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![[Post New]](/s/i/i.gif) 2013/06/17 15:34:16
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Hardened Veteran Guardsman
Greensboro, NC
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I have a rules question concerning hormagaunts with toxin sacs, that are outside synapse range.
The "Feed" rule states: "These organisms are driven by the voracious need to feed. They rampage towards the nearest prey in a frenzied attempt to sate their ravenous appetites"
I don't remember the specific entry in the rule book, but IRC, you are not allowed to charge something that you can't damage. Example: A unit with strength 3 can't charge a landraider, because they can't damage it.
In my specific example with hormagaunts, if they only have toxin sacs they can not hurt any armor value whatsoever. Would this mean that armored units are ignored when determining what the "nearest prey" is?
Thankyou
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![[Post New]](/s/i/i.gif) 2013/06/17 15:47:28
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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The Hive Mind
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That's a fluff line - all Feed does is grant Rage now.
Rage used to require to assault the nearest enemy model, but that requirement is gone.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/06/17 17:24:17
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Hardened Veteran Guardsman
Greensboro, NC
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rigeld2 wrote:That's a fluff line - all Feed does is grant Rage now.
Rage used to require to assault the nearest enemy model, but that requirement is gone.
Oh WORD!
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![[Post New]](/s/i/i.gif) 2013/06/17 17:52:15
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Regular Dakkanaut
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And just to be clear, Hormagaunt's with Toxin Sax's can still harm vehicles with a 9 rear armor.
Yonush
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![[Post New]](/s/i/i.gif) 2013/06/17 17:57:23
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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The Hive Mind
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Yonush wrote:And just to be clear, Hormagaunt's with Toxin Sax's can still harm vehicles with a 9 rear armor.
Yonush
... and I don't think there's a single vehicle in the game that has 9 AV. Maybe something FW but I doubt it somehow.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/06/17 20:09:00
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Powerful Phoenix Lord
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There is a very good reason why I keep my Mawloc out of Synapse range...
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/06/18 05:22:09
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Boosting Ultramarine Biker
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Wow so being out of synapse is better than being in? That is stupid.
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![[Post New]](/s/i/i.gif) 2013/06/18 05:24:15
Subject: Re:'Feed'ing nids outside of synapse vs vehicles they can't damage
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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If you have Feed. If you have Lurk its another story.
Yes, Feed is something you want to happen now. Another attack on the charge is a good thing.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/06/18 05:33:00
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Captain of the Forlorn Hope
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6^ wrote:Wow so being out of synapse is better than being in? That is stupid.
Only when that unit wants to charge into combat.
When they are just moving up being in synapse is better than being out of it, as units in Synapse are fearless.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/06/18 05:43:37
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Dark Angels Librarian with Book of Secrets
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and Fearless is a bit better now that you don't take wounds for surviving combat.
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![[Post New]](/s/i/i.gif) 2013/06/18 10:53:41
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Servoarm Flailing Magos
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It's still weird that the tactic to try to keep them out of synapse range in some cases. I guess you could call it unleashing the hounds, but then you should be allowed to drop synapse from some units despite the range.
It's sort of like the death squad (death... something?) of the blood angels. They used to have to charge anything they could... they removed that disadvantage and to balance it out... added more attacks on the charge?
It makes no sense, making rage go from a disadvantage with an advantage affixed to it, to an enormous advantage, no disadvantages.
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![[Post New]](/s/i/i.gif) 2013/06/18 14:16:28
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Tea-Kettle of Blood
Adelaide, South Australia
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Purifier wrote:It's still weird that the tactic to try to keep them out of synapse range in some cases. I guess you could call it unleashing the hounds, but then you should be allowed to drop synapse from some units despite the range.
It's sort of like the death squad (death... something?) of the blood angels. They used to have to charge anything they could... they removed that disadvantage and to balance it out... added more attacks on the charge?
It makes no sense, making rage go from a disadvantage with an advantage affixed to it, to an enormous advantage, no disadvantages.
There are disadvantages, anything with Rage can't shoot, and as far as Tyranids go, losing Synapse often means losing Fearless, which is a huge disadvantage considering the poor leadership of non-Syanpse Tyranids.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/06/18 16:09:15
Subject: Re:'Feed'ing nids outside of synapse vs vehicles they can't damage
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It depends on if you don't really care about losing the unit and/or think the extra attacks will help you win.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/06/18 16:10:47
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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The Hive Mind
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We're straying off-topic into Tactics here.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/06/19 19:29:13
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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Homicidal Veteran Blood Angel Assault Marine
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PrinceRaven wrote:There are disadvantages, anything with Rage can't shoot, and as far as Tyranids go, losing Synapse often means losing Fearless, which is a huge disadvantage considering the poor leadership of non-Syanpse Tyranids.
Where did you get this? Units with Rage can still shoot. Otherwise it'd be pointless for BA DC to have bolters/bolt pistols/plasma pistols/hand flamers/Infernus pistols etc..
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DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/06/19 19:32:55
Subject: 'Feed'ing nids outside of synapse vs vehicles they can't damage
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The Hive Mind
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optimusprime14 wrote: PrinceRaven wrote:There are disadvantages, anything with Rage can't shoot, and as far as Tyranids go, losing Synapse often means losing Fearless, which is a huge disadvantage considering the poor leadership of non-Syanpse Tyranids.
Where did you get this? Units with Rage can still shoot. Otherwise it'd be pointless for BA DC to have bolters/bolt pistols/plasma pistols/hand flamers/Infernus pistols etc..
He meant units with Feed that Rage can't shoot - Instinctive Behavior rules.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/06/19 20:17:30
Subject: Re:'Feed'ing nids outside of synapse vs vehicles they can't damage
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Tea-Kettle of Blood
Adelaide, South Australia
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Ah, yes, that's part of the Instinctive Behaviour rues rather than Rage, didn't realise... It seems there aren't any disadvantages to Rage after all, though there's still disadvantages to the units with it (Death Company being unable to score, Tyranids having to be outside of Synapse and unable to shoot)
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/06/19 20:21:40
Subject: Re:'Feed'ing nids outside of synapse vs vehicles they can't damage
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Captain of the Forlorn Hope
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PrinceRaven wrote:Ah, yes, that's part of the Instinctive Behaviour rues rather than Rage, didn't realise... It seems there aren't any disadvantages to Rage after all, though there's still disadvantages to the units with it (Death Company being unable to score, Tyranids having to be outside of Synapse and unable to shoot)
Plus some Nids with IB do not have guns anyway, like Hormagaunts.
And you should treat Death Company as an Elite unit that takes up a troop slot. (I.E. Does not score, but does deny and they are more costly than most infantry troop choices, so they are more like a Elite in those aspects).
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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