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![[Post New]](/s/i/i.gif) 2013/06/07 15:11:59
Subject: Re:Necron Fandex Planning
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Proud Triarch Praetorian
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I'd post what I've got already, but it's going to be a looooooong f'ing post. Here's the work-in-progress Google Doc instead- Necron Codex 2.0 (basic evaluations) I've gotten mostly through the basics/most pressing entries (eg. Wraiths, Nightscythes, Annihilation Barges), but still have quite a few units yet to address (eg. Triarch Stalker, Command Barge, Monolith, etc.). Haven't really started on the Wargear/Rules section yet, but it will have to be dealt with at some point (eg. "Undying Servitude" rule and "Grav Stabilizers" wargear, just to name a couple). Also, the HQ section needs some work as well. Remember: this is still the "what needs to be addressed" stage, so the Name Price: _________ Stats: _________ Equip: _________ Rules: _________ Other: _________
format applies. Once the basics are are settled, THEN the individual fine tuning should happen. Automatically Appended Next Post: *reads* ... ugh, sorry, looks like my inner project leader is leaking through. (stupid business management training...)
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This message was edited 3 times. Last update was at 2013/06/07 18:35:42
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![[Post New]](/s/i/i.gif) 2013/06/07 15:18:56
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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It's fine someone has to take charge. I run the staker regularly, so I know a bit. 4oursword thinks the heat ray needs a name change (sounds too cheesy) and I think it should have a teleport homer or equivalent
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![[Post New]](/s/i/i.gif) 2013/06/07 16:11:57
Subject: Necron Fandex Planning
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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MSS: Either get rid of them or make the enemy target take a normal LD test if failing that the suffer -D3 to their WS.
The current one is so OP it makes me want to though a psychic shriek though the Interwebz.
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/06/07 16:19:20
Subject: Necron Fandex Planning
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Proud Triarch Praetorian
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Umm, okay, but I must warn you, I am extremely strict on excess (very much in favor of less is more).
Automatically Appended Next Post: happygolucky wrote:MSS: Either get rid of them or make the enemy target take a normal LD test if failing that the suffer -D3 to their WS.
Actually, that Splinter of Madness ability Kutlakh from IA12 has (both he and enemy roll a D6 and add their LD. Enemy model has WS reduced by difference in total) would make a pretty good replacement for the current rules of Mindshackle Scarabs... but it doesn't quite match the fluff (mind control, so forced to attack allies).
Perhaps increasing their price would be best.
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This message was edited 1 time. Last update was at 2013/06/07 16:32:18
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![[Post New]](/s/i/i.gif) 2013/06/07 16:57:41
Subject: Necron Fandex Planning
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Shrieking Guardian Jetbiker
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If you're going to balance some units in the necron codex and make them better (flayers, LG, etc) you need to remove the effectiveness of some of your bread and butter units (Night scythe, AB, etc.). Necrons have a significant amount of competition built into their framework as a race. A race where snap shots are triple as effective on certain commonly used, high strength weapons for example.
Night scythe could be an assault transport, but in so doing could/should only be allowed 1 very basic or non-telsa weapon. Crypteks, to be in line with other power wielding units, could be randomized as to what cryptek you actually get. Keep MSS, but make them a 1 handed weapon to represent the amount of concentration the character using them must exert to supplant the will of the victim. Or make it a regular leadership test, with a result of double ones making that model immune to MSS. In exchange, make flayed ones troops, give them infiltrate/outflank guaranteed on turn 2, say they can run and assault. These ideas are tossed out without forethought or any math behind them, just speculation, but you see where I'm going with this.
I've no problem with balancing the rest of the codex out, but you cannot deny that Necrons have some significantly powerful entries that work exceptionally well together. To improve one is to lessen another.
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"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2013/06/07 17:59:45
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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I agree deathmagiks and I hope that the finished article does that. Some good ideas there actually, I agree MSS needs a tone down or price hike, and the flayed one idea is good although the IA12 (Troops with Shred) is another option.
As regards the NS and DS the destructor is too much. Maybe a tesla CANNON (S6 2 shots) would be better because it isn't overkill, and would allow the price to stay the same because atm most flyers run S6 weapons. Not sure what you mean on Crypteks because customisability is the ethos of a RC and randomness removes that (or becomes pointless if you ge a stormtek against nids)
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![[Post New]](/s/i/i.gif) 2013/06/07 18:09:26
Subject: Necron Fandex Planning
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Fixture of Dakka
Temple Prime
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Aren't some models of crypteks definitely and absurdly better than others? Tremorteks went from rage inducing cheese in 5e when paired with a certain C'tan to laughable.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/06/07 18:10:36
Subject: Necron Fandex Planning
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Shrieking Guardian Jetbiker
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Mitranekh the Omniscient wrote:I agree deathmagiks and I hope that the finished article does that. Some good ideas there actually, I agree MSS needs a tone down or price hike, and the flayed one idea is good although the IA12 (Troops with Shred) is another option.
As regards the NS and DS the destructor is too much. Maybe a tesla CANNON (S6 2 shots) would be better because it isn't overkill, and would allow the price to stay the same because atm most flyers run S6 weapons. Not sure what you mean on Crypteks because customisability is the ethos of a RC and randomness removes that (or becomes pointless if you ge a stormtek against nids)
Well I think that Necrons should be subject to the random powers clause that the rest of the 40k universe seems to be heading towards, at least somehow. It doesn't make sense to me that my warlocks for Ulthwe, for example, or any psykers in general, have to random it up whilst Necrons have access to what amounts to "non-psychic" psychic powers with 100% certainty.
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"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2013/06/07 18:14:51
Subject: Necron Fandex Planning
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Fixture of Dakka
Temple Prime
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deathmagiks wrote: Mitranekh the Omniscient wrote:I agree deathmagiks and I hope that the finished article does that. Some good ideas there actually, I agree MSS needs a tone down or price hike, and the flayed one idea is good although the IA12 (Troops with Shred) is another option.
As regards the NS and DS the destructor is too much. Maybe a tesla CANNON (S6 2 shots) would be better because it isn't overkill, and would allow the price to stay the same because atm most flyers run S6 weapons. Not sure what you mean on Crypteks because customisability is the ethos of a RC and randomness removes that (or becomes pointless if you ge a stormtek against nids)
Well I think that Necrons should be subject to the random powers clause that the rest of the 40k universe seems to be heading towards, at least somehow. It doesn't make sense to me that my warlocks for Ulthwe, for example, or any psykers in general, have to random it up whilst Necrons have access to what amounts to "non-psychic" psychic powers with 100% certainty.
Maybe it's to represent that Science>Magic?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/06/07 18:17:30
Subject: Necron Fandex Planning
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Shrieking Guardian Jetbiker
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Well in 40k, Science pretty much is magic, so...
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"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2013/06/07 18:18:34
Subject: Necron Fandex Planning
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Wicked Canoptek Wraith
MD
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The only think that could really be made random is the C'tan powers as C'tan could be switched to manifesting whatever they wanted when they got to the battlefield.
And that's after the C'tan get a complete overhaul, both their fluff and rules right now is complete gak
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![[Post New]](/s/i/i.gif) 2013/06/07 18:18:40
Subject: Necron Fandex Planning
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Proud Triarch Praetorian
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deathmagiks wrote:If you're going to balance some units in the necron codex and make them better (flayers, LG, etc) you need to remove the effectiveness of some of your bread and butter units (Night scythe, AB, etc.).
... uhh, yes, it's been stated several times that the intention of this exercise is to balance the codex.
Obviously that means nerf as well as buff.
(why do so many people think we're only out to make a broken codex even more OP?)
Regardless, I already had some ideas regarding Nightscythes and Annihilation Barges that run along the lines you suggested. Nightscythe
Price: Increase (115 points)
Stats: N/A
Equip: Remove Tesla Destructors as standard, replace with twin linked Tesla Cannons. Can swap for twin linked Gauss Cannons or upgrade to twin linked Tesla Destructors.
Rules: Change the rule so that when Nightscythe is shot down, if there is a unit on board, roll a D6. On a 1, the embarked unit is lost (like deep strike mishap).
Other: N/A Annihilation Barge
Price: N/A (you’ll see why no decrease in a second)
Stats: N/A
Equip: Remove Tesla Destructors as standard, replace with twin linked Gauss Cannons. Can be swapped for twin linked Tesla Cannons, or upgraded to twin linked Tesla Destructors or twin linked Heavy Gauss Cannons.
Rules: N/A
Other: N/A
With the Tesla Destructor no longer coming as stock standard, both vehicles are much less intimidating. The ability to use the weapon is still there, but at a premium now, so will discourage abuse.
More entry evaluations will follow.
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![[Post New]](/s/i/i.gif) 2013/06/07 18:20:53
Subject: Necron Fandex Planning
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Fixture of Dakka
Temple Prime
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Necron Science is to a level beyond anyone else's. Warp magic is emotive, irrational, and inherently random.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/06/07 18:27:08
Subject: Necron Fandex Planning
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Shrieking Guardian Jetbiker
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We're talking about balancing a codex, not who's weaponry is more logic based. My point was, for purposes of gameplay, you get powers without the usual checks and balances against them.
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"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2013/06/07 18:33:24
Subject: Necron Fandex Planning
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Proud Triarch Praetorian
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Actually, screw it, It's 3:30am, I have work in a matter of hours.
I'll just post the link to the as-is Google Doc.
Necron Codex 2.0 (basic evaluations)
Leave comments on what you think should be added/changed.
(I'll update the post at the top of this page to include the link as well, so it's more visible)
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![[Post New]](/s/i/i.gif) 2013/06/07 18:37:38
Subject: Necron Fandex Planning
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Fixture of Dakka
Temple Prime
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Comparatively, most Necron powers aren't anywhere near as silly as things like Conceal and Iron Arm.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/06/07 18:52:59
Subject: Necron Fandex Planning
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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skoffs wrote: Umm, okay, but I must warn you, I am extremely strict on excess (very much in favor of less is more). Automatically Appended Next Post: happygolucky wrote:MSS: Either get rid of them or make the enemy target take a normal LD test if failing that the suffer -D3 to their WS.
Actually, that Splinter of Madness ability Kutlakh from IA12 has (both he and enemy roll a D6 and add their LD. Enemy model has WS reduced by difference in total) would make a pretty good replacement for the current rules of Mindshackle Scarabs... but it doesn't quite match the fluff (mind control, so forced to attack allies). Perhaps increasing their price would be best. Or limit them to just one Overlord an no other Lords, but I would say you can re-write the fluff after all its your codex  .
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This message was edited 1 time. Last update was at 2013/06/07 18:53:50
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/06/07 19:06:02
Subject: Necron Fandex Planning
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Proud Triarch Praetorian
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Stop attacking MSS Happy XD
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/06/07 19:31:59
Subject: Necron Fandex Planning
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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The OP wants to balance the codex. MSS is severely OP its not even funny. Now the OP can either change it so that its still good but not broken like it already is or get rid of it.
The answer is simple really.
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/06/07 20:01:49
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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I've just read 2.0, and I think it's great. Imo though, a couple things...
Szareh.... Really a touch OP, will need to be at least Calgar price, and should have PE Nids or Hatred Nids (he thinks they're the big threat its in the fluff ish)
FO should make Fear optional rathar than given it
OL should have a dispersion shield option
Spyders should create units of Scarabs as well as add to them
Idk what people will make of this but would giving the Doom Scythe a heat ray option be viable, maybe without the melta rule?
MSS may still need pricing up or toning down?
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![[Post New]](/s/i/i.gif) 2013/06/07 20:08:17
Subject: Necron Fandex Planning
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Fireknife Shas'el
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The first warlord Trait, about Triarchs, it would be a poor ides to make a warlord Trait make something scoring. If you jhave to roll for it, you can't plan for it, so if you wanted to have a bunch of scoring Triarch praetorians you couldn't. I'd make that a HQ ability.
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![[Post New]](/s/i/i.gif) 2013/06/07 20:15:22
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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McNinja wrote:The first warlord Trait, about Triarchs, it would be a poor ides to make a warlord Trait make something scoring. If you jhave to roll for it, you can't plan for it, so if you wanted to have a bunch of scoring Triarch praetorians you couldn't. I'd make that a HQ ability.
Beat me to it I forgot  anyway, I reckon a Triarch Adjudicator would work, infact I wrote rules and fluff for one on another thread, but 2.0 has so many HQ units it could be a case of too many. As for the trait, Perhaps this;
1. Ancient Disdain; The Warlord has clashed with his opposing number many times in the past and marks them as his most hated foe. The Warlord has the PE and Hatred USRs against the enemy Warlord, and scores a bonus VP for slaying him in a challenge. Note that this only applies to the Warlord and not his unit (his vassals don't bear the same disdain for the foe as the Warlord)
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![[Post New]](/s/i/i.gif) 2013/06/08 00:24:40
Subject: Necron Fandex Planning
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On a Canoptek Spyder's Waiting List
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Went through the fandex. Here are some thoughts:
Undying Servitude needs to be nerfed. Rerolling RP seems way too overpowered. I once played a game where 9 out of 10 LG, a Lord, and a Cryptek failed their armour saves, and because of the 1 LG who survived, every single model passed the RP and got back up to wreck havoc. I know this was a rare thing, but rerolling RP would make it a common occurance. Perhaps US can give the model a +1 to their RP roll. This way, a roll of 1-3 would still fail without a RO.
FO should not be able to buy something where they can assault after DS. Shred and Fear, and fearless with their HQ are enough for 15pts/model. I would suggest removing the fearless buff the HQ gives them and replace it with making FO as troops. Perhaps instead of shred they can have PE (Everything!). With outflank, PE, fear, and the option to be troops I think they will be very much worth taking.
I don't think there needs to be any changes to Wraiths. If they aren't spammed, they aren't really a problem. Three full squads of just about anything powerful spammed would be considered overpowered.
Are AB going to be dirt cheap if all they have is a TL GC/TC to start? How would you guys feel about squadrons?
I would suggest you keep the Monolith at 200pts and just give people the pre5th version of it that they crave.
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![[Post New]](/s/i/i.gif) 2013/06/08 00:47:11
Subject: Re:Necron Fandex Planning
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Daemonic Dreadnought
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If I may humbly stroke my own ego, some revamped fluff:
Over many millenia, the Necrontyr, then still a young and aggressive race, grew to become a dominant force with a galaxy spanning empire. During their expansion, they had often encountered the Old Ones, ancient beings even then. The Old Ones were many in number then but preferred a nomadic lifestyle which allowed them and the Necrontyr to live in relative peace as the Old Ones had no territory to conquer. Their nomadic lifestyle suited them well as they went about the galaxy, finding overlooked planets that could support life but had little or none, and then creating intelligent beings similar to themselves in being in tune with the Warp. However, such a peace between this ancient race and the young hot blooded Necrontyr could not last. As the Necrontyr empire grew in size, the encounters between the two species greatly increased and the Necrontyr soon took notice of the longevity of the Old Ones. Being creatures damned to walk a brief life, the Necrontyr attempted to barter with the Old Ones for the secrets of their biological immortality. The Old Ones were unobliging. Being ancient and long lived, they moved through life with a cool temperament and few, if any, desires for things beyond their reach thus were unimpressed with the technological feats of the Necrontyr and had no need to barter with the Necrontyr. Perhaps the Old Ones would have eventually given consideration to the pleas of the Necrontyr if it were not for another factor; the Old Ones were disgusted by the mere presence of the Necrontyr, a species that had no connection nor presence in the Warp. The Fates had cast their die, the galaxy was doomed to burn.
The Necrontyr, their patience worn thin and their desperation for life consuming them, decided to launch ambushes upon some of the many small nomadic fleets of the Old Ones in order to capture and study them in hopes of discovering the secret to their seemingly limitless longevity. They, however, underestimated the power of the Warp and the Old Ones who wielded that power. The psychic screams of the Old Ones who were experimented upon resounded across the galaxy, alerting their brethren to their crisis. The Old Ones, normally slow to anger, quickly united, and in the defense of their brethren and protection of their own species, launched a war that of the likes would never be seen again. Thus what would come to be known as The War in Heaven began.
The War in Heaven
The Old Ones were well aware of the technological marvels the Necrontyr were capable of and knew a direct march against the Necrontyr Empire would place the odds against themselves. They found their answer in the Webway, an amazing piece of technology in itself, it was a subspace, a sprawl of tunnels that lay between the Warp itself and reality that allowed one the ability to cross the span of the galaxy within a blink of an eye. Herein lie the key to the Old Ones' initial victory. Using the Webway, the Old Ones launched a series of surprise assaults upon the very worlds ruled by the Necrontyr, decimating planet after planet before the might of the Necrontyr military could be brought to bear. For two solid centuries, the Necrontyr were damned to fight a defensive war that they could not hope to win. In hopes of retaining their empire, they tried to press for peace with the Old Ones sending ambassadors to plead on their behalf. It was all for naught. The Old Ones, as slow as they were to anger, were equally, if not more so, slow to allay. There was no room for mercy for the Necrontyr.
Ceasefire
The light of hope against the Old Ones' relentless onslaught lay within the minds of a now forgotten group of Necrontyr scientists known as crypteks. These crypteks had been studying and experimenting upon the few Old Ones that the Necrontyr had been able to abduct and had stumbled upon the discovery of the Warp and through further interrogation, the Webway. Understanding the nature of the Warp and what the Warp truly is, they abandoned the project for immortality, as what use is long life if they could not stay or counter the devastating campaign of the Old Ones? Now, they began trying to discover a method wherein they could take away from the Old Ones their source of power. After many experiments and the deaths of all the Old Ones the Necrontyr held, these crypteks had successfully created an arcane engine that could severe the connection between reality and the Warp. Quickly, the Necrontyr erected massive obelisks that housed these arcane devices upon the meager few worlds they were now crowded upon and successfully created a relatively small sphere of influence in which the Old Ones could no longer access the Warp. The advance of the Old Ones had been halted, within the Warp dead sphere of influence of the Necrontyr, the Old Ones had lost their one key advantage, now they began patrolling the new border of the Necrontyr empire, ready to pounce upon any Necrontyr ship that dare stray across the invisible line. The war had been brought to a pause.
The Era of Despair
The Necrontyr were not given much time to relax, though now safe from the Webway borne assaults, they now faced a grave internal crisis that threatened to finish what the Old Ones started. The entire Necrontyr race was trapped in the area of real space they had severed from the Warp, any vessel that tried to leave the area was quickly destroyed by the Old Ones and now increasing amounts of the races the Old Ones had created including the Eldar. Being thus trapped upon a few increasingly overcrowded worlds and vessels, the Necrontyr now faced a silent enemy they had long since forgotten of: Famine. Quickly dissent grew within the Empire and soon Dynasties began rebelling and striking out at one another in hopes of gathering enough resources to sustain themselves. The Triarch, the triumvirate of Necrontyr Lords that ruled the Empire, could only sit by and watch silently, quietly cursing the Old Ones as did all Necrontyr. Utter destruction loomed upon the horizon for the Necrontyr and all seemed hopeless and lost. But in this dark hour, the crypteks once again found a ray of hope, the C'tan.
Coming of the C'tan
The crypteks had turned to the stars with desperation in search for a method in which they could save the Necrontyr. Somehow, they discovered the C'tan, immortal behemoths of cosmic energy that feasted upon the stars, and somehow, they were able to attract the attention and interest of these beings who had gone through billions of years of only moving from star to star in search of sustenance. The crypteks were convinced that they had discovered the gods themselves, and in order to better interact with these star gods, they crafted necrodermis shells that could house the immense essence of the C'tan. The C'tan soon learned of the plight of the Necrontyr and like gracious gods, went out and pacified the Dynasties, seemingly pulling out from thin air all the resources the Necrontyr were desperate for and more. After quelling the insurrections, the C'tan sent one of their own, now known as the Deceiver, to speak to the Triarch who had become known as the Silent Kings for their inability to do anything when their people were caught up in utter despair. The Deceiver wove a tale of tragedy of the C'tan, that they were once a race like the Necrontyr, doomed to walk a brief existence who found hope in the seemingly immortal beings the Necrontyr knew as the Old Ones. Just like the Necrontyr, the had attempted to barter for the secrets to immortality but the Old Ones would have none of it and had viciously attacked them in a war that doomed the C'tan to extinction. The C'tan however, found a ray of hope when a scientist of theirs had discovered a way to both gain the immortality they so longed for and an escape from elusive yet deadly Old Ones in the forms they held now. Alas, only a meager handful had been able to obtain this form of energy when the Old Ones had come about in full force and in one decisive blow, had wiped out the billions of C'tan that had yet to obtain such godhood including the genius who had made the current form the C'tan held possible. The Triarch were deeply moved by this tale, not knowing the deceitful nature of the C'tan. The Deceiver, well aware that the Triarch were now pawns to the C'tan brought forth a plan that would ensnare the Triarch and damn the entirety of the Necrontyr Race.
The Heavens Burn
The Deceiver, after telling the false tale of the C'tan to the Triarch, then offered a deal that the Triarch could not refuse. The C'tan were thirsty for vengeance and with their knowledge of real space and the numbers and technological prowess of the Necrontyr, it would be possible for them to bring the Old Ones to justice once and for all. In return for their revenge, the C'tan would gather their best minds to try and discover a way in which the Necrontyr could ascend to immortality. The secrets of how to ascend to the level of the C'tan were lost, the Deceiver said, but he was certain that his brethren would be fully capable of discovering a way to give the Necrontyr a different form in which they would obtain the long life they were so desperate to have. The Triarch were overjoyed, it seemed that the Fates had finally chosen to graciously reward the Necrontyr race after millenia upon millenia of what had seemed to be fruitless struggle. If they had only known then what so many of their kind know now.
With the wealth of knowledge of the C'tan and their reality altering powers, the Necrontyr launched a new assault upon the Old Ones. With the knowledge provided by the C'tan, the crypteks of the Necrontyr were able to construct faster than light engines that could compete with the lightning speed of the Webway. Rapidly, the Necrontyr were able to advance and reclaim the empire that had once been theirs with the help of the C'tan who could annihilate entire fleets of the Old Ones within moments. However, the Old Ones had allies of their own in their creations such as the Eldar and the Krork and quickly brought to bear the immense numbers of these creatures in tune with the Warp. Once again the galaxy was set ablaze in a bloody standstill between the immense might of the weaponry of the C'tan and the Necrontyr and the raw numbers of the Old Ones and their creation along with their Warp spawned powers. For decades the galaxy burned in a flame of war that seemed to never falter and would go on forever, but every war must come to an end.
The Birth of the Necrons
The breakthrough in the war came when the Deceiver proclaimed to the Triarch that they had found a way to grant immortality to the Necrontyr race, if the Necrontyr were willing to give up their flesh, the C'tan would then place the essence of the Necrontyr into bodies of living metal much like the ones the C'tan themselves now inhabited in which they would be able to recover from all but the most devastating injury within moments. These shells also had a series of back up systems so in the event that a Necrontyr was damaged beyond the recovery capabilities of the necrodermis, the scraps of their body as well as their mind would be teleported back to a factory in which their conscious would enter a new body. The Triarch were greatly pleased and sent out a verdict to the Necrontyr to inhabit these new immortal bodies. Many came willingly in joy of eternal life. Few others rebelled as it was not the form of immortality that they had wished for but were quickly subdued and forced into the roaring furnaces the C'tan had constructed to transfer the minds of the the Necrontyr. Little did the Necrontyr know that they had in fact been betrayed by the C'tan.
The Necrontyr could not have known that when they inhabited these bodies of metal, they had surrendered their will and life essence to the C'tan. The C'tan had always planned to enslave the Necrontyr but during the war they had discovered a tasty morsel the raging stars they had fed on for so long could not compare to. The essence of life. The C'tan had stumbled upon this discovery quite by accident when destroying a large fleet of the Old Ones when one of their kind had detected some form of energy leaving the bodies of the Old Ones, snatching it up, the star god had discovered a delicious treat that invigorated his entire being and increased his powers greatly. For years he had hidden this secret from his brethren until he believed he had reached a point that would be untenable by his brethren. Then did he reveal this secret to the other C'tan who in glee joined him in his feasting of the essence of life, this C'tan was none other than the Void Dragon. It was the Deceiver however, who brought to the attention of the C'tan that their allies, the Necrontyr, were in fact a meal in waiting. The C'tan then had almost turned upon the Necrontyr except for that the Deceiver also pointed out that they could easily be turned into legions forever bound to their will. Thus did the C'tan devise the bodies the Necrontyr, now Necrons, would inhabit stripping them of their life essence while giving them that immortality the had been so desperate to obtain. The C'tan had also realized that they only needed the minds of the most capable of the Necrons, but they needed these minds to remain loyal to themselves. From here they crafted a devious plot in which they inserted a program into every Necron body that would override the will of the Necron when given commands by their new masters that the Necrons would be unable to detect as they would think it was their own choice to follow the advice of the C'tan. As to not arouse suspicion early on, all the Necrons were allowed to retain their minds, but even here the C'tan had come up with a scheme that would only allow the most brilliant and capable minds to be retained. In the bodies inhabited by the average citizens of the Necrontyr, their minds would slowly decay into those of subservient slave with no will of their own and an incapability to think for themselves. The soldiers the C'tan believed needed to be able to make decisions but had no need for individuality nor personality and their bodies were infused with a program to slowly destroy that. Those of higher rank and intelligence the C'tan left them their personalities to varying degrees to allow them to be able to still be effective upon the field of battle. With their new Necron slaves, the C'tan began a bloody harvest of life in the galaxy.
A Galaxy in Ashes
With the bodies of living metal the Necrons now possessed and the ever growing powers of the C'tan, the Old Ones were thrown into desperation. They began creating life forms to counter the Necrons such as the technologically savvy Jokaero, but it was all for naught.Over many millenia, the Old Ones were pushed towards extinction and desperate measures. They disappeared into the Webway, a safe haven they were certain in which they were unreachable by the likes of the Necrons and the C'tan, and began working on one last desperate project to counter the C'tan.
With the Old Ones gone, much of the galaxy was damned and entire species were annihilated by the C'tan and their slaves. Knowing the Old Ones had hid away in the space beyond space, the put their minds as well as the best minds of the crypteks together in order to discover a way to break into the Webway. After many years, they created the Dolmein Gates, a technological masterpiece that allowed the C'tan to rip into the Webway and chase down the Old Ones. The Old Ones, knowing full well that defeat and extinction were close at hand, set their project into motion. When the last of the Old Ones fell, a powerful psychic scream was released across the Warp birthing god like beings and planting seeds for more to come in the ensuing chaos that engulfed much of the Warp. The chaos resulted in Enslavers, beings that naturally live within the Warp, bursting through the boundary that seperates reality from the Warp, feasting upon the minds and souls of those in tune with the Warp, driving them into hiding. The C'tan soon realized that the Old Ones had devised a plan in which if they were to die, they would also take away from the C'tan their source of food, the galaxy had become a wasteland with hardly any life left.
The Long Sleep
The C'tan, though tremendously enraged at having been foiled by the Old Ones in their death, were not in a state of panic. Being the ethereal creatures they were, they had been born when the universe was created and knew that life would bloom once more from the ashes of the galaxy, for that was the very nature of life itself. Quickly they and their Necron servants constructed tombworlds throughout the galaxy in which they would slumber until the galaxy was once more filled with life ripe for another harvest. Suddenly, the galaxy was at peace. Those who arose from the ashes first were the Eldar and the Krork, and soon new life began to grow once. They would have millions of years to themselves before the Necrons would arise to plague the galaxy once more.
Awaking to a New Galaxy
After millions of years of slumber, the Necrons began to stir, making themselves known to the galaxy once more. The Awoken Lords discovered a galaxy teeming with life and war, and that they indeed had not been able to purge the galaxy of the warp tainted scum they so deeply had grown to loathe. The waking Necrons quickly began reestablishing their empire, taking back what was their from the warp tainted scum, the creations of the Old Ones. The galaxy, already quaking with violence, precariously teetering on the edge of utter collapse, had now a new menace to face.
Splitting of the Empire
As the Necrons awoke, they discovered their godly masters remained asleep. Try as they might, the Necrons could not waken the C'tan. After a prolonged time of operating without the C'tan, the protocols the C'tan had implanted in the Necrons - which bent their will to the C'tan - shut down in many of the Necrons. Suddenly regaining their willpower, the overall empire of the Necrons began splitting. Some loathed their bodies of living metal, preferring their old mortal bodies of flesh to the callous cold metal bodies they had now, and began recruiting crypteks to find a way to reverse the biotransference. Some had found their bodies to be a great boon, the pinnacle of evolution even. However, they were as disturbed and enraged as their brethren who craved the old bodies of flesh at the C'tan for imprisoning and destroying their minds. Others decided to remain in line with the will of the C'tan afterall, who were they to question the wisdom of such ancient and powerful gods? However, for every Necron Lord that had regained their will and mind, there was another that remained bound to the C'tan's will, a massive relentless wave of merciless slaughter.
The Sleeping Gods
In their initial search for a way to awaken the C'tan, the crypteks had stumbled upon a way in which they could isolate relatively small shards of the essence of the C'tan and forcefully awaken them. With this technology now in hand, the many dynasties began utilizing it for their many purposes. Some enslaved these shards as their entirety had done to them, using them as weapons against the warp tainted creatures of the galaxy. Though nowhere near as powerful as a C'tan as a whole, these shards remained as devastating as ever to the enemies of the Necrons. Other Lords had their crypteks begin to break apart the sleeping C'tan, imprisoning the broken up essences in the tesseract labryrinthes, inescapable dimensional prisons. However, those that still follow the will of the C'tan use the shards in order to fight alongside their masters and lead them into battle like the days of old.
Nonetheless, no matter how much of the essence of the C'tan has been seperated from the whole, they remain sleeping with no sign of stirring. Whether this was by accident or design, no one knows. Some say it was a boon from the fates to reverse their betrayal unto the C'tan. Others say that the C'tan are well aware of the situation of the galaxy and have deemed it not yet ripe for a new red harvest. Few speculate that the gods are waiting until the Spawn of the Old Ones have succeeded in wiping themselves out before waking and creating a galaxy they see fit for themselves. Whatever the reason may be, there is one thing the Necrons are certain of; the C'tan will sleep for many more millenia.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2013/06/08 07:56:19
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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That is quite the fluff I have to say. Couple of things though; How did the Flayed Ones develop seen as I doubt they would be sanctioned by Crons and were (according to v1.0 fluff) made by a destroyed Ctan cursing them)? What became of Szareh and the Triarch? Do they serve the Ctan or are they independent of them? Automatically Appended Next Post: Dethchef wrote:Went through the fandex. Here are some thoughts: Undying Servitude needs to be nerfed. Rerolling RP seems way too overpowered. I once played a game where 9 out of 10 LG, a Lord, and a Cryptek failed their armour saves, and because of the 1 LG who survived, every single model passed the RP and got back up to wreck havoc. I know this was a rare thing, but rerolling RP would make it a common occurance. Perhaps US can give the model a +1 to their RP roll. This way, a roll of 1-3 would still fail without a RO. FO should not be able to buy something where they can assault after DS. Shred and Fear, and fearless with their HQ are enough for 15pts/model. I would suggest removing the fearless buff the HQ gives them and replace it with making FO as troops. Perhaps instead of shred they can have PE (Everything!). With outflank, PE, fear, and the option to be troops I think they will be very much worth taking. I don't think there needs to be any changes to Wraiths. If they aren't spammed, they aren't really a problem. Three full squads of just about anything powerful spammed would be considered overpowered. Are AB going to be dirt cheap if all they have is a TL GC/ TC to start? How would you guys feel about squadrons? I would suggest you keep the Monolith at 200pts and just give people the pre5th version of it that they crave. I'm unsure on Undying Servitude actually, some quick math (correct me if i'm wrong) tells me re-roll gives a 20/36 or 5/9 success and +1 is 18/36 or 1/2, but 3/4 with a RO, and with an RO re-roll its also 3/4 i THINK, so it seems almost negligible the difference PE for FO is kinda trodding on Destroyers toes isn't it? Maybe make shred an upgrade instead, because I don't think FO's will care what the foe is they'll just wanna kill it. Wraiths are great, spammed or not, in 1.0, mandatory even in competitive lists unless you were spamming elsewhere. AB squadrons....  if people splash out on destructors, suddenly you've got 9 of them potentially!
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This message was edited 2 times. Last update was at 2013/06/08 08:08:51
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![[Post New]](/s/i/i.gif) 2013/06/08 08:13:14
Subject: Re:Necron Fandex Planning
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Pyromaniac Hellhound Pilot
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The Necrons' "we've killed our gods" fluff is maybe the most original thing in the whole Warhammer 40k universe. Everyone else is a slave of one or more gods (except maybe the Tau)....Except the Necrons, where the gods are the slaves! If you ask me, this is super awesome!
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2013/06/08 08:16:12
Subject: Necron Fandex Planning
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Dark Angels Librarian with Book of Secrets
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Mitranekh the Omniscient wrote:The reason is there are some units that, quite simply, suck. And the only units that work work when spammed ( NS, Wraiths, Scarabs/Spyders, AB etcetcetc). So what we want to do is balance out the book to stop the army becoming predictable and spammy, as well as sort out GW's nightmare pricings ( AB is way too cheap and Destroyers too much, to name just a few). There are bits that need to change, so we just want to have a go. If you want to judge it Eiluj, stop us going OTT on it do so seen as you feel crons don't really need it you can keep us on a leash, feel free.
Its a pity a few of your units "suck". Guess it's the only codex with a wasted FOC slot...
Seriously?
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![[Post New]](/s/i/i.gif) 2013/06/08 08:36:52
Subject: Necron Fandex Planning
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Rough Rider with Boomstick
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Solo, all we want to do is balance our dex out. We're not saying its a bad book. We're not saying its not OP in places. But we are saying some bits need toning down and some need a boost, read skoffs attempt at 2.0 and you'll see. If all you want to do is tell us its a wasted project, that we shouldn't bother, be my guest. But we're gonna do it anyway, because we think we can. Every dex needs changes, even the new ones I bet like DA do.
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![[Post New]](/s/i/i.gif) 2013/06/08 08:38:10
Subject: Necron Fandex Planning
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Trazyn's Museum Curator
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Dethchef wrote:Went through the fandex. Here are some thoughts:
Undying Servitude needs to be nerfed. Rerolling RP seems way too overpowered. I once played a game where 9 out of 10 LG, a Lord, and a Cryptek failed their armour saves, and because of the 1 LG who survived, every single model passed the RP and got back up to wreck havoc. I know this was a rare thing, but rerolling RP would make it a common occurance. Perhaps US can give the model a +1 to their RP roll. This way, a roll of 1-3 would still fail without a RO.
A +1 would be a terrible idea. All you have to do is add a RO and now they are getting up on a 3+.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/08 13:24:45
Subject: Necron Fandex Planning
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Fireknife Shas'el
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SoloFalcon1138 wrote: Mitranekh the Omniscient wrote:The reason is there are some units that, quite simply, suck. And the only units that work work when spammed ( NS, Wraiths, Scarabs/Spyders, AB etcetcetc). So what we want to do is balance out the book to stop the army becoming predictable and spammy, as well as sort out GW's nightmare pricings ( AB is way too cheap and Destroyers too much, to name just a few). There are bits that need to change, so we just want to have a go. If you want to judge it Eiluj, stop us going OTT on it do so seen as you feel crons don't really need it you can keep us on a leash, feel free. Its a pity a few of your units "suck". Guess it's the only codex with a wasted FOC slot... Seriously?
I guess you're right. Just because the army is already competitive because of their ability to spam the three or four fantastic units while the rest languish in disuse means they shouldn't even begin to try to balance it out. That would be silly. I mean, who actually wants a c'tan to be competitive? Automatically Appended Next Post: skoffs wrote: I'd post what I've got already, but it's going to be a looooooong f'ing post. Here's the work-in-progress Google Doc instead- Necron Codex 2.0 (basic evaluations) I've gotten mostly through the basics/most pressing entries (eg. Wraiths, Nightscythes, Annihilation Barges), but still have quite a few units yet to address (eg. Triarch Stalker, Command Barge, Monolith, etc.). Haven't really started on the Wargear/Rules section yet, but it will have to be dealt with at some point (eg. "Undying Servitude" rule and "Grav Stabilizers" wargear, just to name a couple). Also, the HQ section needs some work as well. Remember: this is still the "what needs to be addressed" stage, so the Name Price: _________ Stats: _________ Equip: _________ Rules: _________ Other: _________
format applies. Once the basics are are settled, THEN the individual fine tuning should happen. Automatically Appended Next Post: *reads* ... ugh, sorry, looks like my inner project leader is leaking through. (stupid business management training...)
If business management training is stupid, then my name is Ricardio. Hint: it isn't. I'll go through the doc you created and fill everything in.
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This message was edited 2 times. Last update was at 2013/06/08 14:46:00
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