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![[Post New]](/s/i/i.gif) 2013/07/05 21:04:40
Subject: Is Khorne worth it?(competitive wise)
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Nurgle Predator Driver with an Infestation
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Basically as the title suggest i am curious if a Khorne heavy army is still fairly viable in a tournament setting? if so how would you run it? i mean i used to run a berserker/termie w lightning claw list back in 4th ed and i LOVED it and won most games i played, but i seem to be struggling in building a competitive list now in 6th ed. i seem to feel that Nurgle and Slaanesh are the marks to go with now, but as a true servant of the blood god, i feel like i want to play a competitive khorne list with some other marks thrown in here and there(primarily nurgle).
anyways what are everyones thoughts/ ideas on how to run a successful competitive Khorne list?
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Blistered Be.
40k: : 6500
2000(GK allies -Sons of Opet)
3000 Sons of Malice( played as primaris Salamanders)
AoS: 5500 |
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![[Post New]](/s/i/i.gif) 2013/07/05 21:13:32
Subject: Is Khorne worth it?(competitive wise)
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Major
Fortress of Solitude
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Well, the Juggerlord w/ spawn combo is always good. Zerkers are poor compared to other cult troops, but khorne-marked marines are decent.
I think they could be alright in a tourney setting, with triple turkeys of course.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/07/06 00:13:59
Subject: Is Khorne worth it?(competitive wise)
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Khorne Veteran Marine with Chain-Axe
North Carolina
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Daemons Allies help for speed, and killiness.
Khorne Bezerkers are the only problem with a Khorne Army, I normally run 1 squad in a LR with Kharn for fluffiness, not to be competitive. Huron with Zerkers can work, but not very Horne like.
Helldrakes and Mon Oblitz are a must, and still khorne is painted correctly. Bloodthristers/Hearld, Hounds, 1 units of BL, and DP/Soulgrinder are always in my list for larger games to be very fluff, awesome, and still competitive units.
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![[Post New]](/s/i/i.gif) 2013/07/06 00:14:31
Subject: Is Khorne worth it?(competitive wise)
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Blood Angel Terminator with Lightning Claws
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Points wise you're better off getting regular CSM with MoK than Berserkers.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/07/06 00:16:16
Subject: Is Khorne worth it?(competitive wise)
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Battleship Captain
Oregon
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I feel that Berserkers really need a Land Raider to take full advantage of them and going that route eats up a lot of points and FOC slots that are valuable.
That said, I think you can be success using a combination of Land Raiders, Drakes, Spawn and Juggerlords. Maybe with some Cultists in the backfield.
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![[Post New]](/s/i/i.gif) 2013/07/06 01:46:10
Subject: Is Khorne worth it?(competitive wise)
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Psychic Novitiate selected by a Gatherer
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Oh the good ol days when berserkers had feel no pain and more then 1 base attack. Korne has fallen from GW's grace. But like everyone has mentioned 9 berzerks with Kharne in a landrander is ok.
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![[Post New]](/s/i/i.gif) 2013/07/06 02:32:31
Subject: Is Khorne worth it?(competitive wise)
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Khorne Veteran Marine with Chain-Axe
North Carolina
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Yeah Kharn and the Zerkers in a LR are a great unit, the only problem with that unit is the point cost...
160 for Kharn
250 for LR
I think like 210 for Zerkers...
Not sure how to fix the point cost really...
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![[Post New]](/s/i/i.gif) 2013/07/06 05:07:43
Subject: Is Khorne worth it?(competitive wise)
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Decrepit Dakkanaut
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6th ed hates foot lists and close combat. Tournaments hate foot lists even more.
If you're going to do a khorne list in that environment, I'd go with land raiders.
Otherwise, I'd think that Huron would be more or less mandatory. It's easy to blow a LOT of points on a single squad in the CSM codex. I mean, you could do two 20-man berzerker squads with some chainaxes, a 10-man MoK terminator squad, Huron, a Khorne lord, and three icons of wrath for a 1500 point list, and there's a 33% chance that 100% of your army gets the infiltrate special rule.
To bump points up to 1850, you can throw in a couple of helldrakes or lascannon predators.
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![[Post New]](/s/i/i.gif) 2013/07/06 05:59:09
Subject: Re:Is Khorne worth it?(competitive wise)
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Longtime Dakkanaut
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6th ed hates foot lists and close combat. Tournaments hate foot lists even more.
What? Foot lists have been dominating tournaments since 6th dropped.
However, to the discussion, I would love to see a Khorn army that mixes a LR or two with Rhino rush. Focus on fast elements, probably Allie in some doggies. Maybe a Blood Thirster.
To get the most out of the LR I think you want to include some things that can run behind it till you get into assault range as well.
My coppers.
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![[Post New]](/s/i/i.gif) 2013/07/06 19:39:19
Subject: Re:Is Khorne worth it?(competitive wise)
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Khorne Veteran Marine with Chain-Axe
North Carolina
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ShadarLogoth wrote:6th ed hates foot lists and close combat. Tournaments hate foot lists even more.
What? Foot lists have been dominating tournaments since 6th dropped.
However, to the discussion, I would love to see a Khorn army that mixes a LR or two with Rhino rush. Focus on fast elements, probably Allie in some doggies. Maybe a Blood Thirster.
To get the most out of the LR I think you want to include some things that can run behind it till you get into assault range as well.
My coppers.
My thoughts exactly on a competitive Khorne build. I plan on trying a LR with Kharn/Zerkers and 20 Zerkers behind it, with some MSU of marines for objectives. Always have 2 helldrakes and 6 oblitz... then daemon allies.
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![[Post New]](/s/i/i.gif) 2013/07/06 17:10:37
Subject: Is Khorne worth it?(competitive wise)
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Drew_Riggio
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I see no reason to run Berserkers at all, even in a land raider., I would run Kharn with Khorne Marked marines, or even just normal marines.
Mark of Khorne is workable, but using Berserkers is definitely hard mode. My only real fear is that if you load up on Berserkers you wont have enough models to survive the charge resulting in less blood spilt.
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This message was edited 1 time. Last update was at 2013/07/06 17:15:27
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![[Post New]](/s/i/i.gif) 2013/07/06 17:56:42
Subject: Is Khorne worth it?(competitive wise)
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Daemonic Dreadnought
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Raiders are not needed.
Add 20 corn dogs and a herald on a juggy with the grimoire of true names. Flesh hounds become nearly as good as wraiths for half the cost when the grimoire increases their invo to 3+
Could splash Tzeentch for a back field objective holder and prescience. Fluff wise Slaneesh is the hated enemy not Tzeentch. As far as being competitive goes prescience is a powerful option.
10 zerkers with power weapon and rage banner and a land raider=470
20 zerkers with power weapon and rage banner=420
20 CSM with banner of rage power weapon mok all with double cc weapons except for 2 melta guns=365
20 CSM wall with double cc weapons except 2 melta guns and a power weapon=305 points
Not sold on zerkers.
Even less sold on zerkers in a land raider.
Undecided between MoK CSM or vanilla CSM.
Fearless and +1 WS doesn't seem worth it for the huge price increase.
I think most foot hordes fail from a lack of target saturation.
Solid block of flesh hounds with a herald on a juggy.
Pink horrors + heralds to prescience
Nurgle Chaos spawn.
40 CSM or MoK CSM
Fearless chaos lord attached to one or both of the CSM
Enemy target priority will probably be towards flesh hounds with a 3+ invo or T6 chaos spawn in cover. If they go after the horrors go to ground inside cover and continue to prescience with the herald.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/07/06 21:11:42
Subject: Is Khorne worth it?(competitive wise)
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Khorne Veteran Marine with Chain-Axe
North Carolina
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schadenfreude wrote:Raiders are not needed.
Add 20 corn dogs and a herald on a juggy with the grimoire of true names. Flesh hounds become nearly as good as wraiths for half the cost when the grimoire increases their invo to 3+
Could splash Tzeentch for a back field objective holder and prescience. Fluff wise Slaneesh is the hated enemy not Tzeentch. As far as being competitive goes prescience is a powerful option.
10 zerkers with power weapon and rage banner and a land raider=470
20 zerkers with power weapon and rage banner=420
20 CSM with banner of rage power weapon mok all with double cc weapons except for 2 melta guns=365
20 CSM wall with double cc weapons except 2 melta guns and a power weapon=305 points
Not sold on zerkers.
Even less sold on zerkers in a land raider.
Undecided between MoK CSM or vanilla CSM.
Fearless and +1 WS doesn't seem worth it for the huge price increase.
I think most foot hordes fail from a lack of target saturation.
Solid block of flesh hounds with a herald on a juggy.
Pink horrors + heralds to prescience
Nurgle Chaos spawn.
40 CSM or MoK CSM
Fearless chaos lord attached to one or both of the CSM
Enemy target priority will probably be towards flesh hounds with a 3+ invo or T6 chaos spawn in cover. If they go after the horrors go to ground inside cover and continue to prescience with the herald.
Can't you only have 1 hearld as a allied HQ, or two?
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![[Post New]](/s/i/i.gif) 2013/07/06 23:24:48
Subject: Is Khorne worth it?(competitive wise)
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Daemonic Dreadnought
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4 per hq slot. If=FAQ'd otherwise at a later date 1 khorne on a juggy is enough.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/07/07 00:41:16
Subject: Is Khorne worth it?(competitive wise)
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Frenzied Berserker Terminator
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schadenfreude wrote:4 per hq slot. If= FAQ'd otherwise at a later date 1 khorne on a juggy is enough.
4 per HQ slot in a primary detachment only.
To the OP, in my experience since 6th dropped, Khorne can be workable but it's an uphill battle from the start. Juggernaut Lords and Spawn are competitive, as are baleflamer drakes.
Berzerkers are tricky, since you'll probably only reach combat on turn 3 or so. I've had them work, but really only as reactive assaulters rather than front liners. Even in a LR, they charge something and destroy it, only to be destroyed in the next turn.
I'm starting to think that unmarked cultists are some of our best troops, just to hang back and hold objectives while the specialists do their jobs. Allied daemons are pretty decent, too. A Herald on juggernaut to complement the CSM jugger lord with spawn is a worthwhile combo, IMHO.
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![[Post New]](/s/i/i.gif) 2013/07/07 01:19:34
Subject: Is Khorne worth it?(competitive wise)
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Khorne Veteran Marine with Chain-Axe
North Carolina
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Cheexsta wrote: schadenfreude wrote:4 per hq slot. If= FAQ'd otherwise at a later date 1 khorne on a juggy is enough.
4 per HQ slot in a primary detachment only.
To the OP, in my experience since 6th dropped, Khorne can be workable but it's an uphill battle from the start. Juggernaut Lords and Spawn are competitive, as are baleflamer drakes.
Berzerkers are tricky, since you'll probably only reach combat on turn 3 or so. I've had them work, but really only as reactive assaulters rather than front liners. Even in a LR, they charge something and destroy it, only to be destroyed in the next turn.
I'm starting to think that unmarked cultists are some of our best troops, just to hang back and hold objectives while the specialists do their jobs. Allied daemons are pretty decent, too. A Herald on juggernaut to complement the CSM jugger lord with spawn is a worthwhile combo, IMHO.
I agree,
Khorne Lord with spawn, 2 Helldrakes, Oblitz are all competitive units. Also, ally with daemons to get hound unit with hearld and 1 20 man BL squad... that is khornes best units.
The only trouble with Khorne is Khorne Bezerkers... Haha.
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![[Post New]](/s/i/i.gif) 2013/07/07 05:31:46
Subject: Re:Is Khorne worth it?(competitive wise)
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Nigel Stillman
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Is Khorne Competitive? Short Answer: Not by a long shot Long Answer: No but there are some good Khorne UNITS. Units that are actually good with the Mark of Khorne in Chaos Space Marines Khorne Chaos Bikes (TL-Bolters, Hammer of Wrath, 4 attacks on the charge. Very brutal.) Khorne Lord with Axe of Blind Fury on Juggernaut (Cookie cutter combo but he can put out a lot of hits) Everything else is bad. Marines with the Mark of Khorne are NOT by any stretch of the imagination competitive. Fun? Maybe. But competitive? LOL no Now if you ally in Chaos Daemons, a lot of options open up. Bloodthirsters: Always good. Expensive but still pretty powerful. A really good Daemon of Khorne unit is the following: Herald of Khorne on Juggernaut with Greater Reward (Exchange for Greater Etherblade) on Juggernaut of Locus giving Hatred joined by: Khorne Flesh Hounds Now for all the crap Khorne armies go through, Flesh Hounds are awesome. Fast, resilient, and brutal on the charge with 3 WS5 S5 attacks. With the Herald, you get Hatred. They have Scout, they're Beasts, they're 16 pts. What's not to like? I would say that by far they're the best Khornate unit in the game. Seriously, if any of the above posts refer to Berzerkers as a "good" or "competitive" unit, just ignore it and I'm dead serious. I'm especially laughing at the 20 man Berzerker squad with Icon for 420 points. Have fun wasting your points on a crap footslogging army. :edit: Also, depending on the new Apoc Fortifications and their place in 40k, expect Bloodletters to become Competitive or Top Tier, especially with the rumors of Punisher Cannon fortifications for 75 points each.
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This message was edited 1 time. Last update was at 2013/07/07 05:35:07
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![[Post New]](/s/i/i.gif) 2013/07/07 15:08:44
Subject: Is Khorne worth it?(competitive wise)
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Khorne Veteran Marine with Chain-Axe
North Carolina
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Here is a base competitive list I just came up with the following units...
Primary Attachment:
Helldrake
Helldrake
2 MoN Obliteratos
2 MoN Obliterators
2 MoN Obliterators
Allied:
Khorne Hearld with Hatred,Exalted (Grimoire), Jugg-155
20-BL (Not competitive)
20 Hounds with Hearld
That adds to a total of 1471 which needs to be filled with troops, which is the big issue with mono-khorne list... and one HQ that all have synergy with the army. Everything else are very strong and competitive units, besides the BL atm, but that may change with them having BS5.
2k list as the total (single FOC)
Any thoughts?
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![[Post New]](/s/i/i.gif) 2013/07/07 15:31:19
Subject: Re:Is Khorne worth it?(competitive wise)
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Savage Khorne Berserker Biker
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I agree that the herald on a juggy is great, but don't count out the skull cannon just yet. Put 2 of them in your back field and drop S8 AP4 ignoring cover pie plates all day, and don't forget that thier gorefeast ability lets you regain hull points. Awesomness!!!
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2013/07/07 15:46:16
Subject: Re:Is Khorne worth it?(competitive wise)
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Battleship Captain
Oregon
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sub-zero wrote:I agree that the herald on a juggy is great, but don't count out the skull cannon just yet. Put 2 of them in your back field and drop S8 AP4 ignoring cover pie plates all day, and don't forget that thier gorefeast ability lets you regain hull points. Awesomness!!!
Cannon is AP5.
That said, I agree that they're pretty awesome if you can either get your AA firepower elsewhere or just plan on ignoring flyers.
BS5 makes them surprisingly accurate and they're a hard counter to many of the annoying ADL camping units that seem so common these days, plus the high S lets you use them as anti-tank if you have to.
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![[Post New]](/s/i/i.gif) 2013/07/07 16:26:05
Subject: Re:Is Khorne worth it?(competitive wise)
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Savage Khorne Berserker Biker
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minigun762 wrote: sub-zero wrote:I agree that the herald on a juggy is great, but don't count out the skull cannon just yet. Put 2 of them in your back field and drop S8 AP4 ignoring cover pie plates all day, and don't forget that thier gorefeast ability lets you regain hull points. Awesomness!!!
Cannon is AP5.
That said, I agree that they're pretty awesome if you can either get your AA firepower elsewhere or just plan on ignoring flyers.
BS5 makes them surprisingly accurate and they're a hard counter to many of the annoying ADL camping units that seem so common these days, plus the high S lets you use them as anti-tank if you have to.
I use an Icarus LC, operated by my Warpsmith ( BS 5), with an aegis defence line and a forgefiend with dual hades autocannons for my AA. That way the skull cannons can focus on being killy.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2013/07/09 02:29:58
Subject: Re:Is Khorne worth it?(competitive wise)
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Khorne Veteran Marine with Chain-Axe
North Carolina
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sub-zero wrote: minigun762 wrote: sub-zero wrote:I agree that the herald on a juggy is great, but don't count out the skull cannon just yet. Put 2 of them in your back field and drop S8 AP4 ignoring cover pie plates all day, and don't forget that thier gorefeast ability lets you regain hull points. Awesomness!!!
Cannon is AP5.
That said, I agree that they're pretty awesome if you can either get your AA firepower elsewhere or just plan on ignoring flyers.
BS5 makes them surprisingly accurate and they're a hard counter to many of the annoying ADL camping units that seem so common these days, plus the high S lets you use them as anti-tank if you have to.
I use an Icarus LC, operated by my Warpsmith ( BS 5), with an aegis defence line and a forgefiend with dual hades autocannons for my AA. That way the skull cannons can focus on being killy. 
What is the Icarus lascannon, I have never came across one. I want to run some BL with a fortication/gun but don't sure which is the best option. Punisher cannon gun would be badass...
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![[Post New]](/s/i/i.gif) 2013/07/09 02:43:08
Subject: Is Khorne worth it?(competitive wise)
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Battleship Captain
Oregon
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Icarus is the AA option that comes with the Bastion. It's cheaper than the Quad Gun but not nearly as good.
Much mathhammer has been spent and the Quad Gun is better 99% of the time.
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![[Post New]](/s/i/i.gif) 2013/07/09 03:13:50
Subject: Is Khorne worth it?(competitive wise)
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Decrepit Dakkanaut
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Unless you want to shoot something down with interceptor, or do anything to ground targets.
Also, you can get them on ADLs as well.
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This message was edited 1 time. Last update was at 2013/07/09 03:17:13
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