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![[Post New]](/s/i/i.gif) 2013/06/06 16:12:49
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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Here is my new 1500 ork shooty list.
Hq: 2 Big meks with SAG
Elites: 10 lootas, 10 lootas, 7 nobs 2 with pk one as a PB, all with cybork bodies in a BW with a kannon, 4 BS deff rolla
Troops: 2 deff dreads (Big mek allows to be troops) 2 CCW + RL and Scortcha, 18 shoota boyz with pk nob and 2 BS boyz (21 total)
Fast Attack: 2 Dakka jets with 3 TL supa shootas
Heavy Support: 3 kannons with 3 ammo runts each and 1 additional grot, 3 kannons with 3 ammo runts each and 1 additional grot, 1 Deff Dread (see troops)
Fortification: ADL
My math says 1492 points, the idea is to have the SAGs the lootas, and the kannons behind the ADL bubble wrapped in the shoota boyz shooting everything they can, the deff dreds will walk up in a group of 3 with the BW to get objectives and assault anything that gets close enough and the jets are for more dakka!
Any feedback is welcome, made this list on my short break so it may have holes I cannot see
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![[Post New]](/s/i/i.gif) 2013/06/06 16:35:55
Subject: Find the weakness 1500pt list
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Ultramarine Chaplain with Hate to Spare
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You're trying to make a static Ork gunline with only 20 lootas and 1 scoring unit.
So that basically sums up the weakness of this is (i.e. the entire concept) but there are plenty of others too. My advice is go back to the drawing board and start again from scratch.
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![[Post New]](/s/i/i.gif) 2013/06/06 16:40:57
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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Well the deff dreads are troops choices and the boyz so 3 scoring units, I could add more lootas however if they are above 10 i cant go to ground if need be.
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![[Post New]](/s/i/i.gif) 2013/06/06 17:03:45
Subject: Find the weakness 1500pt list
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Ultramarine Chaplain with Hate to Spare
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Deff dreads are NOT scoring they may be troops but they are non-scoring non-denial units. Even if you want to gtg you can fit in 30 lottas...
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![[Post New]](/s/i/i.gif) 2013/06/06 17:12:23
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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Ok that was a rules error on my side, that would sorta make a fatal flaw =/
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![[Post New]](/s/i/i.gif) 2013/06/06 17:19:22
Subject: Find the weakness 1500pt list
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Battlewagon Driver with Charged Engine
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I commend you for trying to play Orks right now. BUT, harbor no delusions as you do so. Trying to be competitive with the greenskins is very difficult right now. The semi-competitive builds are: -Massed boyz. At 1500, about 120 backed up by 20 lootas and a warboss. -The bike army. Lots of nob bikers and enough dakka bikes to keep the opp. busy while your nobz close the gap. Battlewagon spam used to be good too. It's still not terrible but 6th really nerfed vehicles. These are your choices if you want to have a chance at a postive W/L/D ratio. If you don't care about that and just want a fluffy, fun list then state that and we can help with the fluff angle.
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This message was edited 1 time. Last update was at 2013/06/06 17:20:03
Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2013/06/06 17:30:38
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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Well sounds like I might have to go back and build my CSM army till the new dex comes out, the othernight I played against a battle wagon wall that seemed to work well.
4 battle wagons 2 with 20 shoota boys each, one with a mob of 5 MANs and a warboss with MA and one BM with KFF that prtected all 4 the other battle wagon had 12 tankbustas with RL, and 2 dakka jets not in a battle wagon.
This seemed to work quite well and once the MANs hit my boys not much I could do :(
(this was a 2000 point game)
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This message was edited 1 time. Last update was at 2013/06/06 17:33:19
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![[Post New]](/s/i/i.gif) 2013/06/06 18:19:53
Subject: Find the weakness 1500pt list
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Battlewagon Driver with Charged Engine
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Yeah like I said Battlewagon spam still "isn't terrible," but in a tournament environment or pick-up game with tournament level armies, it would get roasted.
Necrons, Tau and IG (the top tier) are all really good at both dealing with personnel and armor without having to go too far out of their way when list-building. That's what makes them so strong. Necrons are the creme de la creme because they are strong in all three phases of the game on top of their list-building, point-costing efficiency.
I went on a tangent; point is, battlewagon can be ok in friendly games. Ultimately, if you want to play Orks, don't be discouraged by their competitive difficulties right now. You WILL still win games. And Orks are the type of army that can actually be fun to lose with haha.
See my signature? I think it's clear where my heart is. I just assume people want competitive advice unless they state otherwise in the army list section.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2013/06/06 18:28:29
Subject: Find the weakness 1500pt list
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Beast Lord
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As an IG player who plays against battlewagons a lot...most of the time they just end up being way overcosted trukks. If the goal of the vehicle is to transport Orks from A to B, I'd really go with the trukks. Battlewagons are extremely long, and that front AV of 14 doesn't always see a lot of use. Then you need to remember they are open topped and explode with strength 4 hits
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![[Post New]](/s/i/i.gif) 2013/06/06 18:34:09
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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I’m not looking for a tournament list, but one that I can win 50/50 or at least make a good fun close game (hence why i take SAGs) if i loose oh well I’m out to have fun not win at all costs. Any other list ideas? I have around 110 boys as of right now all slugga boys from the days that i ran them all in trukks and got into cc
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![[Post New]](/s/i/i.gif) 2013/06/06 19:08:27
Subject: Find the weakness 1500pt list
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Battlewagon Driver with Charged Engine
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If you have that many boyz I don't think many people will begrudge you if you say "these are ALL shoota boyz." Where proxy-ing gets annoying is when someone mixes and matches and says "these are x...these are y...these are z..." Then you can't tell the difference and that's unfair to put the onus on your opponents short term memory. Too many of us have been drinking for too long ;P But just play them as shoota boyz; you can mount up 60 in BW if you so choose or slog them all and back up the whole shabang with lootas.
That's an any-given-sunday list. With careful deployment and sound tactics you should pull 40% wins.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2013/06/06 20:52:40
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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Woot 40% lol
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![[Post New]](/s/i/i.gif) 2013/06/06 21:14:49
Subject: Find the weakness 1500pt list
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Disguised Speculo
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tybg wrote:As an IG player who plays against battlewagons a lot...most of the time they just end up being way overcosted trukks. If the goal of the vehicle is to transport Orks from A to B, I'd really go with the trukks. Battlewagons are extremely long, and that front AV of 14 doesn't always see a lot of use. Then you need to remember they are open topped and explode with strength 4 hits
This +1
Trukks are fantastic, battlewagons are just a great way to help a Lascannon kill 10 boys with one shot rather than one.
Swear to god I have 5 battlewagons and 6 'generic ork vehicles' that can easily be battlewagons. I barely ever use them because they're just rubbish.
zammerak wrote:I’m not looking for a tournament list, but one that I can win 50/50 or at least make a good fun close game (hence why i take SAGs) if i loose oh well I’m out to have fun not win at all costs. Any other list ideas? I have around 110 boys as of right now all slugga boys from the days that i ran them all in trukks and got into cc
Gunline is not the way to go then. This has got to be the least enjoyable army type out there. Just put some units on the board and roll dice, no move, no charge, no nothing.
The answer is right under your nose. Sluggas with a PK Nob in Trukks. Back them up with cheap and dirty Big Guns and give them a KFF (more for the boys inside an exploding vehicle than for the vehicles themselves) and your good to go. Maybe a few dakkajets if you like fliers, but avoid the other types as they're trash (especially the blitz, worst unit in the dex aside from gitz)
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![[Post New]](/s/i/i.gif) 2013/06/06 21:34:20
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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So like 2 units of 30 boys and 4 trukks with 12 each? nob with pk everytime of course and the big shootas to go along with it. back the boyz up with lootas and kannons?
Should I load one trukk up with burna boyz?
Just spitballing at this point
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![[Post New]](/s/i/i.gif) 2013/06/06 21:44:25
Subject: Find the weakness 1500pt list
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Disguised Speculo
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I've ran a burna trukk and a burna Squiggoth a fair few times. They will *munch* anything without a good save and do diddly to MEQ
Their power weapons are highly overrated.
If you want a Burna Trukk look at the Dread Mob list, where Burnas can just *take* a trukk rather than needing to borrow one from the boyz
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![[Post New]](/s/i/i.gif) 2013/06/06 21:47:37
Subject: Re:Find the weakness 1500pt list
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Veteran Wolf Guard Squad Leader
Pacific NW
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Honestly, a mob of 30 Boyz pretty much doesn't need a Nob. A PK isn't useful in a challenge, and in my area at least Dreadnoughts aren't that common anymore. Any of the ones that are taken and are close combat focused will probably kill the Nob before he can strike anyways (Blood Talons + wound allocation rules, Bjorn being a Character). The rest are rocking double Autocannons and staying back.
I can't actually think of anything at the moment that you'd be able to take on with a Nob with PK. I'd still want it on the Trukk Boy mobs, but only because A) with 12 models they are likely going to need a Bosspole sooner than later and B) its a can opener for the unit.
Burna Boyz are fantastic though. Either a Battlewagon for them or let them piggy back on someone else's Trukk for sure.
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![[Post New]](/s/i/i.gif) 2013/06/06 22:03:13
Subject: Find the weakness 1500pt list
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Disguised Speculo
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Seriously man try a Big Squiggoth. It dies to H Bolters but is durable as hell to anything else. For just 50 points you can get a ride for your Burnas that won't explode when it gets shot and kill half of them
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![[Post New]](/s/i/i.gif) 2013/06/06 22:19:50
Subject: Find the weakness 1500pt list
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Ultramarine Chaplain with Hate to Spare
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I've ran a burna trukk and a burna Squiggoth a fair few times. They will *munch* anything without a good save and do diddly to MEQ
I don't believe you've used them if you're saying this a burna trukk massacres marines or even terminators.
Say you hit 6 guys with the template. 12 burnas means that's 72 hits on the unit. Thats 36 wounds 12 dead marines. Against Terminators say you only hit 4 that's 48 hits 24 wounds 4 dead terminators, if you can catch all 5 the squad dies.
If its a battle wagon and you have the full 15 and it just gets worse for your opponent. The problem with burna trukks is that they never get to shoot as a good opponent knows how much damage they do and they are so easy to kill, hence why the BW or Squigoth are the better options.
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![[Post New]](/s/i/i.gif) 2013/06/06 22:21:38
Subject: Find the weakness 1500pt list
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Disguised Speculo
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Edit: Bleh, it was you who was saying the exact opposite.
They're not great against Marines in my experience, because you have to get really close to get enough hits, which is a big problem. For starters by my understanding of the rules (please prove me wrong here!) you cannot go more than 6" and fire the flamer. Second the Burna boys are very pricy and very fragile, and combined with their close range threat they are going to be a high priority target. Another issue is the total lack of good cover on boards in so many games these days means you can't sneak it up to the enermy lines. And finally, if you *do* kill a marine squad with it you just spent 150 points + a trukk to kill 150 of basic Marine troops and now your unit is gonna be blown apart by anything with a gun to point at it. Not to mention that most marines (at least the ones I face) are hidden in metal bawkses
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This message was edited 3 times. Last update was at 2013/06/06 22:27:30
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![[Post New]](/s/i/i.gif) 2013/06/06 22:28:06
Subject: Find the weakness 1500pt list
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Decrepit Dakkanaut
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Dakkamit wrote:battlewagons are just a great way to help a Lascannon kill 10 boys with one shot rather than one.
?
It's easier for a lascannon to explode a bunch of boys in a trukk than a battlewagon. By quite a bit. If anything, you should be saying that trukks are just a great way to help any S5+ weapon kill 10 boys in a single round of shooting.
Anyway, to the OP, your main weakness is AV14. I know it's an ork weakness in general, but that doesn't stop it from being a weakness for you in specific.
Furthermore, with the exception of the artillery hiding behind an ADL and the battlewagon, everything in your list seems rather flimsy. Orks normally get around this by spamming numbers, but in this case... you're not. The mix of not enough high durability units and not enough horde units seems like it's going to cause you some problems.
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![[Post New]](/s/i/i.gif) 2013/06/06 22:53:10
Subject: Find the weakness 1500pt list
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Ultramarine Chaplain with Hate to Spare
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Most Tac squads run at about 200 points more if they're in a Rhino. A battle wagon is the way to go with burnas you can run over the Rhino with the deffrolla then brutalise the squad. But yes the issue with them is actually getting to shoot, not as you stated an inability to deal with armour.
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![[Post New]](/s/i/i.gif) 2013/06/06 23:03:47
Subject: Find the weakness 1500pt list
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Sister Vastly Superior
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Ailaros wrote:Dakkamit wrote:battlewagons are just a great way to help a Lascannon kill 10 boys with one shot rather than one.
?
It's easier for a lascannon to explode a bunch of boys in a trukk than a battlewagon. By quite a bit. If anything, you should be saying that trukks are just a great way to help any S5+ weapon kill 10 boys in a single round of shooting.
What I believe Ailaros is getting at is even on an explodes result trukks still have a 1 in 3 chance of not exploding at all and exploding trukks are still only Str3 hits to passengers. So while the trukk is much easier to kill you're going to lose far fewer boys.
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I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2013/06/07 03:19:17
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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zammerak wrote:Here is my new 1500 ork shooty list.
Hq: 2 Big meks with SAG
Elites: 10 lootas, 10 lootas, 7 nobs 2 with pk one as a PB, all with cybork bodies in a BW with a kannon, 4 BS deff rolla
Troops: 2 deff dreads (Big mek allows to be troops) 2 CCW + RL and Scortcha, 18 shoota boyz with pk nob and 2 BS boyz (21 total)
Fast Attack: 2 Dakka jets with 3 TL supa shootas
Heavy Support: 3 kannons with 3 ammo runts each and 1 additional grot, 3 kannons with 3 ammo runts each and 1 additional grot, 1 Deff Dread (see troops)
Fortification: ADL
My math says 1492 points, the idea is to have the SAGs the lootas, and the kannons behind the ADL bubble wrapped in the shoota boyz shooting everything they can, the deff dreds will walk up in a group of 3 with the BW to get objectives and assault anything that gets close enough and the jets are for more dakka!
Any feedback is welcome, made this list on my short break so it may have holes I cannot see
I've been playing a lot of Ork games since 6th, my opinion is our book is severely handicapped. But there are some good/great units as have been mentioned (Lootaz, Biker Boss, Biker Nobz, Kannons, Dakkajets, gretchin).
*Been my experience that Kannons don't need ammo runts, or extra crew. Keep um cheap, and get a lot of them. They also make great protection for lootaz being T7 against shooting and only costing 60 for a unit if 3 Kannons.
*Get a LOT of lootaz. Either 3x10 or 2x15, because they are your long range punch. This also means a smart opp will be gunning for these guys so protect them, or have them walk on from reserves.
*I'd drop the deff dreads, and run a cheap gretchin unit or 2 to grab objectives. Tha dreads are just going to die horribly before they ever get a chance to do anything
*im not a fan of SAGs, too random.
*If you want competitive I'd put in a biker boss, and biker Nobz(instead of regular Nobz). They are your quick response team, while you shoot everything else.
*shoota Boyz are ok, but all the competitive armies have better range, better bs, and have higher strength shooting so they just end up dying to much for me.
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![[Post New]](/s/i/i.gif) 2013/06/07 14:26:33
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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So im gathering I need bikes in my list
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![[Post New]](/s/i/i.gif) 2013/06/07 15:33:55
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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12" move, T5 (T6 on the war boss), 3 twin-linked S5 shots per bike, 5+ inv, always has 4+ cover, FNP, can take combi-Skorchas for when you get assaulted.
Biker Nobz are seriously good, but expensive.
Btw this is what I run, and it's done very well for me:
Warboss: power klaw; shoota/skorcha kombi-weapon; warbike; cybork body; bosspole. 145
15 Lootas 225
15 Lootas 225
6 Nobz: Painboy; 3× big choppa; 2× power klaw; 6× shoota/skorcha kombi-weapon; Waaagh! banner; warbikes; cybork bodies. 440
11 Gretchin: +1 Runtherd. 43
Dakka Jet: additional twin-Linked supa shoota. 120
Dakka Jet: additional twin-Linked supa shoota. 120
3 Big Gunz 60
3 Big Gunz 60
3 Big Gunz 60
1,498 points
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This message was edited 2 times. Last update was at 2013/06/07 15:53:56
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![[Post New]](/s/i/i.gif) 2013/06/07 20:20:47
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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Hmm I like the sound of that list, especially because I have most of those models besides the bikes. Have you looked into the biker boss from the IA8 book??
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![[Post New]](/s/i/i.gif) 2013/06/07 21:54:16
Subject: Find the weakness 1500pt list
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Ultramarine Chaplain with Hate to Spare
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Yeah that is a strong list Id split up the lootas into 3 units so they can gtg and you've got more targets. But that's minor.
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![[Post New]](/s/i/i.gif) 2013/06/07 21:54:57
Subject: Find the weakness 1500pt list
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Smokin' Skorcha Driver
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FlingitNow wrote:Yeah that is a strong list Id split up the lootas into 3 units so they can gtg and you've got more targets. But that's minor.
My thoughts exactly and maybe put them behind an ADL with the kannons
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![[Post New]](/s/i/i.gif) 2013/06/07 22:06:17
Subject: Find the weakness 1500pt list
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Fresh-Faced New User
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My only problem with that list is scoring, litterally you are going to be hoping that your OP will not have alot of troops or you can kill alot of them. Because in any game with 5 objectives your looking at a magjor handycap.
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![[Post New]](/s/i/i.gif) 2013/06/07 22:39:06
Subject: Find the weakness 1500pt list
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Ultramarine Chaplain with Hate to Spare
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Yeah against an army heavy on troops this list doesn't worry about objectives you'll table them, unless it is a GK Paladin/Purifier army.
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