UPDATE / WRAITHGUARD Howdy! The other day I bought a box of the new wraithguard because I think they’re great models and my old old eldar army used to have a squad of them. I was thinking of waiting to assemble them until I got my hands on some magnets so I could switch their loadouts, but I was itching to assemble and paint them, so I just gave them d-scythes, because, why the hell not?
Wraithguard with d-scythes. Don’t ever charge them, and don’t ever let them get within template distance of you. Honestly one of the scarier units in 40k right now IMO. Pretty straightforward to assemble, nicely posable. The box comes with TONS of bits also, great kit to buy. Lots of sweet axes and swords, plus a bunch of little Eldar doodads and such.
I made one simple conversion: trimming the shoulder of one gun so I could rest it on the leg, and adding a fist to the left arm, so that I could get a unique pose. It sort of came out as a combination of him surverying the battlefield and also him implying “come get some”.
As I said, I’ve been itching to paint these guys, so I went ahead and just finished one instead of conveyor line painting them. Here he is!
First painted wraithguard! I again did the opposite of the ulthwe scheme. There is an ulthwe wraithguard in the codex display pages who is all black except for a beige head and gun. So, I did the opposite, and also painted all of the jewels instead of shading them and leaving them armor colored. The wraithguard are a bit too “bejeweled” in my opinion, but it looks pretty cool, and will set them apart from the lesser jeweled units.
I tried painting that freehand double-diamond thing that a lot of wraithguard have on their helmets, but didn’t like it, and much prefer the solid black ghostly look. But I did add the wraithguard rune to the loin cloth. I used Rinox Hide for the loin cloth, and I really like how it works with the baige and black and green. But I used Steel Legion Drab for the highlight and I think that might be a bit too bright.
Also, as you can see, he is based. I bought some of the grey
GW texture paint and I like it. Its quick and easy, and gives a nice moonscape appearance. I just apply it, try to shape it a bit, highlight it and wash it, and its been turning out alright.
So, lemme know what you think! Hoping to get the other four done by the end of the weekend.
CODEX DISCUSSION I haven’t posted any army lists or thoughts here, but I have been thinking about the codex a lot and trying to craft some lists. So instead of showing you what kind of lists I’ve been making, I decided I would just go through my favorite units in the new codex and say why!
AUTARCH I really like this guy, but unfortunately they could have done soooo much more with this guy (why not options for executioner, scorpions claw, etc? what happened to that rumor that he would chose a aspect path and you could take that aspect as compulsory troops? that would have been epicly awesome). But, because of his reserves special rule, he’s perfect for leading a reserves army. I have thought of a few lists where I ally him with my dark eldar and run a webway portal / deep strike beta strike army. I also am very intrigued by the mantle of the laughing god autarch on a jetbike with either a fusion gun or the long rifle. Would be a very good thing unt have in an army that puts ~75%+ of itself in reserves, since wiping you off the table before your reserves come in will be much harder with a guy with a 2+ rerollable cover save!
FUEGAN Fuegan is probably my favorite
HQ choice in this book. He is a wee bit too pricey for what he does, I would have liked to see him clock in at 180-200, but he is still an ultimate beast. He has 2+ armor, eternal warrior, and feel no pain (which he will always get to use because of his eternal warrior), so he is the perfect character to champ a unit, stand in front, and shrug off bolter fire while passing away AP2 shots with look-out-sirs. Plus, that way you can manipulate the wounds he takes, and at the end of any phase in which he’s been hurt, he permanently gains +1 attack and +1 strength per wound suffered. And on top of all that, he has a fast shot firepike and split fire! With fleet + battle focus, that is a pretty large threat bubble, and you can comfortably put him with guardians or something and not waste his firepike shooting at infantry.
But here is the rules synergy that made me love Fuegan. I’m not sure how often I’d be able to pull it off, or how effective it actually would be, but on paper, it sounds awesome. What you do is you take Fuegan and a bunch of warlocks, maybe a spiritseer too. You’re trying to roll on the runes of battle as many times as you can because you want to roll one or more 1s on the table. This gets you destructor/renewer. Destructor is our familiar heavy flamer, but renewal is the important part. 18” range blessing that targets a friendly model and restores one wound.....
SO!!! You have Fuegan leading the charge in front of twenty guardians. Your opponent shoots a bunch of random stuff at your blob and Fuegan takes two wounds. At the end of the phase, he gets bumped up to 6 strength and 6 attacks. Then, on your turn, you cast renewer on him once or twice, rinse, and repeat. On paper, it works. Your opponent could either ignore the deathstar, which is probably a bad idea with battle focus and that improved threat bubble. Or, he could try to focus as much fire as he can and take out Fuegan. But if he does that, he runs the heavy risk of Fuegan surviving while having lost wounds, and runs the risk of eventually being charged with a beast-mode Fuegan with like strength 7 and 8 attacks! I really like the synergy of Fuegan + renewer and really want to try it out.
SPIRITSEER For the price of 2 warlocks, you still get 2 rolls on the runes of battle, but this time you have a character who can join any units instead of just guardian squads. PLUS he lets you take wraithguard as troops. Even if you’re just running one unit of 5 wraithguard, this guy is a very solid, cheap
HQ choice.
WRAITHGUARD WITH D-SCYTHES In the past few years I have become very terrified of template weapons. This is likely because my last three armies have been eldar, orks, and dark eldar, and now I’m back to eldar again. With weak armor saves and a lot of units that rely on cover, these armies just get incinerated by template weapons. Hellhounds, helldrakes, vulkan he-stan, hell even chimeras with heavy flamers on the front just give me the chills.
So, here we have a unit where every model has a S4 AP2 template.... TERRIFYING! If I saw this in my opponent’s list it would most likely become the #1 target priority. You cannot charge them (because you’ll take 5d3 hits) and you cannot let them get in decent flaming range (because nothing is safe except for high toughness mobs and maybe
TH/
SS terminators). Such a menacing “deal with me” unit, and since Wave Serpents are also great at soaking up fire, these guys are a rocking choice and its probably worth the ~350 points to get 5 in a wave serpent.
WAVE SERPENT That being said, I should mention wave serpents, because they’re an awesome transport. You can flat out and have a 3+ cover save with holofields, and then, any penatrating hit is reduced to a glance on a 2+! It will take a lot of firepower to bring that down, so that means you have the ability to just flat out these guys right in front of your opponent and make them deal with it. Their major weakness is stuff that ignores cover like marker lights... watch out for these as they can ruin your wave serpents days very quickly.
GUARDIANS 145 points for an 11-strong, battle focused troop choice with shrouding, rending (pretty much), and a move-and-shoot heavy weapon? Count me in! Their major weakness is that they have LD8 and the warlock doesn’t improve on that. For that reason, I think running squads of 20 is out of the question, since they will lose 5 guys and then run away in a decent of games. Only run 20 if you have a fearless phoenix lord champing the blob, or an Avatar hanging somewhere.
JETBIKES Jetbikes dropped 5 points and got a power boost, so they are an awesome choice. Only problem is I can’t stand the old eldar jetbike model! Here’s hoping a new one comes out eventually, and if one doesn’t, I’ll have to convert some from reavers.
HEMLOCK WRAITHFIGHTER I think this guy is CRAZY. Not for what he does, but for what kind of list he allows you to make. Just look at all the pinning weapons available in the eldar codex. If you spam pinning and take one or two wraithfighters, you can make units take multiple re-rolled pinning checks each turn, and in many instances, a pinned unit is as good as a dead unit. One theoretical problem is fearless, but the wraithfighter’s terrify takes that away! Plus, what if you get lucky and roll the -3 leadership curse on the warlock table? Thats just nasty. Or you could ally dark eldar and get raiders with torment grenade launchers to give stuff -1 leadership! This is one of my list ideas.
WARP SPIDERS They were good in 6th before the new codex, and they only got cheaper and better. Everyone knows why and how their good, so I won’t even mention. But a lot of people don’t like the exarch now, but I love him with a spinneret rifle and fast shot. Three S6 AP1 pinning shots?? Bonkers.
FIRE PRISM Not too expensive, and above average at anti infantry and anti tank. Great swiss army knife which is something the Eldar don’t have much of. Very solid heavy support choice.
DARK REAPERS I’m a big fan of their new ability to move and shoot, and I think with 48” range they have a solid place in a reserves list, not outflanking or deep striking or anything, but just marching on the table edge and volleying across the table while taking minimal fire back.
So there are some of my favorite units! Thats enough plogging for today. Thanks for stopping by!