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Who do you think are the best allies for Orks? Which Units?
Tau
Imperial Guard
Necron
Space Marines (Faction?)
Chaos Space Marine
Other

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Made in us
Krazed Killa Kan






State of Jefferson

Maybe list some units in your choice and why. Just curious, but I think I already know your answers.
Thanks DrG
Spoiler:
Tau - Riptides

This message was edited 2 times. Last update was at 2013/08/11 16:43:24


 
   
Made in us
Xenohunter with First Contact




Tau - crisis suits
   
Made in us
Regular Dakkanaut





Boise, ID. US

I think necrons for med ranged anti tank and fliers, decent cc speed bump for armies which have over powered cc characters with mind shackle.

Tau could work too. And an enslaved guard army for long range anti tank, allowing the orks to do what they do best up close.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Imperial Guard...most versatile army in the game...
Vanquisher Squadron
Vendetta Squadron




Automatically Appended Next Post:
Infrantry platoons with flamers and Autocannons

This message was edited 1 time. Last update was at 2013/08/12 04:03:49


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in jp
Tough-as-Nails Ork Boy






Tagged 'Other' just because I think it depends a great deal on the sort of list you're building. Fish'eads, Tin'eads, and 'Umies are the obvious favourites, but I can't really say there's one definitive "best" choice because the Orks can be run in a multitude of different fashions/the book is capable of putting out a slew of very different lists, so with that in mind, different Allies synergize well with different Ork archetypes.

Necrons, probably, are the best bet all-round-- they grant acces to large, durable scoring units, good flyers, good supporting fire, and hard/mobile combat units. They can be used both to reinforce and to support your orks in just about any role you like, whereas both Tau and Guard are much more limited in their potential dispositions. The Necron Codex can be used to enhance basically any sort of Ork list you can come up with.

Tau are my least favourite of the bunch because they are the least versatile addition to the Orks. Sure, Broadsides and Riptides do wonders to enhance your firepower, but Firewarriors and Kroot do nothing that native Ork units don't do better in some fashion, and Tau HQ and FA and Elites synergize much better with other Tau units than with any Ork list. All of these units can certainly help Orks, but other units in other books are probably more productive.

Guard are still able to do a lot of things Orks just don't have, and can also be used to turn an already reasonable ork shooty/horde list into a monster (especially with FW). A bevy of scoring units, durable flyers, long-range anti-tank, and powerful artillery make them a very nice compliment to certain kinds of Ork lists.

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in nz
Screamin' Stormboy





Queenstown

Imperial guard long range artilliry

Wakatipu40k
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Other.

Dark Eldar work nicely for me with orks.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in cn
Been Around the Block




Beijing

Orks. They go well with anything, even themselfs.

I have not been the person I was since I stopped being him. 
   
Made in ca
Mekboy on Kustom Deth Kopta




Orks with Dread mob = 3 ork Hq's

I like chaos for a hell chicken.

 
   
Made in jp
Tough-as-Nails Ork Boy






groggeron wrote:
Orks. They go well with anything, even themselfs.


Yeah, actually, if FW is allowed, play Dreadmob as Primary with Codex Orks Allies, take 12 Grot Bomm Launchas and 3 Mekboy Junkas with 2 Grot Bomms each. 15 S8 AP3 Large Blast Barrage templates at 6ft. out on Turn 1 with re-rollable Scatter, for only 705pts! Fill out points with Shootas/Lootas/Aegis/SAGs to taste, and profit.

Well, at least when it works it will put the old Leafblower to shame.

Sample List:
Dreadmob
HQ: SAG Mek= 95pts
HQ: SAG Mek= 95pts
Elites: Junka (2 Grot Bomms)= 95pts
Elites: Junka (2 Grot Bomms)= 95pts
Elites: Junka (2 Grot Bomms)= 95pts
Troops: 20 Spanna Boyz (Shootas)= 120pts
Troops: 20 Spanna Boyz (Shootas)= 120pts
HS: 3 Grot Bomm Launchas= 105pts
HS: 3 Grot Bomm Launchas= 105pts
HS: 3 Grot Bomm Launchas= 105pts

Codex Allies
HQ: SAG Mek= 95pts
Elites: 14 Lootas= 210pts
Troops: 30 Shootas (3 RL)= 210pts
HS: 3 Grot Bomm Launchas= 105pts

FORT: ADL (Quad)= 100pts

Total= 1750pts

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
 
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