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Made in us
Regular Dakkanaut





WOOPSIES!!! Crap too many misunderstood rules in game. Well thank god I decided to post almost exactly how I used him. O well I now have an evil plan for the WK and his Jump pack now.

Going back to his usefulness though. In that game he wiped out 5 termies off the face of the planet turn one and they were worth 250 points....soo ya he got his points back turn one and anything after that was gravy. Not to mention he has a huge fear factor and it allowed my Avatar to get at his Landraider while the WK took only 3 wounds in total from being fired at by his Landraider and Flyer (the 11/11/11) the entire time they were alive . The real only way to make me scared of the WK dying is from psn and hopefully I can get a match in with the DE player at my FLGS to see if I can successfully prevent his psn from reaching me. I will agree to the egregious point cost, but it is dignified by the suncannon.

Like most units that look meh on paper, it is how the unit or model is used which determines their usefulness.

Color Scheme
Luggnath Army

Field testing>>>Paper testing 
   
Made in gb
Boom! Leman Russ Commander




Northampton

I'm going to have to admit that the Knight is actually effective, but... and this is a massive but... you have to be prepared to acknowledge that he just won't put out a lot of hurt every turn unless you build him to do so.

He's probably in the top two most resilient units in the game and his role of distraction device is why you should take it.

If you are taking it to dish out pain, look else where. You can get two Fire Prism for one stock Knight and they will do the same, if not more damage.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

How many points is he with a Sword/Shield + Two shoulder weapons? Seems like the best combo, depending on the points.

(I don't play Eldar, I suppose I could wait for Battlescribe to update, buttttt....)

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Regular Dakkanaut





Puscifer wrote:
I'm going to have to admit that the Knight is actually effective, but... and this is a massive but... you have to be prepared to acknowledge that he just won't put out a lot of hurt every turn unless you build him to do so.

He's probably in the top two most resilient units in the game and his role of distraction device is why you should take it.

If you are taking it to dish out pain, look else where. You can get two Fire Prism for one stock Knight and they will do the same, if not more damage.


You forget that the WK can charge what is left after the smoke clears. Usually not many units are left after 3 blast of S6 AP 2

Color Scheme
Luggnath Army

Field testing>>>Paper testing 
   
Made in hr
Regular Dakkanaut





10 pts for sword/shield. But sword is kinda useless on him. Shoulder weapons are 20pts per piece.
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

I am very excited about the Fire Prism's cascade of ap 3, 2, and 1 (lance!) for fire modes. There versatility and effectiveness is bordering on ridiculous, Very elegant and scary, I am glad I have 3 of them. I am also glad the flyers do not complete with the grav tanks for the FOC.

I can't wait to get in a game with the new rules. Eldar are going to feel so fast again! They needed an extra movement "edge" after all units gained the ability to run. Plus, the laser-lock will be a standard benefit to reap with units like Waveserpents or falcons.

One thing I was just thinking of is taking a unit of 3 Vypers, one with a Scatterlaser, the rest with Shuriken Cannons, and all underslung Shuriken Cannons (war walkers can do this too, but I prefer Vypers because of Jink). Against any normal target, you are very likely to get one Scatterlaser hit, then ... 15 TL bs4 s6 shots with Bladestorm. There are lots of fun ways to approach anti-infantry or anti-tank. Laser lock is such a cool rule.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in se
Wicked Canoptek Wraith





Stockholm

Can anyone tell me how many Wraithguards can be transported in a Wave Serpent?

   
Made in us
Executing Exarch





McKenzie, TN

evildrspock wrote:I am very excited about the Fire Prism's cascade of ap 3, 2, and 1 (lance!) for fire modes. There versatility and effectiveness is bordering on ridiculous, Very elegant and scary, I am glad I have 3 of them. I am also glad the flyers do not complete with the grav tanks for the FOC.

I can't wait to get in a game with the new rules. Eldar are going to feel so fast again! They needed an extra movement "edge" after all units gained the ability to run. Plus, the laser-lock will be a standard benefit to reap with units like Waveserpents or falcons.

One thing I was just thinking of is taking a unit of 3 Vypers, one with a Scatterlaser, the rest with Shuriken Cannons, and all underslung Shuriken Cannons (war walkers can do this too, but I prefer Vypers because of Jink). Against any normal target, you are very likely to get one Scatterlaser hit, then ... 15 TL bs4 s6 shots with Bladestorm. There are lots of fun ways to approach anti-infantry or anti-tank. Laser lock is such a cool rule.


Laser lock is per model basis this does not work.

Gravity wrote:Can anyone tell me how many Wraithguards can be transported in a Wave Serpent?


6 (bulky with a 12 capacity for a waveserpent)
   
Made in se
Wicked Canoptek Wraith





Stockholm

Thank you anasacs! So you basically want the Spiritseer in there with 5 Wraithguards then, or is there any cons to make the Spiritseer go with the squad?

   
Made in fr
Swift Swooping Hawk






 evildrspock wrote:

One thing I was just thinking of is taking a unit of 3 Vypers, one with a Scatterlaser, the rest with Shuriken Cannons, and all underslung Shuriken Cannons (war walkers can do this too, but I prefer Vypers because of Jink). Against any normal target, you are very likely to get one Scatterlaser hit, then ... 15 TL bs4 s6 shots with Bladestorm. There are lots of fun ways to approach anti-infantry or anti-tank. Laser lock is such a cool rule.


No! Laser lock is for the model not the unit, only the one with the Scatter Laser would get twin linked.
   
Made in us
Executing Exarch





McKenzie, TN

 Gravity wrote:
Thank you anasacs! So you basically want the Spiritseer in there with 5 Wraithguards then, or is there any cons to make the Spiritseer go with the squad?


I would definitely put the spiritseer in there for the majority of lists. The vehicle is a tough nut to crack and then the unit inside is even tougher. When the wraiths get out the spiritseer can use his abilities to up their effectiveness against whateve they want to nuke.
   
Made in se
Wicked Canoptek Wraith





Stockholm

Okey, so you would even consider running 2 Spiritseers in 2 different groups in the same way, for lets say.. anti-horde?

   
Made in us
Executing Exarch





McKenzie, TN

Probably not as I would mainly use the spiritseer to unlock wraiths as troops. D-scythes are plenty of anti-horde and 70 pts is half of the waveserpent they ride (again pretty good anti horde from firing the wave serpent shield).
   
Made in gb
Boom! Leman Russ Commander




Northampton

I've had a good read of the Dex and I'm shocked with the amount of versatile units in this army. It's bordering on insane.

I've made a list of what I want to include in my army. If you guys can comment on my choices, I'd be most grateful:

Avatar - Tough, can shoot twice and is nails in cc.

Farseer - Guide and Prescience for helping the long range shooting units.

Autarch - Only used for the Reserve shenanigans.

Windriders - Point for point probably the best troops choice in the game when paired with a Warlock with Conceal.

Scorpions - Loads of attacks, infiltrate and stealth plus the Exarch is a bit of a monster.

Fire Dragons - Point and click removal of Tanks and Elite heavy infantry. Exarch can fire twice. Large unit in a Scatter Serpent would be nice.

Harlequins - Stupidly effective cc with tons of attacks that can be upgraded to rend. Can also close in on foot due to the Spiritseer.

Swooping Hawks - The only things these guys aren't good at taking out are Flyers (because they can't) and Terminators, but the mass of fire they can shell out is pretty sick.

Warp Spiders - Great at taking out light vehicles and annoying units. AV 10-11 just crumples under their firepower. Pretty ok against Necrons and Orks.

Crimson Hunter Exarch - BS 5 anti armour is a very scary thing.

Dark Reapers - Expensive but can be upgraded to wipe anything that isn't a Terminator or Land Raider. A large squad with the Krak upgrade plus an Exarch with Flakk missiles and Fast Shot is very scary when paired with a Farseer.

Fire Prism - Best tank in game for the amount of utility it has.

Falcon - Fire Dragons love this and it is a great tank when equipped with SL and SC.

War Walkers - With an EML with Flakk and a SL, these guys are great vs all units and you don't need a Farseer to Guide them.

With the above units, the old adage of paying for utility is present, but I want to take advantage of the fact that I won't have a useless unit on the board and that every unit will near enough have an answer to everything.

Any comments?

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in fr
Swift Swooping Hawk






You're missing Shining Spears, they look great too
   
Made in us
One Canoptek Scarab in a Swarm




topeka ks

Just remeber that eldar are like scalpels its a precision army no matter how you take it.
not very forgiving no matter how you build.
hopefully ragewind puts out a tatica

This message was edited 1 time. Last update was at 2013/06/03 09:46:58


and they call me cj 
   
Made in gb
Boom! Leman Russ Commander




Northampton

 shamikebab wrote:
You're missing Shining Spears, they look great too


They don't do enough for me.

Once they charge, they are locked in a combat they can't win and they just can't do enough damage on a charge.

I've seen a large marines squad survive a charge and butcher a unit in return.

Not impressed with them.


Automatically Appended Next Post:
I've just thought though, the Avatar would be going up unsupported, whereas Karandras or an Autarch would be better suited for my army.

Moreso Karandras as he is a beast in cc and would have more ablative wounds than the Avatar and lose nothing in CC when compared to it. If anything, he's probably better than the Avatar in cc.

This message was edited 1 time. Last update was at 2013/06/03 09:57:45


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in fr
Swift Swooping Hawk






Puscifer wrote:
 shamikebab wrote:
You're missing Shining Spears, they look great too


They don't do enough for me.

Once they charge, they are locked in a combat they can't win and they just can't do enough damage on a charge.

I've seen a large marines squad survive a charge and butcher a unit in return.

Not impressed with them.


Hit and Run from the Exarch. Skilled rider makes them very survivable to shooting. Their charge turn should be pretty devastating in combat now (only negative is no grenades so stuff will need to be in the open really)

Are you talking about old Shining Spears? Because they're much cheaper now and more effective.
   
Made in eu
Executing Exarch






I got my first couple of games out yesterday. I tried 10 Dark reapers behind an aegis with Eldrad - with doom and guide (rolled ok on 2, the other powers were death mission and mind war...)

10 Dark Reapers = 1 MEQ squad per turn. They ignore Jink saves - Put them manning your aegis quad gun. It helped that I rolled the warlord trait split fire and then had Asurmen lead them for a bit. This meant I could shoot missiles at squads while having the quad gun shoot fliers.

I put some Dire Avengers behind my aegis - I went to ground for the two up and then next turn Asurmen joined them, so it made them fearless and able to shoot again.

Asurmen is a good defensive character, but he doesn't do enough hurt to warrent charging with DA.

Overall - 10 DR is complete overkill.
I could probably have achieved the same with 5-6 DR.

This message was edited 1 time. Last update was at 2013/06/03 10:03:43


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

Puscifer wrote:
Any comments?


It's a nice list, but I think you are missing a couple of very important other advantages.

Guardians - Cheap BS4 infantry with a long range heavy weapon and infantry-rending short range weapons, on a Troop choice.

Wraithguard - T6 Av 3+ unit with (short range) STR 10 AP 2 instant death weapons, on a Troop choice.

Windrider Jetbikes - T4 Av 3+ Eldar Jetbike movement, with twinlinked infantry-rending weapons, on a Troop choice.

Spiritseer/Warlocks - Awesome buffbots for above.

I think these are the real winners in the new Codex.

This message was edited 1 time. Last update was at 2013/06/03 10:13:03


 
   
Made in eu
Executing Exarch






Why does Maugan Ra have relentless?

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Regular Dakkanaut




Ra is relentless, but with an Assault weapon I don't know why he needs it.
   
Made in us
Horrific Howling Banshee




Am I missing something with Swooping Hawks? It's still a S3 AP5 gun. What are you doing with them when your opponent is all MEQ or better?

Maugan Ra has Relentless because his aspect has it. Only use I could see is doing some Battle Focus shenanigans on an ADL gun.

This message was edited 1 time. Last update was at 2013/06/03 10:55:31


 
   
Made in gb
Boom! Leman Russ Commander




Northampton

This was with the new Shining Spears.

I saw a guy plow five into a ten man marine squad.

They cut down two to shooting, only four to the charge, but they lost one to Overwatch and three in cc, leaving the Exarch.

In regards to the additional choices...

Taking Guardians just for the weapons platform is a huge waste of points. Eldar armies cannot waste points. Also even in large squads they can't survive more than a single charge or a dedicated turn of shooting.

Large 10 man reaper squads seem like a waste. 7 or 8 seem to be the sweet spot when backed with Guide.

I definitely didn't forget the Jetbikes... they are up there. Definitely taking a Conceal Warlock for those lovely 2+ Jink Saves.

Wraithguard... I like them a lot. But only as Troops. If I take them as troops, I will miss out on a Farseer or Karandras.
I might swap out the Harlies for Scythe Guard or a large unit of Wraithblades, but Blades have no transport to assault from and Scythe Guard have very limited range.

As for Troops choices, how many would be good for 1500 - 1850?


Automatically Appended Next Post:
Hawks have 3 shots each. Thirty shots can hurt MEQ.


Automatically Appended Next Post:
Also... Hawks murder tanks of all forms.

This message was edited 2 times. Last update was at 2013/06/03 11:26:02


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

30 shots turns into 20 hits (BS4)

20 hits turns into just under 7 wounds (S3 vs T4)

7 wounds turns into 2 dead marines (3+ save)

I'm not sure Hawks are in the top 3 Fast choices.

War Spiders and Crimson Hunters have some pretty impressive abilities (let's just get over the fact that the Hunters are fragile; they're eldar. the whole codex is fragile)

Vypers are decent.

Shining Spears make me curious.

haven't really looked at the Hemlock but i don't think it's as good as the Crimson Hunter.
   
Made in eu
Executing Exarch






I was briefly tempted to run a min squad of hawks, deep strike behind a tank and use the st4 grenade pack, throw a haywire grenade and then open fire the with the S5 hawks talon from the exarch - that should get a couple of hull points off anything with a rear armour of 10.

Not very effective though.


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in is
Dakka Veteran






 chelsea_hollywood wrote:
30 shots turns into 20 hits (BS4)

20 hits turns into just under 7 wounds (S3 vs T4)

7 wounds turns into 2 dead marines (3+ save)

I'm not sure Hawks are in the top 3 Fast choices.

War Spiders and Crimson Hunters have some pretty impressive abilities (let's just get over the fact that the Hunters are fragile; they're eldar. the whole codex is fragile)

Vypers are decent.

Shining Spears make me curious.

haven't really looked at the Hemlock but i don't think it's as good as the Crimson Hunter.


I really think Hawks have great potential as point clearers. Come in, shoot unit on an objective, leave, repeat.


 
   
Made in gb
Morphing Obliterator






I can't say I disagree with any of your points. However I would like to add something:

Dark Reapers - Expensive but can be upgraded to wipe anything that isn't a Terminator or Land Raider. A large squad with the Krak upgrade plus an Exarch with Flakk missiles and Fast Shot is very scary when paired with a Farseer.

- Eldar are known for their unit synergy. Get a Warlock with Jinx to cast it on Terminators (making their save 3+) then fire away!! Sure it won't happen often but the look on your opponents face will be worth it when it does!

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in gb
Boom! Leman Russ Commander




Northampton

My plan with them is to DS T2, template a unit and blast them then run away into cover or near a tank. Assault the Tank next turn.

Big tanks like Raiders and Monolith die to this really good.

Tried it in test games, works ok so far.

Worked great against my Orks too :-/

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Nasty Nob on a Boar





Galveston County

So far, I'm still seeing the step-children (Banshees/Swooping Hawks) as pointless. Spiders do a better job and can handle more than hawks and Harlies are better than Banshees.

7th ed - maybe we'll see their craftworlds destroyed but a "new" craftworld found that just happens to have "Swooping Sirens".

They wrote the Zoats/Old ones out of the codex currently, but the spririt seerer was a good addition, imo.

I'm still trying to figure out a way to get Reapers in my list as 1) Them, their Exarch, Aspect, and Death Jester are the coolest models (next to spider exarchs); 2) Rules are great.

I'm just stuck in my head with the idea of 2 Stripped WraithLords, 3 Walkers with SL/BL, and the Avatar wrecking face. Difference with playing aggressive vs denial?

Like I've posted earlier - my beloved Dragons are even facing competition from Scorps and the ability to put those WG in the troop slot just seals that area up.

This message was edited 1 time. Last update was at 2013/06/03 13:13:47


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
 
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