VorackTheGrim wrote:Something a friend of mine fully believes in is more is better. To really get the feel for this new adaptation I would suggest as many troop suits as possible. You will quickly find out weather you need the broadsides, flyer, marker drone team or stealth suits.
After all, what can your support elements do that your troop suits don't already do?
You have the option to do a max missile squad, plasma squad, fusion squad, flamer squad, burst cannon squad and support squad. Go nuts and see what happens.
That's not a bad idea. I had thought about dropping the Razor at 1500 points to put more suits in.
The fact that it packs six Strength 7 shots, or a strength 8 pie plate made it very tempting for crowd and light vehicle control. It's cheaper than the Sunshark, with a larger footprint high strength pie plate while acting as anti air support of a sort. It isn't a game breaker, but I think it could do better than it appears to in a normal Tau list for the pie plate/some
AA duty it brings.
It's all about volume of shots for this army and being mobile, mobile, mobile. For this reason I do agree to drop the broadsides and look at a better stealth squad perhaps. They're the cheapest way you can get lots of anti-troop shots into the list. I'll look at no markers as well and see if I like what jumps out at me.
Thanks for the feedback, I am looking to get back into the game with this list, and while it doesn't need to be ultra competative (it won't be staying with a
MI theme), I want to at least have fun with it.
Automatically Appended Next Post:
I rethought things a little bit more based on what you've said, and based on what some others have said:
1496 points
HQ:
Shas'o - 2x Missile Pod, Bonded, Drone Controller, 2x Marker Drones
Bodyguard (2) - 2x Missile Pod, Bonded, 2x Target Lock
Elites:
Riptide - Ion Accelerator, Earth Caste Pilot Array, Fusion Blaster
Troops:
Crisis Team (3 man) - 6x Plasma Rifle, 1x Shield Drone, Bonded
Crisis Team (3 man) - 6x Burst Cannons, Bonded, Drone Controller, Vectored Retro Thrusters, 2x Gun Drones
Crisis Team (3 man) - 3x Burst Cannon, 3x
CIB, Bonded, Drone Controller, Vectored Retro Thrusters, 2x Gun Drones
Crisis Team (3 man) - 6x Flamer, Bonded, Drone Controller, Vectored Retro Thrusters, 2x Gun Drones
Crisis Team (3 man) - 3x Plasma Rifle, 3x Missile Pod, 1x Shield Drone, Bonded
Crisis Team (3 man) - 6x Fusion Blaster, 2x Target Lock, Bonded
Then for 1747:
Add two more Marker Drones to the Command Squad for 4x Marker Drones in total
Stealth Team - 4x Stealth Suits, 3x Target Lock, Shas'vre, Marker Light/Target Lock, Drone Controller, 2x Marker Drones, Bonded
+1 Shield Drone for the Fusion Blaster Squad
+1 Shield Drone fro the Plasma Rifle Squad
Early Warning Override on the Riptide
Boosts up the marker lighting, adds some survivability, while also adding in a crowd control squad.
Then to hit 1996:
Razor Shark -
TL Missile Pod
XV9 - Drone Controller, 2x Gun Drone
At 1500 that's (not counting rapid fire) 48
STR 5
AP 5 shots a turn, 18
Str 7
AP 4
MP shots plus 9
Str 7
AP 4 or 3
STR 8
AP 4 Blast shots, plus 9
Str 6
AP 2 shots (18 if rapid firing), 6
STR 8
AP 1 Fusion shots, 3
Str 7
AP 2 shots or 1
Str 9
AP 2 Ordanance blast (also could include extra Fusion shot depending on how the Riptide is used) and 6 Flamers.
Going to 1750 that adds in potentially 16
STR 5
AP 5 shots (more likely 12), and at 2000 points that adds in 12
STR 5
AP 5 shots a turn (twin linked) plus 6
Str 7
AP 4 shots or 2
Str 7
AP 4 shots plus
Str 8
AP 4 Large blast.