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![[Post New]](/s/i/i.gif) 2013/06/10 22:08:41
Subject: Psychic Powers are dumb as all hell in 6th
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Fixture of Dakka
Temple Prime
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If you dig around the Ork campaign in Retribution, you can find a beamy deffgun called the "Box Smasha" for "taking away da 'umiez metal boxes"
This is why I love relic.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/06/10 22:24:14
Subject: Psychic Powers are dumb as all hell in 6th
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Regular Dakkanaut
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I think randomization is okay. If you rely on a risky strategy that requires you to have certain spells, don't be surprised it doesn't work all the time.
You can always just stick with primaris powers.
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![[Post New]](/s/i/i.gif) 2013/06/10 22:43:38
Subject: Psychic Powers are dumb as all hell in 6th
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Fixture of Dakka
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Oh well, next edition will have points costs for Psycic powers again.
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![[Post New]](/s/i/i.gif) 2013/06/11 19:39:51
Subject: Psychic Powers are dumb as all hell in 6th
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Violent Space Marine Dedicated to Khorne
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I am also becoming less and less of a fan of Deny the Witch. I recently played a game against Eldar with my Tzeentch Daemon army. On one shooting phase my entire army got denied. I was most displeased...
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![[Post New]](/s/i/i.gif) 2013/06/11 19:42:47
Subject: Psychic Powers are dumb as all hell in 6th
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Trazyn's Museum Curator
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Ruarinator2 wrote:I am also becoming less and less of a fan of Deny the Witch. I recently played a game against Eldar with my Tzeentch Daemon army. On one shooting phase my entire army got denied. I was most displeased...
How did he roll that many 6s?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/11 19:45:14
Subject: Psychic Powers are dumb as all hell in 6th
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Decrepit Dakkanaut
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I've had 2 out of 3 powers get denied on a 6 in one turn. It sucked.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/06/11 23:04:18
Subject: Psychic Powers are dumb as all hell in 6th
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Screaming Shining Spear
Pittsburgh, PA
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CthuluIsSpy wrote:Ruarinator2 wrote:I am also becoming less and less of a fan of Deny the Witch. I recently played a game against Eldar with my Tzeentch Daemon army. On one shooting phase my entire army got denied. I was most displeased...
How did he roll that many 6s?
I'm assuming most squads he shot at had a Seer or Warlock in them so he was denying on 4's?
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/11 23:09:18
Subject: Psychic Powers are dumb as all hell in 6th
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Trazyn's Museum Curator
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Oh, they can do that? Good thing I don't have psykers
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/06/11 23:50:19
Subject: Psychic Powers are dumb as all hell in 6th
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Beautiful and Deadly Keeper of Secrets
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MandalorynOranj wrote: CthuluIsSpy wrote:Ruarinator2 wrote:I am also becoming less and less of a fan of Deny the Witch. I recently played a game against Eldar with my Tzeentch Daemon army. On one shooting phase my entire army got denied. I was most displeased...
How did he roll that many 6s?
I'm assuming most squads he shot at had a Seer or Warlock in them so he was denying on 4's?
It would be on 5's, seeing as they equal ML1, you only get 4+ if you outrank them.
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![[Post New]](/s/i/i.gif) 2013/06/12 00:02:28
Subject: Psychic Powers are dumb as all hell in 6th
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Screaming Shining Spear
Pittsburgh, PA
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Ah true, maybe the guy was using the Iyanden supplement and had a lot of Spiritseers out there? Or "my entire army" is an exaggeration, or all shot at one unit that rolled very well.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/12 00:38:06
Subject: Psychic Powers are dumb as all hell in 6th
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Foolproof Falcon Pilot
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Randomization of powers does not mean that the psyker randomly forgot the powers. It means that the psyker never knew the power. It represents a differentiation of psykers. Some may be good at one path, others another. Some more powerful (more warp charges) some less.
As i said, this is only a problem when you are playing with named characters. I still think my 2d6 pick your choice for named characters is random enough when rolling on multiple tables but consistent enough when rolling on one table to represent fluff and guarantee more of a consistent ability to support your side. Since 6th i have seen literally no one bring a named psyker besides demons due to the huge investment into a unreliable character. Demons at least have the stat line on their characters.
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This message was edited 1 time. Last update was at 2013/06/12 00:38:28
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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![[Post New]](/s/i/i.gif) 2013/06/12 13:45:25
Subject: Psychic Powers are dumb as all hell in 6th
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Violent Space Marine Dedicated to Khorne
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Not all of them, he rolled about 2 6's, and he had fortune so he could re-roll DTW. Automatically Appended Next Post: And his main unit of wraithguard kept rolling 5's with their farseer.
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This message was edited 1 time. Last update was at 2013/06/12 13:46:49
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![[Post New]](/s/i/i.gif) 2013/06/12 14:34:43
Subject: Psychic Powers are dumb as all hell in 6th
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Screaming Shining Spear
Pittsburgh, PA
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Fortune lets you re-roll saves, DtW isn't a save.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/12 14:39:42
Subject: Psychic Powers are dumb as all hell in 6th
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Fixture of Dakka
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Except Fortune allows you to re-roll DTW as per it's rules :p
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2013/06/12 14:40:06
Subject: Psychic Powers are dumb as all hell in 6th
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2013/06/12 15:35:21
Subject: Psychic Powers are dumb as all hell in 6th
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Screaming Shining Spear
Pittsburgh, PA
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Oh does it? My bad, sorry!
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/12 23:14:37
Subject: Psychic Powers are dumb as all hell in 6th
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Fresh-Faced New User
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I love the random powers. I play Tyranids, my buddy plays Eldar, and the random powers adds a lot of strategy to change and adapt to every game.
You can play the same list 10 times and have 10 completely different games depending on what powers you get. The Random factor does have some "OP" versions like Iron Arm on a Swarm Lord with Endurance is kinda messed up. But there are some fun things you can get like Gate of Infinity on a Tervigon.
Comparing a psychic phase to Fantasy, in Fantasy you have dispell scrolls and powers don't go off that often. and when they do they are more likely to be game changing that some of the randomness in 40k. Purple sun go go go! !
You just gotta think outside the box.
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This message was edited 1 time. Last update was at 2013/06/12 23:15:12
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![[Post New]](/s/i/i.gif) 2013/06/13 17:14:03
Subject: Re:Psychic Powers are dumb as all hell in 6th
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Lieutenant Colonel
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So rather than adding tactical depth to the game play.(So the game play is massively varied and engaging without having to alter units/abilities.)
Just shoving a load of random game altering strategic options at the start of the game is ok for you?
Why not just roll a D6 for every unit stat at the start of the game.More random =more fun according to GW!!!
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![[Post New]](/s/i/i.gif) 2013/06/13 22:20:59
Subject: Re:Psychic Powers are dumb as all hell in 6th
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Beautiful and Deadly Keeper of Secrets
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Lanrak wrote:So rather than adding tactical depth to the game play.(So the game play is massively varied and engaging without having to alter units/abilities.)
Just shoving a load of random game altering strategic options at the start of the game is ok for you?
Why not just roll a D6 for every unit stat at the start of the game.More random =more fun according to GW!!!
Well Fabius Bile used to be rolled up that way.
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