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Made in gb
Fresh-Faced New User





Hey guys, been a while since I've posted a list up on here. Here's the current 2000 points army I'm slowly working my way towards, excuse the overall lack of armour - I hate painting tanks and such. Take too damn long (I don't own an airbrush and as such have never used one so I'm having to paint vehicles by hand, which is tedious as hell). I prefer the look of a foot army, looks to me slightly more intimidating but oh well. All C&C is welcome, this is a fun list that will only be played with friends and at any gaming stores nearby and as such I'm not really that competitively inclined, however I would like to still be able to win haha. If there's any questions as to why I've taken something, feel free to ask and I'll answer to the best of my ability Thanks in advance.

HQ:
Huron Blackheart - 160

Chaos Sorcerer- Mastery level 2, gift of mutation, melta bombs, bolt pistol and force weapon - 100

Troops:
10 Cultists - Heavy Stubber - 55

10 Cultists - 50

10 Chaos Space Marines - 2 Plasma guns, power weapon (Maul), melta bombs - 190

10 Chaos Space Marines - 2 Plasma guns, power weapon (Maul), melta bombs - 190

10 Chaos Space Marines - 2 Meltaguns, power weapon (Maul), melta bombs - 180

10 Chaos Space Marines - 2 Meltaguns, power weapon (Maul), melta bombs - 180

Elites:
Helbrute - Multi-melta, power fist - 100

Helbrute - Multi-melta, power fist - 100

Fast Attack:
5 Chaos Bikers - 1 Plasma gun, power weapon (sword), melta bombs, Mark of Nurgle, Icon of Despair

Heldrake - Baleflamer - 170

Heldrake - Baleflamer - 170

Heavy Support:
Forgefiend - Hades Autocannon - 175

Forgefiend - Hades Autocannon - 175

Total: 2000 points

A note on the Forgefiends, I have no idea whether or not to give them the Hades Autocannon or the Ectoplamsa cannons, so the Hades is mainly written for fullness at the moment xD What would you guys recommend? Thanks
   
Made in us
Painlord Titan Princeps of Slaanesh





is sorc essential? is there to give fearless? Helbruts are slow so they need that ac or 36"-48" gun. Or give them a flail to tarpit other units.

   
Made in gb
Been Around the Block




drop the helbruts for possessed (they are so much fun, underestimated and wins games (especially 5 ed))
   
Made in gb
Fresh-Faced New User





Filch wrote:is sorc essential? is there to give fearless? Helbruts are slow so they need that ac or 36"-48" gun. Or give them a flail to tarpit other units.

The Sorc was more a case of I had the points spare and didn't know what else to chuck in, plus if I give him a unit of Marines and get him infiltrated via Huron, he should be able to help do some damage (depending on what he ends up getting spell wise). In terms of giving it extra equipment I need to pay for, I have no idea where I'd take the points from xD

sorcerorofkhorne wrote:drop the helbruts for possessed (they are so much fun, underestimated and wins games (especially 5 ed))

In all honesty Helbrutes are there as I already have one, and am unemployed so it's cheaper to just get another and keep him in my army haha. If I did replace them, I'd take him and possibly the Sorc out for Terminators, or making the Marine units biggers.
   
Made in gb
Rogue Grot Kannon Gunna





Regarding your question...Stick with the hades for the additional range. If you want to AP2 splat things I think you can just get the plasma on the head.

Generally I like helbrutes and lots of them. The multi-melta variety has let me down quite a bit and I prefer to run with TL lascannon and missilelauncher/heavy flamer. Converting the new helbrute model to TL las is easy enough. With missile launcher for standing back, with flamer for pushing forward and both varieties I try to position to take charges, having to get through AV12 isn't the easiest thing even if a large unsit is packing crack grenades.

At best you wil infiltrate three of the marine units so I could be tempted to kit the fourth out with a heavy weapon. Or drop it if you have some havocs to hand.

 
   
Made in eu
Regular Dakkanaut




If you really want to use the cultists, use them in a unit of 20, rather than one of 10.
And I wouldn't use them without making them Fearless, even if they are 20 or even 30. They are very likely to suffer more wounds than the opponent in any close combat, and there's nothing I hate more than seeing a whole unit be caught in a sweeping advance...

Also, I'd consider 2 units of 20 space marines with Mark of Slaanesh and Icon of Excess. 20 bodies in power armour with Feel No Pain are much more scarier than 10 unmarked space marines

This message was edited 1 time. Last update was at 2013/07/17 09:48:15


 
   
Made in gb
Fresh-Faced New User





Jasper wrote:Regarding your question...Stick with the hades for the additional range. If you want to AP2 splat things I think you can just get the plasma on the head.

Generally I like helbrutes and lots of them. The multi-melta variety has let me down quite a bit and I prefer to run with TL lascannon and missilelauncher/heavy flamer. Converting the new helbrute model to TL las is easy enough. With missile launcher for standing back, with flamer for pushing forward and both varieties I try to position to take charges, having to get through AV12 isn't the easiest thing even if a large unsit is packing crack grenades.

At best you wil infiltrate three of the marine units so I could be tempted to kit the fourth out with a heavy weapon. Or drop it if you have some havocs to hand.


I was thinking Hades but weren't too sure haha. So far I've yet to use anything but the Multi-melta, so currently I'm unawares to anything else but I'll try and test out the different guns, I'll find the points somewhere xD In terms of the infiltrating, if I do get lucky enough to get 3 units, I think I'm going Huron w/ a unit of Plasma Marines, the Sorc w/ a unit of Melta, and then the last unit depends on the army I'm facing hence why I've taken double of both Marine squads as I don't know which I'd need until I see what I'm up against. I don't currently have any havocs, but I was originally thinking of field some, may scratch the Cultists (or at least one unit, I like to think they're a decent distraction if I stick it on a well covered objective) to field a unit of 5 to hold up somewhere.

Diablix wrote:If you really want to use the cultists, use them in a unit of 20, rather than one of 10.
And I wouldn't use them without making them Fearless, even if they are 20 or even 30. They are very likely to suffer more wounds than the opponent in any close combat, and there's nothing I hate more than seeing a whole unit be caught in a sweeping advance...

Also, I'd consider 2 units of 20 space marines with Mark of Slaanesh and Icon of Excess. 20 bodies in power armour with Feel No Pain are much more scarier than 10 unmarked space marines

As said about I'm thinking of possibly scratching the Cultists for Havocs, finding the points to make them decent somewhere. I've never been a fan of any of the Marks to be honest, the Bikers only having them as the first time I used them with MoN, the sergeant took on a Terminator Librarian in a challenge 3 turns in a row and refused to die due to T6, drawing every round xD Overall the army is going to end up being a bit fluffy, as I'm currently working on my Marines in a P&M blog and so far Nurgle is where their allegiance lies (for the moment), so if I give any marks it may end up being MoN. It's all very hit and miss, and nothing really set in stone yet, so I've got no idea where this list may end up xD All I know is I want it to be mostly on foot.
   
Made in gb
Rogue Grot Kannon Gunna





There is some quirk with Hurons ability and when characters are assigned to units. If you infiltrate an IC with a unit the IC takes up one of Hurons potential D3 infiltration spots. So at best you could infiltrate Huron in a Unit plus another unit (with no IC).

If you use the infiltration skill to out flank them then ICs don't count to Hurons D3 infiltration spots. So at best you could outflank huron in a unit + sorcerer in a unit + a unit.

Or you could go for a hybrid of infiltrate an IC in a unit as 2 spots and outflank an IC in a unit for one spot.

......Pause for breath........ is how I understand the rules.

 
   
Made in gb
Fresh-Faced New User





 Jasper wrote:
There is some quirk with Hurons ability and when characters are assigned to units. If you infiltrate an IC with a unit the IC takes up one of Hurons potential D3 infiltration spots. So at best you could infiltrate Huron in a Unit plus another unit (with no IC).

If you use the infiltration skill to out flank them then ICs don't count to Hurons D3 infiltration spots. So at best you could outflank huron in a unit + sorcerer in a unit + a unit.

Or you could go for a hybrid of infiltrate an IC in a unit as 2 spots and outflank an IC in a unit for one spot.

......Pause for breath........ is how I understand the rules.

I know about that, which is why I said Huron w/ a unit etc. xD Anyway, tooled with the list, so here's how it's looking now:

HQ:
Huron Blackheart - 160

Sorcerer (I like magic xD) - Level 2, MoN, Force weapon, Bike, Sigil of Corruption - 165

Troop:
13 Chaos Space Marines - 2 Plasma guns, meltabomb, power weapon (Maul), MoN - 268

10 Chaos Space Marines - 2 Plasma guns, meltabomb, power weapon (Maul) - 190

13 Chaos Space Marines - 2 Meltaguns, meltabomb, power weapon (Maul), MoN - 258

10 Chaos Space Marines - 2 Meltaguns, meltabomb, power weapon (Maul) - 180

Elite:
Helbrute - Twin-Linked Lascannon, power fist - 125

Helbrute - Twin-Linked Lascannon, power fist - 125

Fast Attack:
5 Bikers - Plasma gun, meltabomb, power weapon (sword), MoN, Icon of Despair - 185

Heldrake - Baleflamer - 170

Heldrake - Baleflamer - 170

Total: 1996
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Seems like a decent list, but whats with the power mauls?
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

 Jasper wrote:
There is some quirk with Hurons ability and when characters are assigned to units. If you infiltrate an IC with a unit the IC takes up one of Hurons potential D3 infiltration spots. So at best you could infiltrate Huron in a Unit plus another unit (with no IC).

If you use the infiltration skill to out flank them then ICs don't count to Hurons D3 infiltration spots. So at best you could outflank huron in a unit + sorcerer in a unit + a unit.

Or you could go for a hybrid of infiltrate an IC in a unit as 2 spots and outflank an IC in a unit for one spot.

......Pause for breath........ is how I understand the rules.


IC and the unit need outflank to preform this task as well. Just space wolves have the allowence for just the IC to have it.
ei. FAQ
Q: Does a character with Saga of the Hunter pass on his Outflank and
Stealth special rules to a unit he joins before deployment? (p64)
A: Yes.

You deploy units without the ability to outflank or infiltrate than the infiltrators/outflankers.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in gb
A Skull at the Throne of Khorne




Manchester, United Kingdom

Sorcerer (I like magic xD) - Level 2, MoN, Force weapon, Bike, Sigil of Corruption - 165


Not bad - Force Axe (or even a Force Lance) would be my primary choice

Troop:
13 Chaos Space Marines - 2 Plasma guns, meltabomb, power weapon (Maul), MoN - 268

10 Chaos Space Marines - 2 Plasma guns, meltabomb, power weapon (Maul) - 190

13 Chaos Space Marines - 2 Meltaguns, meltabomb, power weapon (Maul), MoN - 258

10 Chaos Space Marines - 2 Meltaguns, meltabomb, power weapon (Maul) - 180


You considered changing at least one of these marine squads for maybe Plague marines? And the Power Mauls seem questionable, not going to lie.

Fast Attack:
5 Bikers - Plasma gun, meltabomb, power weapon (sword), MoN, Icon of Despair - 185


Power Lance over Power Sword if your a biker. You're likely to be the charger, not the charged, and the +1 S makes a great addition. Granted, it becomes a pointy AP4 stick after the first round, but it's worth taking imho.

Your list seems ok, I prefer this tweaked list than your primary one.

Roughly 5/6k of World Eaters

Recorded Wins/Draws/Losses since being on DakkaDakka: (5/0/6) 
   
Made in gb
Fresh-Faced New User





The Power Maus were recommended to me a while ago and I've stuck with them since xD I'll look into the Lances though In terms of Plague Marines, I would but they wouldn't count as Troops
   
 
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