Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/07/09 19:51:48
Subject: Artillery crew
|
 |
Judgemental Grey Knight Justicar
|
Do they maintain the T of the guns in cc, or their own profile?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/09 19:53:28
Subject: Artillery crew
|
 |
The Hive Mind
|
What does page 46 of the rulebook say?
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/09 19:55:30
Subject: Artillery crew
|
 |
[MOD]
Making Stuff
|
Using the guns' toughness only applies to shooting. In close combat you would use majority toughness as normal.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/09 19:58:57
Subject: Artillery crew
|
 |
Judgemental Grey Knight Justicar
|
Thanks insaniak
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 17:30:47
Subject: Artillery crew
|
 |
Growlin' Guntrukk Driver with Killacannon
|
insaniak wrote:Using the guns' toughness only applies to shooting. In close combat you would use majority toughness as normal.
I disagree.
Page 46: ARTILLERY: Assault: 'If an artillery unit is charged, then moved the charging models into base contact with the crew and guns as normal. No wounds can be allocated to the guns. All engaged enemies roll To Hit and To Wound against the crew (even if they are only engaged with the guns).'
If an assaulting unit only wounds against the crew, then the Toughness of the guns is ignored for majority consideration.
|
I don't write the rules. My ego just lives and dies by them one model at a time. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 17:33:26
Subject: Artillery crew
|
 |
The Hive Mind
|
Ghenghis Jon wrote: insaniak wrote:Using the guns' toughness only applies to shooting. In close combat you would use majority toughness as normal.
I disagree.
Page 46: ARTILLERY: Assault: 'If an artillery unit is charged, then moved the charging models into base contact with the crew and guns as normal. No wounds can be allocated to the guns. All engaged enemies roll To Hit and To Wound against the crew (even if they are only engaged with the guns).'
If an assaulting unit only wounds against the crew, then the Toughness of the guns is ignored for majority consideration.
Except that's not how the wounding rules actually work. The gun is part of the unit. The gun cannot have wounds allocated to it or directly attacked.
That does not mean that the toughness of the gun is not figured into majority toughness.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 17:42:03
Subject: Artillery crew
|
 |
Longtime Dakkanaut
|
Except you are told roll To Hit and To Wound against the crew and not the gun.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 17:44:12
Subject: Artillery crew
|
 |
The Hive Mind
|
Fragile wrote:Except you are told roll To Hit and To Wound against the crew and not the gun.
And you are.
How do you figure out the toughness to roll against? The rules say majority toughness.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/10 20:20:52
Subject: Artillery crew
|
 |
[MOD]
Making Stuff
|
Ghenghis Jon wrote:If an assaulting unit only wounds against the crew, then the Toughness of the guns is ignored for majority consideration.
Why?
The rules don't tell you to only include the toughness of those models you can hurt. The Artillery rules say that you roll to wound against the crew. They don't say to ignore the guns for determining the unit's Toughness.
It would make more sense for it to work that way, but sense and 40K rules don't always go hand in hand.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/11 00:41:09
Subject: Artillery crew
|
 |
Trazyn's Museum Curator
|
Aren't there usually more crew members than guns?
It's two to a gun isn't it?
|
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/11 00:44:14
Subject: Artillery crew
|
 |
Kelne
|
CthuluIsSpy wrote:Aren't there usually more crew members than guns?
It's two to a gun isn't it?
For most I can see yes, but the thunderfire cannon for example would have only 1 crew member
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/11 01:48:23
Subject: Artillery crew
|
 |
[MOD]
Making Stuff
|
By the time you get close enough to assault them? Not necessarily.
And yeah, Thunderfire Cannons.
|
|
|
 |
 |
|