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Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

So as the name indicates whos interested. I want to include an overview of all the units even the sucky ones. Certian ways to build your armys and batreps of the units in action. I will also cover the forge world stuff and Apoc (I might need some help with the Apox stuff as I don't generally play Apoc).

It will be a progressive thing that I will update as things change. I may even include some Youtube stuff later on but I won't bother if no one is interesed
   
Made in us
Executing Exarch





McKenzie, TN

I am interested. You might want to include a sub heading of allies as allies are one of the biggest things for IG (or rather IG are everyone's go to allies).

I can help you a little as well.
   
Made in us
Crazed Spirit of the Defiler






All things guard has been pretty explored. All in all most tricks have been figured out. Right now what we need to focus on as an aging codex is on tactics to combat new threats like Tau and Eldar along with the ever prevailing Necrons

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Allies allies allies!

Yeah straight IG tactics are everywhere but what's really a good read is how they work with all sorts of allies

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Crazed Spirit of the Defiler






I kinda feel allies devalued guard. True guard players should find a way to prevail with the core codex.

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Well I was going to include an allies section. So far going from everyone has said here that might be the best place to start. Guard do have the biggest selection of Allies with only Nids being the ones we can't ally with and DE being desperate they kind of suck. I've been running a few combos with GK's that might be of interest.

Anything else anyone would like me go into.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Interested

As an idea it would also be cool to have a section on IG and allies


Automatically Appended Next Post:
Edit: nevermind, pays to read the full thread first. Still interested

This message was edited 1 time. Last update was at 2013/06/05 03:25:55


 
   
Made in us
Yellin' Yoof





I've been using Blood Angels and Imperial Guard with a premise of gunline mashed with death company/dreadnought artillery. To be fair I've mainly played against necrons and vanilla space marines. It works in a few ways, especially if I get the death company dread into some strange, but overall it seems to complicate the deployment, mostly in regard to point allocation and battle field awareness. Compared to necrons I'm always outnumbered both in deployment and on the table turn one, in games around 1500pts. Not to say I can't manipulate the battlefield, but the marines soak up a hefty amount of points that need to be made up for in assault, if I deep strike in a timely fashion, and successfully. I also feel like the guard contingents can't keep up with the shooty shooty when standing alone, so again the achilles heel is dictating turn tempo. It's all a gamble, but the benefits from both factions make a fun bridge.

Do or do not, there is no try.  
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I've been considering running Blood Angel Allies also.

I'd take a Libby as HQ and the take a Command Squad with Apoc and 4x Vets with Melta and Flamers in Pod. For Elite I'd run a squad of 10 Sternguard with Combi-Meltas in Pod. Then for Troops I take a Tac Squad with Pod and deploy them on the table with the rest of the Gun line and drop the pod in empty. The Command Squad and Sternguard come in turn 1 and kill lots of stuff. The survivors keep on killing turn 2 until they all die and when that happens they have spent too much time focusing on them and have ignored the guard. Sounds good on paper can't wait to test it on the table.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I'll add this link to my reflections after playing 55 games with guard so far in 6th ed. It's far from comprehensive, because it only refers to things that I learned over that time. I didn't have to learn things that were obvious (like banewolves are terrible, etc.), and so they're not part of the article.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Made in gb
Ian Pickstock




Nottingham

 Ailaros wrote:
I'll add this link to my reflections after playing 55 games with guard so far in 6th ed. It's far from comprehensive, because it only refers to things that I learned over that time. I didn't have to learn things that were obvious (like banewolves are terrible, etc.), and so they're not part of the article.



That's a great read, good to hear your thoughts on sixth. One or two questions though - why take flamer stormies in tens? Are they not just as effective in groups of 5, or are hot-shot lasguns actually capable of causing damage if you have enough of them?

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




I would be, just that it better reach further than "Vendettas is good, rest is garbage" as it is usual in Ig tactics threads around here.
   
Made in gb
Ian Pickstock




Nottingham

Only because they get hijacked by certain trolls.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in us
Fresh-Faced New User




It would be cool, because all the IG threads here suffer from the annoying "lol just take all these FW models you'll never actually get to use because no one in their right mind allows FW"
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

AlexMako wrote:
It would be cool, because all the IG threads here suffer from the annoying "lol just take all these FW models you'll never actually get to use because no one in their right mind allows FW"


Except for all those gaming groups, stores and other gaming communities that openly allow them. But hey, its easier to just assume that the way your gaming group functions is the same way everyone else's functions.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Fresh-Faced New User




 Blacksails wrote:
AlexMako wrote:
It would be cool, because all the IG threads here suffer from the annoying "lol just take all these FW models you'll never actually get to use because no one in their right mind allows FW"


Except for all those gaming groups, stores and other gaming communities that openly allow them. But hey, its easier to just assume that the way your gaming group functions is the same way everyone else's functions.


What's your point? I'm happy for you that your group allows FW, but it doesn't change the fact that every IG tactics thread being "take earthshaker platforms, sabres and vultures" isn't really useful to the majority of us who play codex.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

The point is that an all encompassing IG tactics article would have to include every option available to an IG player. Said article would have to discuss every possible ally and what units to bring from that codex based on what units the IG player is bringing, and it would have to include FW units to discuss the possible combinations from those books.

The article would not only have to point out how to best use each unit, but which units fill the best roles and in their corresponding slots.

FW is an option for many players, and it should be discussed in any respectable tactics article.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Ah! FW legality arguments! Run for the hills!

In other words, let us not have seventeen pages of FW arguments in yet another thread.

A IG tactics thread could only be a good thing, as reading more opinions can be useful to everyone.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Fresh-Faced New User




 Blacksails wrote:
The point is that an all encompassing IG tactics article would have to include every option available to an IG player. Said article would have to discuss every possible ally and what units to bring from that codex based on what units the IG player is bringing, and it would have to include FW units to discuss the possible combinations from those books.

The article would not only have to point out how to best use each unit, but which units fill the best roles and in their corresponding slots.

FW is an option for many players, and it should be discussed in any respectable tactics article.


Except the vast majority of tournaments don't allow FW, so including those options isn't very useful. It's even less useful to roll into someone's topic and suggest all these FW units without knowing if the person in question is even able or willing to use them.

I'm fine with tactics articles having FW sections, but this trend for people to only suggest FW in topics where it isn't stated at all if FW is even available is pretty silly.

I mean even in my post where I specified "No FW suggestions" I still had people going "you can't say that!" and suggesting FW anyway.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Odd, the OP specifically mentioned he would be covering FW units in his article.

Point is, FW is becoming increasingly more popular and prevalent. On the interwebs, we have to discuss all possibilities for everyone. There are a lot of people who are interested in knowing more about FW, and discussing it helps for everyone. Feel free to ignore FW units and discussions, but they need to be included in a proper tactics thread.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Fresh-Faced New User




 Blacksails wrote:
Odd, the OP specifically mentioned he would be covering FW units in his article.

Point is, FW is becoming increasingly more popular and prevalent. On the interwebs, we have to discuss all possibilities for everyone. There are a lot of people who are interested in knowing more about FW, and discussing it helps for everyone. Feel free to ignore FW units and discussions, but they need to be included in a proper tactics thread.


What's there to discuss?

"It's really expensive, only for imperial armies, and often brokenly overpowered. That's why it's banned from tournaments and isn't officially part of 40k"
   
Made in us
Leaping Dog Warrior






 BryllCream wrote:

That's a great read, good to hear your thoughts on sixth. One or two questions though - why take flamer stormies in tens? Are they not just as effective in groups of 5, or are hot-shot lasguns actually capable of causing damage if you have enough of them?


Yep, but it's more of a combination of their deep-striking ability combined with the AP 3 that makes them useful. Denying your opponent's cover save by deep striking behind them, combined with the AP3 (at BS 4) Can usually take out some marines. They are better when your opponent isn't MEQ, which, with cheap cultists and guard allies becoming more popular as cheap objective holders, a large squad of stormtroopers makes a good objective sweeper.

MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

AlexMako wrote:
 Blacksails wrote:
Odd, the OP specifically mentioned he would be covering FW units in his article.

Point is, FW is becoming increasingly more popular and prevalent. On the interwebs, we have to discuss all possibilities for everyone. There are a lot of people who are interested in knowing more about FW, and discussing it helps for everyone. Feel free to ignore FW units and discussions, but they need to be included in a proper tactics thread.


What's there to discuss?

"It's really expensive, only for imperial armies, and often brokenly overpowered. That's why it's banned from tournaments and isn't officially part of 40k"


1. It's not comparitively expensive with normal GW price hikes. Not to mention price has no bearing in a tactics discussion.
2. It's not just for imperial armies, and many other codices benefit greatly from FW. Besides, a full half of current codices are Imperial armies anyways.
3. There are as many broken FW units as there are broken standard units. The overwhelming vast majority of FW units are balanced and err on the underpowered side. Disliking FW because of a few broken units should also force you to ban other OP units like the Helturkey.
4. It is a part of 40k, there are just people like you who play by a house rule that randomly forbids people from using units they bought and have rules for because it's different.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

People get stuck on the deep strike potential of the STs, ignoring the other special operations that they can choose. The fact that you can pick before deployment allows you to tailor their role to the mission. Playing relic? Infiltrate or scout them to slow the enemy down, or to prevent them from infiltrating onto the relic themselves. Hammer and anvil on a terrain dense board? Maybe outflank and move through cover would be good.

I do end up using airborne assault most of the time myself. but you are paying at least some of those points for the flexibility of choice, you should at least consider the uses you can put it to.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in nl
Parachuting Bashi Bazouk





I play Eldar, but I am maybe playing guard in the future. And I also think mech guard are the best looking army in the game, and no pushovers either (Blitzkrieg tactics). In either case, I would regularly check it.

Soldiers you kill today won't annoy you tomorrow
- Khalid Ibn Walid, muslim strategist

Nope! Denied! 28mm Mini's are endlessly reborn! 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Storm Troopers with the recon rule, granting them move throught cover, which in turn allows them to automatically pass dangerous terrain tests, meaning you can deep strike in safety within cover
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Inquisitor Jex wrote:
Storm Troopers with the recon rule, granting them move throught cover, which in turn allows them to automatically pass dangerous terrain tests, meaning you can deep strike in safety within cover


Yes, another good use for special operations. It is also useful after the drop, unlike the other choices which focus on being great the turn they come in. You are trading accuracy for safety though, so it is best in situations where a large scatter won't hurt you so much, such as if you are just going for line breaker.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Well, I like haivng my troops, especially those which cost a bit for little modles, to last longer than a single turn.

So, where or when is that thread beginning?
   
Made in us
Fresh-Faced New User




 Blacksails wrote:
AlexMako wrote:
 Blacksails wrote:
Odd, the OP specifically mentioned he would be covering FW units in his article.

Point is, FW is becoming increasingly more popular and prevalent. On the interwebs, we have to discuss all possibilities for everyone. There are a lot of people who are interested in knowing more about FW, and discussing it helps for everyone. Feel free to ignore FW units and discussions, but they need to be included in a proper tactics thread.


What's there to discuss?

"It's really expensive, only for imperial armies, and often brokenly overpowered. That's why it's banned from tournaments and isn't officially part of 40k"


1. It's not comparitively expensive with normal GW price hikes. Not to mention price has no bearing in a tactics discussion.
2. It's not just for imperial armies, and many other codices benefit greatly from FW. Besides, a full half of current codices are Imperial armies anyways.
3. There are as many broken FW units as there are broken standard units. The overwhelming vast majority of FW units are balanced and err on the underpowered side. Disliking FW because of a few broken units should also force you to ban other OP units like the Helturkey.
4. It is a part of 40k, there are just people like you who play by a house rule that randomly forbids people from using units they bought and have rules for because it's different.


The prime issue with tactics discussion involving FW is that for most people it's as useful as someone recommending they take a bunch of superheavies when they don't specify if a list is for Apoc or not. Most people don't allow FW in tournaments. I have gamed in 4 different locations in the last 2 years in the US, and none of them allowed FW. Why? It's imbalanced, much moreso than codex units despite FW players claims it isn't (notice how all FW lovers seem to be IG? Hmmmmm....), the rules are often obviously not proofread and very confusing, its rare to meet anyone who actually owns the rules, and its only for a few codexes, meaning all you'll see at a tournament with FW allowed is IG, SM, and maybe Necrons/Tau.

If you want to discuss FW tactics in its own section, or their own threads, sure. But for most people, they don't look at units in a vacuum, they look at a codex and army buildup by taking all units into consideration. Assuming FW is available throws all that internal balance out and replaces it with a much broader set which is not compatible with mere codex balance. That's why it's best to separate FW, and why recommending FW models to people who don't or aren't able to play them is extremely silly. It would be similar to every discussion of 2000 point lists going one way or the other on the double force org chart, when it's still something that many players don't even want to deal with.

And please, don't try the whole "Not playing FW is a house rule!" thing. They still have a specific rule in their rulesets that means you need to ask permission, a rule that isn't in any codex or official GW suppliment.
   
Made in us
Crazed Spirit of the Defiler






I agree with the above poster, many places I've been to in the US have been aprehensive about forge world...especially if you play IG. That said we should start discussing actual tactics rather than FW arguements.

Has anyone tried incorporating the Fortress of redeption in an artillary list. Im thinking an Infantry blob upfront soaking wounds and claiming forward objectives, behind that a fortess of redemption with krak storm upgrade maned by either Vets or ratlings due to high BS... And finally behind that a trio or more of heavy artillary Griffons, Medussas, Bassilisks, even maybe a Coloussus or the ever hilarious death strike.

Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
 
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