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![[Post New]](/s/i/i.gif) 2013/08/08 17:38:20
Subject: Deep Strike Technique
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Nurgle Veteran Marine with the Flu
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I'm considering getting a unit of terminators in order to try the tactic of deep striking them into the enemy deployment zone and try and pop some vehicles with combi weapons. I am a fairly new chaos player btw.
The obvious choice would seem to be combi-meltas, but it seems this would mean having to land within 6" of the target to get the bonus from the Melta rule. It also seems you would then be more likely to scatter into the target unit and mishap. Does this happen often in practice? If I was targetting light armour e.g. AV10, would it make more sense to go with combi-plasmas (which would still have a fair chance of a penetrating hit) and DS in slightly further from the target unit, thus lowering the chance of scattering into it? Basically, what's the optimum distance to target for your landing spot?
Also, what's the best unit size to go for in terms of points cost vs models to give a good chance of a kill? I'm aware if they DS into a crowd of enemy units they are going to get some attention in the next turn which means they have to be fairly expendable once their job is done.
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![[Post New]](/s/i/i.gif) 2013/08/08 18:00:49
Subject: Deep Strike Technique
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Loyal Necron Lychguard
Netherlands
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![[Post New]](/s/i/i.gif) 2013/08/08 18:22:46
Subject: Re:Deep Strike Technique
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Blood-Raging Khorne Berserker
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1.) Measure 6" from whan you want erased.
2.) Roll dice.
3.) ???
4.) Profit or die.
Basically no guts no glory. Just try doing what you need to do. It's basically a throw away unit anyway. Hence the nick name Termicide(Terminator Suicide)
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/08/08 18:28:21
Subject: Deep Strike Technique
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Longtime Dakkanaut
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Unlike flying, where the goal is to jump at the ground AND MISS, deep striking involves jumping at the ground and hitting it.
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![[Post New]](/s/i/i.gif) 2013/08/08 19:11:34
Subject: Deep Strike Technique
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Nurgle Veteran Marine with the Flu
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Thanks for the link; it breaks things down pretty clearly. I think for lighter armour combi-plasma would be the way to go considering the rapid fire potential.
Goat 08/08/2013 18:22:46 Subject: Re  eep Strike Technique
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1.) Measure 6" from whan you want erased.
2.) Roll dice.
3.) ???
4.) Profit or die.
Basically no guts no glory. Just try doing what you need to do. It's basically a throw away unit anyway. Hence the nick name Termicide(Terminator Suicide)
Yeah, it's a bit of a gamble but not as much as I thought. What's a good number of Termis to use in a Termicide unit? A unit of just three is quite cheap. Why does it costs more to swap the Champion's weapons though?
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![[Post New]](/s/i/i.gif) 2013/08/12 06:40:31
Subject: Re:Deep Strike Technique
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Khorne Veteran Marine with Chain-Axe
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If you're looking at termicide, 3+combi, NO mark, is the way to go. Cheap & effective.
That being said I've been running a unit of 4, all armed with combi-melta (You're simply more likely to actually drop a vehicle with meltas, and considering the likelihood of the unit then being fried you want to make sure your one shooting attack works). I like the extra guarantee, in case of bad rolls or scattering into side or front armour.
Fielded them today, and it took all their mojo to take out the Ork Battlewagon with a pile of Lootas camped inside. They lasted until partway into turn 5, and soaked up a lot of fire in the meantime.
As for the deep striking itself, the idea is as follows; remember 2d6 avg is 7" scatter. Try keep at least half your surrounding area free of impassable and other models, and you'll be fine.
I learned the two biggest rules in regards to deep striking from a similar thread I made a while back:
1- Grow a pair, and
2- Pray to the Dark Gods for a hit!
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-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" |
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![[Post New]](/s/i/i.gif) 2013/08/12 11:52:28
Subject: Deep Strike Technique
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Chalice-Wielding Sanguinary High Priest
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Tonberry7 wrote:The obvious choice would seem to be combi-meltas, but it seems this would mean having to land within 6" of the target to get the bonus from the Melta rule.
Don't worry too much about getting within 6", as long as you're actually in range. A few S8 shots at AP1 is still enough to scare most vehicles, with the +2 to the damage roll if you penetrate you *WILL* be doing some damage.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/08/13 06:28:47
Subject: Re:Deep Strike Technique
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Nurgle Veteran Marine with the Flu
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I'd definitely go with Melta for heavy vehicles, but if I'm targeting AV10 would Plasma not be better for the rapid fire and still a fair chance of glances/pens?
Laughingcarp wrote:I learned the two biggest rules in regards to deep striking from a similar thread I made a while back:
1- Grow a pair, and
2- Pray to the Dark Gods for a hit!
Haha I love this. It fits well with the whole Chaos attitude imo.
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![[Post New]](/s/i/i.gif) 2013/08/13 12:32:02
Subject: Re:Deep Strike Technique
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Chalice-Wielding Sanguinary High Priest
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Tonberry7 wrote:I'd definitely go with Melta for heavy vehicles, but if I'm targeting AV10 would Plasma not be better for the rapid fire and still a fair chance of glances/pens?
I'm not sure on the exact mathhammer, but yes for AV10, and perhaps AV11 as well. It's the kind of armour values where you know beforehand if the army is going to have anything sturdier or not (for instance, take plasma for Dark Eldar with their paper transports, melta for Imperial Guard with their many-hull-pointed behemoths). What with the vagaries of scatter, you can't always rely on getting rear armour.
I'd say plasma ends up being more useful if the unit then survives, but of course that doesn't apply with one-shot combis. Something to consider for other similar units though.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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