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I felt underwhelmed that the seven heroes of the Enclaves didn't bring anything special. In addition, their often superfluous and unoptimized wargear choices only serve to drive up their cost. Here I try to give them a bit characterful kick in order to make them more desirable.
Brightsword
Custom Fusion Blades
R18" S8 AP1 Assault 2, Melta
R- S8 AP1 Melee, Armourbane, Blind, Power Shortage
Power Shortage - Before it is Brightswords turn to attack, roll a d6. On 3+ attack as normal. Otherwise strike as if using a CCW for the remainder of that assault phase.
Bravestorm
It Will Not Die
Sha'vastos
Prototype Puretide Engram Neurochip - After deployment, roll a d3. The bearer may add that USR to the Neurochip for the game.
1-2 - Shrouded
3-4 - Split Fire
5-6 - Move Through Cover
Ob'lotai
Integrated Stabilizers - He may move and fire heavy weapons counting as stationary.
Arra'kon
Rising Commander - Units within 6" rerolls 1s to hit in shooting.
Torchstar
Her Flamers have the Shred rule and she has the Rage USR.
O'vesa
Experimental Upgrades - Roll a d3 before deployment.
1-2 - EMP Charge - One model may forgo shooting and instead use and EMP charge with the following Profile:
R = 2*S" S3 AP2 Assault 1, 3" Blast, Haywire, One Us Only.
3-4 - Combat Stims - One unit is treated as having +1T, does not apply when an attack would normally inflict instant death.
5-6 - Surveillance Drone Array - One Unit has a Drone with the following profile. The Drone does not take up room in a transport.
WS2 BS3 S3 T4 W1 I4 A1 Ld7 Sv4+
Type: Jetpack Infantry
Equipment: Networked Markerlight
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