Switch Theme:

The current state of D&D  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[MOD]
Solahma






RVA

That post pretty closely describes my own experiences (except I wasn't lucky enough to get the Encylopedia Magica volumes back then!) up until I started reading and playing retroclones of D&D Basic. It really blew my mind. Nowadays, it's hard to look at newer editions of D&D as anything but miniature-based skirmish games.
 dementedwombat wrote:
To be honest I like 4e best.because it gives me a very well balanced combat system then leaves me alone afterwords and lets me do the rest of the game however I feel like running it
As far as a miniatures-based skirmish game goes, I totally agree.

This message was edited 3 times. Last update was at 2013/08/14 18:35:38


   
Made in us
Screaming Shining Spear





Central Pennsylvania

 Manchu wrote:
That post pretty closely describes my own experiences (except I wasn't lucky enough to get the Encylopedia Magica volumes back then!) up until I started reading and playing retroclones of D&D Basic. It really blew my mind. Nowadays, it's hard to look at newer editions of D&D as anything but miniature-based skirmish games.


I do agree that the games certainly allow for much easier miniature representation and were obviously designed with miniatures and a certain playmat in mind.

I don't know if I feel only negatively about this. My players seem to enjoy having models available for their 'beloved characters' and using them. Plus we have some players that aren't as good at being able to understand two dimensional descriptions of locations let alone if you add any kind of third dimension to a battle area. I'm sure those players love the addition of miniature system support.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Manchu wrote:

@adamsouza: I don't think your party's wizard is a good example of the power gaming possible in 3.5; if the wizard had been power gaming as hard as your party's thief and archer, he'd have left them in the dust.


True, that my experiences may not be typical, but I've yet to see someone actually play an uber wizard in 3E, to the point where the rest of the team is irrellevant without the rest of the team gimping their own builds.

I found that more prevalent in AD&D and 2E where massive fireballs and ricocheting lightning bolts cleared dungeon rooms faster than their compatriots could move.

About Monte Cook leaving next, I was acutally releaved when I heard the news. His design blogs were all about taking D&D Next back to it's 0D roots, which I feel is a terrible idea. I was always comfrotable with the distinction between AD&D and the more basic basic lighter versions, because I simply ignored that the lighter versions exist.

What I would like to see for next ?
1.) Game balance of 4E, at least as far as monster design.
2.) Older style magic items.
3.) 3E style Alchemy. The 4E Alchemy items were ludicrously expensive, and the scaling for them was nonsensicle.
4.) Magic system that falls somewhere between old and new. I liked at will spells, per encounter spells were something new, and daily is basically how they always were to begin with.
5.) Convert some of the Class powers to a unified list of feats, give characters feats at every level


   
Made in us
[MOD]
Solahma






RVA

Don't worry, I feel sure that D&D Next will be much, much more like 4E than 0E.

   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Manchu wrote:
Don't worry, I feel sure that D&D Next will be much, much more like 4E than 0E.


I'd be okay with that

   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

For what it's worth, most of the "amazing wizards" I've seen ruin the encounters and make them unfun by denying the monsters the ability to do anything relatively useful (grease and then stinking cloud on top of it anyone?) rather than actually killing the monsters. The alternative are archery fighters/minmaxed gunslinger who just kill all the monsters before they get to act, but at least then the encounter is over and we can move on with our life.

This sense of control of course leads to more and more people playing wizards (Pathfinder society organized play) which leads to more and more times where 2-3 wizards all got assigned to the same team and were absolutely unable to actually do anything since none of them actually did damage.

I had to DM a 3 wizard one druid pileup once...I think that's the event that finally snapped my soul and made me hate Pathfinder.

This message was edited 1 time. Last update was at 2013/08/15 03:48:50


Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Hangin' with Gork & Mork






Druids in 3.5 could get really ridiculous, but then, they are casters so that is par for the course.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
[MOD]
Solahma






RVA

I heard they were the second worst right behind clerics.

   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Yep, Clerics are for sure the worst because they are the class that can literally do EVERYTHING, and usually do it better than the classes who are supposed to be good at it. Stand up front and bash stuff, cleric's got it. Sit in the back and cast damage spells, cleric's got it. Social encounters, cleric. Support/healing spells, cleric again.

It's because cleric more than any other class is played so differently by different people (paladin style smashing, convert the heretics social force, healing bot...), and apparently the game designers decided they would make everybody happy and make the class actually good at doing everything rather than splitting it into about 3 "cleric archetype" classes. They went halfway with this with the Paladin class, but nobody used it because it was still worse than the cleric overall, even if it was slightly better at bashing stuff.

Sorry, clerics are right up there with the range increment on bows and people who ban psionics without ever reading the rules on my "things that annoy me about D&D" scale.

Druids just break the game from an action economy perspective. When your character effectively gets 3+ activations per turn (druid, animal companion, summoned stuff) it doesn't really matter how average those activations are. You'll be doing stuff by shear weight of numbers. Not to mention they are full casters and can rip things apart in melee. They also have the unfortunate side effect of making a single player's turn last the same amount of time as the rest of the party (worst case scenario here).

I swear, people who complained about 4e's combat taking longer all played druids and wizards in Pathfinder. It does take longer, but because everybody actually takes the same amount of time. Playing the gunslinger who can get your turn over in 2 minutes or less makes sitting through the wizard's 15 minute save-fest a real pain.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

 dementedwombat wrote:
Sorry, clerics are right up there with the range increment on bows and people who ban psionics without ever reading the rules on my "things that annoy me about D&D" scale.


I allowed psionics, but felt that they were dealth with poorly often. I consider them spell like abilities and allow people to apply spell defense like SR and Anti-Magic Field to psionics. Otherwise it's far too powerful.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
[MOD]
Solahma






RVA

I think of it as, you do a psionic campaign or a magic one. Or you allow only a tiny bit of psionics into the magic-based campaign to shake things up. But if you just apply all the magic stuff to psionics it's just more magic so far as feeling, at least IMO.

   
Made in us
Screaming Shining Spear





Central Pennsylvania

 Manchu wrote:
I think of it as, you do a psionic campaign or a magic one. Or you allow only a tiny bit of psionics into the magic-based campaign to shake things up. But if you just apply all the magic stuff to psionics it's just more magic so far as feeling, at least IMO.


I agree. But I feel that psionics ARE magic. It isn't physical, it isn't natural...it is mystical in nature and works like 'magic' in all respects except name. Saying psionics are better "because...because...they're not magic" is a cop-out and makes no sense in the environment of Greyhawk or Faerun

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
[MOD]
Solahma






RVA

Sure, I understand. I differentiate them as a matter of genre flavoring. Magic, to me, is the "volume knob" for fantasy. Turn it up and you have High Fantasy, turn it down and you have Low Fantasy. I think of Psionics as a different knob, where you can add/subtract scifi/Cthulhuesque flavor.

   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I just like it because the system is much better thought out (in my opinion). I like having a mana bar

I'm personally referring to people who think they're overpowered though. It's kind of like a wizard who could actually use all his spells in one encounter. They can apply as much force as necessary to any given encounter day. Sure, they can completely blow one encounter out of the water, but then they've literally got nothing left for the rest of the day.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
 
Forum Index » Board Games, Roleplaying Games & Card Games
Go to: