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Made in us
Regular Dakkanaut




Rate my eldar-fu

Farseer w/ spirit stone, spear, jetbike

10 jetbikes w/ 3x cannons, warlock, spear

5 Rangers
5 Rangers

5 dire avengers, serpent w/ holofield, TL scatter lasers, cannon
5 dire avengers, serpent w/ holofield, TL scatter lasers, cannon
5 dire avengers, serpent w/ holofield, TL scatter lasers, cannon

5 swooping hawks
5 swooping hawks

6 warp spiders

fire prism w/ holofield, cannon
fire prism w/ holofield, cannon
fire prism w/ holofield, cannon

The army generally will play disengagement. Rangers hold backfield objectives and basically hunker down all game. Warp spiders are the free safety, they respond directly to anything that gets close. The 6 spaceships move as a group. Swooping hawks surgical strike vehicles. Farseer's squad zooms around doing what it needs to do (always loved the big jetbike squad).
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I wouldn't rate it too high. Its a semi mech list and so the enemy can bring his bolter equivalent weapons to bear.
The GJB squadron has a very large footprint and is a juicy target for templates.
Swooping Hawks are squishy and fun to play but I'd stay away from them in a competitive setting. Six Warp Spiders could be too less. I always run a full squad for maximal impact.
The problem with static units (Rangers) in an otherwise fast moving force is that the enemy will always move towards them. This is what you don't want in a very mobile army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sneaky Striking Scorpion




ca, usa

Wustenfux is right about it not being a solid list. You need 1-2 static elements to hold objectives. If not you are going to struggle. Mech is not the answer for how to play the new codex. Fireprisms don't put out enough anti av14 shots for it to be competitive. Swooping hawks IF you were to run them need 6 strong for the large blast. However I would not recommend that. Also always only take jetbikes in multiples of 3 for the cannons. furthermore avengers aren't useful in squad of 5 not enough shots. bump it up to guardians 10 strong and drop the cannons on the wave serpent. you can only really fire 2 guns without snapfiring. paying 10x3 points more for snap shots for the entire game is points you could better spend elsewhere.




- Edited by insaniak. Please see Dakka's Rule #1 -

This message was edited 1 time. Last update was at 2013/06/30 22:47:16


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

qballony wrote:
Wustenfux is right about it not being a solid list. But his reasons are dumb. you need 1-2 static elements to hold objectives. If not you are going to struggle. Mech is not the answer for how to play the new codex. Fireprisms don't put out enough anti av14 shots for it to be competitive. Swooping hawks IF you were to run them need 6 strong for the large blast. However I would not recommend that. Also always only take jetbikes in multiples of 3 for the cannons. furthermore avengers aren't useful in squad of 5 not enough shots. bump it up to guardians 10 strong and drop the cannons on the wave serpent. you can only really fire 2 guns without snapfiring. paying 10x3 points more for snap shots for the entire game is points you could better spend elsewhere.

Hah. With a fully mech list you can control the flow of battle and also the enemy movement. With some static units you can't. But that's all I wanna say here.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Regular Dakkanaut





Swooping hawks should be in squads of 6, I wouldnt take them though.

WRJ should be in squads of 3 or 6, I prefer 3 with a warlock. This gives you more scoring units, more heavy weapons, more target saturation, more maneuverability, while containing the same amount of models for the same points.

id take the cannons off everything but bikes

Fire prisms are awesome, that guy is stupid

Id take more jet bikes instead of rangers, you dont need static objective holders when you can move the distance of the table in one turn with jetbikes.

This message was edited 1 time. Last update was at 2013/06/30 21:46:39


2000+pts
23-0-2
5-1-2
still building slaanesh army! 
   
Made in us
Longtime Dakkanaut





Swooping Hawks are indeed a useful unit and I would gladly take them. They do a very good job of removing the cheap expendable troops you see so often in the game. They also are great for contesting objectives. If you do play them though, you probably want a list that focuses on going 2nd, as they are much more valuable in that scenario.


Automatically Appended Next Post:
I'd probably run 2 Prism, 1 Spinner, personally. I like the Spinner a fair bit and think it adds a nice bit of flexibility.

This message was edited 1 time. Last update was at 2013/06/30 22:02:44


Bee beep boo baap 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I agree with pretty much everything Wuestenfux says as usual. Hawks need to be 6 before even being considered but probably beet left at home in a tournament. You need far more Spiders.

The big bike squad can be good but 6 is probably optimum in terms of firepower vs footprint. 3s are great for objective grabbing but nothing else.

Rangers are a dead weight around your neck. A big anchor the enemy can direct at and force you into fighting. This is a bad idea for a codex that relies on mobility.

I don't think Wave Serpents are worth it at 200 points that aren't scoring. If this was 5th so the DAs never have to get out it would be worth it. But for me the measly 25 points it costs to double the fire power of the embarked unit is a no brained. Always take the guardians. Then the Serpents are one of the best units in the codex.

3 Prisms are good, though you may be light on dealing with AV14. However the biggest hole in your army considering it is for a tournament is the total lack of AA fire. What is your plan against cronair or triple/doubke drake? Just concede turn 1?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
War Walker Pilot with Withering Fire




 FlingitNow wrote:

3 Prisms are good, though you may be light on dealing with AV14. However the biggest hole in your army considering it is for a tournament is the total lack of AA fire. What is your plan against cronair or triple/doubke drake? Just concede turn 1?


The scatter serpents should be good against cron-air....helldrakes are a different problem however. You'd really need to get at the rear armour of them. Warp Spiders can take them out somewhat effectively with their movement.

I'd say with 3 Fire Prisms and two squads of Swooping Hawks, he should be just fine against AV14. Haywire grenades are the bom-diggity.

Swooping Hawks are plain awesome, and always perform well when I take them to tournaments. They are such a great utility, and can always find a use against an army. I field mine in a single squad of 6, with an exarch/sunrifle. You want 6 to get the larger blast when they DS in.

8,000 pts and counting
1,000 points, now painting. 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





The Scatter Serpents should put a hull point each on a flyer that's it. So no they are not going to handle cronair at all. Spiders can but 1 small unit isn't enough and against drakes the Spiders die first.

Not sure that Hawks are great against AV14 you have a 5/9 chance to take a hull point off, then you die, or the LR drives off and unloads its contents. I quite like Swooping Hawks in 6s for that large blast for very few points. But in a Tournament I'm not sure how you could justify taking them over Spiders in the same slot (or even the Crimson Hunter). But I think we can all agree 2 units of 5 is just terrible?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I agree what has been said here except that of qballony.
The scatter serpents should be good against cron-air....helldrakes are a different problem however. You'd really need to get at the rear armour of them. Warp Spiders can take them out somewhat effectively with their movement.

A Crimson Hunter could get the job done with its special rule of agility after movement. Moving 36'' and rotating gives it an almost 100 percent chance to target the Helldrake's rear.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
War Walker Pilot with Withering Fire




 FlingitNow wrote:

Not sure that Hawks are great against AV14 you have a 5/9 chance to take a hull point off, then you die, or the LR drives off and unloads its contents. I quite like Swooping Hawks in 6s for that large blast for very few points. But in a Tournament I'm not sure how you could justify taking them over Spiders in the same slot (or even the Crimson Hunter). But I think we can all agree 2 units of 5 is just terrible?


Definitely.

not sure on your numbers for the hawks though. A unit of 6 (without exarch) should pull 3.333 hull points of any vehicle they assault. Then there's the one they may throw prior to assaulting.

8,000 pts and counting
1,000 points, now painting. 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





not sure on your numbers for the hawks though. A unit of 6 (without exarch) should pull 3.333 hull points of any vehicle they assault


Yes but if you assault a vehicle that matters with them then you win anyway as your opponent is clearly an idiot. My maths was based on them throwing the grenade as in something they'll actually get to do. Not assault a land raider that won't happen unless the LR has already done its job.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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