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Made in gb
Shrieking Guardian Jetbiker



Essex :|

HQ:

120: Farseer with singing spear on bike

Troops:

160: 10 Dire Avengers with shimmershield
160: 10 Dire Avengers with shimmershield
250: 10 Guardians + Wave Serpent with twin-linked scatter laser, shuriken cannon, holo-fields and vectored engines
61: 3 Jetbikes with 1 shuriken cannon
60: 5 Rangers

Fast Attack:

130: 5 Warp Spiders with spinneret rifle and fast shot
116: 6 Swooping Hawks with hawks talon

Heavy Support:

140: 2 War Walkers with dual bright lances
140: Fire Prism with holofields
160: 4 Dark Reapers with tempest launcher and fast shot

= 1497

My initial plan: Farseer stays with the guardian jetbikes, flying around and guiding both dire avenger squads. Thirty-six guided dire avenger shots can completely decimate almost anything. Dark Reapers fire at 3+ save enemies and War Walkers take care of tanks, while the Fire Prism provides all-around heavy support. Wave Serpent pounds away for the first few turns, looking for the chance to zoom ahead and let loose the bladestorm of guardians. Warp Spiders and Swooping Hawks are a nuisance, drawing fire, and causing disruption on anything they want.

Well, that's the plan. Open to any changes/criticism!

This message was edited 6 times. Last update was at 2013/07/17 15:39:41


650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in us
Executing Exarch





The Twilight Zone

Not sure you need vectored engines on the serpent, holo fields would be much better.

The hawks talon is a bit meh, I would go sunrifle or drop the exarch down to a normal bird.

Even with three shots, I am not a huge fan of the tempest launcher for the cost.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

the problem with fast shot is it specifically states it can not be used to increase the shot of template or blast weapons - so it does not benefit the tempest launcher which makes it even more useless now..

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in au
Emboldened Warlock




Fast shot is better on the EML; and was always the go to if you had an EML on your Reaper. You got crack shot with a tempest launcher...

Now with the immune to Jink shennanigans - a Fast Shot EML is brutal vs light-medium skimmers

So far the effectiveness of 10 Wraithblades with Ghost Axes:
Tanked 2 Leman Russ squadrons (including the battle cannons and the triple plasma variant); whilst also getting wailed on by everything imaginable in a Fortress of Redemption. Only to get into CC with the tanks and open them up.
2000 points worth of Necrons with Forgeworld additions. Got into CC with a court of Lords and opened them up.
Killed a GUO.
Killed Angrath the Gargantuan Bloodthirster in an Apoc game (with the help of Iranna the Spirit Seer).
Ate a Hammerhead, pathfinders and scored after 3 turns of walking towards a 2000 point Tau gunline and overwatch!
And counting............ 
   
Made in ca
Been Around the Block




You could probably squeeze a lot more out of this list by dropping the exarchs. Unlike some armies, squad leaders don't help Eldar that much (at least in the new book). You won't get more Ld and they don't really add powers or durability to lists. The new exarchs are really just a heavy weapons trooper which cost points before they get a weapon, then they have to buy the weapon and possibly a power to make it efficient.

The Shimmershield Exarch is ok but I don't know if he's worth the points on a unit which plans to use battle focus to shoot at 18" then move further away to reduce the counterfire, especially when you consider that the Exarch loses his gun to get the upgrades and will likely only contribute an invul save. I'd run this squad naked, just 10 DA.

I think there's some debate about the efficacy of the Warp Spider Exarch, but I think I would rather use the 35 pts + 3 pts remaining you haven't spent to buy 2 more Warp Spiders instead of the exarch. Having more shots makes this unit more effective against flyers and there isn't much in this list which can hurt flyers so expanding this squad or taking two of them might be preferable.

I also don't know if the Swooping Hawk exarch is worth the investment. I don't think the Hawk's Talon is as good as the sunrifle and the sunrifle is only worth it to me if it actually blinds a good target. Also I like the new Swooping Hawks but you might need to trade them for more AA. I would recommend another Wave Serpent squad or Warp Spiders.

The Dark Reaper Exarch loadout you've bought won't work, as others have already mentioned. The Dark Reaper Exarch is probably only worth buying if you get Night Vision so that the squad can contribute for more of the game. After that I would also recommend the EML + Fast Shot combo to get something unique out of this model. The plasma missiles will likely make up the cost of the upgrade quickly and are quite good against Tau and Necrons, and the EML costs the same as giving the AT upgrade to the Reaper Launcher so you haven't got much to lose. The Reaper Launcher is good as well if you play against MEQ often, but I prefer the EML.



I would trade the vectored engines for a holo field - you probably won't need vectored engines for just one squad. You could add two Guardians or one Guardian and a weapon platform to the WS squad if you like. Also not every jetbike squad need a shuriken cannon. Playtesting will determine if this really helps or not, but I doubt it's going to be doing much. If you want to move points around, I'm not sure if the holofields are necessary on the Fire Prism if you start it in BLOS Turn 1, then find a good position to fire from where you can't take much in return. Many armies will castle against mobile Eldar lists so that you have to come to them and you can't focus half their army off the board with the other half out of range. So you should try to get your Fire Prism at the opposite end of the board as the opposing army and just move to keep up the jink save. If you think you need more AT you could add starshot missiles to the Dark Reapers with some of the points saved from exarchs and then you have a pretty good chance of taking a vehicle off the board every turn.

One last thing is you might want to consider an ADL with Quad-gun for a two reasons: 1) the deployable cover makes Rangers more reliable, and Dark Reapers benefit from a 4+ cover save as well; 2) you might find the quad-gun very valuable in your list if you come up against air units or lost of deep striking. You could give your Farseer a mantle and park him on the quad-gun or use your Rangers. Dark Reapers are okay on it, but it's a waste of their shooting to focus a flyer with the whole squad.



Finally if you drop some of the upgrades you might find that you can make a very different army with the extra points. I think you're looking at over 100 pts easily so if you were thinking of running other units, but couldn't afford them, then you might suddenly have room for them now. I find this sometimes has a cascading effect in my lists (now I have enough points for 2 units Warp Spiders instead of Swooping Hawks, but I lost some long range fire so maybe if I trade the Fire Prism for SL/SC warwalkers then I can counter that, but then I...).
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

Thank you for all your feedback guys!

Firstly, I'm sorry, I forgot to add holo-fields! But I included it in the points - the Wave Serpent is 160 points. With vectored engines, it gives me that tactical advantage, being able to fly 12", pivot and unload guardians so they're close enough to fire, then fire with 360° cannon, then immediately pivot back into facing position. Idk, it seems helpful but I'm not sure it's worth it for 15 points.

And I take your point about the sunrifle, but it costs 5 points more for blind special rule, also the hawks talon's S5 is always effective unlike the sunrifle where AP3 is not always needed.

But I love 3 blast templates of marine shredding goodness :c

To Eiluj, it only applies to template (flamer) weapons, not blast templates!

Thanks a lot syranas! I take your point.

Thanks so much fuhrmaaj you were really helpful! This is the new list:

HQ:

120: Farseer with singing spear on bike

Troops:

160: 10 Dire Avengers with shimmershield
160: 10 Dire Avengers with shimmershield
274: 11 Guardians + Wave Serpent with twin-linked scatter laser, shuriken cannon, holo-fields and vectored engines
61: 3 Jetbikes with 1 shuriken cannon
60: 5 Rangers

Fast Attack:

133: 7 Warp Spiders
96: 6 Swooping Hawks

Heavy Support:

140: 2 War Walkers with dual bright lances
150: Fire Prism with holofields and spirit stones
160: 4 Dark Reapers with tempest launcher and fast shot

= 1499

I just removed the upgrades on my fast attack to get one more guardian, two more warp spiders and spirit stones on my fire prism. I know I kept the Dark Reapers the same, but I think the AP3 will be more effective vs the MEQs in my area. But can someone explain the rules for AA? I don't have a rulebook yet and I want to know why the EML is good and starshot etc. What do you think?

650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in ca
Been Around the Block




Good catch on Fast Shot, I misread it too! The Tempest Launcher is probably fine, but remember that it has shorter range and could make the squad more vulnerable if you don't get an Aegis Defence Line. If you haven't got the 40k BRB yet then you probably don't know what this does and I would highly recommend getting it before buying Dark Reapers because they almost demand an ADL. The Tempest Launcher can also barrage snipe, so it's probably a fairly strong choice overall. I liked it last edition so I don't see why it would be any worse in this one. The EML is better if you're dealing with any vehicles, but I doubt people are buying Flakk missiles for them because they're so expensive. I don't want to go into detail about flyers if you don't have a BRB, but basically if you don't have skyfire then you only hit flyers on a 6 so volume of fire and twin-linked is required to bring them down. That's why everyone is recommending getting 10 Warp Spiders because they're quite good at bringing down flyers after they've been Guided.

I don't want to harp on the exarch thing if you're liking them, but I doubt the exarch and shimmershields are making up the points at all. I'd drop them, but if you like them then I'll just leave it alone.

Vectored Engines are definitely good. I don't know how much you'll get out of them but you understand how to use them so just try them and see how useful they are for you. I like to use them when I run a pair of Serpents, and I feel it's not necessary on one.

It looks like you've dropped the Swooping Hawk exarch (good choice), but the point about the sunrifle is that getting blind is the only way it's worth upgrading an exarch. If you're not running a sunrifle then don't get an exarch imo.

Also get Night Vision on the Dark Reaper exarch. It sucks not being able to shoot or giving big cover saves with such a deadly unit.

Anyway, the list looks good and you're probably fine with what you've got. Test it out and see if you like it, if not then we're always here to help!
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

Oh my goodness, that was a great comment <3

Thank you, my next buy will be the BRB thanks to you, and I will consider Night Vision (although isn't it a bit situational?)

Man I have this thing going on with the shimmershields, they're just so awesome given that most of the anti-infantry guns and many plasma shots coming at the DAs.

And thanks for your input for vectored engines, I saw its usefulness but didn't really know whether it was worth the 15 points or not.

Thanks again!

650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
Made in us
Agile Revenant Titan






Austin, Texas.

The biggest piece of advise I can give you is too get the rulebook. I don't know how much you know about 6th, but sounds like your not to familiar. Like said above flyers need 6s to hit, theirs a random charge range, and fleets different. And that's just the tip of the iceberg. so get the book next. Pick one up on Ebay for under 20 bucks. I like you're list though.

Try out the shimmers, and if they work how you thought they would keep them, if not drop em.

After rulebook get an adl for rangers and reapers, provide them with some much needed 4+ cover. Flak cannon will hlep with aa, and any deep strikers.

Ninjafiredragon


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ca
Been Around the Block




IcyFireKnight wrote:
... I will consider Night Vision (although isn't it a bit situational?)


It's just 5 pts and I almost wouldn't bother upgrading the exarch if I didn't give him Night Vision. He confers the ability to his squad as well. If you play using the book scenarios (most people do) then every mission has the Night Fighting special rule which means a 50% chance that there's night fighting on the first turn. If there isn't Night Fighting on the first turn then there's a chance you'll get it on the 5-7th turn, so it's bound to come up in almost every game if you remember to roll for it. The rules for Night Fighting are difference in 6th as well, granting cover saves to some units and not being able to shoot at others.

And like ninjafiredragon said, just run the shimmers in some practice games and if you like them, then keep them. There are a few things in the Eldar book like that (such as Vectored Engines) which are more effective depending on how you use the unit. Theoretical listbuilding is not a substitute for actually playing.

You can usually find a cheap BRB on ebay and it's nice to have a physical copy for games because you'll always argue over something or other and have to look it up. If you just want one fast, then you can save money by getting a digital copy (instead of going to a GW store) from here: http://www.blacklibrary.com/games-workshop-digital-editions/Warhammer-40000-The-Rules.html
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

I'm not really into the ADL, it's not eldar D:

But here is the new list, I decided I will buy the crimson hunter instead of more dire avengers because I need some AA and I cba to paint more DAs and crimson hunters look EPIC.

HQ:

120: Farseer with singing spear on bike

Troops:

160: 10 Dire Avengers with shimmershield
274: 11 Guardians + Wave Serpent with twin-linked scatter laser, shuriken cannon, holo-fields and vectored engines
61: 3 Jetbikes with 1 shuriken cannon
60: 5 Rangers

Fast Attack:

133: 7 Warp Spiders
96: 6 Swooping Hawks
180: Crimson Hunter Exarch

Heavy Support:

140: 2 War Walkers with dual bright lances
140: Fire Prism with holofields
135: 3 Dark Reapers with tempest launcher, night vision and fast shot

= 1499

650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
 
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