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Made in us
Doc Brown




The Bleak Land of Gehenna (a.k.a Kentucky)

Lately I've found myself running into a bit of struggle against a buddy of mine who has taken to playing Menoth with a heavy focus on 'jacks that use AOEs, absurd amounts of fire continuous effects, and a post-ranged attack barrage pummeling by the Avatar of Menoth and two crusaders, all of which are fueled by the Harbinger's deep pool of focus. I'm playing Cygnar again as of late, and I find that I keep coming up short on mounting effective attacks against this strategy. Does anyone have any suggestions that I might try against the aforementioned Menoth strategy?

 
   
Made in us
Painlord Titan Princeps of Slaanesh




Look at an Avenger with snipe and Holt and Aiyana. Knock down the Jack in front of Harbinger and then let her have it with your defender(s) and/or hunter(s).
   
Made in us
Sniping Hexa





Some small city in nowhere, Illinois,United States

Go with what Leo said, and keep in mind you have to take out his jack support (for Menoth, that would be the infamous choir and Vassals). Without those, Menoth Jacks tend not to be as so fearsome and meh at best. I say this because I play Menoth. Also, since the opponent is going to smart and try to keep those support pieces, he is going to put his Choir and Vassals behind jacks, so try to get something from Mercs or anything from Cygnar that can ignore LOS like Phantom Seeker or aoe them since choir and Vassals really tend to die with a swift breeze of a stray aoe shot.

My personal blog. Aimed at the hobby and other things of interest to me

The obligatory non-40K/non-Warmahordes player in the forum.
Hobby Goals and Resolution of 2017: Paint at least 95% of my collection (even if getting new items). Buy small items only at 70% complete.
 
   
Made in us
Drakhun





Eaton Rapids, MI

I'm not a Cygnar player so take what I say with a huge helping of salt.

Chain lightning, lots and lots of chain lighting maybe?

or the standard recipe of Stormwall + eHaley + whatever else you happen to have laying around....


Now with 100% more blog....

CLICK THE LINK to my painting blog... You know you wanna. Do it, Just do it, like right now.
http://fltmedicpaints.blogspot.com

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






1. remember this isn't 40k, you can spread your infantry units WAAAAY out,
2. running infantry or whatever into those shooting jacks will help prevent them from shooting or at least make him spend resources removing those models that isn't going towards shooting
3. same with choir, if he's singing for no non magical shooting he isn't singing for extra hit/damage, menoth guns aren't the greatest with the choir always being used defensively
4. ehaley has all the tools you could want and more, she can copy harbys crusaders call, has a bonded jack that can move a million inches, deceleration to help stop all that shooting, telekenesis, AND domination

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Made in us
Longtime Dakkanaut





 Grundz wrote:
1. remember this isn't 40k, you can spread your infantry units WAAAAY out,
2. running infantry or whatever into those shooting jacks will help prevent them from shooting or at least make him spend resources removing those models that isn't going towards shooting
3. same with choir, if he's singing for no non magical shooting he isn't singing for extra hit/damage, menoth guns aren't the greatest with the choir always being used defensively
4. ehaley has all the tools you could want and more, she can copy harbys crusaders call, has a bonded jack that can move a million inches, deceleration to help stop all that shooting, telekenesis, AND domination


eHaley cannot copy crusaders call. Read the cards.
   
Made in ca
Posts with Authority




I'm from the future. The future of space

How many points are you playing that there are enough ranged aoe jacks (Vanquishers) and the avatar and 2 crusaders?

I'd spend 3 points on some storm callers. A skill check and the jacks are disrupted and can't get focus and the choir can never stop it as its not a range attack or a spell. Doesn't work on the Avatar though.

But you can't just throw them forward to disrupt. You also need to advance other threats. You want to disrupt them when it matters the most, not early on just because.

Also, what scenarios are you playing?

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

At 50 points you could do it, you can get 2 Crusaders, Avatar, 2 Vanquishers, max choir, 2 vassals, wracks, and enough points for either a full Zealot or TFG unit with UA.

Heck that actually sounds like a decent list.

This message was edited 1 time. Last update was at 2013/07/29 16:47:21


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Doc Brown




The Bleak Land of Gehenna (a.k.a Kentucky)

 Grey Templar wrote:
At 50 points you could do it, you can get 2 Crusaders, Avatar, 2 Vanquishers, max choir, 2 vassals, wracks, and enough points for either a full Zealot or TFG unit with UA.

Heck that actually sounds like a decent list.


That's actually a quite similar list to the 50 pt. list he's playing (although a few things are shifted about to accommodate the paladins that he tends to run). We've been using SR 2013 scenarios (randomly determined) and even an occasional caster kill game, and so far I've only been able to pull out two wins no matter what I try.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Is he running it as a Tier list?

If so, it can't be tier4 unless he has 3 jacks with no ranged weapons in the harbinger's battlegroup, the Avatar does NOT count. And tier4 is a good beneft, all melee only jacks(avatar included) are 1 point cheaper.

Her Tier list is known for spamming 5 point Crusaders and 3+ paladins, that give Harby some walls to hide behind.

This message was edited 1 time. Last update was at 2013/07/29 17:52:54


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 Grey Templar wrote:
Is he running it as a Tier list?

If so, it can't be tier4 unless he has 3 jacks with no ranged weapons in the harbinger's battlegroup. And tier4 is a good beneft, all melee only jacks(avatar included) are 1 point cheaper.

Her Tier list is known for spamming 5 point Crusaders and 3+ paladins, that give Harby some walls to hide behind.


note the avatar doesn't belong to a battlegroup

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yup, should have added that.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Its a pretty solid list and way to play, as by the time you reach him he can afford to trade you jack for jack, can you list what you own? (or does your group allow standins?)

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Made in us
Longtime Dakkanaut





For that kind of list I don't think I'd play her in tier, losing out on Vassals, and Wracks is a bit of steep tax to save 4 points (1 from each Crusader, 1 from the Avatar).

   
Made in us
Doc Brown




The Bleak Land of Gehenna (a.k.a Kentucky)

He's not running it as a tier. In regard to stand-ins, my group does allow stand-ins.

I think part of my problem may be that I'm running primarily light 'jacks, which may be causing me to have trouble actually doing enough damage to matter. I'm considering investing in a Defender and perhaps a Hunter or two (a light, I know, but it at least has some armor cracking potential) to address my ability to ding up his models, but aside from that I'm unsure how to proceed.

 
   
Made in us
Longtime Dakkanaut





 grayshadow87 wrote:
He's not running it as a tier. In regard to stand-ins, my group does allow stand-ins.

I think part of my problem may be that I'm running primarily light 'jacks, which may be causing me to have trouble actually doing enough damage to matter. I'm considering investing in a Defender and perhaps a Hunter or two (a light, I know, but it at least has some armor cracking potential) to address my ability to ding up his models, but aside from that I'm unsure how to proceed.


It's a rough list. Because if you try to outshoot it he just sings Passage, and even with Aiyanna it doesn't seem like you can pass out enough magic to one round a jack. I think I'd try Stryker2 against it, working toward getting the speed to engage early. You may lose some going in, but that kind of army generally has some punch left even after taking some casualties.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Welcome to fighting Menoth. Where we go out of our way to mess up your game plan. Menoth: the faction of "No!"

This message was edited 1 time. Last update was at 2013/07/29 22:44:34


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Sniping Hexa





Some small city in nowhere, Illinois,United States

 Grey Templar wrote:
Welcome to fighting Menoth. Where we go out of our way to mess up your game plan. Menoth: the faction of "No!"


*Sings Passage on Warjacks as it goes into the next players turn*

Menoth player: C'mon, let me hear you say it just once.

Opponent: I am going to activate my shooting unit and move up.

Menoth Player. No! *laughs a bit* Not that the other thing.

Opponent: Then I am going to take a shot at you Recko--

Menoth Player: WROOONG!!

My personal blog. Aimed at the hobby and other things of interest to me

The obligatory non-40K/non-Warmahordes player in the forum.
Hobby Goals and Resolution of 2017: Paint at least 95% of my collection (even if getting new items). Buy small items only at 70% complete.
 
   
Made in us
Doc Brown




The Bleak Land of Gehenna (a.k.a Kentucky)

 derek wrote:
 grayshadow87 wrote:
He's not running it as a tier. In regard to stand-ins, my group does allow stand-ins.

I think part of my problem may be that I'm running primarily light 'jacks, which may be causing me to have trouble actually doing enough damage to matter. I'm considering investing in a Defender and perhaps a Hunter or two (a light, I know, but it at least has some armor cracking potential) to address my ability to ding up his models, but aside from that I'm unsure how to proceed.


It's a rough list. Because if you try to outshoot it he just sings Passage, and even with Aiyanna it doesn't seem like you can pass out enough magic to one round a jack. I think I'd try Stryker2 against it, working toward getting the speed to engage early. You may lose some going in, but that kind of army generally has some punch left even after taking some casualties.


I'd been considering picking up eStryker for a bit before the advent of my Menoth difficulties, so I may go that route. How difficult is eStryker to learn to use?

 
   
Made in pt
Tea-Kettle of Blood




The Harbinger really doesn't like fighting against ranged forces and if she is handing her focus over to that many jacks, then that means that she can't be camping that much and is therefore highly susceptible to ranged assassinations.

eCaine, pCaine, Kara Sloan and Siege shouldn't have that much trouble dealing with her...

What list are you using?

This message was edited 1 time. Last update was at 2013/07/30 09:21:08


 
   
Made in us
Focused Dark Angels Land Raider Pilot





Dallas, TX, USA

 Grey Templar wrote:
Welcome to fighting Menoth. Where we go out of our way to mess up your game plan. Menoth: the faction of "No!"


My fiance (who plays Trollbloods) keeps calling Menoth the Grumpy Cat faction. She keeps promising to make me a sign to hold up.

Whenever the random M:tG player comes up to ask me about the game, I just tell them Protectorate is like playing a Blue/White deck. Denial with a bunch of white weenies and some buffed up angels/heros ('jacks).

Dark Angels (Black Armor Themed)
WarmaHordes - Protectorate / Skorne - ~100pts of each
Dark Angels P&M Blog
WarmaHordes P&M Blog

Playing only painted since 2012

 
   
Made in us
Longtime Dakkanaut





 grayshadow87 wrote:
 derek wrote:
 grayshadow87 wrote:
He's not running it as a tier. In regard to stand-ins, my group does allow stand-ins.

I think part of my problem may be that I'm running primarily light 'jacks, which may be causing me to have trouble actually doing enough damage to matter. I'm considering investing in a Defender and perhaps a Hunter or two (a light, I know, but it at least has some armor cracking potential) to address my ability to ding up his models, but aside from that I'm unsure how to proceed.


It's a rough list. Because if you try to outshoot it he just sings Passage, and even with Aiyanna it doesn't seem like you can pass out enough magic to one round a jack. I think I'd try Stryker2 against it, working toward getting the speed to engage early. You may lose some going in, but that kind of army generally has some punch left even after taking some casualties.


I'd been considering picking up eStryker for a bit before the advent of my Menoth difficulties, so I may go that route. How difficult is eStryker to learn to use?


His Storm Knight support got a huge boost from the new solo. Have you used Stormblades, Stormguard, and Lances in the past? If you know how to use those, the biggest thing is learning when to potentially take the chance on eStryker's overload buff if you're making him do the killing (which he does really well).

   
Made in ca
Posts with Authority




I'm from the future. The future of space

 CIsaac wrote:

My fiance (who plays Trollbloods) keeps calling Menoth the Grumpy Cat faction. She keeps promising to make me a sign to hold up.




Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Doc Brown




The Bleak Land of Gehenna (a.k.a Kentucky)

 derek wrote:
 grayshadow87 wrote:
 derek wrote:
 grayshadow87 wrote:
He's not running it as a tier. In regard to stand-ins, my group does allow stand-ins.

I think part of my problem may be that I'm running primarily light 'jacks, which may be causing me to have trouble actually doing enough damage to matter. I'm considering investing in a Defender and perhaps a Hunter or two (a light, I know, but it at least has some armor cracking potential) to address my ability to ding up his models, but aside from that I'm unsure how to proceed.


It's a rough list. Because if you try to outshoot it he just sings Passage, and even with Aiyanna it doesn't seem like you can pass out enough magic to one round a jack. I think I'd try Stryker2 against it, working toward getting the speed to engage early. You may lose some going in, but that kind of army generally has some punch left even after taking some casualties.


I'd been considering picking up eStryker for a bit before the advent of my Menoth difficulties, so I may go that route. How difficult is eStryker to learn to use?


His Storm Knight support got a huge boost from the new solo. Have you used Stormblades, Stormguard, and Lances in the past? If you know how to use those, the biggest thing is learning when to potentially take the chance on eStryker's overload buff if you're making him do the killing (which he does really well).


I can't say that I have any experience running the various storm-noun models, as I usually like to use precursor knights and sword knights. Is there anything especially tricky when it comes to using the storm-nouns?

 
   
Made in us
Longtime Dakkanaut





The Stormguard are kind of weak, but they have reach, AND electro leap (meaning with good positioning, and it does have to be VERY good) you can leap onto the Choir model that has to be within 3" of it, they tend to die to stiff breezes. Stormblades are you heavy hitting foot infantry, effectively P+S 15 as long as the leader is alive and within 5", they're a good second line to clean up after your Stormguard have charged in. The new solo lets Storm units move through others, meaning that reach on the guard is even better. Lances are another great unit with that electro leap ability, but it is a ranged attack (which gets +2 to attack and damage if you have laddermore), with their speed you may be able to just get into a position to get LOS to target the Choir directly if he sings no shooting on the jacks.

   
Made in ca
Posts with Authority




I'm from the future. The future of space

They are DEF 12 and don't necessarily have ways of increasing their ARM like Sword Knights and Precursors can with defensive line or shield wall. So they become far more vulnerable to anti-infantry shooting. A lot of basic troops with guns or bows have the RAT to hit DEF 12 and the POW of their weapon is often high enough to break through ARM 15.

DEF 13 down to 12 is actually surprisingly significant as 2d6 is a bell curve and needing just one less means you hit a lot more than you'd think.

So you have to protect them a bit more. And think about enemy threat ranges on their guns.

But there is nothing quite like a unit of Storm Blades + UA + 3 Stormgunners totally destroying things on an assault charge.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

You could try running a Nemo list against him. eNemo can lock down a jack with his pop gun and pNemo does it with a spell. So long Avatar with that. pNemo's feat tosses out pow 14s and disruption to jacks. He also gives out +2 arm against shooting attacks which should help you deal with splash damage from zealots.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in ca
Three Color Minimum





Canada

pNemo would have problems targeting the Avatar with that; yey Sacred Ward! That said, just stick it on a jack beside the Avatar...

As a thought, the Gun Mage Cavalry (theory here; never played against them) could be useful for taking out support, being fast and electroleapy. Taryn (merc chick) can make enemy models "disappear" for shooting purposes, making it easier to tag Harby.

Current games: X-Wing, Blood Bowl 
   
Made in us
Regular Dakkanaut




Ohio

 Goremaul wrote:
pNemo would have problems targeting the Avatar with that; yey Sacred Ward! That said, just stick it on a jack beside the Avatar...

As a thought, the Gun Mage Cavalry (theory here; never played against them) could be useful for taking out support, being fast and electroleapy. Taryn (merc chick) can make enemy models "disappear" for shooting purposes, making it easier to tag Harby.


As a Menoth player I can confirm that Tempest Blazers are annoying as hell. They can zip around faster than a lot of Menoth's stuff can redeploy to deal with them. Very good at whacking support models as well.
   
Made in us
Doc Brown




The Bleak Land of Gehenna (a.k.a Kentucky)

 Goremaul wrote:
pNemo would have problems targeting the Avatar with that; yey Sacred Ward! That said, just stick it on a jack beside the Avatar...

As a thought, the Gun Mage Cavalry (theory here; never played against them) could be useful for taking out support, being fast and electroleapy. Taryn (merc chick) can make enemy models "disappear" for shooting purposes, making it easier to tag Harby.


I haven't gotten a chance to play against the army mentioned in the original post since the errata made Taryn able to alter LOS for non-faction models, but I'm definitely planning on including her in my next list. I hadn't even considered the Tempest Blazers. I wonder how well they would work with eStryker....

 
   
 
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