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Made in gb
Gangly Grot Rebel



Scotland

Playing a 1750 local tournament in September. Had a couple of games against my mates noise marines and hell drakes. Needless to say they didn't go to well, although I think they would have had a better chance if he did not go first in both games (he stole the initiative grumble grumble) 38 Bikes, 10 of which are black knights and 1 Sammy. Up to 16 separate units which can spread out if scary AP3 ignore cover stuff comes calling. What does Dakka think?

HQ
Sammuel
5 man Ravenwing command squad, Grenade Launcher, Apothecary, Standard of devastation
Troops
6 man RW attack squad, 2 meltas, melta bomb on sergeant, Attack bike Multi Melta
6 man RW attack squad, 2 meltas, melta bomb on sergeant, Attack bike Multi Melta
6 man RW attack squad, 2 meltas, melta bomb on sergeant, Attack bike Multi Melta
6 man RW attack squad, 2 meltas, melta bomb on sergeant, Attack bike Multi Melta
Fast Attack
Dark Shroud
5 man Black Knight Squad. Grenade Launcher, Melta bombs
= 1750

I'm a god damned sexual Tyrannosaurus.
 
   
Made in gb
Brigadier General





The new Sick Man of Europe

Jason you have NOTHING in your list to deal with flyers ..

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Fresh-Faced New User





Oh the havoc a hell-turkey would wreak.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 sing your life wrote:
Jason you have NOTHING in your list to deal with flyers ..


I think his plan is to run and hide from fliers rather then fight them.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

IMO regular black knight squads should be run in groups of 6, that way 2 launchers would be useable to make that happen drop one from your cmd squad, also a PFG would work better then a darkshroud but both would work better. A techie on a bike with pfg is the cheapest way to come about that. your AA could be covered using tlink plasma but not as useful as scouts w/ quad gun,other than that looks solid.
   
Made in gb
Gangly Grot Rebel



Scotland

wow. fast responses guys cheers.

I find BK's kill flyers pretty good they can usually tuck in behind and T/L plasmas do the rest. I playtested a libby with a PFG in the test games I mentioned vs the helldrake and the Ignore cover weapon wielding noise marines (a really bad match up I'm sure you'll agree) The PFG was useless. He just killed other units, its only got a 3" range. What I found though is that by spreading out he could only kill about 5 or six bikes (at best) with the turkey a turn. This list can lose 20 and still be pretty effective.

I could drop one bike from the command squad to unlock the 2nd grenade launcher. When I played on Sunday the grenade didn't hit once.

Many thanks for the fast responses.

I'm a god damned sexual Tyrannosaurus.
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

One thing I would consider adding is some other kind of troops. If you are looking for a true fluffy solid ravenwing list then by all means forget the other troops but if you are willing to add some tactical marines I would do so. They will be good for holding backfield objectives. Another thing to consider is if you are going to bring the standard of devastation and you are worried about the helldrakes then you are wasting 65 points. With only a 6" range trying to spread out defeats the purpose of staying tight to get the benifits from the banner. Remember plasma talons get no benifit from the Standard of devastation. Here is an example of a 2k list i am going to try out soon which is a fluffy list designed around the common forces talked about in the ravenwing book.

HQ
Sammael 200
Interrogater chaplain on bike 130
Librarian level 2 on bike 120

Troops
RW bikes x6 Meltagun, plasmagun, meltabombs 246
Attackbike multimelta

RW bikes x6 Meltagun, plasmagun, meltabombs 191

RW bikes x6 Meltagun, plasmagun, meltabombs 191

Tactical squad x10 Flamer, heavy bolter, melta bombs 160

Tactical squad x10 Plasma gun, missile launcher, meltabombs 175

Fast attack
Black knights x5 grenade launcher 210

Ravenwing support
heavy bolter, typhoon missile launcher x3


The obvious choice to cut down the points in this list to 1750 is one of the characters and a tactical squad. In this list I have 28 bikes +sammael going foward. 20 marines to hold my deployment zone and 3 speeders to harass units as much as I can

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

Yes but if your already sing dakka banner you should already be pretty dang close
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Tech Marines give a 2+ save tank to help with Helldrake match up. Also the FnP banner further improves this match up and other poor match ups. With Tau and Eldar about there's a lot of ignores cover out there.

Personally I'd take more Black Knights less normal bikers. You're going to be low model count no matter what I'd make them the best models you can have.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Gangly Grot Rebel



Scotland

 FlingitNow wrote:
Tech Marines give a 2+ save tank to help with Helldrake match up. Also the FnP banner further improves this match up and other poor match ups. With Tau and Eldar about there's a lot of ignores cover out there.

Personally I'd take more Black Knights less normal bikers. You're going to be low model count no matter what I'd make them the best models you can have.


I agree with what your saying but I'm using the HH bikes as my BK's can I cannot justify spending any more money on this army. I've tried the FNP banner as well, and I do like it but putting out 112 T/L bolter shots at 24" is too good to miss. With this army if I go first I tend to win if I go second I tend to lose. The techmarine or PFG can only realistically protect one squad. Hell drakes will just target a different squad. That's why multiple small squads are better, less flamer hits and less casualties. Against the majority of ignore cover stuff I'll still get my armour save.

I suppose what I'm saying is that having fought the hell drake twice over the weekend with a bike army, its not actually as big a deal as the internet makes out. It'll kill bikes but only if they are not hiding in combat, and even when if does it can only kill 5-6 given ideal circumstances provided you take MSU.

I'm a god damned sexual Tyrannosaurus.
 
   
Made in gb
Brigadier General





The new Sick Man of Europe

 namiel wrote:
 sing your life wrote:
Jason you have NOTHING in your list to deal with flyers ..


I think his plan is to run and hide from fliers rather then fight them.


I don't know 'bout you, but I don't think this list could hide from 3 Hell-turkeys.

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 sing your life wrote:
 namiel wrote:
 sing your life wrote:
Jason you have NOTHING in your list to deal with flyers ..


I think his plan is to run and hide from fliers rather then fight them.


I don't know 'bout you, but I don't think this list could hide from 3 Hell-turkeys.


If he combat squads then they can only kill 3 marines with the flamer.

If he gets behind the drakes then he's fine too, because he can then rip open the rear armour with plasma talons, or even glance with mass bolters.

I see this working well against drakes.

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Definitely keep the Ravenwing troop choices, adding normal tac marines is a waste.

Some suggestions: although these as simply alternatives, your list should work fine as it is.

As some have said, tech marines could be added to gain 2+ saves vs heldrakes, though they are quite expensive for what they do. Can also hold a PFG.

A librarian is cheap, can add some wounds to the command squad, gives a little psychic protections, and can hold the PFG for a 4++ save for those heldrakes.

If you take a librarian then you open the option to gain another command squad. If you do this then you should take the ravenwing standard, for 15 points points it allows more tactical options with hit and run


Personally I run a list similar to this, though I only run 4 RAC's not 5. and the Black knights are optional. In place of these I will have a librarian (or chaplain in fun games), or mortis contemptor dreadnoughts if I really need anti-air.

   
 
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