Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/06/02 09:48:20
Subject: New Eldar Tactics
|
 |
Agile Revenant Titan
|
wuestenfux wrote:
That's overkill. Eldar has so much units with decent fire power that such a unit will not be necessary. Take a Spiritseer and some Wraithguard units in Serpents. They should work well.
I use the unit to give me dominance over the midfield and 5/6, this will allow me to control the majority of objectives by preventing enemy units from getting close, whilst my other supporting units can open up tanks and such to allow the Wraithblob to hit infantry unabated if they want to run the gauntlet for objectives.
Iranna.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 09:53:44
Subject: New Eldar Tactics
|
 |
Dakka Veteran
|
Shining spears are more attractive than ever; they'll be beautiful command squad hunters - and other specialized low model count power armor squads - as well as armor interceptors. A mere 3 at 75 points, or even 100 with the exarch and star lance, they'll anhihilate those much more expensive SoD command squads.
I'm thinking that this edition might be the renewal of the Starcannon on War Walkers. BS 4 + twin link from SL makes for some effective high strength armor that can ignore any armor save. The 5+ invulnerable seems to really help justify the price boost too. It'll help them move around the board more freely than acting like stationary gun batteries like in the old codex; they needed that cover so badly and now not so much.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 10:37:52
Subject: New Eldar Tactics
|
 |
One Canoptek Scarab in a Swarm
topeka ks
|
am i gonna have to download the pdf to find out it muagen ra (dark reaper pheonix lord) got any buffs as i started player near the end of 4th and he was the first hq i ever bought i liked the scythe lol
|
and they call me cj |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 10:47:10
Subject: New Eldar Tactics
|
 |
Boom! Leman Russ Commander
|
muagenreaper wrote:am i gonna have to download the pdf to find out it muagen ra (dark reaper pheonix lord) got any buffs as i started player near the end of 4th and he was the first hq i ever bought i liked the scythe lol
He hasn't changed from what I can see.
The battle focus has helped him somewhat.
|
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 11:02:42
Subject: New Eldar Tactics
|
 |
Agile Revenant Titan
|
muagenreaper wrote:am i gonna have to download the pdf to find out it muagen ra (dark reaper pheonix lord) got any buffs as i started player near the end of 4th and he was the first hq i ever bought i liked the scythe lol
He' pretty much the same as before, but now has 5 shots with Fast Shot,his weapon is Rending and can run and still shoot.
Iranna.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 13:25:34
Subject: New Eldar Tactics
|
 |
Boom! Leman Russ Commander
|
muagenreaper wrote:am i gonna have to download the pdf to find out it muagen ra (dark reaper pheonix lord) got any buffs as i started player near the end of 4th and he was the first hq i ever bought i liked the scythe lol
It's cool I'm still waiting to hear back on my Autarch/ranger question. Found out what the relic sniper rifle is though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 15:16:13
Subject: New Eldar Tactics
|
 |
World-Weary Pathfinder
|
I thought I'd just weigh in on what tactical things I've noticed since reading the over the codex, that I've not seen mentioned (or mentioned much elsewhere)
1- Correct me if I'm wrong, but Farseers can now all basically double-cast Guide, as they have Prescience at the same time (guarenteed too, since they're both Primais powers). Might sound a bit redundant considering Laserlock and BS4, but on Blasts its looking seriously useful. I came up with this little list-piece:
Farseer with Longrifle (taking Fate and Divination primais)
5x Rangers
2x Fire Prisms with Holofields
Just under 500pts and you're scoring and cramming a crapton of versatile firepower down their throats, from the other side of the board, all while rocking a 3+ cover save on all three units. And even the Farseer gets to shoot now!
2- Spiritseer means 70pts to give any unit of your choice Shrouded. A load of units in the codex and battlebrothers already have Stealth for the ridiculous stacking. Baron/Scorpions/Rangers all have it for a start. Also get a free extra random buff or Psychic Shriek if you feel like it. Love this dude.
3- Baharroth has a 4++.
4- INFILTRATE. Karandras and Illic have it. What does this mean children? ANYTHING can have it. Infiltrating D-Cannon Artillery Batteries anyone?
5- Disarm. In most cases, an Avatar or Exarch with this has a 50% chance of removing his foe's PF/TH/LCs etc in a challenge. Not that the Avatar needs help or anything.
6- Illic and Icarus Lascannon. BS9 always precision shot s9 ap2. Might only get to remove one non-character from a squad a turn, but pretty much guaranteed you kill the ******
Edit: 7- Phoenix Lords can join any Aspect now. Not thought of any way to use this just yet, but I'm sure there's some nice tricks out there somewhere!
That's the things I've picked up on so far, definitely some good tactical abus^H^H^H^ I mean tricks available to Eldar in the new book!
|
This message was edited 1 time. Last update was at 2013/06/02 15:18:10
Ulthwé Eldar 2.5k points and growing! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 16:05:01
Subject: New Eldar Tactics
|
 |
Screaming Shining Spear
Pittsburgh, PA
|
Ok, in an effort to come up with some way to get Banshees to be somewhat useful, I had an idea. It is EXTREMELY situational and terrain-dependent, but could possibly work sometimes.
Since Illic can ignore range and LOS restrictions when infiltrating, have hime take the Banshees with him. Now, this'll only work if there is a piece of terrain in or near the enemy's deployment zone that you can hide behind but also make it out of/around on your next turn to assault. So while not reliable, and still not good, I guess it's something for someone who absolutely wants Banshees in his list.
|
Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 16:43:52
Subject: New Eldar Tactics
|
 |
Judgemental Grey Knight Justicar
|
Warboss Imbad Ironskull wrote:Don't have the codex myself and won't for awhile but from what I've seen I have a couple questions.
With the new equipment options and cheaper rangers is there a more usefull way to run a ranger autarch then there was last edition? I know it'll never be the best choice but it's for a friend using a fluff based autarch.
2 What is this relic sniper rifle you speak of?
Not sure what you mean by Ranger Autarch, but an Autarch with the Uldanorethi Long Rifle comes in at about 95 points.
The rifle is a 120" range AP3 sniper rifle. Automatically Appended Next Post: warpspider89 wrote:Shining spears are more attractive than ever; they'll be beautiful command squad hunters - and other specialized low model count power armor squads - as well as armor interceptors. A mere 3 at 75 points, or even 100 with the exarch and star lance, they'll anhihilate those much more expensive SoD command squads.
I'm thinking that this edition might be the renewal of the Starcannon on War Walkers. BS 4 + twin link from SL makes for some effective high strength armor that can ignore any armor save. The 5+ invulnerable seems to really help justify the price boost too. It'll help them move around the board more freely than acting like stationary gun batteries like in the old codex; they needed that cover so badly and now not so much.
I plan on giving the Scatterlaser/Starcannon combo a try right away. The points cost on these guys was well justified, and it was really only about 10 points. BS4 and an Invul save, along with the ability to twin-link one of its own weapons? Hell to the yes. I was just about to shelve these guys with the old codex out of frustration wtih the BS3, and needing Guide or Prescience to hit anything with them. Now I will be hard-pressed to take them out of any list.
|
This message was edited 1 time. Last update was at 2013/06/02 16:49:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 17:22:38
Subject: New Eldar Tactics
|
 |
One Canoptek Scarab in a Swarm
topeka ks
|
Iranna wrote: muagenreaper wrote:am i gonna have to download the pdf to find out it muagen ra (dark reaper pheonix lord) got any buffs as i started player near the end of 4th and he was the first hq i ever bought i liked the scythe lol
He' pretty much the same as before, but now has 5 shots with Fast Shot,his weapon is Rending and can run and still shoot.
Iranna.
ok so the only thing tat has changed is he can kite well now cool the muagatar always had rending and 4 shots base + 1 for fast shot i took down so many dreadnughts and land raiders cuase of that i heard alll the hqs got the ability to buy upgrade now
|
and they call me cj |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 18:07:26
Subject: New Eldar Tactics
|
 |
Screaming Shining Spear
Pittsburgh, PA
|
muagenreaper wrote:ok so the only thing tat has changed is he can kite well now cool the muagatar always had rending and 4 shots base + 1 for fast shot i took down so many dreadnughts and land raiders cuase of that i heard alll the hqs got the ability to buy upgrade now
Holy crap dude... punctuation!
|
Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 19:07:02
Subject: Re:New Eldar Tactics
|
 |
Wicked Warp Spider
|
muagenreaper wrote:am i gonna have to download the pdf to find out it muagen ra (dark reaper pheonix lord) got any buffs as i started player near the end of 4th and he was the first hq i ever bought i liked the scythe lol
You got the stat description, here's an analysis: He's odd. There's no place to put him. He clearly wants to be in a unit that moves around and runs around, which isn't the Rangers nor Dark Reapers nor Wraithguard. He really wants to be in a unit with a bit of range to make best use of his 24" range and Nightvision which excludes smaller Guardian units and just about any sort of melee unit. I think there's three logical places to set him up: * 20-man Guardian uniits to help them with more shots and protect against assaults. * Dire Avengers since he's clearly the best Shuriken guy out there. And there's nothing stopping him anymore. * Harlequins as a special guest Death Jester and Troupe Leader in one. warpspider89 wrote:Shining spears are more attractive than ever; they'll be beautiful command squad hunters - and other specialized low model count power armor squads - as well as armor interceptors. A mere 3 at 75 points, or even 100 with the exarch and star lance, they'll anhihilate those much more expensive SoD command squads. I'm thinking that this edition might be the renewal of the Starcannon on War Walkers. BS 4 + twin link from SL makes for some effective high strength armor that can ignore any armor save. The 5+ invulnerable seems to really help justify the price boost too. It'll help them move around the board more freely than acting like stationary gun batteries like in the old codex; they needed that cover so badly and now not so much. I plan on giving the Scatterlaser/Starcannon combo a try right away. The points cost on these guys was well justified, and it was really only about 10 points. BS4 and an Invul save, along with the ability to twin-link one of its own weapons? Hell to the yes. I was just about to shelve these guys with the old codex out of frustration wtih the BS3, and needing Guide or Prescience to hit anything with them. Now I will be hard-pressed to take them out of any list. IMO, there's plenty of reasons to get other stuff as well. Most things in heavy look sexy as hell and I can tell you for a fact that if you get lucky with a Farseer and Divination, Dark Reapers will... reap... everything (except tanks). Farseer_Kaiser wrote:I thought I'd just weigh in on what tactical things I've noticed since reading the over the codex, that I've not seen mentioned (or mentioned much elsewhere) 1- Correct me if I'm wrong, but Farseers can now all basically double-cast Guide, as they have Prescience at the same time (guarenteed too, since they're both Primais powers). Might sound a bit redundant considering Laserlock and BS4, but on Blasts its looking seriously useful. I came up with this little list-piece: Farseer with Longrifle (taking Fate and Divination primais) 5x Rangers 2x Fire Prisms with Holofields 6- Illic and Icarus Lascannon. BS9 always precision shot s9 ap2. Might only get to remove one non-character from a squad a turn, but pretty much guaranteed you kill the ******
1. Roll for Divination first. If you get Perfect Timing, keep it, otherwise primaris it and roll again. Perfect Timing is likely to benefit you a whole lot more than Prescience. 6. Maugan Ra is another great choice. You give up precision on rolls of 2-4 but you get two rolls. Illic has a really good sniper so having him sit on that thing for other than interceptions is probably a waste.
|
This message was edited 1 time. Last update was at 2013/06/02 19:07:50
I really need to stay away from the 40K forums. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 19:14:35
Subject: New Eldar Tactics
|
 |
Xeno-Hating Inquisitorial Excruciator
|
muagenreaper wrote:am i gonna have to download the pdf to find out it muagen ra (dark reaper pheonix lord) got any buffs as i started player near the end of 4th and he was the first hq i ever bought i liked the scythe lol
Please don't request download links---Ryan
Also, Maugen Ra has the most badass fluff ever consisting of two main parts: 1) Fights Tyranid hive fleet by himself, and 2) Goes into Eye of Terror by self, comes out with a craftworld.
|
This message was edited 1 time. Last update was at 2013/06/02 20:39:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 19:18:53
Subject: New Eldar Tactics
|
 |
Wicked Warp Spider
|
Mustela wrote: muagenreaper wrote:am i gonna have to download the pdf to find out it muagen ra (dark reaper pheonix lord) got any buffs as i started player near the end of 4th and he was the first hq i ever bought i liked the scythe lol
You should tell me were you find the download.
Absolutely not. Any good mod will tell you to keep stuff like that well away from Dakka.
|
I really need to stay away from the 40K forums. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 19:29:38
Subject: New Eldar Tactics
|
 |
Xeno-Hating Inquisitorial Excruciator
|
Mahtamori wrote: Mustela wrote: muagenreaper wrote:am i gonna have to download the pdf to find out it muagen ra (dark reaper pheonix lord) got any buffs as i started player near the end of 4th and he was the first hq i ever bought i liked the scythe lol
You should tell me were you find the download.
Absolutely not. Any good mod will tell you to keep stuff like that well away from Dakka.
In that case I apologize. I didn't know. Don't listen to me.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/02 21:53:17
Subject: Re:New Eldar Tactics
|
 |
World-Weary Pathfinder
|
Mahtamori wrote:6. Maugan Ra is another great choice. You give up precision on rolls of 2-4 but you get two rolls. Illic has a really good sniper so having him sit on that thing for other than interceptions is probably a waste.
Actually he's a really really bad sniper. Yes he is BS9 and AP2 with ID on a 6, but he needs a 4+ to wound and does NOT ignore Look Out Sir! So 140pts for a <50% chance to snipe a plasma gunner dude a turn.... yeah no thanks. Not saying he's not without his uses, but like Rangers you're not taking him for his damage output. Manning a Quadgun or Icarus is a pretty good use of his talents (as is infiltrating silly things and unlocking Pathfinders, though they're pretty overpriced too).
|
This message was edited 1 time. Last update was at 2013/06/02 21:54:13
Ulthwé Eldar 2.5k points and growing! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 00:32:47
Subject: New Eldar Tactics
|
 |
Horrific Howling Banshee
Gig Harbor, Washington
|
Yeah, Illic is worthless on his own but stick him in a group of Pathfinders and suddenly Tau might want to hide that Ethereal. After all, all their shots are Precision and odds are a few of those Look Out Sirs will fail. And unless your opponent has an Ignores Cover weapon, they'll have a 2+ cover save for the whole game. 10 Poisoned Rending and 1 AP2 Poisoned Distort shots a turn will chew a pretty nasty hole in any unit. Granted that's a whopping 390 Points so I'd say you should only take it if your opponent has a really annoying model you NEED to take down ASAP.
|
1000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 00:33:23
Subject: Re:New Eldar Tactics
|
 |
Crushing Clawed Fiend
Eau Claire, WI
|
I'm going to disagree with you on the Illic thing. He doesn't negate lookout sir, but you can bring pathfinders, which do the same thing as him. So a bunch of precision shots at a squad are going to take out that guy. I wouldn't always have to shoot at the character in the squad either. What If I wanted to take out the special weapon guy?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 00:50:52
Subject: New Eldar Tactics
|
 |
Boom! Leman Russ Commander
|
Homeskillet wrote: Warboss Imbad Ironskull wrote:Don't have the codex myself and won't for awhile but from what I've seen I have a couple questions.
With the new equipment options and cheaper rangers is there a more usefull way to run a ranger autarch then there was last edition? I know it'll never be the best choice but it's for a friend using a fluff based autarch.
2 What is this relic sniper rifle you speak of?
Not sure what you mean by Ranger Autarch, but an Autarch with the Uldanorethi Long Rifle comes in at about 95 points.
The rifle is a 120" range AP3 sniper rifle.
By Autarch Ranger I just mean running a Autarch with a squad of rangers. Thanks for the reply though
I keep hearing how you have to take Illic for Pathfinders, is this literal in that you have to have him in order to take Pathfinders or is he just too good not to have with them?
|
This message was edited 1 time. Last update was at 2013/06/03 00:52:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 00:55:22
Subject: New Eldar Tactics
|
 |
Screaming Shining Spear
Pittsburgh, PA
|
Warboss Imbad Ironskull wrote:
By Autarch Ranger I just mean running a Autarch with a squad of rangers. Thanks for the reply though
I keep hearing how you have to take Illic for Pathfinders, is this literal in that you have to have him in order to take Pathfinders or is he just too good not to have with them?
Illic unlocks the Pathfinder upgrade for your Rangers.
|
Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 03:11:50
Subject: New Eldar Tactics
|
 |
Nasty Nob on a Boar
|
Ok, not a Tactic thing but - i really like the look of the dual falchion wraithguard, but will probably not field them like that.
Would it be out of place to get one painted up and have him count as my spiritseerer?
|
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 03:12:38
Subject: New Eldar Tactics
|
 |
Longtime Dakkanaut
|
I haven't seen anyone mention Vectored Engines. Pivot Serpents so they're driving in reverse, deploy, spin the turret to fire during shooting, then use your free pivot to point your front armor at the enemy. You can do the same thing to pick up troops to move them.
|
What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 03:21:29
Subject: Re:New Eldar Tactics
|
 |
Regular Dakkanaut
|
So I have play tested against Dark Angels today and I must say that the WK does not disappoint. He is a huge target for the lascannons and such, but that is kind of what you want especially with vehicles in your army. Going back to the battle though here are the pros and cons I found with the WK (suncannon, SL):
Pros:
5++ is actually great and worth the points. Not many things are AP 3 AND able to wound the WK multiple times before they go kaboom.
SL, Suncannon combo is without a doubt the way to go if your going ranged.
The guy is I 5 with 4 base attacks....You can have him the sword and shield instead if you don't want to go that high in points and he will perform like a boss.
Suncannon blows termies sky high.
Cons:
Not exactly mobile, but he can move around adequately (had low dice rolls when i moved in the assault phase).
WS 4. Use the WK to tie up scary scary units, tank huntin or as bait while going after the enemies heavy.
What else I gleamed from my battle was that the Crimson hunter=badass, Battlefocus with shuriken weapons is really unfair, but not for the Eldar  . The Avatar with fast shot is definitely something to consider because shooting 2 meltas instead of one is always better and can potentially blow up that landraider folks keep talking about  .
Eldrad can get really ridiculous with his warp charge renewal. I didn't use the Runes of fate and went Divination and Telekenesis and I am glad I did. I rolled Forewarning/misfortune and then Puppet master/psychic shriek. One turn I casted 6 Psychic powers using Eldrad alone and used puppet master like 3 times.
|
Color Scheme
Luggnath Army
Field testing>>>Paper testing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 03:27:20
Subject: Re:New Eldar Tactics
|
 |
Screaming Shining Spear
Pittsburgh, PA
|
GTKA666 wrote:Eldrad can get really ridiculous with his warp charge renewal. I didn't use the Runes of fate and went Divination and Telekenesis and I am glad I did. I rolled Forewarning/misfortune and then Puppet master/psychic shriek. One turn I casted 6 Psychic powers using Eldrad alone and used puppet master like 3 times.
Just because he has the Warp Charges doesn't give him permission to cast the same power multiple times per turn. In the old codex his staff gave him specific permission to cast a power twice, but now that's gone. So only one of each power per turn.
|
Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 03:31:21
Subject: Re:New Eldar Tactics
|
 |
Regular Dakkanaut
|
MandalorynOranj wrote:GTKA666 wrote:Eldrad can get really ridiculous with his warp charge renewal. I didn't use the Runes of fate and went Divination and Telekenesis and I am glad I did. I rolled Forewarning/misfortune and then Puppet master/psychic shriek. One turn I casted 6 Psychic powers using Eldrad alone and used puppet master like 3 times.
Just because he has the Warp Charges doesn't give him permission to cast the same power multiple times per turn. In the old codex his staff gave him specific permission to cast a power twice, but now that's gone. So only one of each power per turn.
I thought it was you can't cast it on the same unit. Looks like I need to look at that again. Woops.
|
Color Scheme
Luggnath Army
Field testing>>>Paper testing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 03:34:35
Subject: Re:New Eldar Tactics
|
 |
Nihilistic Necron Lord
The best State-Texas
|
GTKA666 wrote:So I have play tested against Dark Angels today and I must say that the WK does not disappoint. He is a huge target for the lascannons and such, but that is kind of what you want especially with vehicles in your army. Going back to the battle though here are the pros and cons I found with the WK (suncannon, SL):
Pros:
5++ is actually great and worth the points. Not many things are AP 3 AND able to wound the WK multiple times before they go kaboom.
SL, Suncannon combo is without a doubt the way to go if your going ranged.
The guy is I 5 with 4 base attacks....You can have him the sword and shield instead if you don't want to go that high in points and he will perform like a boss.
Suncannon blows termies sky high.
Cons:
Not exactly mobile, but he can move around adequately (had low dice rolls when i moved in the assault phase).
WS 4. Use the WK to tie up scary scary units, tank huntin or as bait while going after the enemies heavy.
What else I gleamed from my battle was that the Crimson hunter=badass, Battlefocus with shuriken weapons is really unfair, but not for the Eldar  . The Avatar with fast shot is definitely something to consider because shooting 2 meltas instead of one is always better and can potentially blow up that landraider folks keep talking about  .
Eldrad can get really ridiculous with his warp charge renewal. I didn't use the Runes of fate and went Divination and Telekenesis and I am glad I did. I rolled Forewarning/misfortune and then Puppet master/psychic shriek. One turn I casted 6 Psychic powers using Eldrad alone and used puppet master like 3 times.
How are you moving in the Assault Phase? It's Jump MC, not Jet.
Also, you're paying 300 points for the Scatter-sun upgrade. It just doesn't seem worth it to me, there. Maybe i'm just having a hard time wrapping my head around it, but that price just seems so out of whack for what you get. I would just expect more.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 03:57:15
Subject: Re:New Eldar Tactics
|
 |
Regular Dakkanaut
|
You can still move 2d6 in the assault phase if you haven't used your jump pack.
|
This message was edited 2 times. Last update was at 2013/06/03 03:59:25
Color Scheme
Luggnath Army
Field testing>>>Paper testing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 04:17:07
Subject: Re:New Eldar Tactics
|
 |
Nihilistic Necron Lord
The best State-Texas
|
GTKA666 wrote:You can still move 2d6 in the assault phase if you haven't used your jump pack.
No you can't.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 04:43:15
Subject: Re:New Eldar Tactics
|
 |
Regular Dakkanaut
|
....>.>..... I don't own the BRB, but I am positive that jump units can move in the assault phase....or is their only benefit to being jump the reroll failed jump into assault?
|
Color Scheme
Luggnath Army
Field testing>>>Paper testing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 04:50:38
Subject: Re:New Eldar Tactics
|
 |
Nihilistic Necron Lord
The best State-Texas
|
GTKA666 wrote:
....>.>..... I don't own the BRB, but I am positive that jump units can move in the assault phase....or is their only benefit to being jump the reroll failed jump into assault?
Jetpack units can make a thrust move in the Assault Phase, not Jump. If you don't use your Jump pack in the Movement phase, the only benefit you receive during the assault phase is to reroll the charge distance dice.
|
|
|
 |
 |
|