Switch Theme:

Rules for Farsight's Seven  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stealthy Kroot Stalker






U.S.

I felt underwhelmed that the seven heroes of the Enclaves didn't bring anything special. In addition, their often superfluous and unoptimized wargear choices only serve to drive up their cost. Here I try to give them a bit characterful kick in order to make them more desirable.

Brightsword
Custom Fusion Blades
R18" S8 AP1 Assault 2, Melta
R- S8 AP1 Melee, Armourbane, Blind, Power Shortage
Power Shortage - Before it is Brightswords turn to attack, roll a d6. On 3+ attack as normal. Otherwise strike as if using a CCW for the remainder of that assault phase.

Bravestorm
It Will Not Die

Sha'vastos
Prototype Puretide Engram Neurochip - After deployment, roll a d3. The bearer may add that USR to the Neurochip for the game.
1-2 - Shrouded
3-4 - Split Fire
5-6 - Move Through Cover

Ob'lotai
Integrated Stabilizers - He may move and fire heavy weapons counting as stationary.

Arra'kon
Rising Commander - Units within 6" rerolls 1s to hit in shooting.

Torchstar
Her Flamers have the Shred rule and she has the Rage USR.

O'vesa
Experimental Upgrades - Roll a d3 before deployment.
1-2 - EMP Charge - One model may forgo shooting and instead use and EMP charge with the following Profile:
R = 2*S" S3 AP2 Assault 1, 3" Blast, Haywire, One Us Only.
3-4 - Combat Stims - One unit is treated as having +1T, does not apply when an attack would normally inflict instant death.
5-6 - Surveillance Drone Array - One Unit has a Drone with the following profile. The Drone does not take up room in a transport.
WS2 BS3 S3 T4 W1 I4 A1 Ld7 Sv4+
Type: Jetpack Infantry
Equipment: Networked Markerlight

This message was edited 3 times. Last update was at 2013/07/25 21:40:11


 
   
Made in de
Focused Fire Warrior




Helsinki

Give Oblo'tai Slow and Puposeful rather then relentless as it can be conferred to his squad if I remember correctly. It would make for a quite painfull unit with 4 moving missilesides. O'Vesa's abilities are way to good, think about taking him and Oblo'tai and getting 1-4 either T5 broadsides or re-rollable 2+ save broadsides. The other ones are fine by me

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in us
Stealthy Kroot Stalker






U.S.

Dantioch wrote:
Give Oblo'tai Slow and Puposeful rather then relentless as it can be conferred to his squad if I remember correctly. It would make for a quite painfull unit with 4 moving missilesides. O'Vesa's abilities are way to good, think about taking him and Oblo'tai and getting 1-4 either T5 broadsides or re-rollable 2+ save broadsides. The other ones are fine by me

Slow and Purposeful also confers to the attached unit. I guess I should just give him the ability to move and shoot.
T5 Broadsides which would still die to S9 AP2 lascannon fire. Likewise, Crisis suits would still die to Krak Missiles. I think this one is fine. I did overlook rerolling armor on Broadsides though so I'll change that one.
   
 
Forum Index » 40K Proposed Rules
Go to: