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![[Post New]](/s/i/i.gif) 2013/06/21 23:41:56
Subject: Farseer vs Spiritseer for allies.
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Veteran Inquisitorial Tyranid Xenokiller
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Having a hard time deciding on if I should take a Farseer with no upgrades or a Spiritseer with Faolchu's wings (for last turn objective grabbing). I only have 100pts left for my Allied HQ for my Tau force for a tourney tomorrow.
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Inquisitor Jex wrote:Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote:So the solution is to lie and pretend that certain options are effective so people will feel better? |
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![[Post New]](/s/i/i.gif) 2013/06/22 06:28:25
Subject: Farseer vs Spiritseer for allies.
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Ladies Love the Vibro-Cannon Operator
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Well, how does the ally detachment look like?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/06/22 06:50:46
Subject: Farseer vs Spiritseer for allies.
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Black Templar Recruit Undergoing Surgeries
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For 30 points more you get the following:
- 1 extra mastery level and warp charge
- leadership 10 instead of 9
- arguably better psychic powers, and 3 of them ofcourse
- a ghosthelm, the only thing that can save you from perils
- the option of taking a jetbike should you have points left
I'm sure there's more, but this is what I could think of straight away.
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![[Post New]](/s/i/i.gif) 2013/06/22 10:10:46
Subject: Farseer vs Spiritseer for allies.
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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I'd go with the farseer, because while the Spiritseer has much better powers you wont want to be rolling for either. Spiritseer powers like to help in combat and the only real AMAZING power usage I could see a concealed blob of fire warriors behind a defence line. While with the farseer you would roll 2 on divination and 1 on Runes of Fate for what amounts to double guide. guide + prescience work together plus any extra you get in divination to really help the tau not be tooo reliant on marker lights.
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![[Post New]](/s/i/i.gif) 2013/06/22 10:58:27
Subject: Farseer vs Spiritseer for allies.
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Longtime Dakkanaut
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If you're running Wraithguard of any kind, the Spiritseer is really handy, and generally the runes of battle powers boost the squad he joins.
A Farseer can affect an entire army, depending on ally level.
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![[Post New]](/s/i/i.gif) 2013/06/22 11:39:58
Subject: Farseer vs Spiritseer for allies.
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Ladies Love the Vibro-Cannon Operator
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lockdar wrote:For 30 points more you get the following:
- 1 extra mastery level and warp charge
- leadership 10 instead of 9
- arguably better psychic powers, and 3 of them ofcourse
- a ghosthelm, the only thing that can save you from perils
- the option of taking a jetbike should you have points left
I'm sure there's more, but this is what I could think of straight away.
As also said by Daba, if you run a WG army, then a Spiritseer is the way to go. She could join a WG unit in a Serpent.
A Farseer is better mounted on a jetbike to make maximal use of her psychic powers.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/06/22 16:28:40
Subject: Re:Farseer vs Spiritseer for allies.
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Regular Dakkanaut
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Yeah, in a general sense, the Farseer offers more and better buffs, and has great mobility with a jetbike. Runes of Fate generally does more for your force than Runes of Battle, which often has quite limited effects. Divination is also gold, and Telepathy is great too, although the Spiritseer shares Telepathy.
That said, I'm currently taking a Spiritseer in my Eldar Allies, but that's because I'm taking Eldar for Wraithguard troops in Wave Serpents. Especially for things like being DE allies, the presence of hardy troops and transports is a really interesting prospect, quite different than Farseer buffs and Guardian Jetbikes/Seer Council Shenanigans.
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![[Post New]](/s/i/i.gif) 2013/06/23 14:20:13
Subject: Farseer vs Spiritseer for allies.
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Fireknife Shas'el
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Keep in mind the Spiritseer still makes WG and WBs troops, even in allied detachments.
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![[Post New]](/s/i/i.gif) 2013/06/23 15:02:30
Subject: Re:Farseer vs Spiritseer for allies.
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Incubus
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Cant you also run a 5 man council of spirit seers?
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Quote from chromedog
and 40k was like McDonalds - you could get it anywhere - it wouldn't necessarily satisfy, but it was probably better than nothing.
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![[Post New]](/s/i/i.gif) 2013/06/23 16:57:55
Subject: Re:Farseer vs Spiritseer for allies.
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Daring Dark Eldar Raider Rider
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Yes, if you take an Iyanden force. But then you'd lose the best Spiritseer power, Conceal/Reveal.
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![[Post New]](/s/i/i.gif) 2013/06/23 17:10:18
Subject: Farseer vs Spiritseer for allies.
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Longtime Dakkanaut
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I believe I'll be running a Farseer. 2 twin links plus some other fun per turn is way too awesome for Tau to pass up, in my opinion. I'd only use the Shadowseer if I was going to invest heavily in Wraithguard.
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![[Post New]](/s/i/i.gif) 2013/06/23 17:20:01
Subject: Farseer vs Spiritseer for allies.
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Ladies Love the Vibro-Cannon Operator
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MilkmanAl wrote:I believe I'll be running a Farseer. 2 twin links plus some other fun per turn is way too awesome for Tau to pass up, in my opinion. I'd only use the Shadowseer if I was going to invest heavily in Wraithguard.
Or you want a counter-strike unit in your ally detachment: 5 Wraithguard with D scythes form a decent unit.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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