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Made in us
Executing Exarch





Alabama

so i have had a pretty good run with this and i thought i would share it with the community



Total 1,849
HQ
Commander Fireside (Warlord) 172
Plasma Rifle, Twin Linked Missile Pod, Iridium Armor, Advanced Targeting System, Shield Drones x2
Body Guard 101
Plasma Rifle, Missile Pod, Repulsor Impact Field, Early Warning Override, Shield Drones x2
Ethereal 74
Shield Drones x2

Troops
Fire Warriors x12 118
Shas'ui
Fire Warriors x12 118
Shas'ui
Fire Warriors x12 118
Shas'ui
Kroot Carnivore Squad x24 140
Kroot Hounds x4

Elites
Stealth Suit Team x6 185
Bonding Knife Ritual, Fusion Gun x2
Crisis Suit Team x3 171
Plasma Rifle x3, Missile Pod x3, Multi Tracker

Crisis Suit Team x3 116
Twin Linked Flamer x3, Burst Cannon x3

Fast Attack
Pathfinder Team x7 79
Marker Light Drone x2, Shas'ui
Pathfinder Team x7 79
Marker Light Drone x2, Shas'ui
Gun Drones x8 112

Heavy Support
Broadside Team x2 170
Velocity Trackerx2
Broadside Team x2 170
Velocity Tracker x2
   
Made in us
Been Around the Block




This list is wonky. When I add up your listed unit costs, it comes to 1923, not 1849. I actually calculate 1949 points for it. I assume the squad sizes include upgrade models? So like he kroot squad is not trying to be 24 kroot, but 20 kroot and 4 hounds? This is very confusing when it gets down to the pathfinders. I assume they are 4 regular pathfinders, a shas'ui and 2 marker drones, adding up to 7? If that's the case, they should be 89 points. The stealth team looks like 196 points? The fireknife crisis squads should be 156 points unless you mean something other than multi-tracker (which all suits come with now). The flamer crisis suits should be 126.

I have oher suggestions, but need to get the points cleaned up first.
   
Made in us
Executing Exarch





Alabama

apparently the math is the suck today

and yes the pathfinders are 4 with a sarge and two drones.

hmm ill double check im sorry if i got the math wrong i might of got it confused cauase i was trying out new stuff with subtle things in the wargear.
   
Made in us
Fixture of Dakka





Los Angeles

Throughout the entire list, ditch every Shield D and take a GunD instead. Since they all are T4, Shield Ds are kinda pointless.

 alabamaheretic wrote:

HQ
Commander Fireside (Warlord) 172
Plasma Rifle, Twin Linked Missile Pod, Iridium Armor, Advanced Targeting System, Shield Drones x2
Body Guard 101
Plasma Rifle, Missile Pod, Repulsor Impact Field, Early Warning Override, Shield Drones x2
Ethereal 74
Shield Drones x2
FireKnives really aren't as cool as they were in 4e.

 alabamaheretic wrote:
Troops
Fire Warriors x12 118
Shas'ui
Fire Warriors x12 118
Shas'ui
Fire Warriors x12 118
Shas'ui
Kroot Carnivore Squad x24 140
Kroot Hounds x4
I dislike upping for an Ui, when you've already go the ethereal's leadership buff. Buy a hound for Acute Senses.

 alabamaheretic wrote:
Crisis Suit Team x3 171
Plasma Rifle x3, Missile Pod x3, Multi Tracker
Why list the MT? Old-dex hangover? I'd ditch the Missile Pod and go double PRs or Helios. Except for the Riptides, tau lack in AP2 & 1. So IMHO, all XV8s should spam the FBs & PRs.

 alabamaheretic wrote:
Crisis Suit Team x3 116
Twin Linked Flamer x3, Burst Cannon x3
Flamers? Eeww. Stinky. Again, try to change guns. The BCs are redundant with 36 FWs.

 alabamaheretic wrote:
Fast Attack
Pathfinder Team x7 79
Marker Light Drone x2, Shas'ui
Pathfinder Team x7 79
Marker Light Drone x2, Shas'ui
Gun Drones x8 112
Switch the GDs to MArkerDs. I use three units of 6 PathFs at 1500 to 72% winds.

 alabamaheretic wrote:
Heavy Support
Broadside Team x2 170
Velocity Trackerx2
Broadside Team x2 170
Velocity Tracker x2
B-sides rock with MissileDs. Each Ui demotion could be a Missile D (nearly).

Tweaks here and there will make it rock.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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