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Your Own Unique characters, weapons, wargear, tanks in 30K (aka the great crusade/Horus Heresy era)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

figured i should post this up as Your Own Unique characters in 40K tread is a little crowed and they don't all tanks all too much...
so to get started

Repeating Melta Rifle range 18” strength 8 AP 1 assault 2D3, melta +20 points for terminator squads

Vortex Weapon doubles strength, ignores ALL armor saves, rolls to hit that are a 4+ cause instant death with NO saves allowed, grants D6 additional attacks, rolls 4D6 added together when rolling for armor penetration +35 points for Praetors only

Master Iron Halo 3+ invulnerable save +40 points for Praetors only

This message was edited 2 times. Last update was at 2013/07/19 08:24:05


"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in gb
Lord of the Fleet






London

 TyraelVladinhurst wrote:
figured i should post this up as Your Own Unique characters in 40K tread is a little crowed and they don't all tanks all too much...
so to get started

Repeating Melta Rifle range 18” strength 8 AP 1 assault 2D3, melta +20 points for terminator squads

Vortex Weapon doubles strength, ignores ALL armor saves, rolls to hit that are a 4+ cause instant death with NO saves allowed, grants D6 additional attacks, rolls 4D6 added together when rolling for armor penetration +35 points for Praetors only

Master Iron Halo 3+ invulnerable save +40 points for Praetors only


No, just no to the Melta.

Vortex is meant to be incredibly rare, not really suitable for something outside of Apoc.

Why not just give him a Storm Shield instead of Master Iron Halo?
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

 Valkyrie wrote:
 TyraelVladinhurst wrote:
figured i should post this up as Your Own Unique characters in 40K tread is a little crowed and they don't all tanks all too much...
so to get started

Repeating Melta Rifle range 18” strength 8 AP 1 assault 2D3, melta +20 points for terminator squads

Vortex Weapon doubles strength, ignores ALL armor saves, rolls to hit that are a 4+ cause instant death with NO saves allowed, grants D6 additional attacks, rolls 4D6 added together when rolling for armor penetration +35 points for Praetors only

Master Iron Halo 3+ invulnerable save +40 points for Praetors only


No, just no to the Melta.

Vortex is meant to be incredibly rare, not really suitable for something outside of Apoc.

Why not just give him a Storm Shield instead of Master Iron Halo?

melta is actually pretty balanced, i've used it against a few playeres
as for the vortex weapon, do you see how expensive it is?
master iron halo is more something in case you don't want the bulky storm shield
fyi, i won't be borrowing anything in here for my own rule set UNLESS the person states in the post they don't mind
also while i'm here, if anyone remembers the olympia storm tank from tempust fugitives i made a new one:
Caliban strike tank 230 points each
Front Side Rear BS
14 14 13 4
Unit composition: between 1 and 2 Caliban strike tanks
Unit type: tank
Wargear: hull mount rotary heavy conversion beamer, sponson punisher gatling cannons, searchlight, smoke launchers
Options: may take combi-plasmas for +10, combi-meltas for +15 points, combi-flamers for +5 points, twin linked bolter for +2 points, a flamer for +3 points, a heavy flamer for +6 points, a havoc launcher or hunter killer missile for +15 points, plasma gun for +15 points, heavy bolter for +15, multimelta for +20, and/or extra armor for +10 points. May have auto launchers for +5 points, Lasher Tendrils for +10 points, and/or flare shield for +15 points
Special rules
Power of the machine spirit, Galvanic Motors, tank hunters, Overwatch

This message was edited 2 times. Last update was at 2013/07/20 09:09:59


"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in gb
Lord of the Fleet






London

Working on your English and formatting first of all might be a good start.

- You really can't see a problem with an 18" 2D3 Meltagun that's cheaper than a Cyclone Launcher or Assault Cannon?
- Unless you just take a Power Weapon with your Storm Shield you're not getting the 2CCW bonus anyway, so that's a naff statement.
- Yes, the Vortex is expensive, but look how stupidly powerful it is.

Just looking at your new tank, I just got to the loadout before I stopped reading, and frankly, it's a stupid idea to be realistic. You honestly thing anyone will play against a tank which costs less than a Land Raider, yet has 2 Punisher Cannons and a Heavy Conversion Beamer? And just for between 50-100pts more, I can give it a Combi Plasma, Combi Melta, Combi Flamer, Combi Bolter, Flamer, Havoc Launcher, Heavy Bolter and Multi Melta?

Ridiculous idea, just scrap it and start over.
   
Made in us
Fireknife Shas'el






I'm not that familiar with 30K, but i'm aware that people claim it's balanced to be played at 40K levels.

I have to agree with the Repeater Melta weapon. Getting 2-6 melta shots with increased range for 20 points is nuts. One weapon can now get an entire squads worth of anti-vehicle/terminator firepower for such a low price is absurd.

35 points for a weapon that doubles Strenght, I'm assumming hits at initiative, has a 50% chance to cause instant death and ignore any/all saves, and if it hits but doesn't cause ID it still ignores all armor, gives an extra D6 of hits without the Deamon Weapon drawback, and Gets 4D6 + (Sx2) against vehicles? Why not just have them swing around a blackhole that instantly removes all models it hits?

The problem is with a lot of threads/proposed units like this, is that people try to aim too high. Try low balling an idea. The goal is to get people to say "No way I'd use that, it's not good enough because of 'X'" and then you simply add in 'X' and try again. Don't try for perfectly crafted snowflakes, try just making a snowball. One that isn't made from yellow snow.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

 Valkyrie wrote:
Working on your English and formatting first of all might be a good start.

- You really can't see a problem with an 18" 2D3 Meltagun that's cheaper than a Cyclone Launcher or Assault Cannon?
- Unless you just take a Power Weapon with your Storm Shield you're not getting the 2CCW bonus anyway, so that's a naff statement.
- Yes, the Vortex is expensive, but look how stupidly powerful it is.

Just looking at your new tank, I just got to the loadout before I stopped reading, and frankly, it's a stupid idea to be realistic. You honestly thing anyone will play against a tank which costs less than a Land Raider, yet has 2 Punisher Cannons and a Heavy Conversion Beamer? And just for between 50-100pts more, I can give it a Combi Plasma, Combi Melta, Combi Flamer, Combi Bolter, Flamer, Havoc Launcher, Heavy Bolter and Multi Melta?

Ridiculous idea, just scrap it and start over.

considering there really were not any cyclones in the great crusade, no not really
as for the tank, last i checked they could only take ONE pintle weapon, so unless you have anything more the criticize about please get out of this thread
also, reintroducing the webber
Webber range 12” strength - AP - assault 1, models hit must roll a strength test equal or under their strength value (a roll of 6 is ALWAYS a failure) if failed the models may not fight in assault or move. The test is repeated at the start of the owning models turn can be taken by tactical and sternguard squads for +3 points

This message was edited 1 time. Last update was at 2013/07/23 14:13:45


"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos

 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I dare not ask what a 'rotary' heavy conversion beamer does.

You haven't posted a single rule so far that seems remotely balanced or fun to play against. Every weapon/unit you've made so far is based off of an existing entry, and made better for a slight points increase. That is not how balance is made.

I mean, seriously, you honestly don't see how a 230pts tank with a rotary (please don't say rotary makes it D3) heavy conversion beamer, and punisher cannon sponsons, with PoTMS, Tank Hunters and Overwatch, is not even a little overpowered? And you can take up to 6 in single force org chart!

I've read through the 30k rules a few times, and I know for a fact nothing in there is at the power level of what you propose here.

Balance is not created by making things more expensive. Balance is created by weapons that fill different roles for comparative prices that are reasonable for their damage output. If I had the option between a multi-melta and a repeating melta rifle for a unit that was going to hunt tanks, guess which one I would take? The points cost is irrelevant when you have something infinitely better available to use. Understand that wargear has to factor in the carrying cost of the unit that buys it. Again, like my example above, why would anyone buy a plasma blaster at 15pts, when your melta rifle has more shots at better strength and AP for a measly 5pts increase?

I could go on, but I hope you see how underpriced/overpowered your options are. Give someone a reason to use anything other than a Vortex Weapon on a Praetor, because as it stands, its the best available option with no drawbacks. Balance is more than just points.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in gb
Lord of the Fleet






London

 TyraelVladinhurst wrote:
 Valkyrie wrote:
Working on your English and formatting first of all might be a good start.

- You really can't see a problem with an 18" 2D3 Meltagun that's cheaper than a Cyclone Launcher or Assault Cannon?
- Unless you just take a Power Weapon with your Storm Shield you're not getting the 2CCW bonus anyway, so that's a naff statement.
- Yes, the Vortex is expensive, but look how stupidly powerful it is.

Just looking at your new tank, I just got to the loadout before I stopped reading, and frankly, it's a stupid idea to be realistic. You honestly thing anyone will play against a tank which costs less than a Land Raider, yet has 2 Punisher Cannons and a Heavy Conversion Beamer? And just for between 50-100pts more, I can give it a Combi Plasma, Combi Melta, Combi Flamer, Combi Bolter, Flamer, Havoc Launcher, Heavy Bolter and Multi Melta?

Ridiculous idea, just scrap it and start over.

considering there really were not any cyclones in the great crusade, no not really
Doesn't mean it has to be that cheap. Does this mean I could add Grey Knights to 30K at 2 points each since they weren't around in the Pre-Heresy time?
as for the tank, last i checked they could only take ONE pintle weapon, so unless you have anything more the criticize about please get out of this thread
Nah, I think I'll stay to be honest, plenty more things bound to show up on this thread that'll need heavy criticism. There's no set limit to pintle weapons unless you outlined it in the rules, which you hadn't. Telling people to get out is a sure way to lose friends and get banned.
also, reintroducing the webber
Webber range 12” strength - AP - assault 1, models hit must roll a strength test equal or under their strength value (a roll of 6 is ALWAYS a failure) if failed the models may not fight in assault or move. The test is repeated at the start of the owning models turn can be taken by tactical and sternguard squads for +3 points
I'd just change it so they become I1 and WS1. Also would be more fitting as a Blast weapon taken by up to 2 Sternguards (who coincidentally weren't around Pre-Heresy either)


This message was edited 1 time. Last update was at 2013/07/23 14:55:29


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 AlmightyWalrus wrote:


Sigismund, Champion of the Emperor
WS BS S T W I A Ld Sv
8 6 4 4 3 5 3 10 2+

Unit type: Infantry (Unique), Character

Unit Composition: Sigismund

Cost: 275 points

Wargear: Bolt Pistol, Durendal, True Sword of Sigismund, Armour of Faith

Special Rules: Independent Character, Eternal Warrior, Slayer of Champions, Ultimate duellist, Lead Thou me on

Sigismund must choose one of the vows in Codex: Black Templars for the cost listed there.

The Armour of Faith: This relic armour is adorned with finely wrought catechisms of hatred, wards and prayers and is the personal armour of Sigismund, First Captain of the Imperial Fists Legion and first Champion of the Emperor. This is a suit of Artificier Armour that also confers a 3+ invulnerable save at all times.


Durendal, True Sword of Sigismund: This master-crafted Power Weapon increases the wielder's strength by two and grants the wielder an additional D6 when rolling to penetrate the armour of a vehicle. Furthermore, its wounds always inflict instant death against Characters. Attacks made with Durendal ignore armour saves and count as AP1 against vehicles.

Slayer of Champions: Sigismund must always issue and accept Challenges. If any other model in the combat has this special rule, ignore it; Sigismund won't let anyone get in his way.

Ultimate duellist: Sigismund is a master of the blade, greater than even the famed Khârn. Sigismund never requires more than a 3+ to hit anything, no matter what. He may also always reroll his failed to-hit and/or to wound rolls.

Lead Thou me on: Sigismund constantly receives visions of the Emperor, guiding him in his never-ending Crusade. Sigismund, and any unit he joins, leads or is attached to, may never be hit on anything better than a 4+, regardless of other special rules, with the exception for attacks that automatically hit and Khârn the Betrayer’s special rule (he’s not THAT good!).


Not my own character, obviously, but my rules. Feel free to use.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
 
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