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Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Here is the list:

Hq:
Huron Blackheart- 160

Elite:
None

Troops:
9 MoK CSM with meltagun, including champ with PW-199
20 CSM with IoV, bolter and CCW-333

Fast Attack:
Helldrake-170
Helldrake-170

Heavy Support:
LR-240
Vindicator-140
Vindicator-140

Tactics:

Huron will always infiltrate the blob squad mid-field close to an objective. Secondary infiltrators are the vindicators for first turn primary threats gone...hopefully. LR moves forward to pick a fight. Helldrakes do what they do.

I feel funny not have obliterators, but what the hell I thought the vindicators were worth it because of being cheap for a low point game. Not too bad of a tactic with huron either...

How do you all like Huron and 1 blob squad being the set in stone core for the army, and 2 Helldrakes of course...

Please C&C on the list. Also, recommendation for tactics and addition units to expand the list for large games.


Automatically Appended Next Post:
Total is 1552, so it needs a little tweeking...

This message was edited 1 time. Last update was at 2013/06/21 03:11:47


 
   
Made in au
Beast of Nurgle





List looks alright. Couple of thoughts.
I'm not entirely sold on MoK for regular CSM especially if they are going to be footslogging across the board. I think either get them some mobility or change up the mark.
Also you are a bit light on troop choices so you're going to have a really tough time capping objectives.
I've never been a fan of taking 20 man CSM squads as I feel I'm just putting all my eggs in one basket especially for a lower point game. I'd be interested to hear what your experience is with that approach.

2500 Warriors of Chaos
1500 Chaos Space Marines
2000 Grey Knights  
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

The 9 CSM with MoK are in the raider with Huron.

You are right about the troops, I really only give myself the 20 man blob to get 1 objective. The other troops more than likely will die.


 
   
Made in us
Fresh-Faced New User




I feel like your list has, probably unintentionally, fallen into the classic CSM trap of "I have 2 heldrakes and a way to kill Land Raiders, who cares what the rest of the army is?"

Gandohar is right, you don't have enough troops. Land Raiders are very good anti-meta right now, so i'd say stick with it. I might even drop both vindicators for another Land Raider, and then scale down the blob squad to fit into the raider. Use the remaining points to get objective-camping squads of either Cultists or basic CSMs.

With those changes, your list is actually quite good. AV14 messes with a lot of necron lists, and Huron's infiltrate can be nifty. Also, you can only give infiltrate to Infantry units, food for thought.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

Haemonculus_Jay wrote:
I feel like your list has, probably unintentionally, fallen into the classic CSM trap of "I have 2 heldrakes and a way to kill Land Raiders, who cares what the rest of the army is?"

Gandohar is right, you don't have enough troops. Land Raiders are very good anti-meta right now, so i'd say stick with it. I might even drop both vindicators for another Land Raider, and then scale down the blob squad to fit into the raider. Use the remaining points to get objective-camping squads of either Cultists or basic CSMs.

With those changes, your list is actually quite good. AV14 messes with a lot of necron lists, and Huron's infiltrate can be nifty. Also, you can only give infiltrate to Infantry units, food for thought.


Ah, didn't know that about infiltrate only being able to go to infantry units, good to know.

You may be right about the CSM trap, but you really think another LR would be a good addition to the list? I originally had constructed list with multiple LR, but I figured 6th edition was leaning more toward shooting, so it scared me away.

How do you normally run your basic CSM for a competitive build? I have been keeping away from cultist due to the price of the models, is it worth the investment? I wish KB were still in style I have about 80 of them painted from years ago...

Why do you say LR is anti-meta?

 
   
Made in us
Painlord Titan Princeps of Slaanesh





I would use the 80 kb as csm+MoK. Tbh, skip the mark to get ccw.

If the troops have infiltrate then their transport gets to outflank. However, LR are ment to be on the board 1st turn and moved each turn.

   
Made in us
Happy Imperial Citizen



Strabane, Northern Ireland

I have been playing Huron a bit recently the infiltrate rule really gives you options, how ever as you can only infiltrate infantry it can be hard to get right.

I have used the LR with termies (dedicated transport) to outflank on turn 2 nothing like arriving behind enemies and totally messing with their game plan.


If you wanted to run with this list then i would split the blob squad and change MoK to MoN. and probably drop a vindi and replace with basic auto cannon havocs.

The Pyre  
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

 Filch wrote:
I would use the 80 kb as csm+MoK. Tbh, skip the mark to get ccw.

If the troops have infiltrate then their transport gets to outflank. However, LR are ment to be on the board 1st turn and moved each turn.



This only applies if it's their dedicated transport.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

 Filch wrote:
I would use the 80 kb as csm+MoK. Tbh, skip the mark to get ccw.

If the troops have infiltrate then their transport gets to outflank. However, LR are ment to be on the board 1st turn and moved each turn.



How would you run the CSM as Khorne Bezerkers for a competitive build? I have been putting bolters onsome of them to show that the unit have both CCW and Bolters.

10 strong in rhinos, CC oriented in LRs, 20 man blobs...??


Automatically Appended Next Post:
humiestompa wrote:
I have been playing Huron a bit recently the infiltrate rule really gives you options, how ever as you can only infiltrate infantry it can be hard to get right.

I have used the LR with termies (dedicated transport) to outflank on turn 2 nothing like arriving behind enemies and totally messing with their game plan.


If you wanted to run with this list then i would split the blob squad and change MoK to MoN. and probably drop a vindi and replace with basic auto cannon havocs.


Havocs are a good option, or maybe 2 obliterators to replace a vindicator. I don't know I haven't try two vindicators paired with 2 Helldrakes. It could do some serious damage if all is still alive at turn 2.

This message was edited 1 time. Last update was at 2013/06/21 14:45:48


 
   
Made in us
Fresh-Faced New User




I personally run Plague Marines, as they are the only troop aside from Thousand Sons that don't auto-die to Heldrakes, and Thousand Sons are terrible. Land Raiders are ant-meta because they are invulnerable to Tesla and Heldrakes, and keep your troops safe from them too. They do have their downsides, but unless you're running Plague Marines they're about as good as you'll get.
   
Made in us
Painlord Titan Princeps of Slaanesh





My bad about the dedicated transport only getting outflanking.

What I ment was play your kb model as regular csm with MoK. I think ccw>MoK if you can't have both. If you really have to, clip their bunny ears. paint them with less red parts (red is teritiary).

I like to run my csm as I did back in 5th minus the trusty pf.
Csm+5, 2 meltagun (flamer is good too), trade bolter for ccw, melta bomb champ, rhino, dirge caster-205

10 guys pumping 30 hits on a charge. Base attack 1, ccw+ pistol, charge equals 3. they also get to shoot 8 pistols +2 spec wpn (assault only).

By adding 20 more points in MoK, you get furios charge and counter attack. However I dont like spending points for it. I may aswell take kb and make them fearless losing 2 spec wpn.
   
Made in us
Khorne Veteran Marine with Chain-Axe




North Carolina

 Filch wrote:
My bad about the dedicated transport only getting outflanking.

What I ment was play your kb model as regular csm with MoK. I think ccw>MoK if you can't have both. If you really have to, clip their bunny ears. paint them with less red parts (red is teritiary).

I like to run my csm as I did back in 5th minus the trusty pf.
Csm+5, 2 meltagun (flamer is good too), trade bolter for ccw, melta bomb champ, rhino, dirge caster-205

10 guys pumping 30 hits on a charge. Base attack 1, ccw+ pistol, charge equals 3. they also get to shoot 8 pistols +2 spec wpn (assault only).

By adding 20 more points in MoK, you get furios charge and counter attack. However I dont like spending points for it. I may aswell take kb and make them fearless losing 2 spec wpn.


Do you find assault marines effective in 6th inside a rhino? I played it a couple of times and having to get out a turn before assault really sucks, Bolter/CCW marines for versatility has worked the best for me.


Automatically Appended Next Post:
humiestompa wrote:
I have been playing Huron a bit recently the infiltrate rule really gives you options, how ever as you can only infiltrate infantry it can be hard to get right.

I have used the LR with termies (dedicated transport) to outflank on turn 2 nothing like arriving behind enemies and totally messing with their game plan.


If you wanted to run with this list then i would split the blob squad and change MoK to MoN. and probably drop a vindi and replace with basic auto cannon havocs.


How do you run your Terminators in the LR, lots of shooting the turn they arrive with combi weapons/HF (becasue they can't assault the turn the come in)?


Automatically Appended Next Post:
If you give Huron Infiltrate do he covert it to the unit and then their dedicated LR?

This message was edited 2 times. Last update was at 2013/06/21 21:20:57


 
   
 
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