else on the table.
I'd love to get a Farseer or Autarch with Falchu's Wing (48" run) and Seer of the Shifting Vector (no deep strike scatter within 6") - run the HQ right into the middle of your enemy and Deep Strike the Wraithknight and some Spiders right down on top of him (then run away again next turn).
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This message was edited 3 times. Last update was at 2013/06/03 14:22:55
Eldar: 8,560
Tyranid: 2,397
Tau: Soon... |
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![[Post New]](/s/i/i.gif) 2013/06/03 18:24:26
Subject: So thoughts on the new Eldar codex?
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Dakka Veteran
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Had a big long rant from 14 years of built up nerd rage of every marine whine causing the army to be repeatedly nerfed, but let me sum this up in five thoughts:
1) Codex Wraiths is a workable book. Codex Eldar is an unplayable mess.
2) The most powerful Psykers in the galaxy are not dependant on randomly rolling the correct power and passing a LD8 test in most cases. They also have no psykic defense.
3) Guardians could be armed with meltaguns and it still would not fix the issue of them being bolter bait with a short range gun. In fact, every single unit that was weak in the prior two (or more books) either had some failed attempt to fix them or just flat out got nerfed/price hiked. Honestly, did anyone think that the Avatar needed a 35 point price hike and reduction of Invul save, even when you could assure getting fortune?
4) Phail Kelly finally outdid his Beastmen book, in terms of giving zero care to the army and brainless options. Case in point, three units in the book getting nightvision (the avatar even pays for it) while being limited to 12" guns, Banshee masks being pointless without the grenades to go with them, the non-IC sniper that can infiltrate 1" away from the enemy, the LD9 psyker with less gear and options than a Dark Angel or Chaos equivalent who costs more, the option for +1 STR attacks on a S10 MC, and on and on....
5) If it was on the list of things that marine players whine and cry about, it got nerfed. Runes of Anything? Check. Halequins? Check. S10 Wraithlords? Check. Fire Dragons? Check. Meltaproof Wave Serpents? Check. Autarch Reserve stacking? Check. reliable Fortune or Doom? Check and Check. Destructor Jetbike spam? Check. Eldrad got nerfed, too. Hell even the pirate prince took it in the pooper in this book. This should surprise me, but every book since the Eldar debuted has been a giant nerf loaded love letter to MEQ books.
As an Iyanden player, I will enjoy the giant (yet overpriced) Knights, though they will die horribly to anything half their cost in close combat, even with the shield. As a Saim Han player, I still have my bikes and the overall cost of the units means my army remains largely unaltered, though I like will not bother with a farseer in what was already a soft theme army. As a general and Beil Tan player, I lament the nerds to already underused units and the squandered opportunities. I didn't really use psykers much beyond the occasional lone fortune monkey Bike Farseer, but I can understand the larger Eldar community's rage at the massive overnerf.
Once I paint up a couple knights, the 14k of Eldar I own will go right back on the shelf, unless my Tau need some wraith allies....
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![[Post New]](/s/i/i.gif) 2013/06/03 18:36:49
Subject: Re:So thoughts on the new Eldar codex?
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Beautiful and Deadly Keeper of Secrets
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the option for +1 STR attacks on a S10 MC,
You don't have to smash every turn you know, since it reduces your attacks.
5) If it was on the list of things that marine players whine and cry about, it got nerfed. Runes of Anything? Check. Halequins? Check. S10 Wraithlords? Check. Fire Dragons? Check. Meltaproof Wave Serpents? Check. Autarch Reserve stacking? Check. reliable Fortune or Doom? Check and Check. Destructor Jetbike spam? Check. Eldrad got nerfed, too. Hell even the pirate prince took it in the pooper in this book. This should surprise me, but every book since the Eldar debuted has been a giant nerf loaded love letter to MEQ books.
Considering that MEQ lost their mapwide hood, I guess it should be mentioned.
Firedragons gained a 3+ save, and still are far cheaper then the MEQ equivalent with a meltagun Check
Melta isn't the hot thing since 5th edition, I thought you'd be complaining more about holo-fields.
Every book is getting random powers, simply deal with it.
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![[Post New]](/s/i/i.gif) 2013/06/03 18:55:30
Subject: Re:So thoughts on the new Eldar codex?
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Shas'la with Pulse Carbine
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They gained a lot of offense especially with the changes to shuriken weapons. Proper use of Battle Focus will be HUGE in determining their success.
They lost a lot defense through the reworking of their psychic abilities and wargear.
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I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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![[Post New]](/s/i/i.gif) 2013/06/03 19:39:06
Subject: So thoughts on the new Eldar codex?
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Wicked Warp Spider
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Phazael wrote:Had a big long rant from 14 years of built up nerd rage of every marine whine causing the army to be repeatedly nerfed, but let me sum this up in five thoughts:
1) Codex Wraiths is a workable book. Codex Eldar is an unplayable mess.
2) The most powerful Psykers in the galaxy are not dependant on randomly rolling the correct power and passing a LD8 test in most cases. They also have no psykic defense.
3) Guardians could be armed with meltaguns and it still would not fix the issue of them being bolter bait with a short range gun. In fact, every single unit that was weak in the prior two (or more books) either had some failed attempt to fix them or just flat out got nerfed/price hiked. Honestly, did anyone think that the Avatar needed a 35 point price hike and reduction of Invul save, even when you could assure getting fortune?
4) Phail Kelly finally outdid his Beastmen book, in terms of giving zero care to the army and brainless options. Case in point, three units in the book getting nightvision (the avatar even pays for it) while being limited to 12" guns, Banshee masks being pointless without the grenades to go with them, the non- IC sniper that can infiltrate 1" away from the enemy, the LD9 psyker with less gear and options than a Dark Angel or Chaos equivalent who costs more, the option for +1 STR attacks on a S10 MC, and on and on....
5) If it was on the list of things that marine players whine and cry about, it got nerfed. Runes of Anything? Check. Halequins? Check. S10 Wraithlords? Check. Fire Dragons? Check. Meltaproof Wave Serpents? Check. Autarch Reserve stacking? Check. reliable Fortune or Doom? Check and Check. Destructor Jetbike spam? Check. Eldrad got nerfed, too. Hell even the pirate prince took it in the pooper in this book. This should surprise me, but every book since the Eldar debuted has been a giant nerf loaded love letter to MEQ books.
As an Iyanden player, I will enjoy the giant (yet overpriced) Knights, though they will die horribly to anything half their cost in close combat, even with the shield. As a Saim Han player, I still have my bikes and the overall cost of the units means my army remains largely unaltered, though I like will not bother with a farseer in what was already a soft theme army. As a general and Beil Tan player, I lament the nerds to already underused units and the squandered opportunities. I didn't really use psykers much beyond the occasional lone fortune monkey Bike Farseer, but I can understand the larger Eldar community's rage at the massive overnerf.
Once I paint up a couple knights, the 14k of Eldar I own will go right back on the shelf, unless my Tau need some wraith allies....
Loads of other people on the internet, many of them eldar players, see the firepower upgrades, cool new rules, price breaks, BS4 etc and feel quite excited about the new options and possibilities. You see only the negative changes. I do not see any 'larger Eldar community's rage' and I have to wonder at this sort of joyless, bitter approach to the game.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2013/06/03 19:40:36
Subject: So thoughts on the new Eldar codex?
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Trazyn's Museum Curator
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I-bounty-hunt-the-elderly wrote: Phazael wrote:Had a big long rant from 14 years of built up nerd rage of every marine whine causing the army to be repeatedly nerfed, but let me sum this up in five thoughts:
1) Codex Wraiths is a workable book. Codex Eldar is an unplayable mess.
2) The most powerful Psykers in the galaxy are not dependant on randomly rolling the correct power and passing a LD8 test in most cases. They also have no psykic defense.
3) Guardians could be armed with meltaguns and it still would not fix the issue of them being bolter bait with a short range gun. In fact, every single unit that was weak in the prior two (or more books) either had some failed attempt to fix them or just flat out got nerfed/price hiked. Honestly, did anyone think that the Avatar needed a 35 point price hike and reduction of Invul save, even when you could assure getting fortune?
4) Phail Kelly finally outdid his Beastmen book, in terms of giving zero care to the army and brainless options. Case in point, three units in the book getting nightvision (the avatar even pays for it) while being limited to 12" guns, Banshee masks being pointless without the grenades to go with them, the non- IC sniper that can infiltrate 1" away from the enemy, the LD9 psyker with less gear and options than a Dark Angel or Chaos equivalent who costs more, the option for +1 STR attacks on a S10 MC, and on and on....
5) If it was on the list of things that marine players whine and cry about, it got nerfed. Runes of Anything? Check. Halequins? Check. S10 Wraithlords? Check. Fire Dragons? Check. Meltaproof Wave Serpents? Check. Autarch Reserve stacking? Check. reliable Fortune or Doom? Check and Check. Destructor Jetbike spam? Check. Eldrad got nerfed, too. Hell even the pirate prince took it in the pooper in this book. This should surprise me, but every book since the Eldar debuted has been a giant nerf loaded love letter to MEQ books.
As an Iyanden player, I will enjoy the giant (yet overpriced) Knights, though they will die horribly to anything half their cost in close combat, even with the shield. As a Saim Han player, I still have my bikes and the overall cost of the units means my army remains largely unaltered, though I like will not bother with a farseer in what was already a soft theme army. As a general and Beil Tan player, I lament the nerds to already underused units and the squandered opportunities. I didn't really use psykers much beyond the occasional lone fortune monkey Bike Farseer, but I can understand the larger Eldar community's rage at the massive overnerf.
Once I paint up a couple knights, the 14k of Eldar I own will go right back on the shelf, unless my Tau need some wraith allies....
Loads of other people on the internet, many of them eldar players, see the firepower upgrades, cool new rules, price breaks, BS4 etc and feel quite excited about the new options and possibilities. You see only the negative changes. I do not see any 'larger Eldar community's rage' and I have to wonder at this sort of joyless, bitter approach to the game.
It happens after every new release. During the necron release, the forum was full of threads whining about how the necrons were nerfed and ruined.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/03 19:48:20
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
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Morachi wrote:phoenixrisin wrote: Ravenous D wrote:Just glancing through mine now and Im sure glad I didn't open the wraithknight because that think is crap for 300pts, I'd rather take 2 wraithlords.
besides that:
- Farseers: terrible, I rolled it out a bunch of times and sometimes got Doom fortune, the other powers just blow. I even rolled Eldrad and managed it a few times. If I cant rely on them getting good powers they are a waste of points.
-Warlocks: also terrible, seriously you cant rely on a solid battle plan with these things unless you are getting shrouding, and they cant even join wraithguard!
-Spiritseer: cheaper then I expected but otherwise good, 2 rolls on that table is better then one, still random but its better then nothing.
-Wraithguard/blades: No battle trance is a bummer, but I think having a unit of D scythes will be a combat deterrent unless your enemys want to lose half a unit on the way in. Overall happy with these guys.
-Wraithknight: Waste of points, 280pts for 3 s6 plasma cannon shots? Next.
-Jetbikes: Sweet Jesus, why are the models so bad because these things are busted.
Warpspiders: 6 + 2D6 + D6 + shoot + 2D6 move? Holy feth balls!! and they are S7 against vehicles and everything i3 and lower? Give me 30.
did you really just reduce a monster with 5 S10 attacks at I5 on the charge down to just "3x S6 blasts?". if you're doing it right, those blasts are TL, not to mention reducing a jump infantry monster with the option of taking enough AP2 to melt an entire termie squad a turn...
and honestly, i know the internet thinks the new jet bikes are so  , but you have to realize, they are a 17 point model with a space marine save, the fact that they were nearly double before is just a testament to how bad they were.
If you TL the shots, you're looking at 320 points. For that, you can get a staggering amount of nasty elsewhere in the Codex. Just to start, the new OP Dark Reapers sling turds in your breakfast in a bad way. Wraithguard with D-Scythes in a Wave Serpent will melt a Terminator squad with very little effort as well, amongst other things. The WK, while it may have its uses, is a gimmick all said and done sadly.
Edit: Just looked at the points cost of my Eldar Lynx super heavy... that thing can lay down the smack and slice half the board in two compared to the WK for the same points cost.
actually, it's 300 with the setup i mentioned. and eldar lynx super heavies aren't allowed in 40k so that point is moot. but i'll entertain your silly claim all the same. a WK has a better save that a lynx. it has no s10 ap2 attack in CC and it is a vehicle, which is not a good thing in 6th.
dark repears are nowhere near OP now. they're 38 points with a krak missile a krak missile dev is 29 points in the DA book and a plasma dev is the same price, both of which will put out more or equal hurt to the reapers. you're paying 9 points to be able to move to and shoot? yeah, SUPER OP OMG!!!
play a game with the new book before you go bashing half of it. and keep in mind that farseers are not even needed anymore since everything is BS4 and more mobile and survivable (battle focus, 3+ FD, 5++ war walkers).
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![[Post New]](/s/i/i.gif) 2013/06/03 19:52:34
Subject: So thoughts on the new Eldar codex?
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Trazyn's Museum Curator
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Reapers are S8 AP3 now? Is it one shot or 2?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/03 20:01:48
Subject: So thoughts on the new Eldar codex?
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Mutating Changebringer
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2 S5 Ap3 or 1 S8 Ap3. SaP.
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![[Post New]](/s/i/i.gif) 2013/06/03 20:06:12
Subject: So thoughts on the new Eldar codex?
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Trazyn's Museum Curator
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Oh so just like how it was before. Except with SaP.
Looks like I'm still going to hate reapers then
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/03 20:23:04
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
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CthuluIsSpy wrote:
Oh so just like how it was before. Except with SaP.
Looks like I'm still going to hate reapers then
they're also 7 points cheaper. so in other words...they still suck
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![[Post New]](/s/i/i.gif) 2013/06/03 20:26:58
Subject: So thoughts on the new Eldar codex?
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Trazyn's Museum Curator
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I meant playing against them. Reapers gave me a hard time back in 4th ed I still have bad memories...
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This message was edited 1 time. Last update was at 2013/06/03 20:27:14
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/03 20:30:11
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
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Whoops, nevermind. I goofed on that one.
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This message was edited 1 time. Last update was at 2013/06/03 21:02:25
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![[Post New]](/s/i/i.gif) 2013/06/03 20:31:06
Subject: So thoughts on the new Eldar codex?
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Trazyn's Museum Curator
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milo wrote:Another wierd thing: How did the Hemlock NOT get the "Psychic Pilot" USR? Edit: Nevermind...it does.
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This message was edited 2 times. Last update was at 2013/06/03 20:33:04
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/03 20:31:45
Subject: So thoughts on the new Eldar codex?
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Nihilistic Necron Lord
The best State-Texas
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CthuluIsSpy wrote:milo wrote:Another wierd thing: How did the Hemlock NOT get the "Psychic Pilot" USR?
Does the hemlock have any psy powers to use?
Just Terrify.
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![[Post New]](/s/i/i.gif) 2013/06/03 20:32:21
Subject: So thoughts on the new Eldar codex?
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Devastating Dark Reaper
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milo wrote:Another wierd thing: How did the Hemlock NOT get the "Psychic Pilot" USR?
Umm... it does.
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- 5200
- 2000 |
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![[Post New]](/s/i/i.gif) 2013/06/04 00:33:21
Subject: Re:So thoughts on the new Eldar codex?
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Regular Dakkanaut
Bellevue, WA
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Da Butcha wrote:Not looking at the Codex from a 'relative power' viewpoint, but from a 'makes sense in the fluff' perspective, I feel that it is really poorly thought out.
Apart from banshees needing grenades (agreed), I don't see the problem. You make fluffy armies by using your FOC to make a fluffy army, not by jamming more slots in. An Iyanden army will have more Wraithlords than a Biel-Tan army because the player will buy more wraithlords - you don't need an extra slot to make a wraith army work. If you feel the need, double your FOC - your not going to be taking 4 Wraithlords at under 2k anyway. If you want a Pheonix Lord to lead a horde of his aspect, then throw thirty of them on the table and run with it. Just because their Lord is there doesn't mean Banshees should be holding objectives.
And just because a farseer is a good psyker doesn't mean they can control what kind of energies the warp or whatever is offering up today. That's how psyker work now... no shock there, and it wouldn't make sense for it to work otherwise the way the game is currently set up.
If I can run a Harlequin army using the dex, I'm sure you can manage to create whatever fluffy combo you need. You don't need to flood the board with Dark Reaper or Striking Scorpion troops, and it wouldn't make a lick of sense to have them to begin with.
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![[Post New]](/s/i/i.gif) 2013/06/04 01:22:54
Subject: So thoughts on the new Eldar codex?
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Screaming Shining Spear
Pittsburgh, PA
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Yeah, a fluffy Biel-Tan army is perfectly possible in this book. Dire Avengers are Aspect Warriors, and the most common ones at that, which is why they're troops. Want a Swordwind? Only run DA's for your troops. Boom. Done.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/04 02:41:40
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
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Having random powers is good. Because it means Eldar players will use something other than Doom, Fortune and Guide *EVERY SINGLE GAME*. It brings variety to the tactics that wasn't really there before, because those three were the only sensible things to do.
I played a game on the weekend and used Eldritch Storm for the first time ever, simply because I rolled it up. It was surprisingly fun, especially since I moved the Farseer out to cast it and ran back into cover afterwards (and killed two Crisis Suits with it).
If you run Eldrad, a Farseer and a full complement of warlocks you're casting 17 Warp Charges a turn. You won't get them all off, with Warlocks on LD8, but you're still rocking the most individual psykers of any army. Double Warlock powers means you're either buffing the hell out of your jetbikes and objective squatting Defenders or debuffing every single enemy unit.
Remember also that Blessings and Maledictions are cumulative. With the right rolls on the psychic tables you could have a unit of Warlocks on it's own flying around on 2+ armour AND 2+ Jink Jetbikes, lots of +Str/WS/I, or charge into a unit that you have debuffed to have -3 (or more) LD, -1 (or more) Str, -1 OR MORE armour, -1 (or more) WS/I... Hell, get a Farseer or Autarch to join that unit and go to town...
Even with random powers, I think Warlocks have become a hell of a lot more useful. It makes it harder, because you don't know what you're running with, but I think that very fact make it more interesting to play.
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Eldar: 8,560
Tyranid: 2,397
Tau: Soon... |
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![[Post New]](/s/i/i.gif) 2013/06/04 03:12:32
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
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CthuluIsSpy wrote: I-bounty-hunt-the-elderly wrote: Phazael wrote:Had a big long rant from 14 years of built up nerd rage of every marine whine causing the army to be repeatedly nerfed, but let me sum this up in five thoughts:
1) Codex Wraiths is a workable book. Codex Eldar is an unplayable mess.
2) The most powerful Psykers in the galaxy are not dependant on randomly rolling the correct power and passing a LD8 test in most cases. They also have no psykic defense.
3) Guardians could be armed with meltaguns and it still would not fix the issue of them being bolter bait with a short range gun. In fact, every single unit that was weak in the prior two (or more books) either had some failed attempt to fix them or just flat out got nerfed/price hiked. Honestly, did anyone think that the Avatar needed a 35 point price hike and reduction of Invul save, even when you could assure getting fortune?
4) Phail Kelly finally outdid his Beastmen book, in terms of giving zero care to the army and brainless options. Case in point, three units in the book getting nightvision (the avatar even pays for it) while being limited to 12" guns, Banshee masks being pointless without the grenades to go with them, the non- IC sniper that can infiltrate 1" away from the enemy, the LD9 psyker with less gear and options than a Dark Angel or Chaos equivalent who costs more, the option for +1 STR attacks on a S10 MC, and on and on....
5) If it was on the list of things that marine players whine and cry about, it got nerfed. Runes of Anything? Check. Halequins? Check. S10 Wraithlords? Check. Fire Dragons? Check. Meltaproof Wave Serpents? Check. Autarch Reserve stacking? Check. reliable Fortune or Doom? Check and Check. Destructor Jetbike spam? Check. Eldrad got nerfed, too. Hell even the pirate prince took it in the pooper in this book. This should surprise me, but every book since the Eldar debuted has been a giant nerf loaded love letter to MEQ books.
As an Iyanden player, I will enjoy the giant (yet overpriced) Knights, though they will die horribly to anything half their cost in close combat, even with the shield. As a Saim Han player, I still have my bikes and the overall cost of the units means my army remains largely unaltered, though I like will not bother with a farseer in what was already a soft theme army. As a general and Beil Tan player, I lament the nerds to already underused units and the squandered opportunities. I didn't really use psykers much beyond the occasional lone fortune monkey Bike Farseer, but I can understand the larger Eldar community's rage at the massive overnerf.
Once I paint up a couple knights, the 14k of Eldar I own will go right back on the shelf, unless my Tau need some wraith allies....
Loads of other people on the internet, many of them eldar players, see the firepower upgrades, cool new rules, price breaks, BS4 etc and feel quite excited about the new options and possibilities. You see only the negative changes. I do not see any 'larger Eldar community's rage' and I have to wonder at this sort of joyless, bitter approach to the game.
It happens after every new release. During the necron release, the forum was full of threads whining about how the necrons were nerfed and ruined.
So, where are the doom scythes and wraiths in the eldar book everyone is overlooking?
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![[Post New]](/s/i/i.gif) 2013/06/04 06:53:52
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
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jcress410 wrote:
So, where are the doom scythes and wraiths in the eldar book everyone is overlooking?
There is this thing called a brain. If you don't use it you will never find the combos that Kelly has given us. We have always had wraiths and we don't have doom scythes. Just a  ton of answers to the scythe.
The only problem I have with the codex is that the amount of time I have to use in order to test all the damn combos I have swimming in my head.
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Color Scheme
Luggnath Army
Field testing>>>Paper testing |
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![[Post New]](/s/i/i.gif) 2013/06/04 16:57:44
Subject: So thoughts on the new Eldar codex?
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Screaming Shining Spear
NeoGliwice III
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jcress410 wrote:So, where are the doom scythes and wraiths in the eldar book everyone is overlooking?
And what do Doom scythes and Wraiths have to do with what CthuluIsSpy said?
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2013/06/04 17:39:21
Subject: So thoughts on the new Eldar codex?
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Foolproof Falcon Pilot
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.... People really dont read do they. Someone stated that the cron codex was bitched about at first also. However, things like the Doom scythe and Wraiths were overlooked by many players until 6th for the doom scythe and the new wraith models for the wraiths. The eldar codex really doesnt have many "must takes" like those two models. He is pointing that out.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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![[Post New]](/s/i/i.gif) 2013/06/04 17:51:23
Subject: So thoughts on the new Eldar codex?
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Regular Dakkanaut
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zephoid wrote:.... People really dont read do they. Someone stated that the cron codex was bitched about at first also. However, things like the Doom scythe and Wraiths were overlooked by many players until 6th for the doom scythe and the new wraith models for the wraiths. The eldar codex really doesnt have many "must takes" like those two models. He is pointing that out.
Thanks. Exactly.
The only thing worse than people whining about the new codex is all the reactionaries who say "QUIT WHINING"...
The best way to shut up the whiners is to actually talk about why the book is good, not just insist whining is annoying.
I like the wave serpent. Could have been costed better, some of the upgrades are meh, but, I'll have a few.
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![[Post New]](/s/i/i.gif) 2013/06/04 18:48:45
Subject: So thoughts on the new Eldar codex?
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Trazyn's Museum Curator
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Well, considering how the Eldar tactics thread is 8 pages long and appears to be quite positive, I would say the new book is decent.
http://www.dakkadakka.com/dakkaforum/posts/list/180/530611.page
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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