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![[Post New]](/s/i/i.gif) 2013/07/29 21:37:45
Subject: Tau or farsight enclave?
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Shas'la with Pulse Carbine
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I find the farsight enclave a bit of a double edged sword.
Yes crisis troops are good, the earth caste thing is good but that's about it.
I can't really see why you would use it over the Tau codex.
Maybe I missed something.
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![[Post New]](/s/i/i.gif) 2013/07/29 21:44:32
Subject: Tau or farsight enclave?
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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You are going to need both books to use the enclave.
The supplments doesnt cover any new point costs etc just some special rules and fluff, (experience from the eldar one)
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/07/29 22:03:06
Subject: Tau or farsight enclave?
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Shas'la with Pulse Carbine
New Bedford, MA
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Boniface wrote:I find the farsight enclave a bit of a double edged sword.
Yes crisis troops are good, the earth caste thing is good but that's about it.
I can't really see why you would use it over the Tau codex.
Maybe I missed something.
No, you didn't miss anything. From a "hyper competitive" standpoint, you wouldn't use the farsight enclave over normal tau. But from a "holy  full mech army" standpoint, why wouldn't you  .
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![[Post New]](/s/i/i.gif) 2013/07/29 22:05:30
Subject: Tau or farsight enclave?
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Fireknife Shas'el
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He meant using it over the other.
Really I do see a reason to. There is only really a few pieces of new gear worth bringing. The Ability to take an all crisis list is the dream of many Tau players.
There are reasons I can see to field one. But I think the best answer is to field both. It opens an extra commander, Riptide, Broadside, and markerdrone/pathfinder unit all at the tax of having to bring a unit of Crisis suits, Firewarriors, or Kroot.
The downside is that you can end up with a very point heavy list very quickly with all the options. If you're experienced playing late 5th ed/early 6th Tau then you should be fine with knowing how to run an efficient list.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/07/29 07:47:02
Subject: Tau or farsight enclave?
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Shas'la with Pulse Carbine
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Something that just came to mind. You don't have to take farsight from the enclave do you? So I suppose you could get a cheap HQ some crisis troops and keep farsight as Tau codex. This I might look into.
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![[Post New]](/s/i/i.gif) 0005/10/29 22:56:47
Subject: Tau or farsight enclave?
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Big Mek in Kustom Dragster with Soopa-Gun
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Take both? You can do that? Heh, interesting.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/07/29 23:28:17
Subject: Tau or farsight enclave?
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Fireknife Shas'el
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I thought the same thing. It says you can take the other as battlebrothers, because adding more FOC and extra special wargear to what's effectively the same army was the obviously the best idea ever ever.
So take Farsight as the main army with some cheap commanders with markerdrone squads and crisis troops. Then ally in Tau with a support commander to join one of the bah-zillion Riptides. Bring a few units of cheap kroot for the lolz, because you can't get enough mobile objective takers. And call it a day.
Or you could take Farsight enclave to get the mirror codex and ally with GK to get Coteaz to get 5+ re-rollable chance to seize the initiative.
Plenty of funny things you can do.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/07/30 00:00:22
Subject: Tau or farsight enclave?
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Big Mek in Kustom Dragster with Soopa-Gun
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4 riptides, make the one in the ally detachment the HBC with Earthcast.....thats just fething scary rofl
i need to get these rules now. i avoided it up untill now.
EDIT: Does the Farsight group have their own signature systems? That would be pretty broken if theres a way to get 2 buffmanders flying around lol
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This message was edited 1 time. Last update was at 2013/07/30 00:01:28
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/07/30 00:13:41
Subject: Tau or farsight enclave?
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Fireknife Shas'el
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Farsight has their own signature gear. The Mirror codex which lets you seize on a 5+ and get a roll for preferred enemy each turn. The Earth caste pilot array. And some others that aren't really note worthy to me. Nothing really bad, just nothing I would take.
The Farsight all star team is kind of... avoidable. They're just prekitted out in bad combinations. Except for maybe one and the Riptide IC. Other than that, It's pretty fun.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/07/30 14:55:57
Subject: Re:Tau or farsight enclave?
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Shas'la with Pulse Carbine
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Take both is correct.
Farsight makes an excellent ally, however I have yet to see anyone go all out with 6 units of crisis suits w/drones which since they can be tailored for any role might be effective. That many suits should be able to grab/hold and contest objectives like a boss.
That being said, Crisis suits as troops is all the reason you need to play Enclave. Its our most durable and maneuverable troop choice without taking non-Tau allies. I dread playing missions like the relic (especially vs. fast and tough armies like Necrons or Daemons) with our weak FW and Kroot. Now I have a unit that can get to the relic quickly and actually survive some enemy fire.
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I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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![[Post New]](/s/i/i.gif) 2013/07/30 15:18:45
Subject: Tau or farsight enclave?
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Shas'ui with Bonding Knife
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A standard Tau army will usually be more competitive than the farsight enclaves - you have much better signature systems and will generally build a more balanced list.
The farsight enclaves however are very advantageous for those of us who loaded up on crisis suits regardless of whether they were troops. My regular Tau list had 3x 3 man crisis suit squads. Those same 3 squads are now scoring units (I've effectively doubled my number of scoring units in my 1750 army)
The only thing I really miss is the M3S and CnC systems, but then again they only boosted some suits with missile pods and few marker lights. Instead, the shas'vre in that squad now has 2 missile pods himself.
So essentially the only difference to me is that I lost the twin-linked and remove cover on 4 missile pods in exchange for 2 extra missile pods, 3 additional scoring units, and awesome fluff (a very good trade!)
I do miss iridium armour on my commander though :( oh well!
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![[Post New]](/s/i/i.gif) 2013/07/30 16:14:25
Subject: Tau or farsight enclave?
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Shas'la with Pulse Carbine
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I don't think t4 and a 3+ save consisting of 3 models is that good as a troop choice. Marines are constantly getting killed.
But I suppose it is better than t3 4+ and is more manoueverable.
Maybe I'll give it a shot.
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![[Post New]](/s/i/i.gif) 2013/07/30 19:17:11
Subject: Tau or farsight enclave?
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Longtime Dakkanaut
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Boniface wrote:I don't think t4 and a 3+ save consisting of 3 models is that good as a troop choice. Marines are constantly getting killed.
But I suppose it is better than t3 4+ and is more manoueverable.
Maybe I'll give it a shot.
Marines can't shot and hide behind terrain or be kept in deep strike without being BAs.
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![[Post New]](/s/i/i.gif) 2013/07/30 19:46:24
Subject: Tau or farsight enclave?
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Fireknife Shas'el
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You could always throw three commanders into three units of crisis suits with a drone controller and a couple of markerdrones. Gives you some extra wounds, lets the unit provide extra support, free up your reliance on pathfinders and drone squads, gives you a mobile LD10 unit with some extra wounds that can take objectives. Then take a unit or two of kroot for outflank shenanigans.
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This message was edited 1 time. Last update was at 2013/07/30 19:46:47
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2013/07/30 20:13:39
Subject: Tau or farsight enclave?
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Water-Caste Negotiator
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I'm planing to run both, I keep getting bashed for having orange Tau so I figure for games about 2000pts having Tau and Farsight as allies.
But for now I think the vanilla Tau are great.
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![[Post New]](/s/i/i.gif) 2013/07/30 21:52:34
Subject: Tau or farsight enclave?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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I'm not sure why but I am just not excited about this Supplement. I am very likely to buy it, because I am a Tau fanatic. But really... The All Crisis Suit list can be fragile. I think its more of a "For fun" thing but would anyone consider it a serious tourney built book when the Tau codx provides so much in the way of flexibility?
maybe?... I dunno. It's definitely looking lik its fun to play though so I give it points for that. The coolness of the different command team models and such would be fun.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2013/07/30 22:00:19
Subject: Tau or farsight enclave?
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Dakka Veteran
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My only problem with the supplement is suits can only be in squads of 3 if squads say where 5suits i don't think the be as fragile and can then put out some real firepower
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![[Post New]](/s/i/i.gif) 2013/08/06 17:22:04
Subject: Re:Tau or farsight enclave?
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Water-Caste Negotiator
Louisiana
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I've been messing around with a Farsight Enclave list and i've come up with outflanking 12 man FW squad with P.Carbines/EMP grenades, a warscaper commander w/ TL FB + FBlades, and a cadre fireblade. I have not play tested this set up in my 1750pt list yet, but it sounds like a lot of fun.
I have always believed when the supplement came out that it's strength lay in it's ability to be BB with the original Tau Codex. However the Farsight supplement also offers an interesting and different approach to fighting as well. The above, while not tested in an actual game, opens up many more options to us. Crisis suits as troops gives us a greater range of unit choices. It makes games that count on us capturing points a little more manageable IMO. I am also finding that my overall deployment is more aggressive.
With my current list, i have heavy weapons and one Crisis squad with TL MP in my deployment zone and all my suits in reserve for deep-striking. I have three units to deal with AV14 armor. I have three units that can fire at air targets and cause wounds reliably. I have set up my army so that practically everything is TL and this will hopefully help since i do not have any markerlights in my list, something i might have to change.
I'm not arguing that the Farsight Enclave is better, just different, and different is good. I'll probably start playing around with a Tau/Farsight BB list as soon as i play a few games with the Enclave. That will probably yield the strongest army list we can offer.
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![[Post New]](/s/i/i.gif) 2013/08/06 18:15:25
Subject: Tau or farsight enclave?
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Water-Caste Negotiator
Phoenix, AZ
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AnonAmbientLight How are your games with the Enclave going without using marker lights. I find not taking marker lights makes things a little harder.
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![[Post New]](/s/i/i.gif) 2013/08/06 18:38:53
Subject: Re:Tau or farsight enclave?
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Fireknife Shas'el
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AnonAmbientLight wrote:I've been messing around with a Farsight Enclave list and i've come up with outflanking 12 man FW squad with P.Carbines/EMP grenades, a warscaper commander w/ TL FB + FBlades, and a cadre fireblade. I have not play tested this set up in my 1750pt list yet, but it sounds like a lot of fun.
That is a lot of points for a majority T3 unit, not to mention taking up three FOC slots. What's the purpose of the fireblade though? The leadership buff is already given by the commander and the bonus to get an extra shot is only if stationary.
I have set up my army so that practically everything is TL and this will hopefully help since i do not have any markerlights in my list, something i might have to change.
I haven't tried that approach since the new book, but I don't remember it working out too well. In the old book markers were inaccurate, scarce, and expensive so people took a lot of TL weapons to minimize the BS3 across the board. Now that we actually get better priced and accurate markers, as well as better options for long range AP2/1 weapons, markers are more useful for the cost effective means of removing cover entirely. Especially with as many deep striking units as you have, you may want to consider some markerlight support since it can be as simple as a few drones per suit squad.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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