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2013/11/22 23:54:48
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Well yes but still, those damned things that crawled out of things still almost cost me a operative, well until my mecs saved the day by killing all sorts of evil E.T. On a side note, I just got the titan armour, and well.....I was expecting something a bit more awe inspiring than just a somewhat more fleshed out suit of PA
2013/11/23 02:02:15
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Trondheim wrote: Well yes but still, those damned things that crawled out of things still almost cost me a operative
Close Combat is the answer to this problem.
One (just one) of my Assault class killed six Chryssalids in one turn because of Close Combat.
This message was edited 1 time. Last update was at 2013/11/23 02:02:45
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/11/23 02:03:35
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Yeah, getting a free shot at every creature that moves within 4 squares (including one that starts out within 4 squares and moves away) is soooo goddamned broken. Especially with a n alloy cannon. Mecs are powerful, but I still think that they have nothing on the utility of an end-game assault or sniper, especially gene-modded.
This message was edited 1 time. Last update was at 2013/11/23 02:08:58
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/11/23 03:00:39
Subject: Re:XCOM: Enemy Unknown (new thread with possible new DLC)
That's how I managed to run the fishing village. Everything that got past my initial round of firing got shotgunned into oblivion when they tried to close. Managed to get the entire team out, no casualties, on the last possible turn.
Great fun!
2013/11/23 03:20:16
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
I got out with (IIRC) five or six turns to go. We ran all the way back, with assaults covering the rear.
This message was edited 1 time. Last update was at 2013/11/23 03:20:28
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/11/23 03:21:41
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Just completed the game, and dear lord! I can not say enough how much satisfation it gave me to see my trusty mech punch the living dayligths out of the head evil ailen. So..much...hellzs yea where had
2013/11/23 20:50:45
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
That fishing village mission doomed me, haha. I think i'm slowly learning how to play the game. I'm just not that good a juggling all the other things going on... maybe by my 100th playthough i'll get it.
ZebioLizard2 wrote: Has anyone tried the multiplayer with the expansion? Do you get to use the Genetics/Exalted/Mech/New Aliens in the Multiplayer matches?
Yes. After getting my arse kicked on campaign I went to multiplayer. It's quite fun.
I'm always too scared to get close enough for close combat. My sniper guy on the other hand, has a skill that lets him go again if he kills something, I forget what it's called. I had him single handedly wipe out a big ambush when we went into a ship. Aliens on all sides, he 1-shotted everything and kept going till he was out of ammo, then my heavy plasma guy finished off the last one. My team is 1 heavy, 1 sniper, 1 medic, and 3 assaults.. but I give my assaults plasma rifles. And titan armor for all.
2013/11/25 14:21:15
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Necros wrote: I'm always too scared to get close enough for close combat.
If you're facing against Chryssalids, you don't have much of a choice Better to lead with your close combat-trained assaults in any case.
This message was edited 1 time. Last update was at 2013/11/25 14:21:49
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/11/25 14:27:48
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Overwatch is good, but you still only get one or two shots. You don't have a limit in the number of shots Close Combat gives.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/11/25 15:16:14
Subject: Re:XCOM: Enemy Unknown (new thread with possible new DLC)
Flamethrowers carry the risk of hurting your own soldiers; Clsoe Combat does not.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/11/25 16:57:10
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Melissia wrote: Flamethrowers carry the risk of hurting your own soldiers; Clsoe Combat does not.
Well yes that can be an issue, hence I lead with my Mecs, and i always try to bring along one sacrifical lamb so to speak in the form of a rookie/ squaddie
2013/11/25 16:59:33
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Melissia wrote: Flamethrowers carry the risk of hurting your own soldiers; Clsoe Combat does not.
Well yes that can be an issue, hence I lead with my Mecs, and i always try to bring along one sacrifical lamb so to speak in the form of a rookie/ squaddie
You monster.
2013/11/25 17:08:10
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Melissia wrote: Flamethrowers carry the risk of hurting your own soldiers; Clsoe Combat does not.
Well yes that can be an issue, hence I lead with my Mecs, and i always try to bring along one sacrifical lamb so to speak in the form of a rookie/ squaddie
You monster.
I know, but it feels sooo good to watch some six Mutons roast when my Mech opens up, and to this date only two rookies/ squadies have been turned to toast. And its simple battlefield economics too, its better to loose a untested rookie than a hardenden veteran that I know Il depend upon later
2013/11/25 17:13:08
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
You must be very careless. To date, no soldiers of mine have been roasted. I may have barbecued a civilian though. I killed so many I lost count. Usually it's by explosives though.
Also,
This message was edited 1 time. Last update was at 2013/11/25 17:14:41
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2013/11/25 17:28:24
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Nope! Once they decide XCOM is useless, they apparently figure the war's over and we lost. If you watch the scrolling news in your situation room, it's implied that they start working with the aliens...
2013/11/25 17:31:28
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Nope. No way to get them back. I screwed up on my first play through too. You want to be building satellites quite often. (and uplinks as soon as you can).
Also, wait until just before the end of the month to launch your satellites (as that's when countries will leave if their panic level is in the red). You might get an event during the month which lowers panic globally or in the country that is in panic - so this way you don't waste satellites unnecessarily launching them as soon as possible for countries you're concerned about.
This message was edited 2 times. Last update was at 2013/11/25 17:38:18
2013/11/25 17:58:26
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
That's why you do every mission that's given to you. Almost all council missions reduce panic globally or at least regionally.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/11/25 18:00:58
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Once you get the respiration implant, thin men are utter pushovers, so there's always that.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
2013/11/25 18:09:57
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
Melissia wrote: Once you get the respiration implant, thin men are utter pushovers, so there's always that.
Not really. LPRs still really, really hurt. Once you get carapace it becomes bearable though.
On my current playthrough, I'm trying to get the foundry early so I can have tactical rigging. That upgrade makes EW so much easier.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2013/11/25 18:12:22
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
CthuluIsSpy wrote: Yeah, though it's a pity they spam Thin Men. Having a council mission early game is a pain in the ass.
Well thin men are not really that hard to be fair, a sniper with a scope will kill them of easily enough, but yes. Implants & carpace armour really helps, particulary the carpace armour really makes it all more managebal early game.
2013/11/25 18:18:20
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
I prefer skeleton armor over carapace for everyone but assaults, until I get gene-therapy for jumping.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog