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Made in us
Smokin' Skorcha Driver





Central MN

Currently I am at 1875 points and I need to round it out to 2k. I do know I need more scoring troops but don’t have the points to put in a squad of say 20 shoota boys with nob pk ect. I know I have to make cuts somewhere but I’m not totally sure where to make cuts and still be "competitive" (for an ork). Below is a synopsis of the army I have so far.

*Yes I know the Sag is not very compedditive but it is very fun =)

Open to all feedack =)

After the feedback I have V 2.0

Hq: Warboss+ pk +war bike+ attack squig+ Boss pole
Warboss: 145
Big Mek With SAG: 95 points
HQ total: 240

Troops: Nob bikers( x8) 1x with pk, 1 as a mad dok, All have cybork, 2x Heavy choppa, 1x waaagh banner.
Nob total: 480
Trukk boyz 12x nob pk boss pole, trukk (147)
Trukk boyz 12x nob pk boss pole, trukk (147)
Trukk boys total: 294
Grots 10x (3) + runtherd Grot pod
Grots 10x (3) + runtherd, Grot pod
Grots 10x (3) + runtherd, Grot pod
Grot Total: 135
Troops total: 909

Elites: Lootas: (10x)
Lootas: (10x)
Lootas Total: 300
Elites total: 300

HS: Big guns(x3)
Big guns(x3)
Big guns(x3)
Big Guns total: 180
Heavy Support total: 180

FA: Dakka jet 110 base + TL SS
Dakka jet 110 base + TL SS
Dakka jet 110 base + TL SS
Dakka Jet total: 360
Fast Attack total: 360

TOTAL: 1989

This message was edited 3 times. Last update was at 2013/06/20 21:45:00


SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in eu
Regular Dakkanaut




Hi,

i havent played my orks in a while but still some questions :
- why Wazdakka if not going for a full biker game?
- why a truk on the biker nobs (for the burnas i guess)?

i would probably take out the truk and burnas and with the remaining points take small units of bikers as scoring units i guess.
   
Made in us
Smokin' Skorcha Driver





Central MN

Yes the trukk is for the burnas, and wazdakka mostly for having a special hq but the more I look at him a warboss on a bike may be a better option.

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Slashing Veteran Sword Bretheren






yes, ork warboss makes nob unites troops, and wazdakka makes regular bikes troops. So in this list, those nob bikers would be considered elites.

And did you mean one of the warbikers was a painboy? mad dok grotsnik is an HQ.

From what I have found, the big choppa isnt always a worthwhile upgrade. It adds to str, but if you have 3 pks in there, 4 with a warboss you will easily shred things with high T. a big choppa only adds +2 to str really and is two handed, so they end up losing an attack. Ork boyz already have a decently high str and having an extra attack because of two close combat weapons is a great compliment to those PKs. Maybe take the points saved there and put them on some extra gretchin crew for the big guns.

I love the dakkajet, biker combo though, and I can see your trukk running behind the bikes for cover to deliver the burnas in.


DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

A few things: Burnas cannot take a trukk as a transport. Also, I would drop Wazdakka and just bring a Warboss on a bike to make your Nobz scoring and because he is better. This list has some good units in it like Lootas and big guns, but the problem is half your army, the Nob bikers, want to be flying forward causing havoc, while the other half is completely stationary. You need boyz to round this army out. Trukk boyz usually work best when there are at least 4 or more trukks, because they are so fragile, and mob boyz work best in units of 20+ ( the closer to 30 the better IMO). Boyz are the core of any Ork army. I would probably cut the burnas, the big choppas, Wazdakka, the SAG to add in a warboss on a bike, boyz of some kind, and maybe an aegis for my bigguns and lootas. That's just some of my advice, hope it helps.

I always press dat, if you know what I mean. 
   
Made in us
Smokin' Skorcha Driver





Central MN

I did miss the ADL, Which will defiantly be in the list. The burnas can take the trukk but it does not count as a dedicated transport taking up another troops choice. I will be taking wazdakka out and add a warboss on bike, I will also take out the heavy choppas freeing up 20 more points, the SAG.... maybe take him out (he is too fun)

The idea is to have the big guns cover fire, bikes running up and doing what they do, burnas in the trukk for flame support behind the bikes and dakka jets as a cleanup crew.

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

 zammerak wrote:
I did miss the ADL, Which will defiantly be in the list. The burnas can take the trukk but it does not count as a dedicated transport taking up another troops choice. I will be taking wazdakka out and add a warboss on bike, I will also take out the heavy choppas freeing up 20 more points, the SAG.... maybe take him out (he is too fun)


To my knowledge you can not take a trukk without taking a unit of boyz. And if you do take a unit of boyz, the burnas cannot start in the trukk, so you have to get turn one to hop into the trukk. Its not worth it. Also in any semi-competitive game you will not win with one scoring unit. It just wont happen.

I always press dat, if you know what I mean. 
   
Made in us
Smokin' Skorcha Driver





Central MN

TableTopJosh wrote:
 zammerak wrote:
I did miss the ADL, Which will defiantly be in the list. The burnas can take the trukk but it does not count as a dedicated transport taking up another troops choice. I will be taking wazdakka out and add a warboss on bike, I will also take out the heavy choppas freeing up 20 more points, the SAG.... maybe take him out (he is too fun)


To my knowledge you can not take a trukk without taking a unit of boyz. And if you do take a unit of boyz, the burnas cannot start in the trukk, so you have to get turn one to hop into the trukk. Its not worth it. Also in any semi-competitive game you will not win with one scoring unit. It just wont happen.


Agreed, I do need more scoring units, I will look into the trukk rule

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

Ok, here is my input:

HQ - Wazdakka isn't really efficient here, plus, no Bosspole. A Warboss on a bike would be cheaper and more effective, especially with a Bosspole. Leadership is important! You don't want your 600 pt. Deathstar getting scared and fleeing. The Shokk Attack Gun is decent enough I'd stick him with one of the squads of Big Guns for the toughness boost. I'd also get him a Bosspole.

Troops (before Elites, because this needs to be addressed) - You have no troops in this army! Wazdakka makes Warbikerz troops, not Nobz. Thus, you need a Warboss and some Boyz. If you're dead set on keeping Wazdakka, I'd sub out the Nobz deathstar for 2 large bike squads. Why?
1. They're troops, which you need.
2. You'll have more wounds and be able to pump out more shots. In combat, you'll have more attacks.
If you want to keep the Nobz, here's what I suggest:
1. 1 Power Klaw maximum. You'll also have your Warboss who will be swinging a Power Klaw. Overloading the squad will result in it being a bigger points sink.
2. 2 Big Choppa Maximum. That's 8 S7 Attacks on the charge, leave the rest to the sluggas.
3. The rest seems good, though I prefer 2 Warbiker blobs over a smaller Nobz squad every time.

Elites - 1 Squad of Lootas is fine. They compliment the shootiness of the list very well. As for the Burnas, I can see them taking a Lascannon on the first turn and dying in the fiery wreckage of the Trukk. I'd suggest dropping them and taking 2 Trukks full of Slugga (or Shoota if you'd prefer) boyz, which will help win the assaults that your bikes get into.

Fast Attack - 3 Dakkajets is fine. I prefer 2 and a squad of Deffkoptas or Warbikerz, but that's personal preference.

Heavy Support - Plenty of shots here. I'd recommend at least 1 group gets upgraded to Lobbas, as barrage sniping is incredibly potent.
   
Made in us
Smokin' Skorcha Driver





Central MN

Great input Dr. What, I will be taking out Wazdakka for a warboss on a bike to get the nobs as troops. The only reason I kept the claws is because I seem to fight Big things, but the note is takes as PK are not cheap. Burnas just seem so fun, how can I protect them and use them? Lobbas, yeah I can see that (good input). I do have deffkoptas with TL RL that I use to out flank and hit side and rear armor. But I am not sure how I could impliment them with this list.

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

 zammerak wrote:
Great input Dr. What, I will be taking out Wazdakka for a warboss on a bike to get the nobs as troops. The only reason I kept the claws is because I seem to fight Big things, but the note is takes as PK are not cheap. Burnas just seem so fun, how can I protect them and use them? Lobbas, yeah I can see that (good input). I do have deffkoptas with TL RL that I use to out flank and hit side and rear armor. But I am not sure how I could impliment them with this list.


Well, note that Ork bikes are awesome at shooting. You should be hammering the big things with S5 Shots (Which are awesome because they're Twin-linked!), then assaulting when very little is left.

You could keep the Burnas in 1 Trukk (they have to start outside of it, so that might be tough). However, they're DoA, so I'd suggest adding at least 2 Trukks of Boyz for target saturation. That is the key to playing Orks; give the enemy more things to shoot at than they've got shots!

For the Deffkoptas, you'd have to drop a Dakkajet. Honestly, I wouldn't swap them out at the moment, as you've got enough anti-tank in the form of both the Dakkajets and Lootas.
   
Made in us
Smokin' Skorcha Driver





Central MN

Great advice, I wil have to run a points tally and see where I am at to see how many boyz I can add.

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Yellin' Yoof





Toronto, ON

Read the Nobz army entry again...

Ork Codex, P 98 wrote:Nobz mobs (except Nob Bikerz) may take a Trukk as a dedicated transport vehcile.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

The best way, and really only way to bring burna boys is in a wagon. Someone was talking about target saturation being important and he is right. Not sure what models you have but i have some good success running nob bikers with battlewagons. You can put meganobz, burnas, shoota/slugga boys in three to four wagons, and have the nobz keep up with them. That way your opponent has to deal with a wall of av14 and your nob bikers. Im not trying to clog up your post but this list is really fun and some what competitive. You can drop all the big shootas to get you some extra points, i usually end up doing that myself. Also the megawarboss needs a bosspole for the meganobz.

Big Mekk KFF- 85
Warboss- Mega armor, cybork- 110

Troops:

20x Shoota boyz- 2 BS- 130
20x Shoota boyz- 2 BS- 130
19x Shoota boyz- 1 BS-119
7x Nob bikers(PB, Waaagh Banner, 2PK, 7 cybork, 2BP, 1BC)-455

Elite:
10x lootas-150
10x lootas-150
4x Meganobz- 4 skorcha- 180
-Dedicated Transport Battle Wagon, 4 BS, RR-115

Heavy Support:
Battle Wagon, 4 BS, RR-115
Battle Wagon, 4 BS, DR- 130
Battle Wagon, 4 BS, DR-130

Total:
1999

I always press dat, if you know what I mean. 
   
Made in us
Smokin' Skorcha Driver





Central MN

I may try that list as well

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Flashy Flashgitz






New Jersey

If you take a SAG - take a biggunz, extra crew, and ammo runt. this way you can reroll your deviations.

It'll grant your Big Mek 7 toughness which will protect against attack and in a smallway from the SAG itself.

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Sleg wrote:
If you take a SAG - take a biggunz, extra crew, and ammo runt. this way you can reroll your deviations.

It'll grant your Big Mek 7 toughness which will protect against attack and in a smallway from the SAG itself.


But then the big gunz gotta target the same thing as the big mek Vica versa.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Flashy Flashgitz






New Jersey

why would that be such a problem? 3 shots that you either miss half the time with or deviate 2/3 of the time. They are very cheap to take. and grant a Big Mek toughness 7. also for 3 points you can have get an extra crea. totally 12 toughness 7 wound absorbers

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in nz
Disguised Speculo





I always say, if you've got the slots, put a Grot Bomm in each FA slot and Kannons or Lobbas in heavy. Most points efficient stuff in our army.
   
Made in us
Flashy Flashgitz






New Jersey

 Dr. What wrote:
HQ - Wazdakka isn't really efficient here, plus, no Bosspole. A Warboss on a bike would be cheaper and more effective, especially with a Bosspole. Leadership is important! You don't want your 600 pt. Deathstar getting scared and fleeing. The Shokk Attack Gun is decent enough I'd stick him with one of the squads of Big Guns for the toughness boost. I'd also get him a Bosspole.


Wazdakka Gutsmek has a Bosspole. A Warboss allows you to take an Elite Nob Unit as a Troop. Nobs have the Warbike option. I usually run speed freaks, because a Nob bikker unit is the best the current list can take (having them take objective is just a bonus). PK 'ing your nob bikker unit is a waste. If you opponent is smart they will hit the Bikker unit with everything they have. The difference between 550 pt unit and an 800 pt unit that will be lucky if they get into melee.

Big Gunz - Only take Kannons, Lobba's str 5 means that most vehicles are off limits. Also no snap fire, if you opponent has a Flyer or a Drop Pod and decides to engage your Big Gunz. they will rout quickly and that awesome range is gone. Kannons give the ability to do both and the 36" range is nothing to sneeze at. They will still miss over half the time.


Automatically Appended Next Post:
 Dakkamite wrote:
I always say, if you've got the slots, put a Grot Bomm in each FA slot and Kannons or Lobbas in heavy. Most points efficient stuff in our army.

In order to take a (single shot) grot bomm, you'll have to use the Dread Mob (IA 8) Apokalyse only list as your main army list - If you did that I would just tell you to take a Custom Big Mek stompa instead.

This message was edited 2 times. Last update was at 2013/06/22 17:22:53


Not loud, on fire, or explodin' yer doin' et wrong  
   
 
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