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Chaos Space Marines with Chaos Demon Allies - The LINECRUSHER - 2000 Points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Malicious Mutant Scum






I've expanded an older 1850 Tournament list to 2000. The list has 8 units barreling like gangbusters towards the enemy turn 1. The idea is to overwhelm the enemy with fast attackers in hopes they can't stop them before the next turn. Turn 2 assault is crucial for this list to succeed. By turn 3 the CSMs and Berzerkers should be ready to support assaults or clean up scraps and then grab forward objectives. The plague bearers and cultists are to be kept in reserves so to walk onto rear objectives late game.

I would love to hear any comments, suggestions or critique.

CHAOS SPACE MARINES
HQ
Chaos Lord of Khorne- Mark of Khorne, Juggernaut, Sigil of Corruption, Axe of Blind Fury

TROOPS
Cultists x13 - flamer
Chaos Space Marines x10 - add ccw, MG x2, Lightning claw (champ);
---> Rhino w/ dozerblade, dirge caster
Khorne Berzerkers x9 - Icon of Wrath;
---> Rhino w/dozerblade, dirge caster

FAST ATTACK
Heldrake x1 - baleflamer
Chaos Spawn x5 = (JuggerLord joins)
Chaos Bikers x7 - Mark of Nurgle, MG x2, champ = LC

HEAVY
Maulerfiend - tendrils
Maulerfiend - tendrils
Maulerfiend - cutters

ALLIES: CHAOS DEMONS
HQ
Bloodthirster - no upgrades

TROOP
Plague Bearers x10

Total = 1999

Do you think this list can do the job of winning against other tournament lists?

My 40K blog: http://astrachaoswolf.blogspot.com/

909th Armageddon Steel Legion
Rathgar's Great Company, Space Wolves
Brigadoom Chaos Legion  
   
Made in us
Despised Traitorous Cultist




Your problem is going to be lists with lots of fliers. The only AA you really have is Vector Strike, which is cool but won't exactly stop the Vendettas from popping most of your armor. And the Lord AoBF Jugg is very flavor of the month cool but any MC that has high Initiative will try to smash it to death before it can strike, and will succeed more often than you'd like. A Thirster with is cool if you have a lot of Flying threats but you have two. Keep in mind EVERYONE at a tourney will have taken Drakes into account when making their list and Thirsters are shot to death once grounded by Tau (which you WILL see a lot of in a competitive atmosphere). On a much lesser note, Rhinos give up First Blood like crazy. 3 Maulerfiends sounds really annoying to deal with, but I have no experience to speak of as I've never seen three in a list.

Overall though, a pretty solid list. Just handing out constructive criticism.
   
Made in us
Malicious Mutant Scum




I would suggest finding 40 points to give the bloodthirster two greater rewards to make him much more surviveable.

Doubt is the open gate through which slips the most fatal of enemies. 
   
Made in us
Malicious Mutant Scum






Thank you for the responses, it only helps me and those reading the posts too be a better player.

floraljetbike wrote:
Your problem is going to be lists with lots of fliers. The only AA you really have is Vector Strike, which is cool but won't exactly stop the Vendettas from popping most of your armor.


My focus is to get as many mean units into their face as quickly as possible and I feel that the lack of defense against flyers is justified. I don't think a quad gun is worth 100 points in a rush list and I need my fast attack slots for well, fast attack. I was happy I was able to budget for at least one Hellchicken. Yeah, I don't think I have any other option unless I change the dynamic of the theme.

floraljetbike wrote:
And the Lord AoBF Jugg is very flavor of the month cool but any MC that has high Initiative will try to smash it to death before it can strike, and will succeed more often than you'd like.


Heh, never thought of the JuggyLord as a flavor of the month. True he has trouble with MCs but I just have to choose my battles carefully if they are about. I am hard pressed to think of a better choppy HQ that is fast attacking, except a Biker Lord and Demon Prince. I don't mind Biker Lords but I think the Juggernaut brings more benefits than a bike. And well, Princes, are too costly. That is why I went with a Bloodthirster - a lot more bang for the buck.

floraljetbike wrote:
A Thirster with is cool if you have a lot of Flying threats but you have two. Keep in mind EVERYONE at a tourney will have taken Drakes into account when making their list and Thirsters are shot to death once grounded by Tau (which you WILL see a lot of in a competitive atmosphere).


The Thirster should either be into assault turn 2 or probably dead already so he is flying on turn 1 only. Of course, a plan never survives contact with the enemy. If he has to fly a lot then I do believe you are correct, he would be shot down. I will just have to make sure he sticks to the plan! Also, the strength of my list is target saturation. I know I will lose some units but my plan is to have enough survive to smash into the enemy.

floraljetbike wrote:
On a much lesser note, Rhinos give up First Blood like crazy. 3 Maulerfiends sounds really annoying to deal with, but I have no experience to speak of as I've never seen three in a list.


Very true. But if they are targeting my Rhinos then that is less things firing at my fast attackers. I don't mind that so much. The idea with the maulerfiends is just that, even more fast attackers to have to deal with.

sbam10 wrote:
I would suggest finding 40 points to give the bloodthirster two greater rewards to make him much more surviveable.


Honestly, I have no experience with the new demon codex. I am not against making the Thirster more survivable I just have to decide where I can take points from without weakening my initial charge. I think I can take away 3 cultists and one berzerker and be 3 points short of 40 points. Hmm. Not much wiggle room otherwise. Does anyone have a suggestion on how to do this?

My 40K blog: http://astrachaoswolf.blogspot.com/

909th Armageddon Steel Legion
Rathgar's Great Company, Space Wolves
Brigadoom Chaos Legion  
   
 
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