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Made in us
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Florida

I get some are downplaying this based on the publishers previous history. But, hasn't a lot of developement already been done on this game? I mean, aren't they basically finishing off someone elses project?

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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
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USA

On the contrary, I'm downplaying it based off of the fact that only a single faction allows you to play as a female character. If you could at least play as a human (guardsman? inquisitorial acolyte? psyker? commissar? sergeant with his squad? techpriest? anything?) it'd be okay, but nope, only Imperial representation amongst players is spehss mureenz, so meh, I'll probably skip it unless it turns out to be amazing and groundbreakingly new (which it won't).

This message was edited 1 time. Last update was at 2013/06/11 23:42:10


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Stevenage, UK

 SickSix wrote:
I get some are downplaying this based on the publishers previous history. But, hasn't a lot of developement already been done on this game? I mean, aren't they basically finishing off someone elses project?


Nope, Dark Millennium still exists as a separate entity, and it's been cut back in light of THQ's bankruptcy. From wikipedia:
Originally planned to be a massively multiplayer online role-playing game, Vigil Games announced that they would be dropping the MMO components of the game in order to focus on a single-player and more traditional multiplayer experience.

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There are no imperial male characters either. Just space marines :(
   
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USA

 Minx wrote:
There are no imperial male characters either. Just space marines :(
Space Marines are male in effect, as are Orks (even if they are not male in the most literal sense of the term)-- for the same reasons that Asari are female.

Their body types are based off of male body types; their voice actors will be male voice actors; they will walk in a manly manner, they will talk in a manly manner, they will posture in a manly manner. And that's cool and all, but that doesn't mean that I want to roleplay as one of them for several hours at a time over hundreds of hours.

This message was edited 3 times. Last update was at 2013/06/12 00:03:44


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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I'm only intrested in Eldar.

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Bathing in elitist French expats fumes

Well, from what my friend has told me, and I don't work in computer gaming, not everyone gets big customers knocking on their doors with AAA money. Disney is especially thrifty.

Apparently, their reputation is more along the lines of "on time, on budget", which must be part of the appeal for GW.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
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 Melissia wrote:
 Minx wrote:
There are no imperial male characters either. Just space marines :(
Space Marines are male in effect, as are Orks (even if they are not male in the most literal sense of the term)-- for the same reasons that Asari are female.

Their body types are based off of male body types; their voice actors will be male voice actors; they will walk in a manly manner, they will talk in a manly manner, they will posture in a manly manner. And that's cool and all, but that doesn't mean that I want to roleplay as one of them for several hours at a time over hundreds of hours.


You are right, they are not really androgynous visually or aurally. But fear not, i suspect there won't be any need for roleplaying as it will just end in a hack'n'slay console game style perhaps with added chatbox to flame your teammates.
   
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USA

Hack and slash? So it's not only going to be a sausage festival, but it's going to be a WoW ripoff?

I mean the least they could do is make it a shooter instead of a traditional MMO.

This message was edited 1 time. Last update was at 2013/06/12 00:20:33


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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 Melissia wrote:
Hack and slash? So it's not only going to be a sausage festival, but it's going to be a WoW ripoff?

I mean the least they could do is make it a shooter instead of a traditional MMO.

Every single MMORPG i've ever tried has been a WoW clone. I simply don't like that style of combat, it's too...technical. It's all about the numbers. That and the fact that there's no narrative whatsoever means the combat feels essentially pointless (rather than in a single player RPG where the existance of an actual world, rather than a load of people called 'Th0xor12' running around and squatting everywhere).

I fully expect a crappy WoW/COD crossover.

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Maryland

 BryllCream wrote:
Every single MMORPG i've ever tried has been a WoW clone. I simply don't like that style of combat, it's too...technical. It's all about the numbers. That and the fact that there's no narrative whatsoever means the combat feels essentially pointless (rather than in a single player RPG where the existance of an actual world, rather than a load of people called 'Th0xor12' running around and squatting everywhere).

I fully expect a crappy WoW/COD crossover.


Did you play TOR at all? Because while it was an MMO it did an excellent job at immersing the player in their character's story.

Anyway as far as this announcement goes, I'll remain cautiously optimistic. Do we know whether it's true that Bioware got the rights to the Space Marine franchise?

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St. Louis

 morgendonner wrote:
 BryllCream wrote:
Every single MMORPG i've ever tried has been a WoW clone. I simply don't like that style of combat, it's too...technical. It's all about the numbers. That and the fact that there's no narrative whatsoever means the combat feels essentially pointless (rather than in a single player RPG where the existance of an actual world, rather than a load of people called 'Th0xor12' running around and squatting everywhere).

I fully expect a crappy WoW/COD crossover.


Did you play TOR at all? Because while it was an MMO it did an excellent job at immersing the player in their character's story.

Anyway as far as this announcement goes, I'll remain cautiously optimistic. Do we know whether it's true that Bioware got the rights to the Space Marine franchise?

The story was good, but gameplay was still crappy WoW ripoff. Then you have stuff like TERA which did a great job with gameplay, but there was zilch in the way of story, and quests were grindy as hell. Either way, there's been a rather large dearth in actual good MMORPGs out there to threaten WoW's dominance, even with their slipping numbers.

Mind you, this doesn't look like it'll really be an RPG. I'm expecting something similar to Planetside, which means it's going to have to either be REALLY good or FTP as well to pull me out of Planetside, especially after the Lattice system has been fully implemented.
   
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WA, USA

I want to believe this is good, but man...been burned before and the developer is not a name that inspires confidence. Believe me, I want them to succeed, but I just can't say that until I see solid gameplay.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
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It was an decent WoW ripoff, actually, as far as implementing the mechanics and interface. Of course WoW is just a rip off of DAoC and EQ.

Of course I never understood the complaint of having conventions to a genre. Almost every FPS uses ASWD yet you never hear "CoD is just a crappy Doom ripoff", or "Mario and Sonic are the same game because they both have a run and jump button". Seems an odd complaint. The question on the others, and should be for MMO's is how well are they implemented, not dismissing them because they fall into genre convention.

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Back in the English morass

 Super Ready wrote:

Nope, Dark Millennium still exists as a separate entity, and it's been cut back in light of THQ's bankruptcy. From wikipedia:
Originally planned to be a massively multiplayer online role-playing game, Vigil Games announced that they would be dropping the MMO components of the game in order to focus on a single-player and more traditional multiplayer experience.


That happened before THQ was broken up and Dark Millenium was rumoured to have been cancelled not long after it went single player. Vigil Games no longer exists with most of its staff now working for Crytek. Dark Millenium will never see the light of day.


Automatically Appended Next Post:
 Melissia wrote:
On the contrary, I'm downplaying it based off of the fact that only a single faction allows you to play as a female character.


Orks are asexual and Marines of all stripes can only be male. What did you think was going to happen? Plus that has to be one of the worst reasons for disliking a game that I have ever heard.

This message was edited 1 time. Last update was at 2013/06/12 06:56:44


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
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USA

 Ahtman wrote:
It was an decent WoW ripoff, actually, as far as implementing the mechanics and interface. Of course WoW is just a rip off of DAoC and EQ.

Of course I never understood the complaint of having conventions to a genre.
Conventions can be good, or they can be utter crap.

For example, the "let's all be starcraft clones" conventions of the RTS genre basically doomed the genre to mediocrity and lameness for a decade after that game was released, because they were pretty crap conventions and only when games started to buck those conventions did the genre start getting good again.


Automatically Appended Next Post:
 Palindrome wrote:
Orks are asexual and Marines of all stripes can only be male. What did you think was going to happen?
Orks are male in all but the most literal sense, as I explained earlier.

As for what I thought was going to happen? I expected there to be an Imperial faction-- a sergeant with guardsmen minions, a techpriest, a psyker, and so on and so forth. Instead we got screaming old bald white guys that I don't give a damn about. I'm not going to play an MMO where I have to create a character I feel zero empathy for.

This message was edited 2 times. Last update was at 2013/06/12 07:48:10


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Dakka Veteran




 Melissia wrote:
On the contrary, I'm downplaying it based off of the fact that only a single faction allows you to play as a female character. If you could at least play as a human (guardsman? inquisitorial acolyte? psyker? commissar? sergeant with his squad? techpriest? anything?) it'd be okay, but nope, only Imperial representation amongst players is spehss mureenz, so meh, I'll probably skip it unless it turns out to be amazing and groundbreakingly new (which it won't).


THIS

Seriously, I'm sick and tired of this SPHESS MEHREENS ARE THE IMPERIUM, where the hell is the Imperial Guard? Where the hell is the force that does 99% of the work for the Imperiu

Its almost like in the Star Wars where it seems like Jedi's are the only thing, but at least the Star Wars universe was nice enough to give non Jedi's a shot at glory; I mean look at the human classes in Old Republic and such

   
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Kamloops, BC

 Melissia wrote:
On the contrary, I'm downplaying it based off of the fact that only a single faction allows you to play as a female character. If you could at least play as a human (guardsman? inquisitorial acolyte? psyker? commissar? sergeant with his squad? techpriest? anything?) it'd be okay, but nope, only Imperial representation amongst players is spehss mureenz, so meh, I'll probably skip it unless it turns out to be amazing and groundbreakingly new (which it won't).


I don't know if you could realistically create an imperial that is as dangerous as an ork, space marine or eldar balance wise.

This message was edited 1 time. Last update was at 2013/06/12 07:48:54


 
   
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USA

 Cheesecat wrote:
 Melissia wrote:
On the contrary, I'm downplaying it based off of the fact that only a single faction allows you to play as a female character. If you could at least play as a human (guardsman? inquisitorial acolyte? psyker? commissar? sergeant with his squad? techpriest? anything?) it'd be okay, but nope, only Imperial representation amongst players is spehss mureenz, so meh, I'll probably skip it unless it turns out to be amazing and groundbreakingly new (which it won't).


I don't know if you could realistically create an imperial that is as dangerous as an ork, space marine or eldar balance wise.
Sure you could.

A techpriest with hi-tech weaponry, combat mechadendrites, and dragonskin (their power armor) could easily do it.

A psyker, some of whom in the lore can be powerful enough to rip Space Marines apart like their armor is made of cheap aluminum and who it's possible to implement in a variety of ways.

A sister of battle, who are in-lore considered the equals of the Astartes in combat, and who wield nasty short ranged weaponry and can be given unique gameplay features through Acts of Faith.

A sergeant, whose squad reduces the damage they take and increases their firepower as well as providing more tactical options by ordering them around, with the sergeant themselves wielding a special or heavy weapon. This one is the only one that might be hard to implement in an FPS genre.

Various high-ranking Inquisitorial acolytes, whom are exceptional human beings that are very well equipped, and many of which are capable of accomplishing things which might impress an Astartes (Amberley Vail's squad was raiding genestealer nests in one of the Cain books, for example).

It's not exactly hard to implement a human character who is capable of keeping up with an Astartes character. Astartes aren't some kind of unbeatable god on the battlefield.

This message was edited 1 time. Last update was at 2013/06/12 08:01:50


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Hangin' with Gork & Mork






 Melissia wrote:
 Ahtman wrote:
It was an decent WoW ripoff, actually, as far as implementing the mechanics and interface. Of course WoW is just a rip off of DAoC and EQ.

Of course I never understood the complaint of having conventions to a genre.
Conventions can be good, or they can be utter crap.

For example, the "let's all be starcraft clones" conventions of the RTS genre basically doomed the genre to mediocrity and lameness for a decade after that game was released, because they were pretty crap conventions and only when games started to buck those conventions did the genre start getting good again.


That still seems to be an argument for how well implemented the conventions are, or innovative they are, rather than an argument that their appearance alone is enough to complain about. When the conventions become stagnant that is a problem, but as in the RTS example, most RTS's didn't throw off the conventions so much as evolve and refine them.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
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USA

 Ahtman wrote:
most RTS's didn't throw off the conventions so much as evolve and refine them.
On the contrary-- to give an example, DoW1 threw off the RTS convention of having units harvest resources and was better for it.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Hangin' with Gork & Mork






 Melissia wrote:
 Ahtman wrote:
most RTS's didn't throw off the conventions so much as evolve and refine them.
On the contrary-- to give an example, DoW1 threw off the RTS convention of having units harvest resources and was better for it.


That is missing the forest for the trees. You still drag and drop units, point on the map where they go, produce units, and you still gathered resources, albeit in a different way. It refined the core mechanics of an RTS, it did not throw them off. Upgrading within a unit instead of creating a new unit follows this evolution as well.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
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USA

 Ahtman wrote:
That is missing the forest for the trees.
No it's not.

Not all conventions are good conventions, and you can try to claim that doing something entirely different is "refining", but I won't agree with that.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Made in us
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Gentlemen, the bottom line is that we all know this game will not innovate much. They are saying "An over the shoulder" Action MMORPG. So the first thing I think about is Spacemarine the video game and a similar combat system.

When we take a look at the developer we see they have no experience in this type of game that we can all agree sounds like Planetside:40k
SOE has quite a few years of experience compared to them and in no way will the game be as smooth as planetside.

Further more we ALL know what GW policies are like, they're a corporation that likes to play it safe. They know fans will buy the game if there is enough hype so why bother "innovating" an entire genre.

To put this in perspective if this game was going to be "HOly gak so innovative so new so cool its like crack Im so high!" We would see different developers behind it and there would be a lot more hype than there is right now. Do they even have a teaser out? Last time i checked they didn't. So they release a website about the game before a teaser or announcement? This just seems cheap to me.

The only developers to actually make a game that takes different and risky strides to innovate video games are those that are funded via kickstarter. Don't get your hopes up for this game

@Melissa: about you not being able to play the character you want to, I feel your pain. I understand you want to play Adeptus Soroitas in an immersive setting to give you that fantasy high that we all crave. You have to understand and accept that GW will only apply to the General Audience of people who like Loyalist Chapters and the cartoony CSM who talk about spikes and eating babies. You know as well as I do not all CSM are a bunch of retards with spikes on their armor, and that Sisters of Battle would make an awesome (not to mention unique and original) additon to the game. But like i said before.. enjoy the game for what it is and you won't be AS upset.

Spoiler:
The warp OHHH so angry with people. Im soo mad i put spikes on my armor so I can show how mad i M!


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I'd say that more people would prefer playing as badass immortal terminators, eh? eh? *hints at dev*

   
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Liverpool

Listening to the quotes again, it sounds like the guy who does some of the voices for the videos I have seen for Rome Total War 2.

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USA

 Ifepy wrote:
enjoy the game for what it is
That's like if a person asks for a slice of turkey meat on Thanksgiving, and you instead give them a bowl of watered down turkey broth, then complain "enjoy your thanksgiving dinner for what it is" when they say they'll just eat some of the slices of ham instead.

To explain it without an analogy: I'd rather just keep playing Blacklight: Retribution or Tribes: Ascend than pay money to play this MMO if it ends up having such a facepalm-inducingly limited selection of character customization at release.

This message was edited 4 times. Last update was at 2013/06/12 09:54:15


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Slaanesh Havoc with Blastmaster





then say goodbye to playing 40k video games

This message was edited 1 time. Last update was at 2013/06/12 10:15:03


Sua Sponte 
   
Made in us
Consigned to the Grim Darkness





USA

 Ifepy wrote:
lol then say goodbye to playing 40k video games
Why? DoW2 already does better than this game apparently will.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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