I've got a tournament coming up pretty soon, after a bit of brain storming I came up with this:
HQ
Librarian in Terminator Armour, Mastery Level 2 (130 pts)
Command Squad with 3x Melta Gun, Drop Pod with Locator Beacon (165 pts)
(Note that there are no restrictions on having a power armoured Command Squad with a Terminator armoured HQ choice, it specifies "any HQ choice" and doesn't mention any restriction on the army list page.)
Elites
Deathwing Knights x5 (235)
Troops
10 man Tactical Squad with plasma gun, Rhino dedicated transport (190)
10 man Tactical Squad with plasma gun, Rhino dedicated transport (190)
10 man Tactical Squad with plasma gun, Rhino dedicated transport (190)
10 man Tactical Squad with plasma gun, Rhino dedicated transport (190)
Fast Attack
Ravenwing Support Squadron
2x Land Speeder with dual heavy flamers (120 pts)
Heavy Support
Devastator Squad with 4x Missile Launchers, 3x Flakk Missiles (160 pts)
Devastator Squad with 4x Missile Launchers, 4x Flakk Missiles (170 pts)
Fortifications:
Aegis Defense Line with Quad Gun (100 pts)
General tactic:
Move Rhinos forward as far as possible in the opening turns, giving supporting fire with Devastator squads. Drop Pod arrives turn 1, and provides a no scatter bubble for the Deathwing Knights and Libby (who will be going for a turn 2 DWA), creating an immediate threat to draw fire from my Rhinos. The former will go for any high value targets that present themselves to shave a few wounds off or penetrate into oblivion.
If my opponent has turn 1, place the Rhinos near the Quad Gun and leave the QG without anyone manning it, so if he pops any of the Rhinos they're within a single turns movement to the QG, giving me 3 positions from which I can let off some AA fire combined with the two Devastator Squads, neutering some of the effectiveness of a alpha strike aiming to take out all or half of my AA if the Devs were to man it from deployment instead. Alternatively, combat squad one of the Tacticals so the other half can man the AA gun.
Land Speeders will exploit a hopefully scatterless deep strike on turn 2/3 or start on the board and serve to take some fire off my Rhinos by turbo-boosting across the board asap.
All C&C welcome with open arms.
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