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![[Post New]](/s/i/i.gif) 2013/07/26 10:42:07
Subject: running a level 3 sorcerer for the first time
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Regular Dakkanaut
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Any suggestions as to the best tactics/powers to use with him? He has mark of nurgle, power armour and the sigil of corruption.
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![[Post New]](/s/i/i.gif) 2013/07/26 15:50:19
Subject: running a level 3 sorcerer for the first time
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Battleship Captain
Oregon
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Most people take no mark so they can get 3 rolls on telepathy. With MoN and a 4++ save, you could go with Biomancy instead and bury him in a squad of Plague Marines to get fearless and provide some assault support.
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![[Post New]](/s/i/i.gif) 2013/07/26 22:32:37
Subject: running a level 3 sorcerer for the first time
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Veteran Wolf Guard Squad Leader
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minigun762 wrote:Most people take no mark so they can get 3 rolls on telepathy. With MoN and a 4++ save, you could go with Biomancy instead and bury him in a squad of Plague Marines to get fearless and provide some assault support.
I was going to recomend the same if you are stuck on nurgle. The bimancy will make the sorcerer into a cc beast with the right powers but be aware it won't really benifit anybody but him
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![[Post New]](/s/i/i.gif) 2013/07/27 02:06:00
Subject: running a level 3 sorcerer for the first time
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Battleship Captain
Oregon
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Exalbaru wrote: minigun762 wrote:Most people take no mark so they can get 3 rolls on telepathy. With MoN and a 4++ save, you could go with Biomancy instead and bury him in a squad of Plague Marines to get fearless and provide some assault support.
I was going to recomend the same if you are stuck on nurgle. The bimancy will make the sorcerer into a cc beast with the right powers but be aware it won't really benifit anybody but him
Getting enfeeble and then assaulting with poisoned weapons would be fun.
Wounding T3 89% of the time is a hoot.
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![[Post New]](/s/i/i.gif) 2013/07/27 02:19:40
Subject: running a level 3 sorcerer for the first time
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Regular Dakkanaut
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what kind of force weapon do you usually bring to play with? Blight grenades should be auto include btw
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![[Post New]](/s/i/i.gif) 2013/07/27 03:04:51
Subject: Re:running a level 3 sorcerer for the first time
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Mekboy Hammerin' Somethin'
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I bring the axe if I expect a lot of resistance. Normally I bring a force stave.
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![[Post New]](/s/i/i.gif) 2013/07/27 04:48:49
Subject: running a level 3 sorcerer for the first time
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Battleship Captain
Oregon
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Axe for a T5 4++. You're durable enough to swing last. If it was a T4 5++ I'd bring Sword.
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![[Post New]](/s/i/i.gif) 2013/07/27 06:23:17
Subject: running a level 3 sorcerer for the first time
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Longtime Dakkanaut
Indiana
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Also if you are planning on putting him with plague marines(which is the best spot) blight grenades are unnecessary as far as I can tell.
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![[Post New]](/s/i/i.gif) 2013/07/28 22:18:14
Subject: running a level 3 sorcerer for the first time
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Big Mek in Kustom Dragster with Soopa-Gun
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I had this question when i was doing an army swap game with a friend.
Mark of anything requires you to roll half of your max spell son the respective mark chart. If you have 3 are you then rolling 2 of those on nurgle chart?
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/07/29 21:02:21
Subject: Re:running a level 3 sorcerer for the first time
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Regular Dakkanaut
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no you just have to roll one on the mark. I played him in a tournament and rolled once on the nurgle list and once on the telepathy list. Puppet master is so much fun. I also managed to instakill a riptide and wiped out a firewarrior squad with him
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![[Post New]](/s/i/i.gif) 2013/07/29 22:01:33
Subject: running a level 3 sorcerer for the first time
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Painlord Titan Princeps of Slaanesh
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I prefer Mastery 3, Spell Familiar, Force Staff when I bring a Sorc. All the telepathy powers are useful - and I shoot for invisibility/Hallucinate in most cases.
If I get one of those I will usually switch to Biomancy in hopes of grabbing Endurancs/Enfeeble.
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