Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/07/18 13:47:55
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Tail-spinning Tomb Blade Pilot
Israel
|
Ever wanted that enemy army REAAAAAAALY dead real fast? Ever had an intense desire to pour down truly ridiculous numbers of S10 AP1 hits per turn with near impunity practically anywhere on the battlefield?
Then look no further kind sir, your search is finally over!
Allow me to present to you, the Vargard's Cheese™ unit:
Overlord + SW + PS + Phaeron
Vargard Obyron
3 x Sentry Pylon + Focussed Death Ray
Total 810pts
Hide this baby somewhere deep in cover in your backfield on army set up and come your turn deepstrike it into any location within 24" of the enemy army of your choice (we recommend aiming for a minimal (12+unit radius)" distance from both the enemy and any terrain feature capable of causing a mishap). When emerging from the deepstrike, make sure to place the Overlord last and facing towards whatever elements in your victim's force you think are most likely to survive to fire back, thus allowing this majority toughness 7 (!) unit the benefit of a 2+/3++ save in the unlikely eventuality that the table will not be flipped by the end of your turn.
Now, normally the Sentry Pylons, being artillery type models, would be unable to fire following a deepstrike. However, thanks to the presence of your Phaeron they are now Relentless, allowing them to 'port n' shoot like Stalkers on crack.
"But wait!" you say, "this is a single unit- how can it possibly crush our enemies as they so richly deserve with but three model's shooting?"
Fear not! The description of the Focussed Death Ray clearly states:
To fire the focussed death ray, nominate a point on the battlefield anywhere within its range, then nominate a second point within 3D6" of the first. Draw a straight line (considered to be 1mm in width) between the two points. Every unit (friendly or enemy) underneath that line suffers a number of hits equal to twice the number of models underneath the line.
With a range of 24" this masterfully crafted chunk of cheese will let you reduce up to three enemy formations within 24" of your deepstrike location to molten slag and carbon shadows with a single shooting phase!
And that is not all! If by some random stroke of supreme fortune your foe still stands at the end of the phase the unit will almost assuredly survive the return fire and be able to repeat the performance in your following turn!
Order NOW!*
* Warning: may cause other players to refuse playing against you ever again.
|
This message was edited 1 time. Last update was at 2013/07/18 13:48:20
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 07:03:04
Subject: Re:Xtreme Cheese Sentry Pylon unit
|
 |
Tail-spinning Tomb Blade Pilot
Israel
|
I have to admit I'm surprised- I expected some kind of a reply by now...
|
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 07:20:29
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Longtime Dakkanaut
|
For a start you cannot move and fire with arterilley relentless or not. Also its a gimmick list that will catch out inexperinced players experinced players will be able to deploy to counter this.
|
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 08:33:12
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Devestating Grey Knight Dreadknight
|
Frankly I like the gauss exterminator pylons better for skyfire/interceptor and 120' range
|
+ Thought of the day + Not even in death does duty end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 10:10:37
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Tail-spinning Tomb Blade Pilot
Israel
|
MarkyMark wrote:For a start you cannot move and fire with arterilley relentless or not. Also its a gimmick list that will catch out inexperinced players experinced players will be able to deploy to counter this.
I wasn't actually planning on using that unit, so I'm actually relieved to hear that.
sudojoe wrote:Frankly I like the gauss exterminator pylons better for skyfire/interceptor and 120' range
Me too- I'm probably going to order a couple of them sometime in the near future. Putting these things inside an ADL along with a 5 warrior squad and possibly a couple of Harbingers (destruction, or maybe trans with harp) and a quad gun around a backfield objective sounds downright brutal.
|
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 10:28:15
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Fixture of Dakka
Temple Prime
|
It certainly does melt infantry and tanks quite well, but monstrous creatures appear to be it's achilles heel.
God damn Nova charged riptides.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 10:31:00
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Warplord Titan Princeps of Tzeentch
|
MarkyMark wrote:For a start you cannot move and fire with arterilley relentless or not.
Except that's what relentless do?
It makes you shoot as if you didn't move at all, and AFAIK artillery do not have a rule that forbids relentless from working.
|
can neither confirm nor deny I lost track of what I've got right now. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 12:26:56
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Longtime Dakkanaut
|
Read the artillery rules, believe me I wanted to do this with enduranced thundefire cannons but the entry says something along the lines of Artillery cannot move and fire in the same turn as they cannot fire snap shots, RAW you cannot move and fire in the same turn there is no allowence there for relentless or not.
|
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 12:29:37
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Devestating Grey Knight Dreadknight
|
The Pylons are actually somewhat big. I'm not sure they are small enough to claim cover from an ADL but meh. milage may vary.
|
+ Thought of the day + Not even in death does duty end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 12:29:42
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Fixture of Dakka
Temple Prime
|
MarkyMark wrote:Read the artillery rules, believe me I wanted to do this with enduranced thundefire cannons but the entry says something along the lines of Artillery cannot move and fire in the same turn as they cannot fire snap shots, RAW you cannot move and fire in the same turn there is no allowence there for relentless or not.
Relentless should override Artillery methinks.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 14:45:40
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Loyal Necron Lychguard
Netherlands
|
Even if it doesn't work, you inspired me to another idea:
Putting a 2+/3++ lord or ic with them makes them nearly unkillable!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 15:21:56
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Deadly Dark Eldar Warrior
|
What if the unit causing them to deep strike is anti tank flyers. They get first shot at your stuff and just move away from your lines and spread out
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/07/19 15:31:45
Subject: Xtreme Cheese Sentry Pylon unit
|
 |
Warplord Titan Princeps of Tzeentch
|
MarkyMark wrote:Read the artillery rules, believe me I wanted to do this with enduranced thundefire cannons but the entry says something along the lines of Artillery cannot move and fire in the same turn as they cannot fire snap shots, RAW you cannot move and fire in the same turn there is no allowence there for relentless or not.
Yes, you cant shoot them after moving them.
But relentless makes them pretend to have never moved from the firstplace when shooting salvo/heavy/ordnance guns (and the pylon guns are classified heavy), snap shots got nothing to do with it.
Rule chaining and overrides are the core principle of gaming, without it most special rules would not have worked.
|
can neither confirm nor deny I lost track of what I've got right now. |
|
 |
 |
|