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Made in ca
Regular Dakkanaut





Has anybody tried this tactic and if so how did it go and what did you equip her with?

This message was edited 1 time. Last update was at 2013/07/15 20:32:30


 
   
Made in us
Major




Fortress of Solitude

Death Mission is terrible in my opinion. It takes a fantastic psyker, removes everything that made it good, and turns it into an overpriced, low resilience, low damage output beatstick.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Dakka Veteran





Uh...not to mention that you stand a decent chance of losing the Farseer before your next turn. And even if he lives long enough to recast it, he still dies at the end of the game.

If you're absolutely determined to use it, take a Jetbike and Shard of Anaris. At least you can hit reasonably hard with that (4 strength 5 rending attacks).
   
Made in nz
Longtime Dakkanaut



New Zealand

Death Mission is terrible, imo its probably the worst possible power for a Farseer to get (out of all 20 odd possible powers avaliable), you only take it if you end up rolling twice on Runes of Fate (usually because you really need Doom or Fortune) and already took Guide for your first power (pro tip, avoid doing this, should only happen if you roll Death Mission, swap it, then roll it again).

If you end up stuck with it then its very situational when you can get some use out of it. If the Farseer in question is your Warlord then you can only cast it if you are 100% certain that doing so will buy you a turn and guarantee that you win the game (usually by holding something up with Fearless), since otherwise you are just giving up a free Warlord point. If the Farseer isnt your Warlord then you can get a bit more out of him, but you still have to be careful with him and realistically can't cast Death Mission till turn 4 or so otherwise you lose 2 support buffs per turn and probably kill yourself before the game finishes. No matter what you aren't going to turn a Farseer into an assault beatstick, you are far better off with a Laughing Autarch if you want some fast solo assault punch.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Frankly - if I wanted a close combat beatstick character that couldn't cast any psychic powers, I'd take an Autarch. That's really all there is to it.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Death Mission can be good at the right time.

It should never be "the plan" but it can turn a game around at the right time...like when facing soul grinders, dreadnoughts, IG parking lots.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Executing Exarch





The Twilight Zone

There is no tactic or planning on using this power, since you have to roll for it randomly. Even if you get it, you should never keep it or use it. Ever. If your farseer is your warlord, this automatically gives up a victory point. If the mission is killpoints, then once again, gives up a point.

You have 3 rolls on the table, which does not give a reliable chance to get any single power. Even if you get it, why use it and ruin the whole point to bringing a farseer in the first place? I guess if your farseer was locked in combat in the last turn of the game and screwed anyways you might as well cast it if you have it, but then and only then should you ever even consider using it.

The general rule of thumb for rolling with an eldar seer is once on eldar powers, if you nab doom or fortune roll again on eldar powers and take guide unless you get doom or fortune. Then go to divination or telepathy to taste.

This message was edited 2 times. Last update was at 2013/07/16 02:09:24


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Regular Dakkanaut





I was more wanting to do this for the lol's because nobody would be expecting it.

Kit out the farseer on the jet bike, take the shard, the lance or something, and the pheonix gem that explodes when the seer dies and give him a chance to get back up and into the fight. also if it does kill the seer at the end of the game make sure your near a week enemy to make sure you have a shot at killing something to get back up.

Also I would run this with an additional far seer to acctaully do the job that was intended and make him my warlord not the fanatic seer.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

But then you can't guarantee the powers... what happens when your kitted-out Farseer gets Doom, Fortune and Guide and the vanilla one gets Death Mission?

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in eu
Executing Exarch






In my last game I tried taking a normal farseer. I got death mission.So I swapped it for the primaris. Then I rolled death mission again. Then I got that awful 3 shot str 3 soul blaze power. I've had death mission in every game of 6th ed so far.

In order for me to cast death mission, my farseer would have to literally be the last elf on the table.

I'm going back to taking Eldrad.

This message was edited 3 times. Last update was at 2013/07/16 12:01:00


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Horrific Howling Banshee




Alternatively, once you take Guide stop rolling on Runes of Fate. Doom and Fortune are great, but not great enough over Divination/Telepathy trees to risk getting Death Mission.

 
   
Made in eu
Executing Exarch






That'd work too I suppose

This message was edited 1 time. Last update was at 2013/07/16 12:05:34


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in nl
Parachuting Bashi Bazouk





If you're really desperate for getting doom or fortune, Eldricth Storm or Mind War can be taken, leaving you with guide to swap for death mission.

Soldiers you kill today won't annoy you tomorrow
- Khalid Ibn Walid, muslim strategist

Nope! Denied! 28mm Mini's are endlessly reborn! 
   
Made in gb
Longtime Dakkanaut





You can only chose to swap stright after your dice roll so if you get mind war or eldtrich storm and swap for guide if you then roll death mission you have to keep it.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

bahzakhain wrote:
If you're really desperate for getting doom or fortune, Eldricth Storm or Mind War can be taken, leaving you with guide to swap for death mission.


You can only chose to swap stright after your dice roll so if you get mind war or eldtrich storm and swap for guide if you then roll death mission you have to keep it.


He was talking about increasing your chances of getting doom or fortune by not swapping...chances increase as you continue to roll and don't take the primaris. And if you get death mission at the end you can take Primaris.

As I understood it, it was just a statement about how to efficiently grab for powers that are still useful.

While not pertinent to the thread, it makes sense.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in za
Fixture of Dakka




Temple Prime

Your farseer/Eldrad has death mission and drives a jetbike around, my Swarmlord has Iron Arm and Warp speed.

Guess who wins?

This message was edited 3 times. Last update was at 2013/07/16 17:34:15


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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