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![[Post New]](/s/i/i.gif) 2013/11/28 07:30:49
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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I think I will wait for this to drop in price on PS3 or upgrade on PC when I get a new one.
Looks really good though.
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![[Post New]](/s/i/i.gif) 2013/11/28 08:03:42
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Badass "Sister Sin"
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Velour_Fog wrote:What difficulty do you guys play on? I've only been playing xcom for a couple of months. Normal is really easy for me now (finished an ironman game aswell), but Classic is a pain. Big jump in difficulty between the two.
Classic and Impossible are pretty fun once you get used to them. Impossible ironman is the bear.
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![[Post New]](/s/i/i.gif) 2013/11/28 14:55:53
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Calculating Commissar
pontiac, michigan; usa
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I play impossible difficulty these days when I do play. I can't do impossible ironman yet. You need a strategy for what you research down to a T. This is also counting all glitches will be permanent and mistakes like clicking too far because of something messed up in the game can screw you up and kill off a bunch of your squad. I've been one shot by sectoids across the map and max distance while behind full cover at the beginning of the game in impossible difficulty. I don't think most people understand or fear and respect the impossible difficulty.
Anyway I have still yet to get the 'enemy within' expansion so I can't comment. It sucks being poor. Maybe the autumn sale on steam will have it but I'd probably doubt it.
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This message was edited 1 time. Last update was at 2013/11/28 14:56:13
Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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![[Post New]](/s/i/i.gif) 2013/11/28 15:01:17
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Consigned to the Grim Darkness
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I usually play on the "normal" difficulty, but it probably wouldn't matter given how much I savescum. Old habits from back when games were impossibly hard... well, die hard.
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This message was edited 1 time. Last update was at 2013/11/28 15:01:47
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/11/28 18:53:47
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Longtime Dakkanaut
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Melissia wrote:I usually play on the "normal" difficulty, but it probably wouldn't matter given how much I savescum.
Old habits from back when games were impossibly hard... well, die hard.
This. This right here.
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![[Post New]](/s/i/i.gif) 2013/11/28 19:51:24
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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[MOD]
Madrak Ironhide
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I name my soldiers after friends who happen to be online on facebook.
I savescum to rescue the ones I like
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![[Post New]](/s/i/i.gif) 2013/11/29 07:58:30
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Incorporating Wet-Blending
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If anyone wants Enemy Within for $21, Green Man Gaming has a 30% off code valid for the next few days:
GMG30-4IMHC-3C8ST
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2013/12/01 22:18:44
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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[MOD]
Madrak Ironhide
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Psi training is rough.
My namesake in the game is a colonel, and now I'm pondering
just making him into a MEC trooper since he failed to have any
Psi Ability.
In fact, my top three colonels have not had any ability as of yet
(Support, Assault and Sniper, if I recall correctly).
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![[Post New]](/s/i/i.gif) 2013/12/02 20:28:08
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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The Last Chancer Who Survived
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I had a pretty tough time with some missions on the easy setting. Yes, I'm a noob.
I did finish the game the other day though. Maybe I'll try the next difficulty up next time and see how far I get before I ragequit.
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![[Post New]](/s/i/i.gif) 2013/12/03 04:33:46
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Pulsating Possessed Chaos Marine
UK
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malfred wrote:Psi training is rough.
My namesake in the game is a colonel, and now I'm pondering
just making him into a MEC trooper since he failed to have any
Psi Ability.
In fact, my top three colonels have not had any ability as of yet
(Support, Assault and Sniper, if I recall correctly).
Last game only one(!) of my 10 most used squad members was gifted, granted, their will was pretty low since I was playing on classic and I was broke for alot of the early game so I couldn't afford the Iron will upgrade. (Or the officer training school)
Necros wrote:I had a pretty tough time with some missions on the easy setting. Yes, I'm a noob.
I did finish the game the other day though. Maybe I'll try the next difficulty up next time and see how far I get before I ragequit.
It's not an easy game. I thought Easy was pretty harsh too sometimes when I started.
Definitely the hardest part of the game is the start when your soldiers are armed with pea shooters and wear armour that's about as durable as a wet paper bag, and to top that off they couldn't hit the proverbial barn door if it was right next to them. But once you get the ball rolling it gets easier and easier.
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![[Post New]](/s/i/i.gif) 2013/12/03 05:28:26
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Posts with Authority
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.... I played two missions on normal, restarted and beat it on classic ironman my second try. I haven't touched it since (original game, not with the DLC).
Now the original XCOM, that could be hard.
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![[Post New]](/s/i/i.gif) 2013/12/03 05:38:33
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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Its also the fact that one bad move can potentially cause a team mate to be wiped out leaving you short handed.
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![[Post New]](/s/i/i.gif) 2013/12/03 06:46:10
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Posts with Authority
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carlos13th wrote:Its also the fact that one bad move can potentially cause a team mate to be wiped out leaving you short handed.
Before like 2007 that was what we called playing video games, before you were insulated from every bad decision you could make.
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![[Post New]](/s/i/i.gif) 2013/12/03 07:11:53
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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Games have certainly got easier over the past few years.
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![[Post New]](/s/i/i.gif) 2013/12/03 10:50:37
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Trazyn's Museum Curator
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Bromsy wrote:.... I played two missions on normal, restarted and beat it on classic ironman my second try. I haven't touched it since (original game, not with the DLC). Now the original XCOM, that could be hard. XCOM EU could also be hard. Especially with the marathon. XCOM EW is even harder since tech progression is slowed down. Once you got the laser rifle economy and start building outposts everywhere the original X-COM also become a cake walk. Easier is not a term I would describe games today...more helpful is more like it. Like, you won't find a game today that won't say something like "press the shoot button to shoot things!" I don't really care, unless the game stops you from playing. Like in Crysis 2 where the game stops you from moving at all until the suit tells you what it's powers were. That really annoyed me.
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This message was edited 1 time. Last update was at 2013/12/03 10:53:12
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/12/03 13:16:47
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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[MOD]
Madrak Ironhide
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Right.
I also like that difficulty is an option rather than a given.
edit: Although, come to think of it, how mainstream would XCOM be today if
the original had a default ironman permadeath no save scumming mode?
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This message was edited 1 time. Last update was at 2013/12/03 13:17:28
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![[Post New]](/s/i/i.gif) 2013/12/03 17:43:36
Subject: Re:XCOM: Enemy Unknown (new thread with possible new DLC)
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Pulsating Possessed Chaos Marine
UK
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I feel that the game is balanced around Ironman. If you never screw up in missions countries don't withdraw and you keep getting maximum funding. By the end of my (non-ironman) classic game I had satellites over every country but mexico (couldn't get one up in time), had fully built my base, 2 plasma interceptors and 1 firestorm over every continent and still had about $6000 left over.
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![[Post New]](/s/i/i.gif) 2013/12/03 18:58:48
Subject: Re:XCOM: Enemy Unknown (new thread with possible new DLC)
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Longtime Dakkanaut
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Velour_Fog wrote:I feel that the game is balanced around Ironman. If you never screw up in missions countries don't withdraw and you keep getting maximum funding. By the end of my (non-ironman) classic game I had satellites over every country but mexico (couldn't get one up in time), had fully built my base, 2 plasma interceptors and 1 firestorm over every continent and still had about $6000 left over.
I dunno, with Enemy Within I feel like the number of normal abduction missions has dropped dramatically. If I hadn't gotten the Alien Base mission when I did, I would have lost half the world in one month.
Granted, I've been sitting on satellites, but even then I feel like my panic levels have been much harder to manage this game, especially with EXALT stirring up crap.
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![[Post New]](/s/i/i.gif) 2013/12/04 14:17:13
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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[MOD]
Madrak Ironhide
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I think you have to be proactive with EXALT.
Each month, scan for them at least once. I think it prevents
them from operating. The covert missions give you decent tech
and your teams gets tons of experience from mowing through
the large numbers of mobs. In the mid-game they become a
nice supply of laser sniper rifles, laser rifles, and heavy lasers.
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![[Post New]](/s/i/i.gif) 2013/12/05 06:28:29
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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[MOD]
Madrak Ironhide
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![[Post New]](/s/i/i.gif) 2013/12/05 19:36:46
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Pulsating Possessed Chaos Marine
UK
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![[Post New]](/s/i/i.gif) 2013/12/06 23:55:45
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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[MOD]
Madrak Ironhide
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![[Post New]](/s/i/i.gif) 2013/12/07 00:14:29
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Incorporating Wet-Blending
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It's not just that mission that needs improvement in that regard. The game relies too heavily on the equivalent of "Annihilation" scenarios. UFO Crashes, UFO Landings, Asset Recoveries, Alien Abductions, Base Defense and Base Assault all use the same mission objectives: kill all aliens to win, lose all XCOM operatives or withdraw to lose.
Random encounters during missions, geo effects like sandstorms or swampy ground and more types of missions would all be ways to mix up the gameplay.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2013/12/08 08:16:02
Subject: XCOM: Enemy Unknown (new thread with possible new DLC)
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Calculating Commissar
pontiac, michigan; usa
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I haven't finished the game yet so there's still a bunch left to do. Keep in mind I've been playing on impossible difficulty and though I saved a ton in the beginning I didn't need it after a while.
So yeah spoilers.
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This message was edited 3 times. Last update was at 2013/12/08 08:36:29
Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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