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![[Post New]](/s/i/i.gif) 2013/08/01 09:37:23
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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I know that the flying Circus is strong but I want to know can a red tide work? (flesh hounds and blood crushers)
Are screamers worth it? They are like flesh hounds but obviously more shooting.
I can still obviously include 2 deamon princes, but both princes ad flesh hounds will serve the same perpous of assualting people which is probably why people choose more princes and FMC than more hounds and crushers.
Anyone play this kinda army that can tell me your experince or any deamon player to give me some advice?
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![[Post New]](/s/i/i.gif) 2013/08/01 10:47:17
Subject: Re:Alternatives to deamon flying circus?
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Hoary Long Fang with Lascannon
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Fleshounds are an absolutely amazing unit, and there are plenty of lists built around them. They're generally known as "Dog Rush" builds. One placed second at Wargames Con
http://testblog.belloflostsouls.net/?p=7744
Bloodcrushers are absolutely terrible. I see know reason to use them in a world where Hounds exist. Screamers, also, aren't really like Hounds at all. They're generally used either as an escort for Heralds, or as a distraction unit in an MTO list. Here's an article on an increasingly common use of them, the Screamerstar. (disclosure, I wrote it, so I'm kind of plugging myself)
http://www.frontlinegaming.org/2013/07/22/guest-tactica-the-screamerstar/
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![[Post New]](/s/i/i.gif) 2013/08/01 11:21:28
Subject: Re:Alternatives to deamon flying circus?
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Dark Angels Librarian with Book of Secrets
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"Khorne Dogs" or fleshhounds are extremely good.
My friend plays with 20 of those, 20 seekers, and 8 plague drones. He also brings 1 DP and 1 LoC. Its really quite a rough list to play. Unlike the standard FMC build, I can't just focus down the flyers and then deal with them. Instead he makes such a broad threat base its hard to address it all.
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![[Post New]](/s/i/i.gif) 2013/08/01 11:33:32
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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What would be a good dog rush list?
2x slaanesh deamon prince
3x 20 hounds
?x plague bearers
3x soul grinder
I dont know the points list but this seems like what a normal list would be.
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![[Post New]](/s/i/i.gif) 2013/08/01 12:58:23
Subject: Alternatives to deamon flying circus?
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Hoary Long Fang with Lascannon
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Marthike wrote:What would be a good dog rush list?
2x slaanesh deamon prince
3x 20 hounds
?x plague bearers
3x soul grinder
I dont know the points list but this seems like what a normal list would be.
I just posted a link to a proven Dog Rush list. Heh.
At 2k, I'd probably run (completely off the top of my head)
Fateweaver
Herald of Khorne (x2). Lesser, Exalted (one Grimoire, one Portaglyph), Juggernaut, Locus
10 Daemonettes x2
10 Horrors
20 Hounds
17 Hounds
14 Seekers
2 Slaneesh Grinders with Torrents.
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![[Post New]](/s/i/i.gif) 2013/08/01 13:38:19
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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HQ - Herald of khorne - steed - greater gift - LLoA. 130 pts
TR - 10x Plaguebearers. 90 pts
TR - 10x Plaguebearers. 90 pts
TR - 10x Plaguebearers. 90 pts
TR - 10x Plaguebearers. 90 pts
FA - 15x Flesh hounds. 240 pts
FA - 15x Flesh hounds. 240 pts
FA - 15x Flesh hounds. 240 pts
HS - Soul Grinder - phlegm bombardment - DON. 180 pts
HS - Soul Grinder - phlegm bombardment - DON. 180 pts
HS - Soul Grinder - phlegm bombardment - DON. 180 pts
This is the list i thought up quickly. I dont have much knowlage of the grinders so i dont know whats best on it
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![[Post New]](/s/i/i.gif) 2013/08/01 13:48:07
Subject: Alternatives to deamon flying circus?
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Hoary Long Fang with Lascannon
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Marthike wrote:HQ - Herald of khorne - steed - greater gift - LLoA. 130 pts
TR - 10x Plaguebearers. 90 pts
TR - 10x Plaguebearers. 90 pts
TR - 10x Plaguebearers. 90 pts
TR - 10x Plaguebearers. 90 pts
FA - 15x Flesh hounds. 240 pts
FA - 15x Flesh hounds. 240 pts
FA - 15x Flesh hounds. 240 pts
HS - Soul Grinder - phlegm bombardment - DON. 180 pts
HS - Soul Grinder - phlegm bombardment - DON. 180 pts
HS - Soul Grinder - phlegm bombardment - DON. 180 pts
This is the list i thought up quickly. I dont have much knowlage of the grinders so i dont know whats best on it
For a Dog list you're basing your strategy on speed, I'd run MoS on the Grinders to help them keep up. Or do 2 MoS, 1 MoN. I also wouldn't run all Phlegm, you don't really need 3 Battlecannons (especially on a BS3 model with no Prescience), torrent lets you bypass cover.
Don't run all PBs, then you have no mobile scoring. Daemonettes are super fast, easy to hide, and great to run after a Deep Strike. So boom, mobile scoring. They are also work really well with Hounds, because a lot of the things Hounds can't handle, Daemonettes can ( MCs, Terminators). This is also why I suggested a squad of Seekers, to come off the board edge (outflank), and act as a counter assault unit if the Hounds get stuck in a bad position. I'd also at least think about Horrors over PBs, they're better at objective camping ( imo anyway). They get a 3+ cover in area terrain, rerolling 1s if you go to ground, and can shoot. PBs get a 2+ if they go to ground in area terrain. Similar level of durability, but Horrors can actually contribute to the fight, and can run if needed (which is huge)
Why aren't you running the Grimoire? It's amazing. I'd also strongly consider Fateweaver, he's nothing but value added. He gives your dogs Prescience, he makes the warp storm table a weapon, he's a living machine gun, and he makes Grimoire reliable. Also he can give Grinders Prescience and give you some actual Skyfire or make those Battlecannons somewhat useful. Plus, late game you can put the Grimoire on him and contest any objective you want (invincible Fateweaver is awesome)
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![[Post New]](/s/i/i.gif) 2013/08/01 14:28:55
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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Ok i will take a look at what you said but the reason I choose DON is because then i have a 3+ cover save for a av13 tank which makes it even better than serpents.
I dont know how to use the grinders, do I assault with them? if so then i can see why the flamer torrent is better but i was thinking of making them into range template artillery.
I only put the PB there as place holders since i can switch the other troops who are the same points.
I really need to play test this to see which list i prefer, flying circus or Kornedogs
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![[Post New]](/s/i/i.gif) 2013/08/01 14:45:47
Subject: Alternatives to deamon flying circus?
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Hoary Long Fang with Lascannon
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![[Post New]](/s/i/i.gif) 2013/08/01 16:26:31
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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HQ - Herald of Tzeentch - disc - Lvl 3 - Exualted gift (Grimoire). 150 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Plaguebearers. 90 pts
FA - 15x Flesh hounds. 240 pts
FA - 15x Flesh hounds. 240 pts
FA - 10x Screamers. 250 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - Soul Grinder - torrent - DOS. 170 pts
Now I know the Grimoire is not reliable but I can always turbo during the turns that I get 1-2 (obviously i am casting it on the screamers), also rolling on divination so if I get the 4++ and grimoire, I get a 2++ unit  , no reroll but good enough.
Now is this a much better TAC list?
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This message was edited 1 time. Last update was at 2013/08/01 16:30:24
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![[Post New]](/s/i/i.gif) 2013/08/01 16:40:01
Subject: Re:Alternatives to deamon flying circus?
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Nurgle Chosen Marine on a Palanquin
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labmouse42 wrote:"Khorne Dogs" or fleshhounds are extremely good.
My friend plays with 20 of those, 20 seekers, and 8 plague drones. He also brings 1 DP and 1 LoC. Its really quite a rough list to play. Unlike the standard FMC build, I can't just focus down the flyers and then deal with them. Instead he makes such a broad threat base its hard to address it all.
That sounds like a really fun list, I will have to give it, or a variant of it a try sometime!
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![[Post New]](/s/i/i.gif) 2013/08/01 16:55:41
Subject: Re:Alternatives to deamon flying circus?
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Stubborn Dark Angels Veteran Sergeant
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Im not sure about using horrors in a list like this over plaguebearers.
The reasons being that for the most part, in both dog pile and flying circus, troop choices are only there to hold objectives.
Plague bearers do this much better. They are much more durable than horrors, +1T and shrouded means much more than re rolling 1's.
Also horrors are absolutely TERRIBLE when taken in small numbers. With 16+ horrors and a prescience herald they are great, they can wipe units before they get a chance to build up a FNP save. However MSU's of horrors will kill very little, are not very durable, and will also start giving the enemy free FNP rolls.
I agree daemonettes could be used instead though as a speedy scoring unit with a slight punch.
For HQ if you don't care too much about fluff, then fateweaver is always a good pick, that re roll could make the difference between a successful charge, not to mention more security with the warpstorm table.
Along with this I'd take a bloodthirster with gimoire (buffing a large unit of khorne hounds to have a 3++ save, fate weavers roll could help this, or help to keep him airbourne)
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![[Post New]](/s/i/i.gif) 2013/08/01 19:39:22
Subject: Re:Alternatives to deamon flying circus?
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Hoary Long Fang with Lascannon
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Big Blind Bill wrote:Im not sure about using horrors in a list like this over plaguebearers.
The reasons being that for the most part, in both dog pile and flying circus, troop choices are only there to hold objectives.
Plague bearers do this much better. They are much more durable than horrors, +1T and shrouded means much more than re rolling 1's.
Also horrors are absolutely TERRIBLE when taken in small numbers. With 16+ horrors and a prescience herald they are great, they can wipe units before they get a chance to build up a FNP save. However MSU's of horrors will kill very little, are not very durable, and will also start giving the enemy free FNP rolls.
I agree daemonettes could be used instead though as a speedy scoring unit with a slight punch.
For HQ if you don't care too much about fluff, then fateweaver is always a good pick, that re roll could make the difference between a successful charge, not to mention more security with the warpstorm table.
Along with this I'd take a bloodthirster with gimoire (buffing a large unit of khorne hounds to have a 3++ save, fate weavers roll could help this, or help to keep him airbourne)
PBs are not “much more durable than Horrors (to shooting)” This is a common misconception, I’ll show why it’s not true with some basic math. I’m going to compare some common objective camping locations to STR 4 and STR 6 shooting (which will reflect common objective camping locations). At STR 6, the Toughness advantage of PBs goes away.
Caveat: Do to rounding errors in calculating the “re roll 1s,” these are approximations. Feel free to check my math, but I’m pretty sure these are right-ish.
Behind an Aegis:
To 20 Bolter Shots ( STR 4 BS 4)
Pink Horrors going to ground behind an aegis (2 up) suffer .23 wounds.
Plague Bearers standing firm behind an aegis or ruins (2 up) suffer 1.11 wounds.
Pink Horrors standing firm behind an aegis or ruins (4 up) suffer roughly 3.4 wounds.
Pink Horrors going to ground in area terrain or ruins (3 up) suffer 1.99 wounds
Plaguebearers standing firm in area terrain (3 up) suffer 2.22 wounds
Plaguebearers going to ground in area terrain (2 up) suffer 1.11 wounds.
To 20 Scatter Laser Shots ( STR 6 BS 4)
Pink Horrors going to ground behind an aegis (2 up) suffer .3 wounds
Plague Bearers standing firm behind an aegis or ruins (2 up) suffer 1.85 wounds.
Pink Horrors standing firm behind an aegis or ruins (4 up) suffer roughly 4.6 wounds.
Pink Horrors going to ground in area terrain or ruins (3 up) suffer roughly 2.5 wounds
Plaguebearers standing firm in area terrain (3 up) suffer 3.7 wounds
Plaguebearers going to ground in area terrain (2 up) suffer 1.85 wounds.
Even allowing for my lack of math skills, PBs are not THAT much more durable, especially if you’re willing to go to ground with the Horrors, in which case, it’s almost a negligible difference. This doesn’t allow for the fact that if you hide Horrors out of sight, you can poke one model out and shoot, then lose him in return fire, to no reduction in shooting power.
Plus, PBs are terrible at everything but sitting on objectives. Some games you may not have many (or any) objectives in your own deployment zone (or in a tourney you may have weird custom objectives); thus the ability of Horrors to run is huge.
Both are basically useless in assault. Horrors because they are Horrors, PBs because they will never get to assault anyone who doesn’t want to fight them. And while Horror shooting isn’t amazing in small number, an average of 7 AP4/STR5 shots is not bad, and actually really good against T3. Not to mention, if you have any more Tzeentch shooting, it’s not bad to throw in some extra.
Do not discount Horrors for objective campers, they’re the more well rounded choice. Similar durability, and a variety of other (if situational) uses.
I'm also not sure why you'd take a Bloodthirster in a world where Lords of Changes and Lash Princes exist, but to each their own.
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![[Post New]](/s/i/i.gif) 2013/08/02 01:04:39
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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Agies is a 3+ cover?
Also you forgot to add in the 5+ FNP that the PB have.
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This message was edited 1 time. Last update was at 2013/08/02 01:06:43
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![[Post New]](/s/i/i.gif) 2013/08/02 01:55:41
Subject: Alternatives to deamon flying circus?
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The Daemon Possessing Fulgrim's Body
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Marthike wrote:Agies is a 3+ cover?
Also you forgot to add in the 5+ FNP that the PB have.
PBs don't have FNP anymore, unless accompanied by a Herald with the correct locus.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/02 02:21:24
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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lol PB without FNP? wow they changed alot.
Should I add the fateweaver then> becuase to add him I need to get rid of a soul grinder
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![[Post New]](/s/i/i.gif) 2013/08/02 04:57:04
Subject: Alternatives to deamon flying circus?
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Been Around the Block
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No Chariot love eh? Combine with Horrors and Dogs, I love doing that list.
Once the opposing FMCs are grounded, the Chariots can usually grind them up.
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![[Post New]](/s/i/i.gif) 2013/08/02 05:15:26
Subject: Re:Alternatives to deamon flying circus?
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Stubborn Dark Angels Veteran Sergeant
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I agree horrors can be great, I just wouldn't take them in the same role as PB's.
A 10 man horror unit doesn't put out enough damage to justify giving that IG blob an FNP save.
They are more survivable than horrors vs small fire, and if str6 fire is hitting them, then it isn't hitting your FMC's or dogs.
Bearers are not terrible in combat, sure PB's are slow to get there but once they are on an objective then assault is one of the few ways to reliably get them off. Once there T4 and poison will help keep them alive and also help them not lose combat by too much.
You shouldn't be using them to assault the enemy in this list, leave that to the dogs. The plagues should come in later and just hold those objectives.
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![[Post New]](/s/i/i.gif) 2013/08/07 05:57:26
Subject: Alternatives to deamon flying circus?
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Been Around the Block
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I'll just reiterate for Anonymou5 here:
Horrors are nearly just as survivable as Plaguebearers when it comes down to the nitty gritty.
I never see Plaguebearers advance in the open, they always want the +2 to Cover Save to count for something, so they will be 3+ most of the time. 2+ behind the Aegis, what you AREN'T going to ground when you have nothing better to do than hold ground? Surprise me.
Horrors will still get a 3+ by going to Ground in area or using the typical Aegis, plus get a re-roll on 1. That's a 2+ re-rollable Cover Save over the Plaguebearers. Plus they can still cast their power and hit the opponent on 6's. (And when not Snap-firing, at least a Unit Champion on the Horrors gets you Precision Shots.  )
So who's really better at holding Objectives here while supporting the grander plan? Horrors, quite simply.
This makes Horrors > Plaguebearers in my mind because they support the front-lines. Now if you are trying to charge with something that can't even run and probably needs investment to do well in assault (Horrors suck at assault and they know it, so like what people have already said, use other units for that)
The only time I have personally considered Plaguebearers are out of a portal (As I think any Troop choice coming out of that thing save maybe the Horrors if your agreement is that they can't spawn a power upon appearing, is useful) or invested enough to protect a pumped up Herald of Nurgle.
By that point though, the Great Unclean One comes to mind for pairing with the Drones, so kinda moot.
If you don't have Allies, you definitely need to consider Plaguebearers not so much as an offense but definitely a last-resort "I need a Land Raider dead" unit as they can attempt to glance it to death.
~0.02
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This message was edited 1 time. Last update was at 2013/08/02 06:00:26
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![[Post New]](/s/i/i.gif) 2013/08/02 05:59:37
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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Smurfy wrote:No Chariot love eh? Combine with Horrors and Dogs, I love doing that list.
Once the opposing FMCs are grounded, the Chariots can usually grind them up.
I dont know about the chariots because i dont see anyone using them, if there are good success with them in tournaments then i will take a look
Big Blind Bill wrote:I agree horrors can be great, I just wouldn't take them in the same role as PB's.
A 10 man horror unit doesn't put out enough damage to justify giving that IG blob an FNP save.
They are more survivable than horrors vs small fire, and if str6 fire is hitting them, then it isn't hitting your FMC's or dogs.
Bearers are not terrible in combat, sure PB's are slow to get there but once they are on an objective then assault is one of the few ways to reliably get them off. Once there T4 and poison will help keep them alive and also help them not lose combat by too much.
You shouldn't be using them to assault the enemy in this list, leave that to the dogs. The plagues should come in later and just hold those objectives.
HQ - Herald of Tzeentch - disc - Lvl 3 - Exualted gift (Grimoire). 150 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Plaguebearers. 90 pts
TR - 10x Plaguebearers. 90 pts
FA - 15x Flesh hounds. 240 pts
FA - 15x Flesh hounds. 240 pts
FA - 10x Screamers. 250 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - Soul Grinder - torrent - DOS. 170 pts
All troops will be in reserve, unless i have a objective nicely hidden in my deployment then i will put 1 unit of PB on the table.
I know FMC with reroll 2++ is amazing but not sure if 300 points and a herald is worth just to get it. those points is the same as 20 hounds.
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![[Post New]](/s/i/i.gif) 2013/08/02 06:03:05
Subject: Alternatives to deamon flying circus?
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Been Around the Block
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Well for me, Chariots are the epitome of Glass Hammers.
Cheap
Expendable
Resilient enough to not be a pushover (AV Rhino is what makes this possible, Bolter volleys can't simply stop them so people need to use more polar firepower on them still, and still with 5++ they can indeed possibly survive even that which is thrown at them.
Speed - 27" with a full move and Flat Out. Your opponent is gonna ignore that which is all over their face? Chariots, Hounds, AND Screamers? Deal with all of it the same time, I dare them.
And most importantly of all, munch up those FMC lists. - You ground the FMC with some gun volley (Remember, all you need is to hit the FMC and potentially make it Grounded) Then charge it with a Chariot unit and usually, unless you get horrible luck, the Chariot unit that costs less than the FMC can munch it between Hammer of Wrath hits and the riders. How am I getting the guns? IG Platoons have a lot of units to just shoot, not necessarily damage, the FMCs. They're not meant to kill them, just get them on the ground for the reaping.
This also gives you more target saturation than the Flying Circus does.
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This message was edited 3 times. Last update was at 2013/08/02 06:06:26
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![[Post New]](/s/i/i.gif) 2013/08/02 06:27:44
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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Smurfy wrote:I'll just reiterate for Anonymou5 here:
Horrors are nearly just as survivable as Plaguebearers when it comes down to the nitty gritty.
I never see Plaguebearers advance in the open, they always want the +2 to Cover Save to count for something, so they will be 3+ most of the time. 2+ behind the Aegis, what you AREN'T going to ground when you have nothing better to do than hold ground? Surprise me.
Horrors will still get a 3+ by going to Ground in area or using the typical Aegis, plus get a re-roll on 1. That's a 2+ re-rollable Cover Save over the Plaguebearers. Plus they can still cast their power and hit the opponent on 6's. (And when not Snap-firing, at least a Unit Champion on the Horrors gets you Precision Shots.  )
So who's really better at holding Objectives here while supporting the grander plan? Horrors, quite simply.
This makes Horrors > Plaguebearers in my mind because they support the front-lines. Now if you are trying to charge with something that can't even run and probably needs investment to do well in assault (Horrors suck at assault and they know it, so like what people have already said, use other units for that)
The only time I have personally considered Plaguebearers are out of a portal (As I think any Troop choice coming out of that thing save maybe the Horrors if your agreement is that they can't spawn a power upon appearing, is useful) or invested enough to protect a pumped up Herald of Nurgle.
By that point though, the Great Unclean One comes to mind for pairing with the Drones, so kinda moot.
If you don't have Allies, you definitely need to consider Plaguebearers not so much as an offense but definitely a last-resort "I need a Land Raider dead" unit as they can attempt to glance it to death.
~0.02
Horrors are not as good as you say they are. PB is T4, horror are T3, Considering I dont use agies then there is no point mentioning the ageis..
PB in terrain gets 3+ cover save, 2+ go to ground, Horror in terrain gets 5+, go to ground 4+ (reroll of 1). Big difference. Yes Horror can shoot but if anyone looks at them they will die, 2D6 S5 is not that amazing. PB are ok in combat with poison and can hurt tanks. I want my troops to hold objectives and the rest of my army do the hard work. I can have 2 unit of horror and 2 unit of PB. I will need to test and see whats better, deamonettes or horrors
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![[Post New]](/s/i/i.gif) 2013/08/02 06:42:16
Subject: Alternatives to deamon flying circus?
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Longtime Dakkanaut
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GTG in area terrain is 3+ cover save, so you are only failing on a 2 and re roll on a 1. Plague bearers do have defensive nades if opponent is shooting within 8 inches for the extra plus 1 to cover.
I am undecided on how to run my troops as well, before I was running horrors and a squad of plagues with FMC list, horrors were usually shot and plagues usually ignored due to good cover saves. With my current list I was trying two units of plagues and a unit of daemonettes, plagues purely for objectives in cover and daemonettes for deepstriking and running, so far not too impressed with the daemonettes.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/08/02 07:49:28
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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MarkyMark wrote:GTG in area terrain is 3+ cover save, so you are only failing on a 2 and re roll on a 1. Plague bearers do have defensive nades if opponent is shooting within 8 inches for the extra plus 1 to cover.
I am undecided on how to run my troops as well, before I was running horrors and a squad of plagues with FMC list, horrors were usually shot and plagues usually ignored due to good cover saves. With my current list I was trying two units of plagues and a unit of daemonettes, plagues purely for objectives in cover and daemonettes for deepstriking and running, so far not too impressed with the daemonettes.
Why is it 3+? area terrain is 5+ cover save. so +1 for GTG makes 4+ cover. (I know there are 4+ terrain but most are 5+ except buildings and agies) even with rerolling 1s that is still worse than a 2+ cover. Also the toughess difference.
For the horrors to be simmilar survivability is if they go to ground which means they can't shoot so they are no better than PB. The only time they are better is if they are ignored so they can shoot at people freely. Automatically Appended Next Post: Whats a good chariot alrenative to the soul grinder? 3 normals ones or 2 exualted ones? Automatically Appended Next Post: Here is a list that include chariot:
HQ - Herald of Slaanesh - Seeker chariot - greater reward. 95 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Plaguebearers. 90 pts
FA - 15x Flesh hounds. 240 pts
FA - 15x Flesh hounds. 240 pts
FA - 10x Screamers. 250 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - 3x Exalted seeker Chariot. 225pts
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This message was edited 2 times. Last update was at 2013/08/02 08:24:50
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![[Post New]](/s/i/i.gif) 2013/08/02 08:39:05
Subject: Alternatives to deamon flying circus?
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Longtime Dakkanaut
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GTG in area terrain grants plus 2 to the bonus, not plus 1. They can still shoot while gone to ground but are snap shooting.
The fact plagues cannot run and cannot shoot makes them quite one sided.
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/08/02 09:45:39
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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MarkyMark wrote:GTG in area terrain grants plus 2 to the bonus, not plus 1. They can still shoot while gone to ground but are snap shooting.
The fact plagues cannot run and cannot shoot makes them quite one sided.
I see, so its basicly T4 vs T3, better in combat or better in shooting.
I will probably have to play test this but what do you think of the chariots, this is a 320 points deathstar unit that will kill anything in assualt but pretty much a glass cannon.
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![[Post New]](/s/i/i.gif) 2013/08/02 11:35:51
Subject: Alternatives to deamon flying circus?
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Regular Dakkanaut
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For the horrors, I like the number between 11-12. 11 for the extra warp charge for 9 points. The cheapest extra warpcharge in the game, I believe. 12 if I've got the points. Not sure if anyone has mentioned that stuff or not.
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![[Post New]](/s/i/i.gif) 2013/08/02 12:22:12
Subject: Alternatives to deamon flying circus?
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Dark Angels Librarian with Book of Secrets
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Marthike wrote:HQ - Herald of Slaanesh - Seeker chariot - greater reward. 95 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Plaguebearers. 90 pts
FA - 15x Flesh hounds. 240 pts
FA - 15x Flesh hounds. 240 pts
FA - 10x Screamers. 250 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - 3x Exalted seeker Chariot. 225pts
* You cannot start with all your units in reserve. The new daemon book does not give you that option. You must start with 50% (round down) on the board.
* Exalted seeker chariots are horribad. If your taking the chariots, take normal seekers for 40 points a pop. This way when they get stuck on terrain (and they will) your not feeling as bad.
* Your assault army does not all assault on turn 2. Your going to have units trickling in and assaulting on turn 3 or 4. This lowers the turn 2 assault pressure greatly.
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![[Post New]](/s/i/i.gif) 2013/08/02 12:34:57
Subject: Alternatives to deamon flying circus?
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Judgemental Grey Knight Justicar
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labmouse42 wrote: Marthike wrote:HQ - Herald of Slaanesh - Seeker chariot - greater reward. 95 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Daemonettes. 90 pts
TR - 10x Plaguebearers. 90 pts
FA - 15x Flesh hounds. 240 pts
FA - 15x Flesh hounds. 240 pts
FA - 10x Screamers. 250 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - Soul Grinder - torrent - DOS. 170 pts
HS - 3x Exalted seeker Chariot. 225pts
* You cannot start with all your units in reserve. The new daemon book does not give you that option. You must start with 50% (round down) on the board.
* Exalted seeker chariots are horribad. If your taking the chariots, take normal seekers for 40 points a pop. This way when they get stuck on terrain (and they will) your not feeling as bad.
* Your assault army does not all assault on turn 2. Your going to have units trickling in and assaulting on turn 3 or 4. This lowers the turn 2 assault pressure greatly.
I am not reserving everything I will only reserve the troops to deep strike onto objectives ( PB), I will take your advice and switch to normal seekers chariots. I choose exalted because they hit harder.
I see what you mean but most should arrive turn 2, seekers and chariots will Assualt np on turn 2, hounds should be able to Assualt turn 2 aswell, only the souls grinders might need turn 3 or 4 to Assualt. But I have the torrent to add to my turn 2 Assualt.
If I take normal chariots what should I do with the extra points, are chariot heralds a good choice?
Should I take a daemon prince instead. Are FMC good by them self? Automatically Appended Next Post: Should i take lesser gift on the chariots? for that Ap2 weapon?
That will give me a unit that can kill almost anymore.
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This message was edited 1 time. Last update was at 2013/08/02 12:46:05
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![[Post New]](/s/i/i.gif) 2013/08/02 14:56:13
Subject: Re:Alternatives to deamon flying circus?
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Stubborn Dark Angels Veteran Sergeant
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Just something to remember here, I don't think the grimoire can be used on the unit holding it.
FMC's are good but IMO, as with many things in 40k, taking them in 2's or more is often more beneficial. Only having 1 will allow them to focus it more. This is not to say it will be useless, far from it, but 2 or more is far more likely to overwhelm what units they have capable of countering FMC's
Now for horrors, let me say this first: they are good.
Now would I take them in a unit of 10 for compulsory troop requirement to hold an objective? No
The reason being T3 can be dealt with by normal infantry fire, plaguebearers on the other hand are better vs this (even with their re-roll, so will take more heavy fire to get rid of. In a list of FMC's and T4 2W dogs the more heavy fire needed to remove throw away troop choices the better. Another factor is, if both go to ground, one of the best ways to remove them if the enemy army is mech or has bikes/cav is to assault them. Neither unit gets to overwatch and in CC PB's are certainly the better choice.
2d6 str 5 is ok, but remember they do have to do a psychic test before this, have a bs of 3, and give the enemy FNP if they pass a toughness test. If you made them 16+ with a lvl3 psyker herald with conjure loci, then they are fantastic. But with 10, although they may add some firepower, and may be a little more versatile, I wouldn't count on them for much.
With this being said, I believe you could get away with using either in the same role. Both are the same points and both have a survivability that is close to one another. I just believe with FMC's and Dog pile lists that the plague bearers are more durable and more suited to role required of them: Holding objectives and not giving away KP's.
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This message was edited 1 time. Last update was at 2013/08/02 14:57:20
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