One of the things I thought the new Eldar Codex would - or at least could - bring was a close combat orientated version of the Swooping Hawks. A dual box set would have been nice and Deep Striking assault units are pretty awesome too - think Stormboyz, Vanguard and the like. So, me being me, decided to come up with a new unit, the Diving Harriers. And no, it's not a
UK Athletics Club.
Diving Harriers - 110pts Unit Composition: 5 Diving Harriers
.....................................
WS......
BS......S......T......W......I......A......
Ld......
Sv+
Diving Harrier.................4.........4.......3.......3.......1......5......1.......9........4+..... Jump Infantry
Diving Harrier Exarch.....5.........5.......3.......3.......1......6......2......9........3+...... Jump Infantry (
Ch)
Wargear - Aspect Armour
- Heavy Aspect Armour (Exarch Only)
- Harrier Claw
- Flash Pistol
- Swooping Hawk Wings
Special Rules - Ancient Doom
- Battle Focus
- Fleet
- Herald of Victory
- Skyleap
- Diving Assault
Options - May include up to five additional Diving Harriers........................................................................................................22 pts/model
- May upgrade one Diving Harrier to a Diving Harrier Exarch......................................................................................10 pts
- The Diving Harrier Exarch may exchange his Harrier Claw and Flash Pistol for one of the following:
---Raptor Glaive.............................................................................................................................................................20 pts
---Flash Blaster...............................................................................................................................................................free
- The Diving Harrier Exarch may take a Power Weapon............................................................................................10 pts
- The Diving Harrier Exarch may take Iron Talons......................................................................................................20 pts
- The Diving Harrier Exarch may take up to two of the following Exarch powers:
---Disarming Strike.........................................................................................................................................................10 pts
---Hit & Run.....................................................................................................................................................................15 pts
---Battle Fortune..............................................................................................................................................................15 pts
Unit Specific Weapons Harrier Claw Range............S............
AP............Type
----------------------------------------------------
..-...................User.......6...............Melee
Flash Pistol Range............S............
AP............Type
----------------------------------------------------
..12"................3............-...............Pistol, Dazzle
Dazzle: When a Diving Harrier unit shoots at an enemy unit with a weapon with this special rule, make a note of the number of wounds (before saves etc) caused. After all shots from the Diving Harriers have been resolved, roll a dice for each wound caused. If a 6 is rolled, the Diving Harrier unit count as being armed with Assault Grenades if they assault that unit in the subsequent assault phase.
Raptor Glaive Range............S............
AP............Type
----------------------------------------------------
..-...................+1............3...........Melee, Two Handed, Impact Weapon
Impact Weapon: If a model with this weapon assaults on the turn it has entered play via Deep Strike, the Strength Bonus becomes x2 for that assault phase
Flash Blaster Range............S............
AP............Type
----------------------------------------------------
..12"................3............-...............Assault 4, Dazzle
Unit Specific Special Rules Diving Assault: A unit entirely composed of models with this special rule may assault on the turn it has entered play via Deep Strike. If it does so, each model inflicts D3 (roll separately for each) Hammer of Wrath attacks, resolved at a Strength of 4 and an
AP of 4. This rule has no effect on other Hammer of Wrath attacks. If a model is equipped with Iron Talons, the Strength of these Hammer of Wrath attacks (and all other Hammer of Wrath attacks) is increased by one.
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So, just a little idea of mine that popped up in my head. Let me know what you think!
I'm notoriously awful at judging points values, so let me know if you think the points value, or indeed anything else, should be changed.