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![[Post New]](/s/i/i.gif) 2013/06/08 15:14:29
Subject: Spiritseers
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Horrific Howling Banshee
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Spiritseers—are they worth it (and their uses)
This does not extend to the new Iyanden Codex. There is no way I am paying $50 for a book with about one page of extra rules. No way.
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![[Post New]](/s/i/i.gif) 2013/06/08 15:17:58
Subject: Spiritseers
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Regular Dakkanaut
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I played against one last night and I was impressed by it. It has some nice rules and is pretty fluffy. Need to run it of course with a nice wraith contingent.
Don't know if you can use its 4+ FNP on a Wraithknight. That would be pretty nasty.
Only downside is a pretty big bullet magnet.
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![[Post New]](/s/i/i.gif) 2013/06/08 19:41:23
Subject: Re:Spiritseers
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Chalice-Wielding Sanguinary High Priest
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Like everything else Eldar, they're awesome if the rest of the army suits their force-multiplying abilities.
Spirit Mark is particularly deadly if he's allowed to get close enough and you have the Wraith units to back it up. And being able to take T6, 3+ (possibly 5++) Troops to take objectives in a Codex that's otherwise filled to the brim with T3 is amazing.
The psychic powers, unfortunately, are hit and miss so are not to be relied upon. Unless you plan for Divination instead, that is.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/06/08 20:16:02
Subject: Re:Spiritseers
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Nihilistic Necron Lord
The best State-Texas
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Super Ready wrote:Like everything else Eldar, they're awesome if the rest of the army suits their force-multiplying abilities.
Spirit Mark is particularly deadly if he's allowed to get close enough and you have the Wraith units to back it up. And being able to take T6, 3+ (possibly 5++) Troops to take objectives in a Codex that's otherwise filled to the brim with T3 is amazing.
The psychic powers, unfortunately, are hit and miss so are not to be relied upon. Unless you plan for Divination instead, that is.
Spiritseers can't take divination. Most of the Runes of Battle are very good, I wouldn't say they are hit or miss at all. They can swap out for Telepathy, but Battle is really good on it's own.
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![[Post New]](/s/i/i.gif) 2013/06/08 21:08:04
Subject: Re:Spiritseers
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Chalice-Wielding Sanguinary High Priest
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Oh crud, so they can't. The problem I've found with the Battle powers is they can be situational and not at all useful for where the Spiritseer's sitting. Though I suppose that's true of most of the new powers and at least you do get access to twice the powers...
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/06/08 21:11:06
Subject: Re:Spiritseers
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Nihilistic Necron Lord
The best State-Texas
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Super Ready wrote:Oh crud, so they can't. The problem I've found with the Battle powers is they can be situational and not at all useful for where the Spiritseer's sitting. Though I suppose that's true of most of the new powers and at least you do get access to twice the powers...
I guess it depends on how aggressive you are with the Spiritseer. I find most of the powers are very useful.
Granted, I think I will prefer taking the Iyanden supplement, which allows up to 5 Spiritseers, and the Battlefocus/Furious Charge primaris.
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![[Post New]](/s/i/i.gif) 2013/06/08 21:35:40
Subject: Re:Spiritseers
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The Iyanden supplement seems like a very good purchase. Overpriced for sure, but at the same time very much worth it.
Think of it as a long term investment.
Say a codex will last you 5 years, after which time it gets updated and you need to buy a new one.
$50 codex will be $10 a year to keep playing.
add a $40 supplement to that. Now its $14 a year. Not that bad actually.
Sure, its $90 upfront for a complete book. But compare it to all the other hobbies you could be doing and its not so bad. Toss on another $150 for new model to update your force and really its only $240ish every 5 years or so.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/06/08 22:07:39
Subject: Spiritseers
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Horrific Howling Banshee
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I don't play an Iyanden list though—I only use a squad of wraithguard/blades and a wraithlord or two.
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![[Post New]](/s/i/i.gif) 2013/06/08 22:42:04
Subject: Spiritseers
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Infiltrating Oniwaban
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Glocknall wrote:I played against one last night and I was impressed by it. It has some nice rules and is pretty fluffy. Need to run it of course with a nice wraith contingent.
Don't know if you can use its 4+ FNP on a Wraithknight. That would be pretty nasty.
Only downside is a pretty big bullet magnet.
You're talking Wraithseer, the FW unit. They're talking about the 2 wound Farseer-lite that lets you take Wraithguard as troops now.
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2013/06/08 22:52:31
Subject: Spiritseers
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Horrific Howling Banshee
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It's actually $18 dollars a year, and isn't the supplement $50 anyways?
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![[Post New]](/s/i/i.gif) 2013/06/09 03:37:34
Subject: Re:Spiritseers
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Derp, somehow was dividing by 10 instead.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/06/09 15:09:46
Subject: Spiritseers
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Regular Dakkanaut
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Arschbombe wrote:Glocknall wrote:I played against one last night and I was impressed by it. It has some nice rules and is pretty fluffy. Need to run it of course with a nice wraith contingent.
Don't know if you can use its 4+ FNP on a Wraithknight. That would be pretty nasty.
Only downside is a pretty big bullet magnet.
You're talking Wraithseer, the FW unit. They're talking about the 2 wound Farseer-lite that lets you take Wraithguard as troops now.
Damn my bad. I was playing against a spiritseer was well but forgot to use the spiritmark. He had protect but my MCs were AP2 so didnt make much difference
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This message was edited 2 times. Last update was at 2013/06/09 15:10:18
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![[Post New]](/s/i/i.gif) 2013/06/09 16:15:21
Subject: Spiritseers
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Ladies Love the Vibro-Cannon Operator
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Well, Spiritseers are worth it if you play Iyanden. Otherwise, don't bother.
Question: In the Iyanden book, is it possible to play a Spiritseer Council, or do the Spiritseers need to be distributed to the specific units they can join?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/06/09 23:14:21
Subject: Spiritseers
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Chalice-Wielding Sanguinary High Priest
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wuestenfux wrote:Well, Spiritseers are worth it if you play Iyanden. Otherwise, don't bother.
Question: In the Iyanden book, is it possible to play a Spiritseer Council, or do the Spiritseers need to be distributed to the specific units they can join?
From what I've seen, it's neither. You're getting them confused with Warlocks. They're simply ICs, as in the normal Codex, and you can take 5 of them per slot.
For a good analogy, look at how Blood Angel Sanguinary Priests work.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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