Switch Theme:

New Eldar Tactics - Iyanden update added to 1st page  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nihilistic Necron Lord




The best State-Texas

Puscifer wrote:
 Sasori wrote:
Being able to spam spiritseers, seems quite awesome to me. Two rolls on the fantastic runes of battle chart. Just throw them in with Direavengers, or Guardians if you want.

A lot of those Warlord traits really look like it will benefit from having a Wraithknight as the Warlord. Would make it pretty tough to get slay the Warlord.


Definitely.

I'm seriously considering taking Yriel in a WB squad with a Spiritseer with the Helm. Auto pass on Look Out Sir and accepting/making challenges while Yriel can beat face is brilliant. Also... If you roll the +1 save power, Yriel becomes über.


Yriel, is intreasting, that's to be sure.

I think you may be able to make a stronger list with the Iyandan, supplement as Spirtseers are really good. It's too bad they can't take a Jetbike! I still think it's a trap to make an all Wraith Army though, but you can really supplement some in, that will be more effective.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Speed Drybrushing






Chicago, Illinois

What are the drawbacks? Aside from "no Conceal" and different Warlord Traits (which may or may not be an advantage) I don't see a single reason to NOT run that list over a standard codex list.

Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge  
   
Made in gb
Fresh-Faced New User





Just to clarify do Warp Spiders shoot at strength 7 against vehicles?

This message was edited 1 time. Last update was at 2013/06/08 02:57:47


 
   
Made in ca
Torch-Wielding Lunatic





What's the consensus on Remnants of Glory with regards to items that don't take a weapon slot? My logic says I can equip an Autarch with a Jetbike, Banshee Mask, Fusion Gun, and Scorpion Chainsword with The Phoenix Gem, Mantle of the Laughing God, and the Firesabre swapped in for the chainsword.

Expensive, but should be amazing anti-horde and a great character hunter if I've got the right idea.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Heezayy wrote:
Just to clarify do Warp Spiders shoot at strength 7 against vehicles?

Yes. and any units with I3 or below.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Dakka Veteran





I know a lot of people have been poo pooing the warlock spell enfeeble and I think that is a mistake.

Aside from the obvious benefits, like having your WG strike before Marines in CC, it has synergy with Warp Spiders! If they around a warlock/spiritseer that rolled that spell then the odds are that they will be striking S7.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Nasty Nob on a Boar





Galveston County

Added the Iyanden update to 1st page

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 warpspider89 wrote:
I know a lot of people have been poo pooing the warlock spell enfeeble and I think that is a mistake.

Aside from the obvious benefits, like having your WG strike before Marines in CC, it has synergy with Warp Spiders! If they around a warlock/spiritseer that rolled that spell then the odds are that they will be striking S7.


I don't think anyone here has said Enhance/Drain is a bad Spell?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Dakka Veteran




Bay Area

heck yes!!! my eldar ZILLA list got even better!

they even made a remanant that heals ON TOP of the heal spell and spritseer councils?!?! awesome!!

   
Made in us
Nurgle Predator Driver with an Infestation





MI

Seems like their should be sooome downside to Iyanden besides having to take better warlord traits and better artifacts..

In fact, that isn't even a downside. Which makes sense. No way they don't meet their sales targets for the new models once the supplement comes out.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in nz
Longtime Dakkanaut



New Zealand

 Sasori wrote:
 warpspider89 wrote:
I know a lot of people have been poo pooing the warlock spell enfeeble and I think that is a mistake.

Aside from the obvious benefits, like having your WG strike before Marines in CC, it has synergy with Warp Spiders! If they around a warlock/spiritseer that rolled that spell then the odds are that they will be striking S7.


I don't think anyone here has said Enhance/Drain is a bad Spell?


It has much better synergy with the Nightspinner, the jump from S6 to S7 isn't that major as Spiders wound most infantry on 2's anyway. The jump from S7 to S8 is pretty big though, as it means you can now ID T4. Admittedly there aren't a whole lot of multi wound models that have I4 to begin with, Nobz, Tau Suits and Wraiths are all I3 or worse to begin with, and good luck getting the power off on Paladins.
   
Made in gb
Boom! Leman Russ Commander




Northampton

Ok... I'm glad I waited for Codex Iyanden.

Only two types of Eldar have interested me in the last few months... Wraiths and Harlequins.

At least one of them got a shiny ruleset.

I thought I'd go over each unit that I'm considering for my army... WARNING... SOME OF THIS IS FLUFFY AND POWERFUL

Asurmen.
According to some fluff, he actually comes from Iyanden. This guy is a beast, but with the Iyanden traits he's even better.

Yriel.
Yup... always been a fan and when fielded with a big WB squad and a Spiritseer with the Helm, he actually becomes more survivable. Oh... the Protect power makes him tough as old boots.

Spiritseers.
You'll never take five unless you're playing a massive game. Too good not to take. The new primaris is very powerful.

Wraithguard and Wraithblades.
Got a crazy boost with the new stuff. They are also a staple of the army. I think a couple of small squads of Guard with Cannon on foot, a couple of squads with Scythes in Scatter Serpents and one big unit of Blades with Swords. Points depending of course.

Dire Avengers.
Apparently, the first shrine was on Iyanden.

Windride... NO!!!
Sorry... but I'm bucking the trend here. Great unit, but this is a different kind of Eldar here.

Hemlock.
When reading the tactical section in Codex Iyanden, I realised that the fighter has it's merits. What is a Wraith's biggest weakness? Hordes and rank and file. This helps... a lot.

Wraithlord.
Only taking one. Might go with a double SL build to sure up the anti infantry ranged firepower.

Wraithknight.
Two in large games. Needed because they are the best distraction in a Wraith army and take all the Firepower away from the rest of the army. Suncannon and SL on one or both?

Wraithseer.
Great unit. Take this instead of Avatar.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in jp
Xeno-Hating Inquisitorial Excruciator





Osaka, Japan

Am I the only one who thinks the new primaris is trash?

Wraithguard - no effect until they're already in weapons range - doesn't get you there any faster. Battle focus is unreliable without fleet. What are you going to do with it anyway? Run into cover that you would have had anyway with conceal?

Wraithblades - Furious charge is worse than that +1 strength power that only costs 1 warp charge.

Wraithlords - Benefit the most.

Wraithknight - Can't go above S10, some use from Battle Focus.

I would choose conceal over this even if it weren't for the fact that conceal is only one charge allowing me to use another power.
   
Made in fi
Courageous Space Marine Captain






 Temujin wrote:

I would choose conceal over this even if it weren't for the fact that conceal is only one charge allowing me to use another power.


I definitely agree.

   
Made in nz
Longtime Dakkanaut



New Zealand

 Temujin wrote:
Am I the only one who thinks the new primaris is trash?

Wraithguard - no effect until they're already in weapons range - doesn't get you there any faster. Battle focus is unreliable without fleet. What are you going to do with it anyway? Run into cover that you would have had anyway with conceal?

Wraithblades - Furious charge is worse than that +1 strength power that only costs 1 warp charge.

Wraithlords - Benefit the most.

Wraithknight - Can't go above S10, some use from Battle Focus.

I would choose conceal over this even if it weren't for the fact that conceal is only one charge allowing me to use another power.


Battle Focus lets you run out of assault range, it helps Wraithcannon Guard the most but it will still help Scythe Guard to avoid multiple charges which could get past their overwatch. Certainly it seems like it will benefit Wraithguard armies which are using Serpents more than ones which are walking. I'm thinking you should ally in the Baron if you still want to use a blob of walking Guard.

Furious Charge for Wraithblades is quite nice actually, the jump from S6 to S7 isn't that great but the jump from 7 to 8 is. Axe's get S8 on the charge, which lets them hurt characters and Paladin type units. Because it looks like this power is an AOE you can cover multiple units with a single casting, which leaves your other Spiritseers free to cast the +1 power as well if you have it. Obviously Wraithlords get the most out of it, with the near compulsory Sword upgrade (+1S and 3 reliable hits is a bargain for its points) you get up to S10 without smashing.

This message was edited 2 times. Last update was at 2013/06/08 11:31:36


 
   
Made in ca
Torch-Wielding Lunatic





Powerguy wrote:
Battle Focus lets you run out of assault range, it helps Wraithcannon Guard the most but it will still help Scythe Guard to avoid multiple charges which could get past their overwatch. Certainly it seems like it will benefit Wraithguard armies which are using Serpents more than ones which are walking. I'm thinking you should ally in the Baron if you still want to use a blob of walking Guard.


No battle focus on ANY wraith units.
   
Made in fi
Courageous Space Marine Captain






So Spear of Teuthlas is a Singing Spear with Rending and 6" of extra range, right? Is this thing expensive? Is it worth it to equip a Spiritseer with it, considering that they already come with a staff?

   
Made in jp
Xeno-Hating Inquisitorial Excruciator





Osaka, Japan

Powerguy wrote:
Battle Focus lets you run out of assault range, it helps Wraithcannon Guard the most but it will still help Scythe Guard to avoid multiple charges which could get past their overwatch.


I don't see this being of much help. If you fired wraithcannons you were within 12". A D6" run with no fleet reroll doesn't put you comfortably out of anyone's charge range. The Scythe Guard don't stand a chance of getting away.

I say again, I wouldn't throw one warp charge at this, let alone two. It's an absolutely terrible primaris in place of a fantastic one.

This message was edited 1 time. Last update was at 2013/06/08 12:50:44


 
   
Made in ca
Longtime Dakkanaut





I'm still waiting for some clever dakka-ite to make a new wraithwall list with DE ... Baron/Seer WG still should work. Fill the rest with a Wraith HQ some WG in serpents and a venom squad and call it a day for the core of the list. But the primaris power in Iyanden is certainly not that good. The rest of the supplement is not bad though. Anyway warlocks/seers have a tough time consistently casting regardless and should not be relied on. Couple that with the number of units that can now ignore cover and designing lists around conceal might now be the best approach anyway.
Any clever dakka-ites out there?

 
   
Made in gb
Boom! Leman Russ Commander




Northampton

 Temujin wrote:
Powerguy wrote:
Battle Focus lets you run out of assault range, it helps Wraithcannon Guard the most but it will still help Scythe Guard to avoid multiple charges which could get past their overwatch.


I don't see this being of much help. If you fired wraithcannons you were within 12". A D6" run with no fleet reroll doesn't put you comfortably out of anyone's charge range. The Scythe Guard don't stand a chance of getting away.

I say again, I wouldn't throw one warp charge at this, let alone two. It's an absolutely terrible primaris in place of a fantastic one.


The new primaris is there to get guys in range quicker, not run away. I'd take this over spending 100+ points on a Wave Serpent.

Wraithguard are tough as old boots and can withstand a charge, letting your other Wraith units or CC stuff get in and murder what ever is there.

Would I prefer Conceal? No... Wraith armies use the distraction of Eldar Trickery to get the fire away from smaller Wraith units. This is what the Knight and to a lesser extent, the Wraithlord is made for. If you want a cover save, take Guardians or Avengers to screen them.

As for the Spear of Teuthlas, is only 15 points, so could be worth it.

This message was edited 1 time. Last update was at 2013/06/08 13:36:08


Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in fi
Courageous Space Marine Captain






Puscifer wrote:

As for the Spear of Teuthlas, is only 15 points, so could be worth it.


Oh yeah, at that price I'll arm one Spiritseer with it just to get some variety to the models' armament. I was worried it would've been ridiculously expensive as all the artefacts in the core codex. Do the other items seem to be reasonably priced?


This message was edited 2 times. Last update was at 2013/06/08 13:53:05


   
Made in gb
Boom! Leman Russ Commander




Northampton

The only two worth anything are the Helm and Spear at 15 each.

Everything else is well overpriced and kinda rubbish.

I'd take the above two guys for a mock Ayanna and for anyone else, I'd take stuff from the Eldar book.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Sneaky Striking Scorpion



Oregon

The regen Gem would have to be WAY expensive to make it not worth it. If you regen a single wound on a 150+ pt wraithlord, it just made you 50 points.

Battle focus is AMAZING on wraithguard.

Max range before: 18"
Max range after : 19-24"


If you can't see the power of that on a unit with S10 AP2 weapons... I can't help you. Also, the 1-5 on spiritseers gives you a ton of blessing rolls.

They all cast at Ld9, and gives you many more opportunities to roll regen or protect.

The rules changes are a big, big buff to an iyanden army.


And don't forget warp spiders, which aren't restricted and behave as a unit of models armed with autocannons against vehicles.


   
Made in us
Flashy Flashgitz





Completely clueless here. The lyanden army, is this a forge world book like dread mob for orks or something I am very lost as I initially thought it was something in the new codex. Haha if anyone could explain this I'd love it!
   
Made in jp
Xeno-Hating Inquisitorial Excruciator





Osaka, Japan

Puscifer wrote:
The new primaris is there to get guys in range quicker, not run away.


You know Wraithguard can run without Battle Focus right? And Battle Focus doesn't make them run any faster. Once you get in (at best 12") range you can make use of battle focus. If your opponent lets you run into weapons range you can fire that same turn, but let's not pretend this somehow prevents other armies' troops kiting wraithguard. You'd get a shot off on most kiting enemy troops one turn in six. And that's with wraithcannons. Scythe Guard will get a shot off on the enemy because they just jumped out of a Serpent or because they're camping on territory the enemy has to take. Throwing away two charges on Battle Focus and charging forward won't get you in range of any sensible opponent, though it will get you shot to bits with no shrouding, nor any of the other powers that could have helped.
   
Made in us
Sneaky Striking Scorpion



Oregon

The iyanden army is a supplemental book released by GW (not FW). The digital version is available today on devices.

It contains fluff, art, and rules for an Iyanden specific army.

If it sells well, all indications are that GW would produce more for specific flavors of more generic armies.

Edit:

I don't understand why the power of Battle Focus for wraithguard is difficult.

It straight up adds D6 range to wraithcannons. This improves them from 18" threat to 18+D6" threat, which is a critical increase.

This message was edited 1 time. Last update was at 2013/06/08 15:23:38


 
   
Made in us
Flashy Flashgitz





That is awesome!! I wil definatly look into it for sure!! Thank you for the fill in
   
Made in jp
Xeno-Hating Inquisitorial Excruciator





Osaka, Japan

And you think that is better than Conceal + the other power you roll?

Anyway, blessings are cast at the start of your turn right? So let's say your unwise opponent let your Iyanden wraithguard get within 22" of the nearest target. Do you use your two warp charges on Voice of Twilight? Because if you do you have a 50% chance of completely wasting them. To get that lofty 24" range you would have to have cast your two warp charge power in the knowledge that you had a 84% chance of getting nothing for your troubles. Meanwhile the non-Iyanden wraithguard ran just as far as you did and put up shrouded and another power for good measure.

Edit: Quicken, which is generally considered one of the worst Spiritseer powers, is in most cases superior to Voice of Twilight.

This message was edited 1 time. Last update was at 2013/06/08 16:09:21


 
   
Made in gb
Bewitched Vassal of Angmar






Can some pm the points values for the special items in this book please. I dont think I can find and moral justification on spending £30 on a book that is full of fluff and very little rules.

=  
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

In my opinion, this Voice of Twilight isn't that great. It's not because of range shenanigans and stuff, it's because it's two Warp Charges. That's all your casting done from your Spiritseer. I'd rather have done something else as well.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
 
Forum Index » 40K General Discussion
Go to: