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![[Post New]](/s/i/i.gif) 2013/06/23 20:04:54
Subject: Are Tallarn Mukaali Riders Any Good? (Forge World Unit)
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Cold-Blooded Saurus Warrior
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Are they reasonable to field or are they just about as bad as the regular rough riders?
(Rules: http://www.forgeworld.co.uk/Downloads/Product/PDF/i/Impgupdate.pdf)
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This message was edited 1 time. Last update was at 2013/06/23 20:05:38
Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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![[Post New]](/s/i/i.gif) 2013/06/23 20:08:01
Subject: Are Tallarn Mukaali Riders Any Good? (Forge World Unit)
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Lit By the Flames of Prospero
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2 wounds and a 5+ save, even at T4, they're still pretty crud.. They'll just die under boltgun fire unfortunately :/
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2013/06/23 20:13:20
Subject: Re:Are Tallarn Mukaali Riders Any Good? (Forge World Unit)
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Douglas Bader
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Do you really need to post a new thread for every single unit you happen to wonder about? Especially when you just made a thread asking about normal rough riders?
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This message was edited 1 time. Last update was at 2013/06/23 20:13:36
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/06/23 20:38:01
Subject: Re:Are Tallarn Mukaali Riders Any Good? (Forge World Unit)
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Cold-Blooded Saurus Warrior
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I guess I shouldn't.
Automatically Appended Next Post:
BrotherOfBone wrote:2 wounds and a 5+ save, even at T4, they're still pretty crud.. They'll just die under boltgun fire unfortunately :/
I'll take your word for it, I suspected as much.
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This message was edited 2 times. Last update was at 2013/06/23 20:41:00
Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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![[Post New]](/s/i/i.gif) 2013/06/23 20:45:20
Subject: Re:Are Tallarn Mukaali Riders Any Good? (Forge World Unit)
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Legendary Dogfighter
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Peregrine wrote:Do you really need to post a new thread for every single unit you happen to wonder about? Especially when you just made a thread asking about normal rough riders?
Yes he does...... I would not have read a rough riders thread, Tallarn Mukaali was worth reading
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