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Made in us
Irked Necron Immortal





Washington, USA

Was looking over the rules for Markerlights for a different thread when this question occured to me.
Pin Point is a bonus granted to all firing models. Seeker is a shot witha set ballistic skill value of 5 fired by the unit (not models).
Seems pretty straight forward that it cannot benefit from any Markerlights expended via Pinpoint, but I'm curious if there are any opposing views or interpretations.


 
   
Made in us
Legendary Master of the Chapter






Well even if you increased the unit to bs 10, it would still resolve at bs 5 no?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

I recall pinpoint affecting the BS of the actual shots and not the models, no,,,? In any case it's still BS5 - you apply set values after any additions.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Water-Caste Negotiator




Stratford on avon

Not got my codex to hand (at work yay) but i believe the pinpoint affects the BS of the unit firing and as a seeker firing from a marker light is not being fired by the vehicle itself (cant remember which page it states that) then id guess at no without being able to read it.

Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!

Make it idiot proof and someone will make a better idiot.

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Made in il
Warplord Titan Princeps of Tzeentch






A seeker is shot at a set balistic of 5 while used via a markerlight, therefor not netting any favors from "pinpoint" (not that he needs much, already BS5 and ignores cover)

HOWEVER, shooting the seeker in "blind fire", you use the shooter BS, so "pinpoint" DOES help it. so a skyray can, with 3 marker hits, increase his BS to 5, grant himself ignore cover, and fire all 6 missiles at BS5 and ignoring cover.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 BoomWolf wrote:
HOWEVER, shooting the seeker in "blind fire", you use the shooter BS, so "pinpoint" DOES help it. so a skyray can, with 3 marker hits, increase his BS to 5, grant himself ignore cover, and fire all 6 missiles at BS5 and ignoring cover.


Assuming that I'm wrong on how pinpoint works... this sounds accurate. However, isn't there a limit to how many missiles can be fired per turn this way?
I may be thinking of the zooming flyers' 2 missiles a turn limit, which I realise doesn't apply.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Water-Caste Negotiator




Stratford on avon

 Super Ready wrote:
 BoomWolf wrote:
HOWEVER, shooting the seeker in "blind fire", you use the shooter BS, so "pinpoint" DOES help it. so a skyray can, with 3 marker hits, increase his BS to 5, grant himself ignore cover, and fire all 6 missiles at BS5 and ignoring cover.


Assuming that I'm wrong on how pinpoint works... this sounds accurate. However, isn't there a limit to how many missiles can be fired per turn this way?
I may be thinking of the zooming flyers' 2 missiles a turn limit, which I realise doesn't apply.


i dont think there are (only the limit on how many markers and how many seekermissiles you actualy have)

Careful I have CDO it’s like OCD but in alphabetical order LIKE IT SHOULD BE!!!!!!

Make it idiot proof and someone will make a better idiot.

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2000Pts
1500Pts 
   
Made in fr
Swift Swooping Hawk






No limit on how many the Skyray can fire (outside of normal vehicle limits)
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

 shamikebab wrote:
No limit on how many the Skyray can fire (outside of normal vehicle limits)


To make it more obvious, Flyers are limited to 4 missiles per shooting phase. But only Flyers. Everyone else is free to fire as many missiles as they can.
   
 
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