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Made in ca
Dakka Veteran






Well I finally got a chance to read over the new Iyanden supplement and the long-standing Chaos player in me (19 years and counting) couldn't help but at least want to attempt to make a supplement book for Chaos Space Marines which details the various Traitor Legions/Chapters employed by the forces of Chaos.

I'm starting this as a community project in the hopes of creating a well-balanced, well-defined set of supplemental rules for Codex: Chaos Space Marines. With that said, I have a few rules I would ask people to follow when posting:
* Please keep all comments and feedback constructive and helpful.

* No "road blocking." If you don't like an idea or think an idea is flawed or a rule is broken, please say why and attempt to offer some suggestions in order to fix the problem.

* Please no inquiries as to why I'm doing this project, it isn't constructive and only seems to derail things. I'm doing it because I'm a Chaos Space Marine player, a fan of Warhammer 40,000, and a fan of homebrew rules. However, if you have a specific "why" related question to a particular rule or a particular part of a rule, myself (or any other forum poster, if they're feeling up to it) will gladly be able to explain the method to the madness, but I ask you please be specific with what you have an issue with.


Now that that's out of the way, I'm going to lay down some guidelines for this (and any of my future) supplements, which are as follows:
* I would like to try to avoid new units unless those units are simple upgrades/conversions to units currently available in Codex: Chaos Space Marines or have models still readily available and in production by Games-Workshop or Forge World..

* I don't want each Legion/Chapter to be bogged down with rules, the rules should be simple and easy to reference. In other words if the Special Rules (excluding Warlord Traits and unique Relics) takes two pages to detail with standard 40k font/font-size then they probably have too many rules or need to refine the rules they have.

* Each Legion/Chapter should have between 4-6 unique Relics each.


The following is the stuff I'm going to need help with, any contributions are welcome and anyone who contributes rules or relics to the project will receive full credit in the PDF as one of the file's writers:
* Adding to and fleshing out each Legion's/Chapter's special rules. I have ideas for some of them already, but they are far from set in stone and at this point are mere suggestions and, depending on feedback and testing, may not even make it into the final rules.

* Warlord Traits. For some reason I'm not the greatest with coming up with new Warlord Trait tables and we need a new Warlord Traits table for each Legion/Chapter in the supplement.

* Relics. We need quite a few Relics (4-6 for each Legion/Chapter), so any help or contributions in this area would be awesome.

UPDATES
Spoiler:
UPDATE (7/11/2013): Added in some more stuff for the Night Lords.
UPDATE (7/10/2013): Added in rules and a Relic for World Eaters (thanks to Vladsimpaler), added in a Relic for Death Guard, and fixed a few rules already present.



Alright, now that all of that stuff is out of the way let's get to why everyone is here: the WIP rules for each Legion/Chapter! Oh and if you want to see an official, established Chapter added feel free to offer some suggestions as to what said chapter's special rules would be, more Chapters are always welcome.

BLACK LEGION
Spoiler:
* The Hand of Vengeance: You may re-roll friendly Reserve rolls of 1.

* The Chosen of Abbadon: Units of Chosen are taken as Troops choices instead of Elites choices.

* Justaerin Terminator Squads: Any number of Chaos Terminator Squads can be upgraded to Justaerin Terminator Squads at a cost of 19 points per model. In addition to the normal rules for Chaos Terminator Squads, Justaerin Terminator Squads have the Furious Charge, Rage, Stubborn, and Veterans of the Long War special rules. In addition, your Justaerin Terminator Squads are scoring units if Abaddon is your Warlord.


ALPHA LEGION
Spoiler:
*


IRON WARRIORS
Spoiler:
* Lord of Sieges: A Chaos Lord without a Mark of Chaos may be upgraded to a Lord of Sieges for ?? points. A Lord of Sieges has a servo-arm as well as the Shatter Defences and Master of Mechanisms special rule, however he may only repair and may not curse when using Master of Mechanisms. In addition, the Lord of Sieges, and any friendly unit within 12" of him, add +1 to all penetration rolls against vehicles and fortifications.
* Lords of the Daemon Forges: An Iron Warriors army may take up to 5 Warpsmiths as a single HQ choice, rather than 1.
* Renegade Legions: Imperial Guard are Battle Brothers when taken as allies for an Iron Warriors army. In addition, if you take Imperial Guard as allies, you may take up to 2 allied Heavy Support choices instead of just one.


NIGHT LORDS
Spoiler:
* Winged Terrors: Units of Chaos Raptors are taken as Troops choices instead of Fast Attack choices.
* Masters of Fear: Any unit upgraded to have the Veterans of the Long War special rule gain the Fear and Fearless special rules instead of gaining the normal rules from Veterans of the Long War. In addition, enemy units do not benefit from And They Shall Know No Fear against any Night Lords unit with the Fear special rule.


WORD BEARERS
Spoiler:
* Mouth of Chaos: A Dark Apostle may be upgraded to a Mouth of Chaos for ?? points. A Mouth of Chaos has Ballistic Skill 5, Wounds 3, Initiative 5, and Attacks 3. In addition, a Mouth of Chaos confers the effects of the Zealot special rule to all friendly Word Bearers units within 12" of the Mouth of Chaos and confers the Demagogue special rule to all friendly Word Bearers models within 18" of the Mouth of Chaos. Note that a Mouth of Chaos does not count as a Dark Apostle for the purposes of the Gospels of Chaos special rule.
* Gospels of Chaos: A Word Bearers army may take up to 5 Dark Apostles as a single HQ choice, rather than 1.
* Daemonic Reinforcements: If you take Chaos Daemons as allies, you may take up to 6 allied Troops choices instead of just 2. In addition, any friendly Chaos Daemons allies arriving by Deep Strike within 6" of a Dark Apostle do not scatter.


WORLD EATERS
Spoiler:
* Servants of Khorne: The only Mark of Chaos you may have in your army is the Mark of Khorne. In addition, only Daemons of Khorne may be taken if you take Chaos Daemons as allies.
* Lord of the Slaughter: A Chaos Lord with the Mark of Khorne may be upgraded to a Lord of the Slaughter for ?? points. A Lord of the Slaughter has Weapon Skill 7 and the Furious Charge special rule. In addition, the Lord of the Slaughter, and any friendly World Eaters unit within 12" of him, have the Crusader special rule.
* Fury Unrestrained: Your Khorne Berzerker units are Troops choices instead of Elites choices.
* Whirring Death: Any model in a World Eaters army may replace their close combat weapon with a chainaxe for 1 point per model (even if they already have the option for chainaxes at a different points cost).
* Blood Frenzy: Units with the Mark of Khorne upgraded to have Veterans of the Long War special rule no longer benefit from Hatred (Space Marines). Instead, these units may run in the Shooting phase and may still charge in the Assault phase after doing so.
* Weak are the Sorcerers: A World Eaters army may not include, or be allied with, any models with the Psyker special rule.

Relics
* The Blood Drinker:
Range: Melee, S: User, AP: 2, Melee, Bloodlust
Bloodlust: When using this weapon, all To-Wound rolls of 6 in close combat will always wound (regardless of the target's Toughness) and will generate an additional attack (these additional attacks must roll To-Hit as normal and may generate further additional attacks). If the number of additional attacks exceeds the character's Attack value, place a Bloodlust counter beside him (this counter is removed at the end of your next turn). While a character has a Bloodlust counter, all To-Hit rolls of 1 will instead hit the closest friendly unit and is resolved as if the friendly model hit was an enemy model.


EMPEROR'S CHILDREN
Spoiler:
* Lord of Excess: A Chaos Lord with the Mark of Slaanesh may be upgraded to a Lord of Excess for 20 points. A Lord of Excess has Initiative 6 as well as having the Preferred Enemy (Characters) and Fearless special rule.
* Servants of Slaanesh: The only Mark of Chaos you may have in your army is the Mark of Slaanesh. In addition, only Daemons of Slaanesh may be taken if you take Chaos Daemons as allies.
* Sonic Cacophony: Your Noise Marine units are Troops choices instead of Elites choices.
* Martial Pride: All Characters in an Emperor's Children army have the Preferred Enemy (Characters) special rule.


DEATH GUARD
Spoiler:
* Servants of Nurgle: The only Mark of Chaos you may have in a Death Guard army is the Mark of Nurgle. In addition, only Daemons of Nurgle may be taken if you take Chaos Daemons as allies.
* Plague Lord: A Chaos Lord with the Mark of Nurgle may be upgraded to a Plague Lord for ?? points. A Plague Lord has Wounds 4 and gains the Fearless and Feel No Pain special rules, however his Initiative is lowered to Initiative 4.
* Bringers of the Plague: Your Plague Marine units are Troops choices instead of Elites choices.
* Plague Zombies: Any Chaos Cultist units in a Death Guard army can be upgraded to Plague Zombies at no additional points cost. Plague Zombies are Chaos Cultists that have the Fearless, Feel No Pain, and Slow and Purposeful special rules, and cannot purchase weapon options. They are armed with a single close combat weapon and may never make ranged attacks.
* Rot and Decay: And unit with the Mark of Nurgle (excluding Plague Marines) in a Death Guard army that also takes Veterans of the Long wear receives the Slow and Purposeful special rule instead of +1 Leadership and the Hatred (Space Marines) special rule.

Relics
* The Orb of Pestilence:
A character with the Orb of Pestilence has the Stealth and Shrouded special rules. In addition, at the start of each Fight Sub-Phase that the character is involved with, all enemy models in base contact with a character with the Orb of Pestilence must make a Blind test as if they had been hit with a weapon with the Blind special rule.


THOUSAND SONS
Spoiler:
* Servants of Tzeentch: The only Mark of Chaos you may have in your army is the Mark of Tzeentch. In addition, only Daemons of Tzeentch may be taken if you take Chaos Daemons as allies.
* Sorcerer Lord: A Chaos Sorcerer with the Mark of Tzeentch may be upgraded to a Sorcerer Lord for ?? points. A Sorcerer Lord has Ballistic Skill 5, Wounds 3, Initiative 5, Attacks 3, inferno bolts, and the Fearless special rule. Note that a Sorcerer Lord does not count as a Chaos Sorcerer for the purposes of the Sorcerer Cabal special rule.
* March of Lost Souls: Your Thousand Sons units are Troops choices instead of Elites choices.
* Sorcerer Cabal: A Thousand Sons army may take up to 5 Chaos Sorcerers with the Mark of Tzeentch as a single HQ choice, rather than 1.
* Sorcerers Supreme: Ahriman, Sorcerer Lords and Chaos Sorcerers in a Thousand Sons army may generate their powers from the Tzeentch, Biomancy, Divination, Pyromancy, Telekinesis, and Telepathy disciplines


RED CORSAIRS
Spoiler:
* Contemporary Forces: Units from Codex: Space Marines may be taken as allies for a Red Corsairs army and count as Battle Brothers. However, units taken from Codex: Space Marines as allies for a Red Corsairs army no longer benefit from the And They Shall Know No Fear special rule.

This message was edited 11 times. Last update was at 2013/07/11 22:39:04


CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in pl
Been Around the Block




Quite nice. Well about Iron Warriors, I would change Siege Lord. It should that single Chaos Lord can be nominated to Warsmith. Warsmiths are lords of chaos not warpsmiths. Warpsmiths are part of Dark Mechanicum. They like each other but no. Also I would change additonal D6 for +1 to all penetrations(both buildings and vehicles) in a maybe 10" bubble?
   
Made in au
Longtime Dakkanaut





United Kingdom


* Justaerin Terminator Squads: Any number of Chaos Terminator Squads can be upgraded to Justaerin Terminator Squads at a cost of 10 points per model. In addition to the normal rules for Chaos Terminator Squads, Justaerin Terminator Squads have the Furious Charge, Rage, Stubborn, and Veterans of the Long War special rules. In addition, your Justaerin Terminator Squads are scoring units if Abaddon is your Warlord.

This is way under costed at the moment, you get a whole bunch of extra power for 10 points.


Automatically Appended Next Post:

* Justaerin Terminator Squads: Any number of Chaos Terminator Squads can be upgraded to Justaerin Terminator Squads at a cost of 10 points per model. In addition to the normal rules for Chaos Terminator Squads, Justaerin Terminator Squads have the Furious Charge, Rage, Stubborn, and Veterans of the Long War special rules. In addition, your Justaerin Terminator Squads are scoring units if Abaddon is your Warlord.

This is way under costed at the moment, you get a whole bunch of extra power for 10 points.

This message was edited 1 time. Last update was at 2013/07/10 08:49:54


   
Made in qa
Boosting Ultramarine Biker




Chaos lords already are fearless, paying for the upgrade seems a bit much
   
Made in us
Nigel Stillman





Austin, TX

For World Eaters, I'd recommend that you take a leaf out of the Horus Heresy book and allow any model with a close combat weapon to replace it with a Chainaxe for 1 point. (3 points is way overpriced)

Obviously only units with the Mark of Khorne would be allowed and Khorne Berserkers would be troops and only Khorne Daemons.

All models with the Mark of Khorne gain Blood Rage, which allows them to Run in the shooting phase and charge afterwards. However they must consolidate towards enemy units if they win combat.

I know that you want to keep this rules-lite, however a cool thing for the god-aligned legions would be a Sacred Number rule where if they have a unit composition equal to their aligned god, one Champion of Chaos in the unit gains a free Gift of Mutation. Simple yet rewarding.

A Chaos Lord with the Mark of Khorne may be upgraded to a Lord of Slaughter for 20 points. A Lord of Slaughter is WS7 and has the Crusader Special Rule.


World Eaters Relics:

Axe of Slaughter (20 pts)
Range: Melee Str: User AP: 2, Blood Frenzy

Blood Frenzy: For every to-hit roll of 6, this model gains an additional attack. These additional attacks may also generate additional attacks.
   
Made in ca
Dakka Veteran






Broly33 wrote:Quite nice. Well about Iron Warriors, I would change Siege Lord. It should that single Chaos Lord can be nominated to Warsmith. Warsmiths are lords of chaos not warpsmiths. Warpsmiths are part of Dark Mechanicum. They like each other but no. Also I would change additonal D6 for +1 to all penetrations(both buildings and vehicles) in a maybe 10" bubble?


Sounds reasonable enough. However, apart from a bubble effect, what else would make a Warsmith unique from a Chaos Lord? In older CSM supplements, a Warsmith could have a servo-arm (as could most any Character unit), so maybe we could work that in as well?

Though they definitely need a new name, Warsmith sounds confusingly close to Warpsmith.


Eldercaveman wrote:
* Justaerin Terminator Squads: Any number of Chaos Terminator Squads can be upgraded to Justaerin Terminator Squads at a cost of 10 points per model. In addition to the normal rules for Chaos Terminator Squads, Justaerin Terminator Squads have the Furious Charge, Rage, Stubborn, and Veterans of the Long War special rules. In addition, your Justaerin Terminator Squads are scoring units if Abaddon is your Warlord.

This is way under costed at the moment, you get a whole bunch of extra power for 10 points.


Yeah, a lot of the points costs are place-holders and pre-playtesting costs. I'll mark it up a bit.

Ceann Fine wrote:Chaos lords already are fearless, paying for the upgrade seems a bit much


Thanks for pointing this out, oversight on my part while writing this. It shall be fixed.

Vladsimpaler wrote:For World Eaters, I'd recommend that you take a leaf out of the Horus Heresy book and allow any model with a close combat weapon to replace it with a Chainaxe for 1 point. (3 points is way overpriced)

Obviously only units with the Mark of Khorne would be allowed and Khorne Berserkers would be troops and only Khorne Daemons.

All models with the Mark of Khorne gain Blood Rage, which allows them to Run in the shooting phase and charge afterwards. However they must consolidate towards enemy units if they win combat.

I know that you want to keep this rules-lite, however a cool thing for the god-aligned legions would be a Sacred Number rule where if they have a unit composition equal to their aligned god, one Champion of Chaos in the unit gains a free Gift of Mutation. Simple yet rewarding.

A Chaos Lord with the Mark of Khorne may be upgraded to a Lord of Slaughter for 20 points. A Lord of Slaughter is WS7 and has the Crusader Special Rule.


World Eaters Relics:

Axe of Slaughter (20 pts)
Range: Melee Str: User AP: 2, Blood Frenzy

Blood Frenzy: For every to-hit roll of 6, this model gains an additional attack. These additional attacks may also generate additional attacks.


Great suggestions for the World Eaters, also nice to see the original Axe of Khorne reworked into the game as something else, always loved that weapon though it was seriously powerful before, so how about the following take on it:

The Blood Drinker: Range: Melee, S: User, AP: 2, Melee, Bloodlust
Bloodlust: When using this weapon, all To-Wound rolls of 6 in close combat will always wound (regardless of the target's Toughness) and will generate an additional attack (these additional attacks must roll To-Hit as normal and may generate further additional attacks). If the number of additional attacks exceeds the character's Attack value, place a Bloodlust counter beside him (this counter is removed at the end of your next turn). While a character has a Bloodlust counter, all To-Hit rolls of 1 will instead hit the closest friendly unit and is resolved as if the friendly model hit was an enemy model.

CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in pl
Been Around the Block




Sure. Servo arm is auto include. Also there should be option for Artificier armour.And i'll stick to Warmsmith.
Got idea for something like Chaos Artifact:
Vox caster: Each turn(provided Warsmith didn't move) character can call off-board artillery, with 2 profiles. Either S9AP3 TL barrage ordinance large blast or D3+1 Heavy mortar(S6 AP4 barrage large blast) shots. Mutually exclusive for Warsmith. Cost like 50-60 points. Why So many Heavy Mortar shots? Because F*ck You Guard! That's Why!
   
Made in ca
Dakka Veteran






Broly33 wrote:
Sure. Servo arm is auto include. Also there should be option for Artificier armour.And i'll stick to Warmsmith.
Got idea for something like Chaos Artifact:
Vox caster: Each turn(provided Warsmith didn't move) character can call off-board artillery, with 2 profiles. Either S9AP3 TL barrage ordinance large blast or D3+1 Heavy mortar(S6 AP4 barrage large blast) shots. Mutually exclusive for Warsmith. Cost like 50-60 points. Why So many Heavy Mortar shots? Because F*ck You Guard! That's Why!



How does this sound:

Grand Siege Engine: Lord of Sieges only. During the Shooting phase. Blast templates from this wargear always scatter the full rolled amount, the character's Ballistic Skill does not reduce the scatter distance.
Cluster Bombardment: Range: 48", S: 6, AP: 4, Ordnance D3, Barrage, Blast
Bunker Buster Range: 48", S: 9, AP 3, Ordnance 1, Barrage, Blast

CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in pl
Been Around the Block




I'd change Grand Siege Engine. Sounds, well weird. Also Heavy mortar is Large blast. Because F*ck the guard. Also there should be special Dread as HQ and i'll write something if i get some ideas.
   
Made in ca
Dakka Veteran






Posting this as a reply before I add it so I can get people's thoughts on the idea I had for the Night Lords.

* Masters of Fear: Any unit without a Mark of Chaos upgraded to have Veterans of the Long War gain the Fear special rule instead of the Hatred (Space Marines) special rule. In addition, enemy units do not benefit from And They Shall Know No Fear against any Night Lords units with the Fear special rule.


I'm thinking of experimenting more with the whole swapping out Hatred (Space Marines) from Veterans of the Long War with unique rules motif, it seems pretty simple and uses an already established rule.

This message was edited 1 time. Last update was at 2013/07/10 21:02:40


CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in us
Nigel Stillman





Austin, TX

Thanks for the feedback Marik! I do like the idea of the Hatred being replaced with the Legion ability.

Also I like the Bloodrinker axe. If it is a Relic and only one model can have it, I'd recommend it being 15 pts or so.

As for Legion Abilities:
Deathguard: replace hatred with Relentless.
World Eaters: replace hatred with Bloodthirsty (the renamed Blood Rage I mentioned earlier)
Emperors Children: replace hatred with Stubborn
Thousand Sons: replace hatred with soulblaze (loljk). They could replace Hatred with Feels No Pain 6+
   
Made in ca
Dakka Veteran






 Vladsimpaler wrote:
Thanks for the feedback Marik! I do like the idea of the Hatred being replaced with the Legion ability.

Also I like the Bloodrinker axe. If it is a Relic and only one model can have it, I'd recommend it being 15 pts or so.

As for Legion Abilities:
Deathguard: replace hatred with Relentless.
World Eaters: replace hatred with Bloodthirsty (the renamed Blood Rage I mentioned earlier)
Emperors Children: replace hatred with Stubborn
Thousand Sons: replace hatred with soulblaze (loljk). They could replace Hatred with Feels No Pain 6+


Hmm, not sure about Stubborn for Emperor's Children. What about a special rule where they can always hit and wound things in close combat on a roll of 6? Representing veterans' focus on martial skill and pride.

CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in us
Nigel Stillman





Austin, TX

 Marik Law wrote:
 Vladsimpaler wrote:
Thanks for the feedback Marik! I do like the idea of the Hatred being replaced with the Legion ability.

Also I like the Bloodrinker axe. If it is a Relic and only one model can have it, I'd recommend it being 15 pts or so.

As for Legion Abilities:
Deathguard: replace hatred with Relentless.
World Eaters: replace hatred with Bloodthirsty (the renamed Blood Rage I mentioned earlier)
Emperors Children: replace hatred with Stubborn
Thousand Sons: replace hatred with soulblaze (loljk). They could replace Hatred with Feels No Pain 6+


Hmm, not sure about Stubborn for Emperor's Children. What about a special rule where they can always hit and wound things in close combat on a roll of 6? Representing veterans' focus on martial skill and pride.


That sounds good, I was referring to older editions of the game where Emperor's Children had higher Willpower. Perhaps they will always hit on at least a 4+ in close combat and will always wound on a 6? That would be powerful but not necessarily better than anything else in the game.

   
Made in ca
Dakka Veteran






 Vladsimpaler wrote:
 Marik Law wrote:
 Vladsimpaler wrote:
Thanks for the feedback Marik! I do like the idea of the Hatred being replaced with the Legion ability.

Also I like the Bloodrinker axe. If it is a Relic and only one model can have it, I'd recommend it being 15 pts or so.

As for Legion Abilities:
Deathguard: replace hatred with Relentless.
World Eaters: replace hatred with Bloodthirsty (the renamed Blood Rage I mentioned earlier)
Emperors Children: replace hatred with Stubborn
Thousand Sons: replace hatred with soulblaze (loljk). They could replace Hatred with Feels No Pain 6+


Hmm, not sure about Stubborn for Emperor's Children. What about a special rule where they can always hit and wound things in close combat on a roll of 6? Representing veterans' focus on martial skill and pride.


That sounds good, I was referring to older editions of the game where Emperor's Children had higher Willpower. Perhaps they will always hit on at least a 4+ in close combat and will always wound on a 6? That would be powerful but not necessarily better than anything else in the game.




Here's a few ideas:
Emperor's Children
* Martial Pride:
Any Emperor's Children units with Veterans of the Long War have the Crusader special rule and receive +1 to their invulnerable saves in close combat so long as the unit is equipped with close combat weapons or power swords (if the unit doesn't already have an invulnerable save, they gain a 6+ invulnerable save instead). These rules replace the Hatred (Space Marines) special rule and the +1 Leadership which Veterans of the Long War normally provides.

Death Guard
* Weapons of Death:
Any unit may upgrade all of their flamers, combi-flamers,and baleflamers to have Chemical Sub-munitions at no additional points cost. A weapon with the Chemical Sub-munitions special rule has the Gets Hot and Shred special rules. In addition, any power fist in the army may be replaced with a power scythe at no additional points cost.
Power Scythe: Range: -, S: +1, AP: 2, Melee, Two-handed, Sweep Attack, Unwieldy
Sweep Attack: The wielder of a power scythe may choose to have his Attacks equal the number of enemy models in base contact with him instead of using his normal Attacks value.

* Remorseless: Any units with Veterans of the Long War are Fearless and have the Move Through Cover special rule instead of gaining +1 Leadership and the Hatred (Space Marines) special rule. (( Would replace the Rot and Decay special rule I have there now. ))

CURRENT PROJECTS
Chapter Creator 7th Ed (Planning Stages) 
   
Made in us
Nigel Stillman





Austin, TX

Necro'ing this because I missed Marik posting this and also because now I think this is needed even more with the new Space Marine book coming out and blatantly flipping the bird to legion players, hahaha

With that in mind, I think that there should be new special rule for CSM.

Chaos Space Marine: A model with this special rule cannot be caught in a Sweeping Advance.

Then, there are the 9 Legions and also Renegade.

For example, Abaddon would be a Chaos Space Marine (Black Legion), Kharn would have the Chaos Space marine (world eater) rule. Honestly the best way to put it is again like the Horus Heresy book.

Emperors Children should get the Charnabal Sabre. It would be exactly like the one from the Horus Heresy book. So two-handed, rending. But I'd make it master crafted and AP 3 to balance it.

Also all Legion weapons should be available to Champions. So any Death Guard Champion could have a power scythe.

This message was edited 1 time. Last update was at 2013/09/02 03:17:05


 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

I like how you are trying to use Veterans of the Long War as the template for diversifying the various Legions.

Would you consider replacing Veterans of the Long War for World Eaters with Rampage?

For a year now I've been saying that all Night Lords needed was Fear to give the army flavor. However, I don't see a Codex Space Marine ever being truly afraid of anything. Perhaps they would merely suffer a negative -1 to leadership tests to signify the discord of being around NLs?

This message was edited 1 time. Last update was at 2013/10/01 06:06:36


Paul Cornelius
Thundering Jove 
   
Made in gb
Longtime Dakkanaut





I would change lord of sieges as follows since +1 to armour pen is incredibly powerful and alters the balance profoundly e.g. autocannons can glance land raiders. Seems like he should be better at repairing stuff too if he is the super warpsmith.

* Lord of Sieges: A Chaos Lord without a Mark of Chaos may be upgraded to a Lord of Sieges for ?? points. A Lord of Sieges has a servo-arm as well as the Shatter Defences and Master of Mechanisms special rule, however he may only repair (at +1?) and may not curse when using Master of Mechanisms. In addition, the Lord of Sieges, and give a single friendly unit within 12" tank hunter during the shooting phase.

Night Lords removing "And They Shall Know No Fear" is also incredibly powerful (hello sweeping advances) and maybe balanced at a higher points cost but certainly not fun (especially for your opponent). Remember that new rules should add something new and interesting to the game rather than take something away. Maybe instead:

A chaos (night) lord may be upgraded to X and gains the Fear USR, in addition infrantry models with Fearless or ATSKNF must make a leadership test or be reduced to WS 1 for the duration of the Fight Subphase (this replicates the Fear aspect but does not allow for sweeping advances). Maybe make it a wargear item.

This message was edited 2 times. Last update was at 2013/10/01 17:14:56


 
   
 
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