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![[Post New]](/s/i/i.gif) 2013/07/30 15:11:59
Subject: Removing wounds on multi-wound models on different turns
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Faithful Squig Companion
Canada
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So I was playing a game late night and we could not figure this out. I would like to know how it's supposed to be done.
So I have a group of Nobz in a oval formation. I take a shooting wound from one flank and assign it to closest model, then take a shooting wound from opposing flank and assign it to closest. Now I have a unit with 8 Nobz with 2 wounds (full) and 2 Nobz with 1 wound on opposite sides of formation.
Next turn in assault phase, if I take wounds who do I assign them to? Whoever I want in combat because it's another turn? One of the wounded ones then the next one? What if the next one is in coherency but not in combat, can I choose a fresh model?
I know that in the same turn you have to keep assigning wounds to the same model until it dies then move to next one. Thanx for your help in this matter.
Cheers
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2500pts
"I iz more cunnin' than a grot an' more killy than a dread, da boyz dat follow me can't be beat" Ghazhkulls |
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![[Post New]](/s/i/i.gif) 2013/07/30 15:15:30
Subject: Removing wounds on multi-wound models on different turns
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Longtime Dakkanaut
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In the assault phase, you would assign them to models in BTB. If the wounded models are not in BTB they will not be "closest" for that attack and cannot have wounds assigned to them. If they are in BTB and there are unwounded ones, then you can choose which models take the wounds.
Closest Model counts for the duration of the current attack.
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![[Post New]](/s/i/i.gif) 2013/07/30 18:53:37
Subject: Re:Removing wounds on multi-wound models on different turns
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Faithful Squig Companion
Canada
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Thats what I though and thats how we ended up playing it, thanx! Others were saying that if a model allready has wounds you have to continue on them till they are dead.
So with Nobz (or any multiple wound guys) if they are all in BTB you still can't spread wounds around till they all have 1 then start killing them off, right?
Once you put 1 wound on a model in that attack the next wound that attack has to go on the same till none are left, right?
Cheers
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2500pts
"I iz more cunnin' than a grot an' more killy than a dread, da boyz dat follow me can't be beat" Ghazhkulls |
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![[Post New]](/s/i/i.gif) 2013/07/30 18:57:24
Subject: Re:Removing wounds on multi-wound models on different turns
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Longtime Dakkanaut
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Waaagh-a-Licious wrote:Thats what I though and thats how we ended up playing it, thanx! Others were saying that if a model allready has wounds you have to continue on them till they are dead.
So with Nobz (or any multiple wound guys) if they are all in BTB you still can't spread wounds around till they all have 1 then start killing them off, right?
Once you put 1 wound on a model in that attack the next wound that attack has to go on the same till none are left, right?
Cheers
This is an old rule from older editions.
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![[Post New]](/s/i/i.gif) 2013/07/30 19:26:13
Subject: Removing wounds on multi-wound models on different turns
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Longtime Dakkanaut
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Once a model is determined to be the closest, then wounds are assigned to him until that wound pool is empty or he dies.
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![[Post New]](/s/i/i.gif) 2013/07/30 20:26:42
Subject: Removing wounds on multi-wound models on different turns
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Monster-Slaying Daemonhunter
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Fragile wrote:Once a model is determined to be the closest, then wounds are assigned to him until that wound pool is empty or he dies.
Right. And since each shooting attack from a discrete unit generates its own wound pool, you assign wounds based on the closest model in the target unit. In close combat and shooting, if there are multiple models who are "closest," you kill models off as you can. No spreading wounds around to keep models alive. (Unless it's a character, of course, then you have LOS!)
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/07/31 04:43:43
Subject: Removing wounds on multi-wound models on different turns
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Auspicious Daemonic Herald
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Elric Greywolf wrote:Fragile wrote:Once a model is determined to be the closest, then wounds are assigned to him until that wound pool is empty or he dies.
Right. And since each shooting attack from a discrete unit generates its own wound pool, you assign wounds based on the closest model in the target unit. In close combat and shooting, if there are multiple models who are "closest," you kill models off as you can. No spreading wounds around to keep models alive. (Unless it's a character, of course, then you have LOS!)
This is true for shooting but in assault if there are multiple models that are closest (because of being in base contact) the receiver of the wounds chooses who takes the wound so can choose to place on a different multi-wound model between wound pools.
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![[Post New]](/s/i/i.gif) 2013/07/31 04:57:47
Subject: Removing wounds on multi-wound models on different turns
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Monster-Slaying Daemonhunter
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CrownAxe wrote: Elric Greywolf wrote:Fragile wrote:Once a model is determined to be the closest, then wounds are assigned to him until that wound pool is empty or he dies.
Right. And since each shooting attack from a discrete unit generates its own wound pool, you assign wounds based on the closest model in the target unit. In close combat and shooting, if there are multiple models who are "closest," you kill models off as you can. No spreading wounds around to keep models alive. (Unless it's a character, of course, then you have LOS!)
This is true for shooting but in assault if there are multiple models that are closest (because of being in base contact) the receiver of the wounds chooses who takes the wound so can choose to place on a different multi-wound model between wound pools.
Ah yes, a new wound pool is created at each Initiative step. Sorry I wasn't clear.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/07/31 05:36:24
Subject: Re:Removing wounds on multi-wound models on different turns
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Chalice-Wielding Sanguinary High Priest
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Fragile summed it up best. Try to ignore "closest" in terms of a direction like shooting, use base contact first moving onto engaged models next. Once you've determined what model a Wound is allocated to, you carry on allocating to that model either until it's dead or you've run out of Wounds in that Initiative step's pool.
However, this is a *VERY* different thing from assigning Wounds to wounded models until they're dead.
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This message was edited 1 time. Last update was at 2013/07/31 05:37:33
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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