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Made in ca
Executing Exarch






 Sasori wrote:
Hah, I just realized I've been playing the serpent shield wrong. I thought it was once, period. Not once per turn, haha. I already thought serpents were good, now they are even better in my eyes.


Oh the serpent shield is brutal, I look forward to using it myself. I know some guys that win tournaments fairly often and said that the 4+ cover save on tau vehicles made them very difficult to get rid of, so I can safely assume that applies for Eldar as well. No worries about the defensive side of things, unless you go second.

Side notes:

I think its worth allying with the baron for the 70% chance to go first.

Eldrads Warlord ability is great for suicidal players, launch yourself across the board for the 3+ cover save (Jink, holo, flatout), use Eldrads power and its now 2+ cover save(Jink, holo, flatout, stealth),.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Fixture of Dakka





 evildrspock wrote:
 Sasori wrote:
Hah, I just realized I've been playing the serpent shield wrong. I thought it was once, period. Not once per turn, haha. I already thought serpents were good, now they are even better in my eyes.

They are the best thing in the new codex. They pretty much wreck any target on the board. Well, most.

Wreck? Not hardly.

Also, they die pretty easily.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Scouting Gnoblar Trapper



Maryland

PsycicSpaceElf wrote:
 Uriels_Flame wrote:
Im still thinking reapers with illric would be an optimal choice. Lot to like there.


I've tried it in two games now. It worked well. Always lot's of tempting targets upon arrival. Side and rear armours for the Reapers while the snipers went a'snipin. Illic being able to move and shoot while picking different targets was nice. This came into play as my opponent reacted to my tactics and brought units to try and deal with them. Being able to move around to maintain optimal cover and play keep away while still being able to shoot was cool. In my last game I outflanked 6 reapers with Illic and then brought in 6 pathfinders and 6 rangers. Very expensive but I killed all but one of my friends sky firing units with this combo while my autarch delayed the arrival of my crimson hunter.

The rangers gave cover to the pathfinders and the reapers with illic were behind them. The rangers were just there for bubble wrap but managed to pin an assault squad. huzzah!


Automatically Appended Next Post:
 Sasori wrote:
 Uriels_Flame wrote:
Im still thinking reapers with illric would be an optimal choice. Lot to like there.


I don't feel Illic in any list, is really "Optimal" It may work, but I think he is a far cry from optimal.


Pretty sure he was saying that deploying him with reapers and outflanking is an optimal use for that character, not for a list in general. I agree with you that there are HQs that do more for your army but outflanking shrouded reapers is sweet and would be a pain for any army to deal with given the range of their weapons. You show up, picking a place far away from any immediate enemy response, hit a bunch of side/rear armour while Illic tries to take out important models.

haha, well it's fun at any rate.


I ran Illic with reapers behind an Aegis Defense Line with a Icarus las cannon. I felt bad with how much damage I put out. We rolled for night fighting and he went first. During my turn Illic shot with the icarrus at the command barge, I also ran Illic as my HQ to take his warlod trait to split fire. He was able to ignore NF due to the DR and ithe jink save given. Because he has such a high BS (and prefered enemy necrons) he can reroll with a 2+/3+. I penetrated and nuked it. My DR shot at the necron players jet bike models (forget what they are called.) Because of Illic prefered enemy my unit got to reroll to hit and wounds of 1. I decimated his 5 man unit.

I will say he is amazing vs necrons but I really don't think I would play him verse anything else.

This message was edited 1 time. Last update was at 2013/06/12 14:49:30


 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

 Ravenous D wrote:
 Sasori wrote:

Side notes:

I think its worth allying with the baron for the 70% chance to go first.


I find that I actually want to go second most of the time for the ability to deal with enemy flyers and take late game objectives.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in gb
Ambitious Acothyst With Agonizer





Below is a report from my most recent game against the new eldar (with pictures):

BR26: The Black Buzzards VS Eldar Mech - 1500pts

Hope that's useful.

This message was edited 1 time. Last update was at 2013/06/12 18:50:30



 
   
Made in us
Mounted Kroot Tracker







 Sasori wrote:
Hah, I just realized I've been playing the serpent shield wrong. I thought it was once, period. Not once per turn, haha. I already thought serpents were good, now they are even better in my eyes.


When the rumors had it as a 60" weapon, I thought surely they meant 6". Nope, and with a BS4 Scatter Laser hitting first to give the D6+1 Strength 7, BS4 shots twin-linked, it's a fantastic weapon.

   
Made in gb
Swift Swooping Hawk






It does make the vehicle far more vulnerable to return fire next turn though.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 shamikebab wrote:
It does make the vehicle far more vulnerable to return fire next turn though.


You still get your cover save, but you are of course right. The key is to discharge it either at key targets that threaten your serpents, or just keep it on. Knowing now, that the shield regenerates is pretty big, for me. I was playing as if it were permanently lost!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Nasty Nob on a Boar





Galveston County

 Mushkilla wrote:
Below is a report from my most recent game against the new eldar (with pictures):

BR26: The Black Buzzards VS Eldar Mech - 1500pts

Hope that's useful.


Thanks for that! I am now convinced Fire Prism/Falcon is the lower HS choice. I have read too many times about how it misses or loses its shot to cover.

I'm much more convinced the Night Spinner is the better choice. So now I'm really vexed as I'm a Wraithlord man, but find myself wanting to field two Spinners and Reapers....

This message was edited 1 time. Last update was at 2013/06/13 01:44:17


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Uriels_Flame wrote:
 Mushkilla wrote:
Below is a report from my most recent game against the new eldar (with pictures):

BR26: The Black Buzzards VS Eldar Mech - 1500pts

Hope that's useful.


Thanks for that! I am now convinced Fire Prism/Falcon is the lower HS choice. I have read too many times about how it misses or loses its shot to cover.

I'm much more convinced the Night Spinner is the better choice. So now I'm really vexed as I'm a Wraithlord man, but find myself wanting to field two Spinners and Reapers....


Have you considered WarWalkers?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Nasty Nob on a Boar





Galveston County

Oh yeah, but I can't fit them in...

Basically 4 choices for 3 slots...

WL/WW/NS/Reaper...

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Guarding Guardian





Sounds like a request to include Farseer Bel-annath in an army. 3 slots, no we have 4 hs slots.

   
Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

Iron Father Mac wrote:
Sounds like a request to include Farseer Bel-annath in an army. 3 slots, no we have 4 hs slots.


I'd rather have twin farseer support than a single extra HS slot myself. 4 guides a turn over a few extra shots seems like the better choice.

azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
Made in us
Nasty Nob on a Boar





Galveston County

Faeit 212 has an editorial today that may be of some importance. I can't wait to actually read the battle report!

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Sneaky Striking Scorpion





I wonder if there is any merit to spamming Terrify/Horrify. Eldar have the mobility to trap units, but even taking a unit out of position and possibly useless for the following turn is very useful.

Just imagine killing a death star, just because you gave it nowhere to go and it has to make morale checks (possibly multiple morale checks) on LD 7 without fearless. Get a Hemlock within 12" and they have to reroll the successful tests (not to mention it gives you another source of terrify and a couple decent, although short ranged, blast weapons).

Maybe fit it into a dedicated Iyanden list?
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

It's not nearly reliable enough to try. Even with the max 10 Warlocks, on average you're only going to roll up one or two of any one power.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in ca
Executing Exarch






 Tarrasq wrote:
I wonder if there is any merit to spamming Terrify/Horrify. Eldar have the mobility to trap units, but even taking a unit out of position and possibly useless for the following turn is very useful.

Just imagine killing a death star, just because you gave it nowhere to go and it has to make morale checks (possibly multiple morale checks) on LD 7 without fearless. Get a Hemlock within 12" and they have to reroll the successful tests (not to mention it gives you another source of terrify and a couple decent, although short ranged, blast weapons).

Maybe fit it into a dedicated Iyanden list?


Major problem with the hemlock is that it has to be on the table for a turn before it has a chance to use its boo power, and unless you deploy it right on top of someone you wont make use of the ghost pods. It wont be until turn 3 that you can even try to use it. Not bad for doubles with psyker battle squads though, it would be pretty funny watching a hive tyrant book it off the table.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Incubus





I am definately getting a wraithfighter, and the warlock council sounds fun!

Everything else eldar is going to be rangers or pathfinders!

My firewarriors might even get pulse carbines for a change!

Pinning space marines then giving them cover ignoring plasma is going to be fun!

Quote from chromedog
and 40k was like McDonalds - you could get it anywhere - it wouldn't necessarily satisfy, but it was probably better than nothing.
 
   
Made in us
Sneaky Striking Scorpion





 MandalorynOranj wrote:
It's not nearly reliable enough to try. Even with the max 10 Warlocks, on average you're only going to roll up one or two of any one power.


Now throw in 5 spirit seers that can attempt to get horrify and terrify. You only really need one or two horrifies, terrify is the real workhorse here. Running units off the board or trapping them is a bonus. Taking away fearless and throwing in fear is great for forcing people to play those units as normal units. Wont help against marines, then again Eldar handle marines just fine.

   
Made in us
Pyromaniac Hellhound Pilot






 Ravenous D wrote:


Major problem with the hemlock is that it has to be on the table for a turn before it has a chance to use its boo power, and unless you deploy it right on top of someone you wont make use of the ghost pods. It wont be until turn 3 that you can even try to use it. Not bad for doubles with psyker battle squads though, it would be pretty funny watching a hive tyrant book it off the table.


According to the faq you get to choose the order of blessings and reserves coming in doesn't this apply to maledictions also?

   
Made in ca
Executing Exarch






I was confused by that too, its not a matter of rolling reserves and moving it on, its whether you roll reserves and then do the powers for units already on the table.

Plus in the psyker section it spells it out pretty clear "no powers can be cast from reserve" page 67 I believe.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

 Tarrasq wrote:
 MandalorynOranj wrote:
It's not nearly reliable enough to try. Even with the max 10 Warlocks, on average you're only going to roll up one or two of any one power.


Now throw in 5 spirit seers that can attempt to get horrify and terrify. You only really need one or two horrifies, terrify is the real workhorse here. Running units off the board or trapping them is a bonus. Taking away fearless and throwing in fear is great for forcing people to play those units as normal units. Wont help against marines, then again Eldar handle marines just fine.


That's a lot of points for what basically comes down to a gimmick. 5 Spirit Seers and 10 Warlocks is 700 points before any upgrades, and that's 700 points that's not scoring or killing, and not always doing what you want them to do. I'd be interested to hear how it works out, but I don't see myself ever taking that kind of gamble.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Sneaky Striking Scorpion





I dont mind the Hemlock not being able to cast terrify the turn it comes in. It can still shoot two AP 2 blasts almost to the other side of the short length of the board. Not to mention affecting morale checks in the midfield for the shooting and assault phases on the turn it comes in. Once it comes in, thanks to vector dancer, it stays in.

That's a lot of points for what basically comes down to a gimmick. 5 Spirit Seers and 10 Warlocks is 700 points before any upgrades, and that's 700 points that's not scoring or killing, and not always doing what you want them to do. I'd be interested to hear how it works out, but I don't see myself ever taking that kind of gamble.


Like I said the Horrify power is helpful but not essential. So I wouldn't take all 10 warlocks. The 5 spirit seers all in on telepathy is not exactly a waste of points. Puppet master, Hallucination, Terrify, Invisibility, Psychic Shriek and even Dominate are all fantastic powers, especially if you can throw out -3 LD occasionally.

This message was edited 1 time. Last update was at 2013/06/18 02:54:01


 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

On a different note: I know you can't infiltrate non-infiltrators with an infiltrating character (ie Illic with Wraithguard), but can you do it the other way around, an infiltrating unit with a non-infiltrating character (ie Farseer with Striking Scorpions)?

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in ca
Executing Exarch






Negative, its under the infiltrate rule that it cannot be conferred to characters without the rule.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Swift Swooping Hawk





Massachusetts

I think it works for outflank though, right? Almost Useless, but still..

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Nasty Nob on a Boar





Galveston County

Is Illric still an available HQ choice in the Iyanden book?

I may run him with the Spiritseerer council. Seems to be more to like there.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

 Ravenous D wrote:
Negative, its under the infiltrate rule that it cannot be conferred to characters without the rule.

Ok, thanks!

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in ca
Executing Exarch






 Uriels_Flame wrote:
Is Illric still an available HQ choice in the Iyanden book?

I may run him with the Spiritseerer council. Seems to be more to like there.


I am pretty curious how allies will work with this supplement, because 5 spirit seers in Dark Eldar or Tau can go a long way.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Nasty Nob on a Boar





Galveston County

Most all allies lists I've seen have either been Tau or Dark Eldar. Seem to work pretty well with each other. Either bringing more to the fight, or gaining better shooting units.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
 
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