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![[Post New]](/s/i/i.gif) 2013/07/09 07:36:50
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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[DCM]
Et In Arcadia Ego
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http://www.believermag.com/issues/201205/?read=article_szerlip
Groovy little article, worth a read, most relevant part ..
Geddes’s War Game—a sequel, of sorts, to the Nutshell—was an idea that dated back to World War I. He’d viewed that slaughter and destruction as a “hopelessly futile” exercise enacted, under the guise of patriotism, by ambitious, willful men, criminals in positions of power. An anti-enlistment pacifist, he was, nevertheless, fascinated by military history and tactical maneuvers. Now, with a second European conflagration brewing, he decided it was time to clear away the mothballs and develop the game in full.
Not for the last time, he had a finger on the zeitgeist. Flagpole-sitting and bathing-beauty contests were on the wane, but the new decade was inspiring a growing national interest in board games (the hugely successful Monopoly allowed would-be entrepreneurs to make a killing that the real economic landscape all but prohibited), more obvious forms of gambling (bingo, the Irish Sweepstakes), and participatory sports (dance marathons, roller derbies, six-day bicycle races). These activities offered escapism, camaraderie, and community—free of politics and religion, and laced with a sense of hope—at a time when large-scale cooperation seemed largely absent.
Though quieter and slower-paced than his horse-race game, the War Game was far more complex. Geddes’s set of rules, cranked out on his faithful printing press, was thick as a phone book. Not one to do things in half measures, he supplemented his research with a personal library of twelve to fifteen hundred books, along with declassified military records, some of which were translated at his request. He also subscribed to the Quartermaster Review and a handful of military journals, including one devoted to cavalry. What had begun modestly, years before, with Rand McNally topographical survey maps pinned to the wall and two chess sets pushed together, now expanded into an alternate universe soon to be frequented by flesh-and-blood five-star generals, retired naval commanders, and international chess champions. This particular “toy” reputedly ended up costing Geddes thirteen thousand dollars out of pocket, a whopping nine-thousand-dollar jump over the Nutshell.
The board was twenty-four feet long and four feet wide, its surface a varnished relief map of the coastline of two imaginary countries. It represented twenty thousand square kilometers, approximately the size of the Western Front. There were a dozen layers of land above sea level, each measuring an eighth of an inch vertically; the water had three measured depths. One journalist reported that nine thousand cities and towns, along with every mountain, valley, tunnel, bridge, and river, were delineated with fictitious names. Pins of various colors, sizes, and shapes (twelve thousand to twenty-five thousand of them, depending on whom one talked to) stood in for forty-plus types of military units. Each pin had a different kind of move, and each occupied the approximate amount of space on the map that its equivalent force would occupy in the field or at sea. There were at least four thousand on the board at all times.
Originally based on World War I technology, the game’s parameters were stretched to include equipment “within the realm of probability”: motorized supply carriers and artillery, PT-like patrol boats, mine sweepers, submarines, tanks and armored cars, machine guns, and landing barges. Geddes had the complete navies of all five leading powers constructed in the model shop of his office. The battleships were built to exact scale (one inch to one hundred feet), complete with brass hulls, armaments, and planes. As time went on, there were also destroyers, aircraft carriers, capital ships and cruisers, tankers, tenders, barges, depot ships, and merchant vessels (ranging from the Queen Mary to a Chinese junk). In all, they would eventually number more than seventeen hundred.
Each country had the same railroad mileage, resources, and imports. Military units moved at speeds contingent upon the terrain they were covering; their artillery’s range (and destructive power) increased a kilometer for every contour level it occupied above its target. The same applied to ships other than patrol boats. Those who found themselves several positions down could rally by sending up aircraft or engaging in other maneuvers. Three dice in a specially designed case were used to determine how much destruction the attacking force might enact when it got within range of an objective.
Each side had a general staff (equipped with maps, charts, typewriters), field commanders, and assorted advisors. But the remarkable thing was that despite there being twenty-eight belligerents—fourteen on each side, simultaneously engaged—there was no need for an umpire. While one side maneuvered, the other watched and conferred among its ranks. A Geddes-designed electric clock, circa 1919—“Before,” he noted “there were any commercially available”—was jury-rigged to tap a ball at ten-minute intervals. Three short warning taps marked twenty-five minutes, and a sharp gong announced the half-hour mark—the other side’s turn.
During each half-hour interval, field commanders could move units and cause them to fire, but only once. Thirty minutes were rarely enough to move more than half one’s forces; much advanced planning and discrimination were required. Stenographers kept score. At the end of the evening, captured enemy pins were placed in coffin-like boxes and handed over to a special secretary, who tabulated the dead (one of every sixty-seven casualties, just as in real wars) and staked them out in graveyards. Wounded troops were returnable in three weeks. Other rules applied to prisoners.
The game ran once a week throughout the winter months, as the Nutshell had in spring and summer. Tuesday nights the battles commenced, or more often continued, from 8 p.m. until midnight. Whereas several horse races had run on any given night, a “war” could last indefinitely. An evening of play was commensurate with three and a half days of war. One conflict dragged on for six months, another for three years. “The battles witnessed by this correspondent were slower than usual,” wrote Richard Massock in his syndicated “About New York” column, noting that an armistice might be the only solution, but then “Geddes explained that several sectors were under the command of recruits who were still learning the rules…”
Sunday was “staff day.” Both sides were allowed to study their opponent’s formation on the board (which, like the Nutshell’s mechanism, was secured beneath a locked plateglass cover to prevent tampering), to make notes, maps, and charts, and to strategize for the following week’s play. This privilege, however, required one to sacrifice five airplanes and climb a ladder to reach the vantage point. According to Dietz, the game’s “associate genius,” Geddes often neglected his professional work in favor of strategizing. He would spend the whole day reading Foch and Joffrey and planning out his tactics.
As with the horse races, players took the proceedings seriously. Tensions tended to run high; faces would redden, lips tighten, fists clench. So much Prohibition liquor was consumed that Geddes was finally reduced to serving water. Many participants wore felt hats, headbands, or eyeshades to keep perspiration from running down their faces, and carried handkerchiefs to dry sweaty hands. Theater critic Bruce Bliven doubled as a referee and war correspondent, madly punching away at a typewriter set up between the opposing sides. Records of every battle were scrupulously kept in huge loose-leaf notebooks. In the game’s early days, Geddes chose to play; his prodigious memory allowed him, one journalist noted, to point out “just wherein the strategic failure was made” during particular battles. Later, he often preferred to watch, pacing up and down “like Jove,” as one reporter said, “overseeing the assault ofTroy.” He saw his creation as an elaborate puzzle “in which a sensitive intellectual could really take an interest.” Dietz described it as chess on a heroic scale, chess “carried to infinity,” a concept seemingly confirmed by the frequent appearance at East Thirty-seventh Street of five-time international chess champion Edward Lasker.
One evening, Geddes’s houseboy announced that someone who couldn’t speak English was at the door. The business card read: Alexander Alexandrovich Alekhine. Alekhine was widely considered chess’s greatest and most inventive player. Lasker, who had competed professionally against the Russian, compared Alekhine’s chess obsession to a morphine addiction. Alekhine had read about the game in a Russian newspaper published in Paris. He was intrigued enough by what he found to return for four consecutive weeks before leaving town.
As commander-in-chief of the Red Force, Edward Lasker subsequently lost an entire field army, his whole command, plus a quarter of his side’s total force; thus failed, he was up for court-martial. The future author of Chess for Fun & Chess for Blood, and an expert at the strategically challenging Japanese board game Go, he threw himself onto Geddes’s sofa and sobbed like a baby. Geddes felt obliged to ban him, but after three months of heartfelt requests he was reinstated.
“It’s a game, of course… but an extraordinary one… A bird’s eye view of modern warfare for players who can see like birds and reason like mathematicians,” crowed the New York Sun. “Navies, complete from battleships to minesweepers… A flight of airplanes is a tiny symbol on a two-inch-long pin stem. Submerged submarines are invisible, but there…”
One morning, a pair of government agents appeared on Geddes’s doorstep, sent from Washington, D.C., to ascertain if the designer was a spy. Geddes obligingly commenced a tour and proceeded to explain the game’s finer points. His guests managed to escape partway through.
The stalwarts forfeited everything from vacations to business and family commitments, returning week after week, month after month. (Some wives came and knitted through the proceedings.) There was a broker, an architect, an underwear manufacturer, a rare-books dealer, and a shipping magnate. Regulars included a member of Woodrow Wilson’s Peace Commission at Versailles, a British brigadier general (retired), an Italian cavalry captain, and the former chief of New York City Detectives. Annapolis football coach Tom Hamilton credited the game for inspiring one of his primary technical strategies. “Had the Kaiser had one of these to work over,” remarked a former German officer, “there wouldn’t have been a war!”
Rear Admiral Frank Friday Fletcher, former commander of the Atlantic Fleet, “flurried the veterans by an incorrigible attack,” noted the New York Times, “disabling a cruiser and three destroyers in one move, at the cost of three squadrons of airplanes. Even the game’s inventor… will [not] be able to tell how the tide of war is flowing for at least a couple more weeks.” Rear Admiral and World War I veteran W. B. Fletcher dropped in of an evening, only to lose eight capital ships. Humiliated, he never came back. Broadway playwright Austin Strong, a veteran of Geddes’s golf game, left under less dramatic circumstances: “I keep thinking about the widows and children,” he said.
As with the Nutshell, rumblings about possible merchandising came to naught. In the mid-’30s, when Geddes finally put the War Game into storage, it was partly, he would claim, because the game’s complexities required having “a school for the recruits.” Between his new industrial-design career and ongoing theater commissions, he simply didn’t have the time. Besides, he’d embarked on a new hobby: amassing hundreds of live reptiles and amphibians for experimentation, study, and to “star” in his elaborate home movies.
The miniaturization and three-dimensional landscaping that Geddes devel for his games made Futurama possible. The War Game’s imaginary countries morphed into a reconfigured United States—California’s coastline juxtaposed with the Mississippi, cities composited, mountain ranges borrowed and shifted—and instead of waxed felt and papier-mâché, as in the past, Futurama’s geographical surfaces were made of a quick-hardening material that various textures could be applied to. Thirty-five thousand square feet were covered “with the stuff used to stuff birds,” presumably excelsior; after asking a taxidermist for twenty-five tons of it, Geddes ended up buying his shop. And along with all the handmade buildings, trees, and silver automobiles, Geddes’s fanatical attention to detail now manifested as “working” waterfalls, low clouds (fashioned with chemical vapors) clinging to mountainsides, and exacting replicas of clotheslines and cow paddies that World’s Fair visitors would never notice. What he called “human interest” details, his workforce referred to as “nuisance architecture.” Much of the crew considered him “nuts.” Geddes got his first look at the on-site office they built for him when the 408-panel model was trucked to the fairgrounds for assembly. The desk was nailed to the floor and a lamp nailed to the desk. There were bars on the window, and the walls were upholstered to resemble a padded cell.
A quarter century after the 1939 World’s Fair, and six years after Geddes’s death, General Motors reprised Futurama as Futurama II for the 1964 New York World’s Fair. Aside from the “updates” of underwater vacation resorts and a trip to the moon, it was the same concept and design. Geddes might well have been proud. Then again, he might have wondered why, after twenty-five years, they hadn’t come up with something even better. He would have.
Now that sounds a wargame worth playing !
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 1001/07/09 09:47:52
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Big Fat Gospel of Menoth
The other side of the internet
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The wargame to end all wargames.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2013/07/09 12:45:06
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Battlefield Tourist
MN (Currently in WY)
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Truly collossal in scale and appalling in complexity.
Besides, everyone knew that Destroyers were overpowered and Cruisers needed to be nerfed! Just ask Rear Admiral Fletcher.
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2013/07/09 13:04:03
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Sounds like the game I always wanted... are these rules in print anywhere?
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![[Post New]](/s/i/i.gif) 2013/07/09 13:12:30
Subject: Re:COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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[DCM]
Et In Arcadia Ego
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I've had a bit of a nose about but, even allowing for the smaller number of telephone numbers then.. not sure I'd have the patience for a ruleset quite that large.
http://norman.hrc.utexas.edu/NBGPublic/details.cfm?id=50
seems to be all that's left documentation wise.
EDIT :
Bit different but still impressive
http://www.wackyowl.com/product-16-years-hard-work/
Railway modelling (UK, Australia, Ireland and Canada) or model railroading (US and Canada) is a hobby in which rail transport systems are modelled at a reduced scale, or as realistically as possible in 3D utilizing self-defining graphical objects in V-scale or Virtual scale modeling rendered in a virtual world by a compatible graphics engine.
The scale models include locomotives, rolling stock, streetcars, tracks, signalling, and roads, buildings, vehicles, model figures, lights, and features such as streams, hills and canyons. In a physical model, the objects are built of materials, in V-scale by a combination of scripts, sounds, rules, textures and polygon meshes using graphics modeling software such as Gmax or Blender. Both physical and graphics modeling take painstaking effort, knowledge and special skills. Many Model Railroad Clubs utilize both technologies in group activities.
The earliest model railways were the ‘carpet railways’ in the 1840s. Electric trains appeared around the start of the 20th century, but these were crude likenesses. Model trains today are more realistic. Today modellers create model railway / railroad layouts, often recreating real locations and periods in history.
Involvement ranges from possession of a train set to spending hours and large sums on a large and exacting model of a railroad and the scenery through which it passes, called a “layout”. Hobbyists, called “railway modellers” or “model railroaders”, may maintain models large enough to ride.
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This message was edited 1 time. Last update was at 2013/07/09 13:22:28
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/07/09 13:15:51
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Looks like "box 5, 56.8 - Military Game of Strategy and Tactics 1937" MIGHT be what we're after...
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![[Post New]](/s/i/i.gif) 2013/07/09 13:42:16
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Pile of Necron Spare Parts
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WOW..... Mind Blown
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![[Post New]](/s/i/i.gif) 2013/07/09 15:38:42
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Battleship Captain
The Land of the Rising Sun
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My wife would totally kick me out if I were to do that but then the full link said that it was after his wife left. :O
M.
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Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." |
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![[Post New]](/s/i/i.gif) 2013/07/09 16:14:26
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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oh wow those model railroad displays are incredible...
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![[Post New]](/s/i/i.gif) 2013/07/09 17:11:43
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Old Sourpuss
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Just think of the wargaming on them!
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/07/09 17:16:14
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Huge Bone Giant
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Fascinating on so many levels.
Thank you for that!
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2013/07/09 17:28:02
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Longtime Dakkanaut
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I would LOVE to play a game like that
Growing up a friend and I had an axis and allies game that lasted a few months, we would only play an hour at a time but I would often spend hours looking over the board trying to sort out my path to victory
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/07/09 18:04:20
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Brigadier General
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Thanks for that article. Really a great read.
Not at all the kind of game I'd want to play, but it sounds like it was ahead of it's time in predicting the scope and incredible complexity of many future wargames.
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![[Post New]](/s/i/i.gif) 2013/07/09 19:13:55
Subject: Re:COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Dakka Veteran
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Those railroads... ugh. They make me want to get back into that hobby. Not that I have room for anything of that scale, but goddamn those are nice.
And, yeah, totally would want to play a 6mm/15mm game on those bad boys.
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![[Post New]](/s/i/i.gif) 2013/07/09 19:17:38
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Speed Drybrushing
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There are three things that make me say "If I were to start down that dark path, forever will it dominate my destiny".
They are:
-Orks
-Historical Gaming
-Model Railroading
And that gigantic layout is exactly why.
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Rokugnar Eldar (6500) - Wolves of Excess (2000) - Marines Diagnostica (2200)
tumblr - I paint on Twitch! - Also a Level 2 Magic Judge |
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![[Post New]](/s/i/i.gif) 2013/07/09 20:01:35
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Osprey Reader
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Awesome modelling, really inspirational stuff.
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![[Post New]](/s/i/i.gif) 2013/07/10 12:36:00
Subject: Re:COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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[DCM]
Et In Arcadia Ego
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I just wish there were some pictures of the table/set up .
Does sound most intriguing, one has to admire the dedication at the very least.
As for the railway set up .. my hat is duly doffed. Took the guy 16 years odd but some great results.
Be a great table for a truly epic game of Epic or similar.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2013/07/10 13:57:50
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Bounding Black Templar Assault Marine
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Peace.
Successful Trades: 10+
With: Iboshi2, TheMostWize, djphranq, Sekai(more then one), Viagrus(2), Jackswift, LordofRust, UltramarineFTW (said I was an 'Awesome trader and awesome painter '), DeJolly, NightReaver, necrotes
Thanks for helping make my son have a wonderful birthday: TheMostWize, djphranq, Pnyxpresss
Goremaul wrote:I... I think you are my hero. |
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![[Post New]](/s/i/i.gif) 2013/07/10 14:10:52
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Longtime Dakkanaut
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Truly impressive, although I think it might be a little overwhelming (says the man who enjoys Phoenix Command and Attack Vector: Tactical).
I'm afraid the closest thing we have today is Campaign for North Africa. I really want to play that someday, just to say I did.
http://boardgamegeek.com/boardgame/4815/the-campaign-for-north-africa
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2013/07/11 04:16:33
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Slaanesh Veteran Marine with Tentacles
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Well my mind is blown.
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![[Post New]](/s/i/i.gif) 2013/07/11 12:58:08
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Battlefield Tourist
MN (Currently in WY)
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Play time os 10 players, 1200 hours on a 10 foot map! Collossal as well.
I don;t think i could find 10 people who would WANT to try that out with me.
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Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
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![[Post New]](/s/i/i.gif) 2013/07/11 15:12:34
Subject: Re:COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Brigadier General
The new Sick Man of Europe
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Looks simple enough
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/07/16 03:03:42
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Wraith
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I've heard of similair games played in Queens in the 60s. A friend of my fathers regular trumped a full bird Colonel of the British Army. At 16.
Nice to see the rich history of such diversions.
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![[Post New]](/s/i/i.gif) 2013/07/16 03:28:52
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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is that still in print?
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![[Post New]](/s/i/i.gif) 2013/07/21 22:49:03
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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And yet someone would still complain "It's too expensive and it isn't well balanced enough, I'm switching to Warmachine"
Either way, truly awesome.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2013/07/21 23:28:43
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Dwarf Runelord Banging an Anvil
Way on back in the deep caves
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When I was very young my older brother had a train layout in our basement, which I was not allowed to touch. When he was not at home, it became my first wargame terrain. (as long as I didn't get caught)
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Trust in Iron and Stone |
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![[Post New]](/s/i/i.gif) 2013/07/22 02:39:22
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Fixture of Dakka
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That is totaly incredible. Great thread on all fronts.
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![[Post New]](/s/i/i.gif) 2013/07/22 05:14:49
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Fixture of Dakka
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I want to go to there.
Not the railroad...the war game.
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Avatar 720 wrote:You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.
Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters.. |
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![[Post New]](/s/i/i.gif) 2013/07/23 18:11:01
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Longtime Dakkanaut
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Anyone know of any other games out there that are massive in size and scale? I'd love to play a game that takes a month to finish
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DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2013/07/23 18:29:43
Subject: COLOSSAL IN SCALE, APPALLING IN COMPLEXITY
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Ive heard diplomacy can take a while (I think it was diplomacy...)
Otherwise, just house rule risk with all sorts of nonsense things to make it drag longer (played a game that lasted a few days that way).
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