Eyjio wrote:
XT-1984 wrote:What I find slows the game down are Tau Broadsides. 36 shots Intercepting. 36 shots in their own turn. 36 shots Overwatching.
If your opponent is doing that, they're cheating. You cannot fire interceptor shots and then also fire the same weapons in your next shooting phase. Warpstorm is incredibly slow if the Daemons have good shooting as well. I'm not entirely sure that firing 36 shots is particularly slow either, maybe a or 2 minute at worst?
If a Daemon player has enough shooting that the Warpstorm table makes for a 10min+ phase, then their army is absolute crap to begin with!
I play mono-Tzeentch myself, and my shooting is typically just;
- 2x 18 man Horrors squads w/Tzheralds
- 1-2 Flamer squads
- 1 squad of Screamers doing their fly-by
-
LoC and occastionally a
DP
That's not a lot of shooting really, as it's typically just 4 castings of Flickering Fire + whatever the Flamers/Screamers do. The rest of my psychic powers are all meant as buffs/
de-buffs from a combination of Divination & Biomancy.
Eventually even adding-in a Soul Grinder will only add a few more seconds, maybe a minute or so at most if the pie-plate is being awkward.
Even so-called shooty Slaanesh list takes little time to work through since it's at most 4
MC's w/Lash plus psychic powers.
The pre-game set-up isn't bad either, as most Daemon players will have an idea of what gifts they're aiming for and if they don't get them, then it's simply a default to an ap2
ccw or likely one of 3 artifacts.