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Has anyone had difficulty with writing a TAC competitive list for Eldar?
It's about as difficult as the Tau.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
When I built my Deathwing TAC list, it was easy as I played them in 2nd, 3rd and 5th ed. I had experience.
I'm a complete novice Eldar player and so far, every list seems to be lacking in some areas.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
3 - Fire both scatter lasers, neither is twin-linked
Laser lock can never apply to scatter lasers.
Field your War Walkers with only one scatter laser and either a starcannon, shuriken cannon, or brightlance.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
3 - Fire both scatter lasers, neither is twin-linked
Laser lock can never apply to scatter lasers.
Field your War Walkers with only one scatter laser and either a starcannon, shuriken cannon, or brightlance.
if you don't mind me asking why the Scatter Laser and the Star Cannon or Bright Lance. Why not just two Star cannons or Bright Lances? Is it merely for the extra str6 shots?
This message was edited 1 time. Last update was at 2013/06/05 22:47:41
shamikebab wrote: I'm finding none of my lists lacking, in fact I'm finding it really hard to choose between some units.
^ this. I am pretty sure that if Eldar are in the 2000+ pts games then Eldar will pull farther ahead than most of the other codex's out there because we can field SOOOOOOO many goodies that just say "Enemy units no longer Exist".
if you don't mind me asking why the Scatter Laser and the Star Cannon or Bright Lance. Why not just two Star cannons or Bright Lances? Is it merely for the extra str6 shots?
2x BL is only really better against high AV and worse against lower AV. Same thing with suncannons but with Armor Saves.
This message was edited 2 times. Last update was at 2013/06/05 23:29:22
if you don't mind me asking why the Scatter Laser and the Star Cannon or Bright Lance. Why not just two Star cannons or Bright Lances? Is it merely for the extra str6 shots?
2x BL is only really better against high AV and worse against lower AV. Same thing with suncannons but with Armor Saves.
Surley the point of star cannons is to go after 2+ and 3+ saves so being worse against lower armour isn't a problem IMO atleast.
redkeyboard wrote: if you don't mind me asking why the Scatter Laser and the Star Cannon or Bright Lance. Why not just two Star cannons or Bright Lances? Is it merely for the extra str6 shots?
It's a decent middle ground between tons of shots with armour saves and low shots without armour saves. Assuming T4 or less and no cover/invuln saves:
5+: 2xSL (2.963), SL+SC (2.958), 2xSC (2.222)
4+: SL+SC (2.588), 2xSL (2.222), 2xSC (2.222)
3+: 2xSC (2.222), SL+SC (2.218), 2xSL (1.481)
2+: 2xSC (2.222), SL+SC (1.847), 2xSL (0.741)
The only time the SL+SC is noticebly behind the lead is on 2+, and even then it's only half a wound a turn behind. It even hits a sweet spot in 4+ since 2xSL and 2xSC are equivalent and you're getting a free Twinlink (well, a 98.8% chance of it) on the Starcannon.
Now, cover saves will add more weight back to the SL side but you're giving up the ability to just say "he's out of cover - let's punch him this turn". SL+SC doesn't actually sacrifice that much but gives you versatility.
I agree on the BL part, though. SL and SC are the same strength, and thus can match up on AV and higher Tougness as well. When you really need the Bright Lance's S8, then the Scatter Laser is just going to plink off the target. And if you didn't need the BL, why didn't you take something with more shots?
This message was edited 1 time. Last update was at 2013/06/06 00:33:21
Apologies for the change of topic, but what how does the dakkamind feel about Wraithknights??
My gut reaction is that it is over priced, and while extremely durable, not nearly stompy enough. Seems like the points would be spent better on Lords.
astro_nomicon wrote: Apologies for the change of topic, but what how does the dakkamind feel about Wraithknights??
My gut reaction is that it is over priced, and while extremely durable, not nearly stompy enough. Seems like the points would be spent better on Lords.
thoughts?
There's a great big topic already devoted to that
8,000 pts and counting
1,000 points, now painting.
Theres really only two ways to play the Wraithknight imo (not discussing whether its a good use, just the uses I see as the best ways to use them)
The first is to use it as a bullet sponge at stock 240 points. Shoot, charge whatever. Make it a bigger nuisance than the rest of your army. The second use is to pay 300 points for the Suncannon Scatter Laser combo, park it in area terrain and attach a Spiritseer. At worst you get Conceal and nothing useful. At best you get Renewer and/or Reinforce to keep its wounds capped as you smash the enemy with 3 TL S 6/ AP 2 blasts a turn.
This message was edited 1 time. Last update was at 2013/06/06 02:35:23
Yeah, I'm not a fan of throwing 240pts plus on 1 thing (though it's much more durable than a Land Raider) and I don't like the model. I do agree it's an ammo soaker though.
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester The Gatling Guns have flamethrowers on them because this is 40k - DOW III
S.K.Ren wrote: Theres really only two ways to play the Wraithknight... park it in area terrain and attach a Spiritseer.
Can't do that; IC's can only join units that do not always consist of a single model. The WK is not a character, so there's no particular exceptions to that rule, either.
Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge
I don't think he meant literally - but just have one around for the spirit marks or other powers.
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester The Gatling Guns have flamethrowers on them because this is 40k - DOW III
* Fire Prism
Holo-fields (Holo-fields), Prism cannon
* Fire Prism
Holo-fields (Holo-fields), Prism cannon
* Fire Prism
Holo-fields (Holo-fields), Prism cannon
Your list is similar in style to my list I've been running. My 2000 pt Mechdar Army has shown itself to be VERY competitive thus far; it's first two games were called after completing the 2nd turn heavily in my favor. I can't wait to try it out in this month's tournament at the FLGS:
Spoiler:
evildrspock wrote: Here's my first attempt at the 6th Edition Codex with my army. The Farseer runs with the Jetbikes, and the Spiritseer runs with the Wraithguard.
2000 Pt Eldar Skimmer Army - 3 Prisms, Crimson Hunter, and Wraithguard
****************************************************************************************
120 Farseer "Nimnor" - Eldar Jetbike, Singing Spear. (rolls on Divination and Runes of Fate)
70 Spiritseer "Rathanuen" -
177 Windrider Jetbikes
6 Windrider Guardians - x4 with Twin Linked Shurken Catapults, x2 with Shuriken Cannons
1 Warlock - Eldar Jetbike, Singing Spear
150 Fire Prism - Prism Cannon, Holo Field, Spirit Stones
150 Fire Prism - Prism Cannon, Holo Field, Spirit Stones
150 Fire Prism - Prism Cannon, Holo Field, Spirit Stones
Granted my both of my opponent's lists lacked sufficient anti-vehicle weaponry (our local meta is more infantry-based right now, I guess). I can personally attest for how Fire Prism's lance weapons wreck face; they killed a Defiler and Vindicator 1st turn against the CSM player, and the Wave Serpent's shield SHOULD be firing every turn if you have TL Scatterlasters. It is a VERY effective gunboat for light vehicles, moderate against MC's, and infantry killing. My 2nd game was against a foot-based Eldar list, and Wave Serpents are very effective at busting Guardians and Rangers out from behind defense lines/cover.
(Edit: this list is by no means perfect; I can definitely tweak some things in it, I am just trying out and learning the codex. Nonetheless, I can attest to it's current effectiveness.)
This is by no means the ONLY way to play, but having everything able to move 12" and effecively do everything is awesome. (Granted the Wave Serpents want to move 6" so they can fire all 3 weapons) I am looking forward to writing some more foot-based lists, but I'm too in love with shooty Wraithguard jumping out of Wave Serpents and maiming anything in their path to build much else at this point.
This message was edited 1 time. Last update was at 2013/06/06 06:00:03
Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4 Swap Shop - CSM/Demons for sale
shamikebab wrote: I'm finding none of my lists lacking, in fact I'm finding it really hard to choose between some units.
^ this. I am pretty sure that if Eldar are in the 2000+ pts games then Eldar will pull farther ahead than most of the other codex's out there because we can field SOOOOOOO many goodies that just say "Enemy units no longer Exist".
Both of these points are valid, but building this army to 1750 for competitive TAC is proving a tad difficult. Too much choice and not enough points.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
GTKA666 wrote: LolTac Eldar is easy. Send me a pm of what your hqs are and your meta and Ill help ya with a list.
I have no Eldar whatsoever atm... just starting and my meta is all over the place.
We have Tau, Orks, GK, DE, Tyranids, SW, BA...
It's a meta that has recently exploded and gotten an influx of new players or players with new armies.
Automatically Appended Next Post: But if it helps, I'm thinking of going for Iyanden Footdar.
This message was edited 1 time. Last update was at 2013/06/06 06:59:48
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
My usual play style is small, tough and elite armies like Deathwing and Grey Knights.
I've never played a speedy army before.
I don't like having loads of models as I don't have lots of time or space.
My last army was Mechanised Deathwing, which was great and I won a lot of games, but found it really boring.
Automatically Appended Next Post: Also thinking Swordwind, but the army is very expensive.
But I've just found my ex wife's Harlequin army which I'm going to strip and repaint.
This message was edited 2 times. Last update was at 2013/06/06 07:46:51
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.