| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/06/25 12:17:47
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Raging Ravener
Powys
|
You're not allowed to keep anything in reserve in a Kill Team game, and Flyers have to start in reserve. No Flyers for you. (or Drop Pods either, which sucks because I think that would actually be quite entertaining) The official rules pack for the Kill Team events (I know you're not strictly going by that here, but I'm including here for the sake of completeness) even specifically says 'no Flyers'.
|
DT:80+S++G++M+B+I+Pw40k93+D++A+++/areWD190R++T(T)DM+
I play a few armies:
Forces of Order: Grey Knights & Eldar
Forces of Disorder: Dark Eldar
Forces of 'we don't care, we're just going to eat you anyway': Tyranids
NEW!! For 2014: Deadzone, 40k RPG: Rogue Trader, XWing and Dreadball!
Also went in for Rampage with the DBX KS. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 12:46:51
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Shas'ui with Bonding Knife
|
5 TH/SS Termies- 200
or
27 Shoota Boyz- Nob with PK- 197
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 12:51:39
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Raging Ravener
Powys
|
Dear god, 28 models operating indivdually. Wouldn't this end up taking as long as a full sized 40k game? :|
If you're going for numbers, how many grots can you fit in?
|
DT:80+S++G++M+B+I+Pw40k93+D++A+++/areWD190R++T(T)DM+
I play a few armies:
Forces of Order: Grey Knights & Eldar
Forces of Disorder: Dark Eldar
Forces of 'we don't care, we're just going to eat you anyway': Tyranids
NEW!! For 2014: Deadzone, 40k RPG: Rogue Trader, XWing and Dreadball!
Also went in for Rampage with the DBX KS. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 12:55:46
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Shas'ui with Bonding Knife
|
BunnyCommando wrote:
Dear god, 28 models operating indivdually. Wouldn't this end up taking as long as a full sized 40k game? :|
If you're going for numbers, how many grots can you fit in?
A ridonkulous number. however i went with shoota boyz so i could get the Nob and his PK in case a dread turns up.
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 13:21:48
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Focused Fire Warrior
|
GiraffeX wrote:
Space Wolves
Grey Hunters Pack 10 man
Plasma Gun
Melta Gun
165
Lone Wolf
Powerweapon
35
Total - 200
Have the GH pack take the Melta Gun, then they get the Plasma gun free. Now put your Lone Wolf in TDA.
GH Pack, 10 Man with Melta x 1 and Plasma x 1
Lone Wolf in TDA, Power Weapon and Storm Bolter.
200 pts.
|
Successful Trades: 2
"The human body is a paradigm of perfection and purity. Its makeup is an example to all lesser creatures and races (and be assured, all other creatures are less than human) that our place as dominators of the galaxy is right and just.” The Imperial Infantryman's Uplifting Primer |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 13:29:01
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Shas'ui with Bonding Knife
|
Just had a thought.
Pink Horrors Psychic shooting attack is 2D6 which can be boosted up to 4D6 with enough numbers.
However in kill teams each model acts inpedently, does this mean that in theory each pink horror can cast 2D6?!
Or even 4D6 each?!!!!!!!
If so i choose 20 Pink Horrors- champion, lesser gift- 200 on the nose.
Cheese balls!!!!!!
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 15:40:24
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Raging Ravener
Powys
|
mixer86 wrote:Just had a thought.
Pink Horrors Psychic shooting attack is 2D6 which can be boosted up to 4D6 with enough numbers.
However in kill teams each model acts inpedently, does this mean that in theory each pink horror can cast 2D6?!
Or even 4D6 each?!!!!!!!
If so i choose 20 Pink Horrors- champion, lesser gift- 200 on the nose.
Cheese balls!!!!!!
I saw this questioned on another forum or somewhere. I know in the WFB Kill Team equivalent they've outlawed magic for this very reason, but in 40k they're letting it fly. There were 2 schools of thought:
1. Individually a single Pink Horror is a bit rubbish, and combined the unpredictable nature of the psychic power takes the edge off of the numbers so sure, let them all use their powers separately for 2d6 each.
2. Follow the rules for Brotherhood of Psykers, so only one gets to cast the power, but it can be manifested by the Horror of your choice (and a random one goes splat if you Perils). In this case, sure 4d6 if there's enough of them.
And then, of course, option 3 involves needing to find a way to dispose of the body of anyone bringing 20 Horrors to a Kill Team event...
|
DT:80+S++G++M+B+I+Pw40k93+D++A+++/areWD190R++T(T)DM+
I play a few armies:
Forces of Order: Grey Knights & Eldar
Forces of Disorder: Dark Eldar
Forces of 'we don't care, we're just going to eat you anyway': Tyranids
NEW!! For 2014: Deadzone, 40k RPG: Rogue Trader, XWing and Dreadball!
Also went in for Rampage with the DBX KS. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 19:50:26
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Fixture of Dakka
|
I'm sure you guys are trying to burn my brain out with all the cool ideas you keep coming up with.
The doors are still wide open as I haven't purchased any models yet
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 20:38:04
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Shas'ui with Bonding Knife
|
GiraffeX wrote:I'm sure you guys are trying to burn my brain out with all the cool ideas you keep coming up with.
The doors are still wide open as I haven't purchased any models yet
Any armies in particular you do or don't want for whatever reason?
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 21:02:19
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Douglas Bader
|
BunnyCommando wrote:You're not allowed to keep anything in reserve in a Kill Team game, and Flyers have to start in reserve.
You're right. This means that flyers start the game on the table like every other unit (as the GW HQ kill team rules pack says).
The official rules pack for the Kill Team events (I know you're not strictly going by that here, but I'm including here for the sake of completeness) even specifically says 'no Flyers'.
However that " FAQ" directly contradicts the ruling on must-reserve units starting the game on the table. We can conclude that the person writing the FAQ made a mistake and throw it out. Obviously not for GW's own event, of course, but if you're running your own event there's no reason to keep GW's mistakes in your own rules.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 21:16:19
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Shas'la with Pulse Carbine
|
Isnt there a limit on wounds that things can have? A single riptide would be crazy! lol
I'd go with 3 crisis suits,
1 dual mp plus shield gen or PEN or fnp(maybe fusion but i like the range and number of shots of Missiles, besides how many high armor things are you going to see?)
1 dual plasma withshield or fnp
1 dual BC with shield or fnp
and fill out the rest with either special weapon pathfinders or maybe vespids for fun
I dont have my codex or i'd actually tally things up for a list!
|
|
This message was edited 1 time. Last update was at 2013/06/25 21:19:07
Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 21:26:43
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Fixture of Dakka
|
mixer86 wrote: GiraffeX wrote:I'm sure you guys are trying to burn my brain out with all the cool ideas you keep coming up with.
The doors are still wide open as I haven't purchased any models yet
Any armies in particular you do or don't want for whatever reason?
Any and all, im in it for the painting and modelling side so go crazy lol
Peregrine wrote:BunnyCommando wrote:You're not allowed to keep anything in reserve in a Kill Team game, and Flyers have to start in reserve.
You're right. This means that flyers start the game on the table like every other unit (as the GW HQ kill team rules pack says).
The official rules pack for the Kill Team events (I know you're not strictly going by that here, but I'm including here for the sake of completeness) even specifically says 'no Flyers'.
However that " FAQ" directly contradicts the ruling on must-reserve units starting the game on the table. We can conclude that the person writing the FAQ made a mistake and throw it out. Obviously not for GW's own event, of course, but if you're running your own event there's no reason to keep GW's mistakes in your own rules.
No flyers are allowed as stated in the GW pdf
Wolfnid420 wrote:Isnt there a limit on wounds that things can have? A single riptide would be crazy! lol
I'd go with 3 crisis suits,
1 dual mp plus shield gen or PEN or fnp(maybe fusion but i like the range and number of shots of Missiles, besides how many high armor things are you going to see?)
1 dual plasma withshield or fnp
1 dual BC with shield or fnp
and fill out the rest with either special weapon pathfinders or maybe vespids for fun
I dont have my codex or i'd actually tally things up for a list!
No limit on wounds, there is an additional rule thats been added for the event which is no monstrous creatures
As above so the riptide is now out, nurgle spawn are beasts though
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 21:34:43
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Shas'la with Pulse Carbine
|
I felt that a riptide(or any MC really) would be a little much, and totally out of the spirit of a kill team match lol
|
Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 21:42:41
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Disguised Speculo
|
Kill Team Rules; http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2860630a_40K_Kill_Team_Pack_2013_(6).pdf
"As no units may be kept in reserve , you may not take any Flyers."
As for OP's question, Nobs in a battlewagon seems like a popular Ork choice. AV14 at 200 points is nasty. Otherwise if you want to use forgeworld, Burnas in a Trukk would probably be great fun - but you could also use Skorcha Buggies if you want to keep it 40k standard
Edit: If you haven't bought any models, and are in it for the painting/modelling side, you should seriously decide which models you like the asthetic of first and then let us help you make a good kill team from that second.
|
|
This message was edited 2 times. Last update was at 2013/06/25 21:46:14
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 23:13:54
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Fixture of Dakka
|
Dakkamite wrote:If you haven't bought any models, and are in it for the painting/modelling side, you should seriously decide which models you like the asthetic of first and then let us help you make a good kill team from that second.
Dont need to worry about me liking the models first, I've got plans on covering all the armies out there and more, I've got over 30 different armies I want to paint over the next million years
With this event I can literally do anything as it wont cost me an arm and a leg to pay for 200 points worth of models.
so of all of those listed so far which do we think is the best so far?
These are my favourites so far from a P&M perspective
5 Nurgle Spawn (amazing conversion potential, already have the parts in my head that I'd want)
Nurgle bikers - The cheaper version of the above
The DA Black Knight/Scout combo (quite interested in using FW bikes and snipers for these as Mantis Warriors)
Mega Nobz (I'd love to paint some Kromlech ones up)
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/25 23:57:47
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Possessed Khorne Marine Covered in Spikes
|
CSM
x3 nurgle bikers with a power fist
113
x6 CSM 88 points
201 total points. Can't beat power armor saves.
Maybe cultists instead of the 6 marines but that'd be annoying to move around 10-15 of them.
|
The purpose of argument is informative discourse, not to see who finishes in front.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/26 06:13:59
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Shas'ui with Bonding Knife
|
Warlock- Singing Spear, Jetbike
7 Jetbikes- 2 Shuriken Cannons
=194
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/26 07:58:27
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Fresh-Faced New User
|
My list is as follows, 3 plague drones 1 upgraded to plague ridden and 3 screamers.
All have multi wounds, which is great in kill team, 3 jump flamer attacks, good for horde armies and 3 killie things which can also glance vehicles, which also are jump cav and have tough 5 and all have 5++ saves.
I think this list could deal with most things
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2034/07/17 16:21:46
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Douglas Bader
|
Dakkamite wrote:"As no units may be kept in reserve , you may not take any Flyers."
And, as I said, this should be ignored as an obvious typo because it very clearly says elsewhere that units which must start the game in reserve start the game on the table instead. The "as no units may be kept in reserve" premise of the statement is obviously false, so conclusion that is based on it irrelevant.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/26 15:38:37
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Focused Dark Angels Land Raider Pilot
West Chester, PA
|
Peregrine wrote: Dakkamite wrote:"As no units may be kept in reserve , you may not take any Flyers."
And, as I said, this should be ignored as an obvious typo because it very clearly says elsewhere that units which must start the game in reserve start the game on the table instead. The "as no units may be kept in reserve" premise of the statement is obviously false, so conclusion that is based on it irrelevant.
The fact it says "you may not take any flyers" is sort of hard to argue. How would that be a typo? I think the reserves start on the table thing is meant for units such as Marbo or Lictors.
|
4000
2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/26 18:45:18
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Shas'ui with Bonding Knife
|
Checked the rules for brotherhood of psykers and kill teams.
Based on those rules, every model is an independent unit of 1. And brotherhood counts every unit with this rule as a level 1 psyker.
ergo, 22 pink horrors= 198 points
as the rules work you would roll for each horror for its psychic attack. in other words, that is 44D6, thats right, 44D6!!!!!!!!!!!
or if you roll for it you can take some with the bolt power, which can take out tanks/walkers.
That gentleman is how you break kill teams.
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/26 19:00:11
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Fixture of Dakka
|
I raised the question about Pink Horrors to the organizer and yes you are correct and yes I would be banned if I brought them
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/26 19:15:28
Subject: Re:Kill Teams 200 point army lists - all codexs
|
 |
Shas'ui with Bonding Knife
|
GiraffeX wrote:I raised the question about Pink Horrors to the organizer and yes you are correct and yes I would be banned if I brought them
And quite rightly too. just kinda happy to think of it.
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/26 19:20:49
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Fixture of Dakka
|
Actually I just noticed its not that far from you, it will be in Salisbury in September time, just waiting for them to book the room.
Let me know if your interested in going and I'll let you know when they post the details.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/26 19:23:54
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Shas'ui with Bonding Knife
|
GiraffeX wrote:Actually I just noticed its not that far from you, it will be in Salisbury in September time, just waiting for them to book the room.
Let me know if your interested in going and I'll let you know when they post the details.
Yeah could be cool.
Would like to see the restrictions before making something nasty that i'm allowed to take.
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/27 06:06:30
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Fresh-Faced New User
|
The pink horrors thing doesn't work on 2 levels, firstly brotherhood of psykers is based on current unit strength, all unit abilities have FAQ'd this way so you have a unit of 1 so 2d6 is rolled, secondly you only have 40 min games and you move and shot each model seperatly, you won't get many turns with so many models and what if someone takes a dreadnought?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/27 06:46:15
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Shas'ui with Bonding Knife
|
gangreen wrote:The pink horrors thing doesn't work on 2 levels, firstly brotherhood of psykers is based on current unit strength, all unit abilities have FAQ'd this way so you have a unit of 1 so 2d6 is rolled, secondly you only have 40 min games and you move and shot each model seperatly, you won't get many turns with so many models and what if someone takes a dreadnought?
Yes it does work. Brotherhood of psykers rule states any unit with this rule counts as a level 1 psyker. Thats it.
Unit strength is realated to how many warp charge the unit gets. 1-10=1wc, 11-15=2wc, 15+=3wc.
Kill Teams then has a rule called "everyman for himself" which states:
"every model counts as a unit of 1, even if it was purchased as part of a squad"
Therefore:
1. I can take 2 units of 11 horrors for 198 points as per the codex.
2. that becomes 22 units of 1 man, each with the brotherhood of psykers rule, meaning i have 22 level 1 psykers.
3. all those psykers generate a power from the discipline of change list.
4. because they are level 1's, they cannot obtain gateway which is WC2, so reroll that result, meaning each horror has a 50/50 chance of getting either flickering fire ( 2D6 str5 ap4) or bolt of change ( Str D6+4, ap2 Beam).
5. meaning based on average, i should get half and half, so 22D6 str4 and 11 bolt shots.
Clearly correct as the OP mentioned he asked the Tourney organiser who agreed that was legally possible, but would be banned due to its brokeness.
Also reference time and not getting many turns in, i would say with that kind of fire power you would need what? 2 turns max?
|
|
This message was edited 1 time. Last update was at 2013/06/27 11:14:27
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/27 11:00:15
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Regular Dakkanaut
|
As soon as i read the rules for Kill Team, i thought at 22 Horrors. Half of them will have the 2D6 hits (good vs basically everything except AV12 vehicles), the other half will have Bolt of change, for that AP2, high strength hit that do not need to roll and will hit 1-2 models. There is absolutely NO threat this army can't face... they simply shoot more than some 2k point armies! On average, every turn they do 38.5 S5 AP4 hits (not shots, HITS, considering their BS3), plus 11 S D6+4, AP2 beams that hit automatically (and with careful placement, more than one model too). This is INSANE. It is obviously a loophole in the Kill Team rules, but it's doable, very strong and very, very dirty
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/27 21:08:27
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Flashy Flashgitz
|
Just read the rules and each figure counts as a single unit - Does that mean, I can take just a Boss (snikrot) instead of taking any Kommando?
|
Not loud, on fire, or explodin' yer doin' et wrong |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/27 21:41:43
Subject: Kill Teams 200 point army lists - all codexs
|
 |
Regular Dakkanaut
|
Sleg wrote:Just read the rules and each figure counts as a single unit - Does that mean, I can take just a Boss (snikrot) instead of taking any Kommando?
No. You PURCHASE units like you would normally, but with a different FOC (0-2 troops. 0-1 Elite, 0-1 Fast Attack). After that, you DEPLOY and USE them as single models. For example, you can't buy 6 Ork Boyz because the minimum number of that unit is 10. But if you do buy 10 of them, each one acts independently. So, in order to take Snikrot you will have to take 4 other "regular" Kommandos as well (5 + one gets upgraded to Snikrot), for a total of 135 points. But the real question is: even if you COULD buy Snikrot without Kommandos, why in the world would you do it? Maybe you didn't really understand how Kill Team works, why would you take a model that allows your unit to come from Reserve from any table side (which is forbidden in Kill Team), and that can be killed by a couple of bolters? And it costs 95 points???
|
|
This message was edited 1 time. Last update was at 2013/06/27 21:41:52
|
|
|
 |
 |
|
|