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Made in ca
Mechanized Halqa






Eldar (1843/1850pt.)


@HQ [ 3 ]

Farseer (110pt.) Witchblade; Shuriken pistol; Runes of warding;

Warlocks (35pt.)
> 1x - Warlock (35pt.); Rune armour; Shuriken pistol; Witchblade;

Autarch (120pt.) Warp jump generator; Mandiblasters; Fusion gun; Power weapon; Shuriken pistol;

@Elites [ 1 ]

8x - Striking Scorpions (176pt.)
> 1x - Striking Scorpion Exarch (57pt.); Mandiblaster; Plasma grenades; Heavy Aspect armour; Scorpion's claw; Scorpion chainsword;
> 7x - Striking Scorpion (17pt.); Heavy Aspect armour; Mandiblaster; Plasma grenades; Scorpion chainsword; Shuriken pistol;

@Troops [ 3 ]

10x - Dire Avengers (305pt.)
> 1x - Dire Avenger Exarch (53pt.); Power weapon and shimmershield; Disarm Strike;
> 9x - Dire Avenger (13pt.); Aspect armour; Avenger shuriken catapult; Plasma grenades;
> 1x - Wave Serpent (135pt.); Serpent shield; Twin-linked scatter lasers; Twin-linked shuriken catapult; Holo-fields;

10x - Dire Avengers (305pt.)
> 1x - Dire Avenger Exarch (53pt.); Power weapon and shimmershield; Disarm Strike;
> 9x - Dire Avenger (13pt.); Aspect armour; Avenger shuriken catapult; Plasma grenades;
> 1x - Wave Serpent (135pt.); Serpent shield; Twin-linked scatter lasers; Twin-linked shuriken catapult; Holo-fields;

10x - Guardian Defenders (120pt.) Eldar missile launcher;
> 10x - Guardian (9pt.); Mesh armour; Plasma grenades; Shuriken catapult;

@Fast attack [ 1 ]

8x - Warp Spiders (152pt.)
> 8x - Warp Spider (19pt.); Death spinner; Heavy Aspect armour; Warp jump generator;

@Heavy support [ 3 ]

Fire Prism (150pt.) Prism cannon; Shuriken cannon; Holo-fields;

3x - War Walker Squadron (210pt.)
> 3x - War Walker (70pt.); Scatter laser; Starcannon;

Falcon (160pt.) Pulse laser; Scatter laser; Shuriken cannon; Holo-fields;

Created by Head Quarters - online roster builder

This is my attempt at the new 6th edition eldar. My plan with this army is to have my guardians with warlock and farseer stay back and hold objectives. The warlock and farseer buffs/debuffs any nearby units. The two dire avengers units with wave serpents go forth and attack and take objectives. The striking scorpions and warp spiders get close to the enemy and harass as much as possible. The fire prism and my other heavy support are to destroy the opponents high damage units.

Do note that these are models what I actually have.

This message was edited 1 time. Last update was at 2013/06/27 20:27:33



 
   
Made in us
Regular Dakkanaut




is the falcon better than a second fire prism?
   
Made in ca
Mechanized Halqa






jcress410 wrote:
is the falcon better than a second fire prism?


I do not have a second fire prism.


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Any dark reapers?

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I would nix the Scatter lasers on the Wave Serpent if you are not upgrading to the Shuriken cannon as most of the time you will be moving and the shuricannons on top will do better for you if you don't need target lock as it has a chance to instant wound and be ap2. I would try to put a small squad in the falcon - might as well use it if you have it. I like falcons and have liked them more than prisms, however with a direct firing option for prisms now it is nice (I always hated the scatter with the blast templates). If you have the points the shard of anarus is nice and makes the IC fearless and can cause instant death if save failed and is rending which has a chance to be ap2. Good luck. I think the warp spiders are so sweet now..

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Sorry but this seems a total mess. Also remove all the detailed points costs. Check the forum rules sticky on this forum.

As for the list:

Farseer, Runes of warding are pointless drop them. Singing spears are awesome he should have one. Jet bike is his best delivery system. Remember Prescience has only a 12" range.

Autarch does what exactly? He's your only anti-AV14 (more on that later) and where does he go? Joins the spiders wasting their fire? Or goes solo and dies? He's got a power weapon why exactly? Replacing him with a Laughingtarch or drop him.

Warlock is OK could do with spear.

DAs in Wave Serpents and Guardians out?!?!?! One has only a 12" range so needs a transport to get into range and has just a 5+ armour so needs the protection do they can deliver the killing blow. The other has an 18" so can literally walking into range turn 1 has a 4+ armour and a 5++ and THAT is the unit you put in the Serpent?!?!!?! Sorry what? Guardians need Serpents, DAs can function without them and receive basically no benefit over the massively cheaper guardians if in one. DAs are the worst troops choice in the codex (discounting storm guardians of course) they should be dropped but if you're taking them give the Serpent to the guardians who actually need it.

As for the guardians why take the EML? Far too overcosted and doesn't really fit with them. Shuriken cannon is good, Starcannon is even better whilst BL coupled with s spear lock gives an AT option to the unit. But Starcannon is my choice.

Scorpions are OK though feel unsupported a bit in this list.

Warp Spiders are ace, you need more.

Fire Prism I'd awesome chin cannon is not needed. That's 10 wasted points. Falcon is a terrible option now. Get a 2nd Fire Prism.

War Walkers are brilliant and I like the config. But your list is really light on AV14, so double BL combo just seems the no brain choice I can't fathom why you haven't gone for that?

Also what is your plan against flyers? You have 2 Wave Serpents that are support AA and 8 Warp Spiders that will get targeted first by anyone with flyers.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Mechanized Halqa






ninjafiredragon wrote:
Any dark reapers?


I have dark reapers.


Automatically Appended Next Post:
 FlingitNow wrote:
Sorry but this seems a total mess. Also remove all the detailed points costs. Check the forum rules sticky on this forum.

As for the list:

Farseer, Runes of warding are pointless drop them. Singing spears are awesome he should have one. Jet bike is his best delivery system. Remember Prescience has only a 12" range.

Autarch does what exactly? He's your only anti-AV14 (more on that later) and where does he go? Joins the spiders wasting their fire? Or goes solo and dies? He's got a power weapon why exactly? Replacing him with a Laughingtarch or drop him.

Whats a laughingtarch?

Warlock is OK could do with spear.

DAs in Wave Serpents and Guardians out?!?!?! One has only a 12" range so needs a transport to get into range and has just a 5+ armour so needs the protection do they can deliver the killing blow. The other has an 18" so can literally walking into range turn 1 has a 4+ armour and a 5++ and THAT is the unit you put in the Serpent?!?!!?! Sorry what? Guardians need Serpents, DAs can function without them and receive basically no benefit over the massively cheaper guardians if in one. DAs are the worst troops choice in the codex (discounting storm guardians of course) they should be dropped but if you're taking them give the Serpent to the guardians who actually need it.

As for the guardians why take the EML? Far too overcosted and doesn't really fit with them. Shuriken cannon is good, Starcannon is even better whilst BL coupled with s spear lock gives an AT option to the unit. But Starcannon is my choice.

I put eml on the squad in case I to to kill some light infantry. Interesting idea on the warlock and BL

Scorpions are OK though feel unsupported a bit in this list.

Warp Spiders are ace, you need more.

Fire Prism I'd awesome chin cannon is not needed. That's 10 wasted points. Falcon is a terrible option now. Get a 2nd Fire Prism.

War Walkers are brilliant and I like the config. But your list is really light on AV14, so double BL combo just seems the no brain choice I can't fathom why you haven't gone for that?

I barely ever face AV14 and getting three extra BL model wise is problematic for me.

Also what is your plan against flyers? You have 2 Wave Serpents that are support AA and 8 Warp Spiders that will get targeted first by anyone with flyers.


I was kind of relying on the scatter lasers in my army to reroll my armour pens

This message was edited 2 times. Last update was at 2013/06/27 22:22:57



 
   
Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

I really like Running a Falcon with a Starcannon and Shuriken Cannon, they output a lot of shots and kill lots of mech. If you can, I would reccommend that loadout; otherwise, the Scatterlaser is ok because of LaserLock, but not my favorite. I really like Fire Prisms, it's true, but variety is not a bad thing, especially

Just because you are buying the Waveserpents doesn't mean you don't have to run the Dire Avengers in them; you could run them completely on foot and let the Serpents just be tanks (not a terrible choice, depending on the setup). I second giving the Guardians a Waveserpent ride, they benefit more from the transport; I feel the extra long range EML or Brightlance you're from the Guardians is worth letting them ride around. Then again, that wouldn't be a terrible back-field objective camper, either. I would see if you can put Shuriken Cannons on the Waveserpents because with a pretty much guaranteeed Laser Lock every turn, you will can get a potential 14 s6 - s7 shots, very good!

I also am not feeling the Autarch. I guess he can ride in one of the Waveserpents to bolster the Dire Avengers, but hopefully the Dire Avengers won't be seeing combat anyways, so his potential may be wasted there. Are you planning on having him buddy-buddy with the Scorpions & Warp Spiders as a little distraction/disarray force? I guess you can use them to bait your opponent for massed counterattack with Shurken Fire.

Sorry, Flingitnow, but I really don't think this list is all that bad. I agree with the Transports being less effective for the Dire Avengers. I think the main issue you will run into is a lack of anti-tank or heavy armor; I guess depending on the meta-game this may be ok. I may still be hardwired for the vehicle-heavy armies of 5th edition.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 MRPYM wrote:
ninjafiredragon wrote:
Any dark reapers?


I have dark reapers.


Automatically Appended Next Post:
 FlingitNow wrote:
Sorry but this seems a total mess. Also remove all the detailed points costs. Check the forum rules sticky on this forum.

As for the list:

Farseer, Runes of warding are pointless drop them. Singing spears are awesome he should have one. Jet bike is his best delivery system. Remember Prescience has only a 12" range.

Autarch does what exactly? He's your only anti-AV14 (more on that later) and where does he go? Joins the spiders wasting their fire? Or goes solo and dies? He's got a power weapon why exactly? Replacing him with a Laughingtarch or drop him.

Whats a laughingtarch?

Warlock is OK could do with spear.

DAs in Wave Serpents and Guardians out?!?!?! One has only a 12" range so needs a transport to get into range and has just a 5+ armour so needs the protection do they can deliver the killing blow. The other has an 18" so can literally walking into range turn 1 has a 4+ armour and a 5++ and THAT is the unit you put in the Serpent?!?!!?! Sorry what? Guardians need Serpents, DAs can function without them and receive basically no benefit over the massively cheaper guardians if in one. DAs are the worst troops choice in the codex (discounting storm guardians of course) they should be dropped but if you're taking them give the Serpent to the guardians who actually need it.

As for the guardians why take the EML? Far too overcosted and doesn't really fit with them. Shuriken cannon is good, Starcannon is even better whilst BL coupled with s spear lock gives an AT option to the unit. But Starcannon is my choice.

I put eml on the squad in case I to to kill some light infantry. Interesting idea on the warlock and BL

Scorpions are OK though feel unsupported a bit in this list.

Warp Spiders are ace, you need more.

Fire Prism I'd awesome chin cannon is not needed. That's 10 wasted points. Falcon is a terrible option now. Get a 2nd Fire Prism.

War Walkers are brilliant and I like the config. But your list is really light on AV14, so double BL combo just seems the no brain choice I can't fathom why you haven't gone for that?

I barely ever face AV14 and getting three extra BL model wise is problematic for me.

Also what is your plan against flyers? You have 2 Wave Serpents that are support AA and 8 Warp Spiders that will get targeted first by anyone with flyers.


I was kind of relying on the scatter lasers in my army to reroll my armour pens


Laughingtaurch (I spelled that wrong) autarch, mantle of the laughing god, fusion gun, laser lance, and theirs debate on whether to take or not to take the shard of anaris. That's a t4 Eldar. MOdel with a 2+ rerollable cover save, run around, blow up tanks, charge whatever the crap you want, and run, the charge again. trust me their good.

Also for AA take the dark reapers, exarch with flaky missiles, fast shot, and night vision. Also if you can get a aegis line with flakk cannon, stick the dark reapers behind the line, and DESTROY ALL FLIERS!!!!!

So ya....

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Laughingtarch needs a banshee mask too. I like the shard you've a pretty strong chance of taking down pretty much any Character MC. Against ones with high WS you may need Prescience support.

Dark Reapers are horrible AA you get more S7 hits on a flyer per points with War Spiders! You also receive basically no benefit from Guide where as WarpSpiders nearly double their hits with it.

Why would a Scatter laser help you re roll penetration dice? If you don't face AV14 then your War Walkers are good.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Mechanized Halqa






 FlingitNow wrote:
Laughingtarch needs a banshee mask too. I like the shard you've a pretty strong chance of taking down pretty much any Character MC. Against ones with high WS you may need Prescience support.

Dark Reapers are horrible AA you get more S7 hits on a flyer per points with War Spiders! You also receive basically no benefit from Guide where as WarpSpiders nearly double their hits with it.

Why would a Scatter laser help you re roll penetration dice? If you don't face AV14 then your War Walkers are good.


Sorry, I meant to reroll misses so I have more dice to penetrate.


 
   
Made in au
Horrific Howling Banshee





 FlingitNow wrote:
Laughingtarch needs a banshee mask too. I like the shard you've a pretty strong chance of taking down pretty much any Character MC. Against ones with high WS you may need Prescience support.

Dark Reapers are horrible AA you get more S7 hits on a flyer per points with War Spiders! You also receive basically no benefit from Guide where as WarpSpiders nearly double their hits with it.

Why would a Scatter laser help you re roll penetration dice? If you don't face AV14 then your War Walkers are good.


Never understood why you get a banshee mask on the autarch. Its not fantasy, you don't get a bonus from huge initiative, you're already I6... What am I missing? Mandiblaster to add to hammer of wrath auto hit seems fair if you're charging a squad, but the mask seems to do nothing.

He specifically said Reapers behind a ADL with quad gun. Exarch with fast shot gets 5 shots with it at BS5, and ignores jink saves so they can't evade. Best way to man an ADL in the codex. However, for standard shooting per point, yes spiders are the best in the codex after ADL.

He already mentioned the SL typo. Typically SL is the best *second* weapon in the codex - war walkers, vypers, serpents should all use them in order to get the best value out of their other armaments. Especially serpents.

EDIT: Typo, thanks FlingitNow

This message was edited 2 times. Last update was at 2013/06/29 07:23:51


2000 points 28W 2D 1L 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 TehScat wrote:
 FlingitNow wrote:
Laughingtarch needs a banshee mask too. I like the shard you've a pretty strong chance of taking down pretty much any Character MC. Against ones with high WS you may need Prescience support.

Dark Reapers are horrible AA you get more S7 hits on a flyer per points with War Spiders! You also receive basically no benefit from Guide where as WarpSpiders nearly double their hits with it.

Why would a Scatter laser help you re roll penetration dice? If you don't face AV14 then your War Walkers are good.


Never understood why you get a banshee mask on the autarch. Its not fantasy, you don't get a bonus from huge initiative, you're already I6... What am I missing? Mandiblaster to add to hammer of wrath auto hit seems fair if you're charging a squad, but the mask seems to do nothing.

He specifically said Reapers behind a ADL with quad gun. Exarch with fast shot gets 5 shots with it at AP2, and ignores jink saves so they can't evade. Best way to man an ADL in the codex. However, for standard shooting per point, yes spiders are the best in the codex after ADL.

He already mentioned the SL typo. Typically SL is the best *second* weapon in the codex - war walkers, vypers, serpents should all use them in order to get the best value out of their other armaments. Especially serpents.


I don't know why people use banshee mask either, seems like complete waste, as it doesn't effect sweeping advance, hence why not included in my laughtarch example. But I also don't see how great 1 s3 ap- hit is in cc.theirs better use for those points than on mandiblasters in my opinion.

Another note:
Why does everyone like warp spiders? Just asking. What makes them better than before? I never really liked them, so I only glanced over their rules, and don't spot any differences. I'm not saying their bad... Just asking why their good.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ca
Mechanized Halqa






ninjafiredragon wrote:
 TehScat wrote:
 FlingitNow wrote:
Laughingtarch needs a banshee mask too. I like the shard you've a pretty strong chance of taking down pretty much any Character MC. Against ones with high WS you may need Prescience support.

Dark Reapers are horrible AA you get more S7 hits on a flyer per points with War Spiders! You also receive basically no benefit from Guide where as WarpSpiders nearly double their hits with it.

Why would a Scatter laser help you re roll penetration dice? If you don't face AV14 then your War Walkers are good.


Never understood why you get a banshee mask on the autarch. Its not fantasy, you don't get a bonus from huge initiative, you're already I6... What am I missing? Mandiblaster to add to hammer of wrath auto hit seems fair if you're charging a squad, but the mask seems to do nothing.

He specifically said Reapers behind a ADL with quad gun. Exarch with fast shot gets 5 shots with it at AP2, and ignores jink saves so they can't evade. Best way to man an ADL in the codex. However, for standard shooting per point, yes spiders are the best in the codex after ADL.

He already mentioned the SL typo. Typically SL is the best *second* weapon in the codex - war walkers, vypers, serpents should all use them in order to get the best value out of their other armaments. Especially serpents.


I don't know why people use banshee mask either, seems like complete waste, as it doesn't effect sweeping advance, hence why not included in my laughtarch example. But I also don't see how great 1 s3 ap- hit is in cc.theirs better use for those points than on mandiblasters in my opinion.

Another note:
Why does everyone like warp spiders? Just asking. What makes them better than before? I never really liked them, so I only glanced over their rules, and don't spot any differences. I'm not saying their bad... Just asking why their good.


Warp spiders are great because of various rules they have. Their WJG gives them crazy amount of movement and the guns have monofilament rule which gives s7 against tanks and ap2 on 6's against infantry and tanks.


 
   
Made in fr
Swift Swooping Hawk






ninjafiredragon wrote:

Another note:
Why does everyone like warp spiders? Just asking. What makes them better than before? I never really liked them, so I only glanced over their rules, and don't spot any differences. I'm not saying their bad... Just asking why their good.


They are insanely mobile, they can potentially move 36" in a turn and still fire (24" before shooting and 12" after, or 18" and 18")

Their guns are S7 against vehicles and below I3, S6 otherwise. on a 6 to wound they are AP1. Oh and they have a 3+ save. 190 pts for that is...well what is there not to like?
   
Made in us
Agile Revenant Titan






Austin, Texas.

Hmmm I'll have to pick some up then. Along with a fire prism and an aegis line. (my homemade one isn't big enough)

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Banshee mask because DPs are I8 and BTs are I10 so there's a lot of Character MCs that go before the Laughingtarch unless he has the Banshee mask...

Why would the Exarch be AP2 on the quad gun? Yes you get an extra shot out of your quad gun for an extra 70 points and that's just the Exarch let alone the minimum 60 more points of bodies to field him for 1 more shot! Plus you are then adding in a static element to your army which is s bad idea for Eldar who live on their mobility.

Dark Reapers are not the answer to AA in this book at any sort of competitive level.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 FlingitNow wrote:
Banshee mask because DPs are I8 and BTs are I10 so there's a lot of Character MCs that go before the Laughingtarch unless he has the Banshee mask...

Why would the Exarch be AP2 on the quad gun? Yes you get an extra shot out of your quad gun for an extra 70 points and that's just the Exarch let alone the minimum 60 more points of bodies to field him for 1 more shot! Plus you are then adding in a static element to your army which is s bad idea for Eldar who live on their mobility.

Dark Reapers are not the answer to AA in this book at any sort of competitive level.


I would disagree. Dark reapers behind an aigis line with icuras las cannon, and exarch with fast shot. That is competitive. In fact it's extremely competitive. Name a flier that won't kill.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in hr
Screaming Shining Spear






Unless you take 3 units of 5. Then they're nasty. But that's 600 points, so...yeah.
   
Made in au
Horrific Howling Banshee





 FlingitNow wrote:
Banshee mask because DPs are I8 and BTs are I10 so there's a lot of Character MCs that go before the Laughingtarch unless he has the Banshee mask...

Why would the Exarch be AP2 on the quad gun? Yes you get an extra shot out of your quad gun for an extra 70 points and that's just the Exarch let alone the minimum 60 more points of bodies to field him for 1 more shot! Plus you are then adding in a static element to your army which is s bad idea for Eldar who live on their mobility.

Dark Reapers are not the answer to AA in this book at any sort of competitive level.


Ah, the concept of challenging bloodthirsters had not occurred to me. It works though - I see the point when -5I means even against I10 you go first as an autarch. With Shard, you might even get lucky and win, too.

AP2 was meant to be BS5, hitting on 2's. It was late, I missed that one. Typo. I agree that there are better ways to spend points, however this is an option for interceptor and with fast shot and no jink saves, is better than almost every option in every codex to run the ADL. Go crazy and put in Illic to give them all 3+ cover and split fire for the exarch, if you like. Reapers are almost specialist ADL gunners, which kinda fits the Eldar theme of being awesome at one thing.

I agree that spiders, in a TAC list, are some of the best, effective, efficient, flexible and valuable units in the codex. Perhaps THE best.

2000 points 28W 2D 1L 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





would disagree. Dark reapers behind an aigis line with icuras las cannon, and exarch with fast shot. That is competitive. In fact it's extremely competitive. Name a flier that won't kill


On average in one round of shooting?

Nightscythe, Doom scythe, Razor wing, Voidraven, Storm Raven, Dark Talon, Nephilim, Dakkajet, Burna Bomber, Blitza Bomber, Crimson Hunter, Hemlock, Hell Drake, Vendetta, Valkyrie...

Obviously excluding Forge world stuff. You have 2 shots so can't hull point a flyer to death except maybe a Storm Talon, so you have 2 shots each with a 1 in 3 to kill a flyer IF they get through to the penetration table. Against AV12 with evade/5++ you've a 5:6 chance to hit 1:2 chance to pen 2:3 to get through evade and then your 1:3 to kill it meaning your shot has a 5:54 chance of killing the flyer yes you have 2 shots, but that results in a total of less than 18% chance to down the flyer. Even without evade/5++ that only goes up to a 26% chance to kill the flyer. For what 200+ points. Again you receive almost no benefit from a Farseer, whereas 190 Points of Warp Spiders won't be far off that without guide and with it they really should kill that flyer dead they're not static giving your army an awkward anchor like the Reapers, they're miles better against everything else, more survivable, with the mobility to get rear shots at a flyer (most AV12 flyers are 10 on the rear)...

Sorry but DRs are not a competitive choice for AA or anything else for that matter.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
Horrific Howling Banshee





 FlingitNow wrote:
Against AV12 with evade/5++ you've a 5:6 chance to hit 1:2 chance to pen 2:3 to get through evade and then your 1:3 to kill it meaning your shot has a 5:54 chance of killing the flyer yes you have 2 shots, but that results in a total of less than 18% chance to down the flyer. Even without evade/5++ that only goes up to a 26% chance to kill the flyer. For what 200+ points. Again you receive almost no benefit from a Farseer, whereas 190 Points of Warp Spiders won't be far off that without guide and with it they really should kill that flyer dead they're not static giving your army an awkward anchor like the Reapers, they're miles better against everything else, more survivable, with the mobility to get rear shots at a flyer (most AV12 flyers are 10 on the rear)...


Dark Reapers ignore jink. Evade does nothing, so its 26%. Quad Guns are far more competitive, even though fast shot benefits the Icarus more on paper, the Quad Gun still comes out at a higher kill chance.

2000 points 28W 2D 1L 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah good point still 18% against Hell drakes. But really not a good option. Quad gun is better but still too many points invested on a static element, something that you really don't want in a competitive Eldar army.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Daring Dark Eldar Raider Rider





Cambridge Uk

Personally- When taking into account that Dark Reapers can actually target things that are not flyers- i think they are pretty versatile.
They can deal with quite a lot of units that don't have a 2+ save: Space Marines, Incubi, Crisis suits, Destroyers...ect All whilst keeping back, out of the way and maybe holding an objective in a bgnt mission. They also can destroy a jetbike squad because jink no longer does anything-
So Dark Reapers are pretty good against infantry in my opinion

So- as far as the list goes-
Farseers are generally better on a jetbike because of the toughness and the save- but if you want to keep him back and make him less of a target then by all means put him on foot, but i would suggest giving him a spear.

The warlock seems fine- maybe give him a spear if you have the points.

The Autarch looks okay, he can deal with higher armour and he can take some things out in close. Maybe a mask if you think you could be fighting things with higher initiative than you.

I've never used scorpians, so i am not sure how they are- but prehaps consider giving him crushing blow? To make his claw S8?

Avengers are not so good in this edition, they are outmatched by most other troops in my oppinion. Jetbikes especially. But things like Rangers and Defenders are also probably better, and might give you the ability not to need to take the serpents, giving some spare points.

The Guardians seem fine. I use the exact same and they do well in the role, the plasma missile is great at taking out enough in a weak infanty squad to make them run or pin them.

I don't use spiders either, but other people seem to enjoy them-

Fire prisims are good, they can take out a squad or crack open a monolith so they have some flexibility that is foregn to eldar.

I don't have war walkers yet (I had one... But some dick of a friend decided to deep strike one out of my bedroom window) But when i get them i will probably have the same loadout. So thats nice

And then the Falcon, is again something i haven't used before, but on paper they look quite good.

As with other people i agree that you might want some stronger guns, but hey- you know what you are likely to be facing and you know what they are likely to use.



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Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

Maybe you should nix the spiders for dark reapers.

4000+ Points
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Made in gb
Ultramarine Chaplain with Hate to Spare





Maybe you should nix the spiders for dark reapers.


Yes swap one of if not the best units in the codex for one of the worst. Brilliant genius idea. Then swap the Farseer to be on footwith ythe laughing mantle, take storm guardians and hemlocks every where else...

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Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 FlingitNow wrote:
Maybe you should nix the spiders for dark reapers.


Yes swap one of if not the best units in the codex for one of the worst. Brilliant genius idea. Then swap the Farseer to be on footwith ythe laughing mantle, take storm guardians and hemlocks every where else...


Do you even possess the ability to refrain from acting like a complete and total arrogant prat?

Calling his list 'a mess', plainly stating that matters of debate 'are' and 'are not', implying people who also lend help that contradicts your own are incompetent? This part of the forum never ceases to amaze, and neither do you.

   
 
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