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![[Post New]](/s/i/i.gif) 2013/08/26 13:46:51
Subject: Tyranid Rumours (1st post updated)
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Towering Hierophant Bio-Titan
Mexico
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rigeld2 wrote: Tyran wrote:rigeld2 wrote:So in the next codex all Zoeys can get Spirit Leech? :-)
Muahahahahahahahahaha
"cough" Telepathy Primarys "cough"
*cough* isn't a Nova and requires a to-hit roll *cough*
"cough" Ignores cover "cough"
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![[Post New]](/s/i/i.gif) 2013/08/26 13:52:35
Subject: Tyranid Rumours (1st post updated)
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Foxy Wildborne
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You guys need some fresh air?
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2013/08/26 13:53:22
Subject: Tyranid Rumours (1st post updated)
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The Hive Mind
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Still less reliable because a zoey only hits 2/3 of the time.
Although I somehow hadn't noticed that it ignores cover saves.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/26 13:57:45
Subject: Tyranid Rumours (1st post updated)
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Towering Hierophant Bio-Titan
Mexico
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![[Post New]](/s/i/i.gif) 2013/08/26 14:28:10
Subject: Tyranid Rumours (1st post updated)
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Badass "Sister Sin"
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via an anonymous source on Faeit 212 wrote:
This is from the latest test codex to finalize the rules for the upcoming codex.
HQ:
Hive tyrant:
WS BS S T W I A LD SV
8 4 7 7 5 6 5 10 3+
composition: 1 Hive tyrant
Unit type: monsterous creature
Weapons and biomorphs:
Bonded exoskeleton
bone sword (challenge weapon)
lash wip (changed: -4 to enemies initative)
scything talons
special rules:
Synapse creature
psyker mastery level 3
overlord (+1 to movement & charge distance for army until death of unit)
shadow in the warp (changed: -4 to enemy physic tests within 12'')
leaderless (death of unit will cause strengh 4 AP - hits to all units within 12'')
physic powers:(under testing)
options:
add an additional set of scything talons: free
replace scything talons with heavy venom cannon:
stranglethorn cannon: (changed: 15pts)
twin linked death spitters: (changed: strength 5 AP 4 assault 4) :
may take the following:
Adrenal glands: 5pts
toxic sacks:
acid blood:
implant attack : (changed: challenge weapon) :
toxic miasma:
regeneration: (changed: 5+ to regain a wound at the end of the turn) :
Alpha regeneration: (4+ to geain a wound at the end of the turn):
May take up to two upgrades:
armoured shell:
wings:
spore field (-1 to enemy BS when firing at model):
physic shield (4+ invunrible save)
Swarmlord:
WS BS S T W I A LD SV
10 0 8 7 6 7 6 10 2+/4+
Composition: 1 Swarmlord
Unit type: Character Monsterous creature
Weapons and biomorphs:
Bonesabres (challenge weapon)
armoured shell
physic shield
special rules:
synapse creature (18'' range)
phyker mastery level 4
swarm leader: (changed: give one unit: rage, fear or feel no pain)
undying beast: gains eternal warrior special rule
blade parry: (changed: gains +1 attack for every enemy model in base contact. striking at initative step 7)
shadow in the warp
painfull loss: (once the unit is killed ALL models must take a unmodified leadership test (including units under synapse) the amount you fail by
on your leadership test is the amount of wounds a unit must take)
physic powers: (under testing)
Tervigon:
WS BS S T W I A LD SV
4 0 6 6 6 1 2 10 3+
Composition: 1 tervigon
unit type: monsterous creature
weapons and biomorphs: (Unchanged)
special rules:
synapse creature: (12'' range)
brood progenitor
pysker mastery level 2
shadow in the warp
spawn termagaunts
it will not die
physic powers: (under testing)
Must take one of the following:
scything talons:
piercing talons: (+1 stength)
crushing claws: (changed:
spore field:
can take one of the following:
adrenal glands :
toxic sacks:
acid blood:
toxic miasma:
regeneration:
Tyranid prime:
WS BS S T W I A LD SV
6 4 6 5 4 5 4 10 3+
Composition: 1 tyranid prime
unit type: infantry
weapons and biomorphs:
scything talons
rending claws
implant attack
special rules:
synapse creature:(6'')
alpha warrior: (changed: if unit joins warriors then synapse range increases to 12'' also allows squad to use WS)
shadow in the warp
replace scything talons with:
pair of bone swords (changed: challenge weapons) :
lash wip and bone sword:
may take the following:
adrenal glands:
toxic sacks:
regeneration:
physic shield:
ranged weaponry: (under going beta testing)
The parasite of mortrex:
WS BS S T W I A LD SV
6 0 5 5 2 6 3 10 3+
Composition: 1 parasite of mortex
unit type: jump infatry
weapons and biomorphs: (unchanged)
special rules: (unchanged)
Hive guard:
You may include a squad of hive guard if you take either the hive tyrand or the swarmlord
(these do not count towards your HQ slots)
WS BS S T W I A LD SV
4 0 6 6 1 4 3 7 3+
Unit composition: 1-3 hive guard
unit type: infatry (character)
weapons and biomorphs:
rending claws
scything talons
boned exoskeleton
special rules:
instinctive behaviour - feed
blind rampage
rage
shield wall
may take the following:
lash whip
bone sword (challenge weapon)
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![[Post New]](/s/i/i.gif) 2013/08/26 14:36:19
Subject: Tyranid Rumours (1st post updated)
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Fixture of Dakka
Temple Prime
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Wait...what happens if something has IWND and the regenerate from that test codex?
Does it get to roll twice for two wounds?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/08/26 14:38:16
Subject: Re:Tyranid Rumours (1st post updated)
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Regular Dakkanaut
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Just because the changes to ballistic skill would make so many random psychic powers useless I doubt this is close to ready. Plus, I don't see Hive Tyrants as lvl 3 psykers base. I could see lvl 1 upgradeable to 2. And Swarmlord a 4? Naw, seem a bit over the top too in other ways. But I could see them playtesting this.
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![[Post New]](/s/i/i.gif) 2013/08/26 14:41:51
Subject: Tyranid Rumours (1st post updated)
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Blood-Drenched Death Company Marine
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All those mayor stat-boosts seem wishlisty and pretty over the top to me.
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![[Post New]](/s/i/i.gif) 2013/08/26 14:53:56
Subject: Tyranid Rumours (1st post updated)
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The Hive Mind
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HQ:
Hive tyrant:
WS BS S T W I A LD SV
8 4 7 7 5 6 5 10 3+
Finally hitting the broad side of a barn - yay!
Also - S and T boost? Not likely to stick around imo.
bone sword (challenge weapon)
lash wip (changed: -4 to enemies initative)
Expected the Lash Whip to change - what's the "challenge weapon" note?
psyker mastery level 3
overlord (+1 to movement & charge distance for army until death of unit)
shadow in the warp (changed: -4 to enemy physic tests within 12'')
leaderless (death of unit will cause strengh 4 AP - hits to all units within 12'')
ML3 rawr!
Overlord looks interesting. Shadows nerf is expected and not bad.
I really dislike the "Leaderless" rule. Unless Synapse is a benefit instead of a curse.
options:
add an additional set of scything talons: free
replace scything talons with heavy venom cannon:
stranglethorn cannon: (changed: 15pts)
twin linked death spitters: (changed: strength 5 AP 4 assault 4) :
... No Brain-Leech? Sad panda.
regeneration: (changed: 5+ to regain a wound at the end of the turn) :
Alpha regeneration: (4+ to geain a wound at the end of the turn):
Sounds yummy. 2+ armor save, T6, 5+ FNP, 4+ to regen...
spore field (-1 to enemy BS when firing at model):
physic shield (4+ invunrible save)
Yay invul!
Swarmlord:
WS BS S T W I A LD SV
10 0 8 7 6 7 6 10 2+/4+
4++ outside of combat and a 2+ save? Good.
I hope the Nid psyker tables don't have any witchfires or that BS0 is going to piss me off.
S 8 and T7 though...
swarm leader: (changed: give one unit: rage, fear or feel no pain)
Right, so the first two might as well not exist - the first isn't that great, the second is useless when half of the armies in the game ignore it.
undying beast: gains eternal warrior special rule
zomfgbqwtfawesome
blade parry: (changed: gains +1 attack for every enemy model in base contact. striking at initative step 7)
... Interesting? Wonder how it interacts with challenges.
painfull loss: (once the unit is killed ALL models must take a unmodified leadership test (including units under synapse) the amount you fail by
on your leadership test is the amount of wounds a unit must take)
... And he just went from a character I'd take to useless. Thanks!
Tervigon:
WS BS S T W I A LD SV
4 0 6 6 6 1 2 10 3+
... BS0? Taking away the gun? Why?
weapons and biomorphs: (Unchanged)
Lawl. So it still has the gun but can't fire it?
it will not die
Interesting.
regeneration:
If it's the same 5+ regen that + IWND will be fun.
Tyranid prime:
WS BS S T W I A LD SV
6 4 6 5 4 5 4 10 3+
S and W bump - nice.
special rules:
synapse creature:(6'')
alpha warrior: (changed: if unit joins warriors then synapse range increases to 12'' also allows squad to use WS)
shadow in the warp
Went from a " HQ I'd use in low points games" to "Nevermind - only going to take in a warrior heavy army"
physic shield:
oooh... invul save.
Hive guard:
You may include a squad of hive guard if you take either the hive tyrand or the swarmlord
(these do not count towards your HQ slots)
ITYM Tyrant Guard.
WS BS S T W I A LD SV
4 0 6 6 1 4 3 7 3+
They needed a wounds nerf? Really?
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This message was edited 1 time. Last update was at 2013/08/26 14:55:15
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/26 14:56:49
Subject: Tyranid Rumours (1st post updated)
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[DCM]
Dankhold Troggoth
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"Via an anonymous source on Faeit 212"... Hmmmm
Still interesting, though.
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![[Post New]](/s/i/i.gif) 2013/08/26 14:57:17
Subject: Tyranid Rumours (1st post updated)
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Fixture of Dakka
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This definitely needs a heaping helping of salt. Far too specific this far out- also they rely on "test codex" in case it doesn't pan out.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2013/08/26 15:00:56
Subject: Tyranid Rumours (1st post updated)
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The Hive Mind
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"This far out"?
If GW isn't sending stuff to the printers soon it won't hit in November.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/26 15:15:13
Subject: Tyranid Rumours (1st post updated)
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Been Around the Block
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That set is fake:
Hive Guard =/= Tyrant guard. GW wouldn't mix em up even in beta, because they do drastically different things.
BS0 is also handed out way too often to psykers. This would mean rolling of completely useless powers.
It's also basically the current dex options. I find it hard to believe GW can't come up with different options for our guys to have.
The stat bumps look kinda wish-listy, and that prime could not maintain a low point value when hes basically 4 MoN marines strapped together.
Then there are the references to challenge weapons all over the place. It would not make sense for a weapon to only be available in challenges. And if it is available all the time, why would there be mentions to it at all?
Forget salt, this thing needs to be disregarded altogether. I call BS.
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![[Post New]](/s/i/i.gif) 2013/08/26 15:29:44
Subject: Tyranid Rumours (1st post updated)
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Huge Hierodule
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This seems false to me as well.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/08/26 16:09:55
Subject: Tyranid Rumours (1st post updated)
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Myrmidon Officer
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Giving Tyrants T7 while the Guard remain T6 is a bit odd. I thought we were over that.
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![[Post New]](/s/i/i.gif) 2013/08/26 16:23:23
Subject: Tyranid Rumours (1st post updated)
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The Hive Mind
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Killme304 wrote:That set is fake:
Hive Guard =/= Tyrant guard. GW wouldn't mix em up even in beta, because they do drastically different things.
It isn't likely to be a copy/paste of a document, rather a re-telling of what's contained. People mix them up all the time even looking at the codex page.
BS0 is also handed out way too often to psykers. This would mean rolling of completely useless powers.
Unless there are no witchfires on the Nid tables. Which is possible.
It's also basically the current dex options. I find it hard to believe GW can't come up with different options for our guys to have.
Did you miss the invuls? And that this isn't the entire codex?
The stat bumps look kinda wish-listy, and that prime could not maintain a low point value when hes basically 4 MoN marines strapped together.
Agreed.
Forget salt, this thing needs to be disregarded altogether. I call BS.
I'm not putting any real faith into it, but I don't see that.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/26 16:46:23
Subject: Tyranid Rumours (1st post updated)
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Badass "Sister Sin"
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via an anonymous source on Faeit 212 wrote:Elite
Hive Guard brood
WS BS S T W I A LD SV
4 4 5 6 2 1 2 8 3+
Composition: 1-3 hive guard
unit type: Infantry
weapons and biomorphs:
Claws and teeth
impaler cannon
bonded exoskeleton
special rules:
instinctive behaviour - lurk
sky fire
interceptor
weaponry: (changed : strength 7 AP 3 assault 3) Note: guns no longer ignore cover saves.
Lictor brood:
WS BS S T W I A LD SV
7 4 6 4 2 8 3 10 5+
Composition: 1-3 lictors
Unit type: infatry
Weapons and biomorphs:
chameleonic skin (changed: +1 cover while in jungles and ruins)
flesh hooks (changed: range 12'' strength 6 AP 2 assault 2 pull) - pull: pull an indipendant character out
a unit and into combat
reinforced chitin
rending claws
scything talons
special rules:
prey: (pick an indipendant character at the begining of the game, able to re-roll hits & wounds against that target)
fleet
counter attack
move through cover
stealth
natual reflexes (5+ invunerable save)
spore field
Venomthrope brood:
WS BS S T W I A LD SV
3 0 * 4 2 4 3 7 5+
Composition: 1-3 venomthropes
unit type: infatry
Weapons and biomorphs:
lash whips
reinforced chitin
toxic miasma
speical rules:
instinctive behaviour - feed
spore cloud (changed:5+ cover save for all units in 6'' & strength 6 AP - hit for all enemy units within 6'')
toix touch (wound on 2+)
spread poision: (grants a unit within 6'' the poision special rule)
spore field
Zoanthrope brood : (non completion until psyic powers finallised
doom of malan'tai: (non completion until psyic pwers finallised
Pyrovore brood:(changes)
. +1 toughness
. +1 wound
. weapon now has torrent
Ymgarl geanstealers:
WS BS S T W I A LD SV
5 0 5 4 1 6 3 10 5+
unit composition: 5-10 ymgarl geanstealers
unit type: infatry
weapons and biomorphs:
rending claws
reinforced chitin
special rules:
rage
brood telephathy
fleet
move through cover
toxic cloud (units may not overwatch against this target)
bounderble leap (+6'' charge range and ignores effects of difficult terrian)
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![[Post New]](/s/i/i.gif) 2013/08/26 16:53:18
Subject: Tyranid Rumours (1st post updated)
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The Hive Mind
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Hive Guard brood
WS BS S T W I A LD SV
4 4 5 6 2 1 2 8 3+
S buff for no reason. Meh.
sky fire
interceptor
Not a chance.
weaponry: (changed : strength 7 AP 3 assault 3) Note: guns no longer ignore cover saves.
... I can dream can't I?
chameleonic skin (changed: +1 cover while in jungles and ruins)
I can see them doing this. It would suck, but I can see it.
flesh hooks (changed: range 12'' strength 6 AP 2 assault 2 pull) - pull: pull an indipendant character out
a unit and into combat
special rules:
prey: (pick an indipendant character at the begining of the game, able to re-roll hits & wounds against that target)
fleet
counter attack
move through cover
stealth
natual reflexes (5+ invunerable save)
spore field
... interesting.
Venomthrope brood:
WS BS S T W I A LD SV
3 0 * 4 2 4 3 7 5+
*? What? S is used for more than melee attacks.
spore cloud (changed:5+ cover save for all units in 6'' & strength 6 AP - hit for all enemy units within 6'')
toix touch (wound on 2+)
spread poision: (grants a unit within 6'' the poision special rule)
spore field
Again, not a chance.
Pyrovore brood:(changes)
. +1 toughness
. +1 wound
. weapon now has torrent
Interesting. Might be worth playing them some.
Ymgarl geanstealers:
WS BS S T W I A LD SV
5 0 5 4 1 6 3 10 5+
special rules:
rage
brood telephathy
fleet
move through cover
toxic cloud (units may not overwatch against this target)
bounderble leap (+6'' charge range and ignores effects of difficult terrian)
So no more Dormant?
Why the armor save nerf? Why the WS nerf? Mutation is gone?
The last two sound pretty wishlisty...
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/26 16:57:11
Subject: Tyranid Rumours (1st post updated)
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Badass "Sister Sin"
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As an FYI, there's a guy claiming that these are his and that he sends them to natfka. Mikey0987.
Got him a separate tracker listing for now.
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![[Post New]](/s/i/i.gif) 2013/08/26 16:59:26
Subject: Tyranid Rumours (1st post updated)
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Longtime Dakkanaut
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If that's true, then we're still 2W on a T4 lictor. *sigh* I want you to be useful Lictors. I really, really do.
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![[Post New]](/s/i/i.gif) 2013/08/26 17:01:48
Subject: Tyranid Rumours (1st post updated)
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The Hive Mind
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At least they have an invul now! Automatically Appended Next Post: Also keep in mind that many of these models have "spore field (-1 to enemy BS when firing at model): "
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This message was edited 1 time. Last update was at 2013/08/26 17:02:44
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/26 17:03:17
Subject: Tyranid Rumours (1st post updated)
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Longtime Dakkanaut
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That's very true! I guess with the Pull thing (which I don't see being real, but we'll roll with it) they could at least pull characters out and demolish them. Fits with the fluff, but good luck getting your unit in place.
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![[Post New]](/s/i/i.gif) 2013/08/26 17:05:35
Subject: Tyranid Rumours (1st post updated)
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Blood Angel Terminator with Lightning Claws
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Waaay too wishlisty, don't buy any of this, ESPECIALLY the Swarmlord having 2+ and 4++ OUTSIDE of combat...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/26 17:05:59
Subject: Tyranid Rumours (1st post updated)
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Regular Dakkanaut
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pretre wrote:As an FYI, there's a guy claiming that these are his and that he sends them to natfka. Mikey0987.
Got him a separate tracker listing for now.
Yeah. Did you read his reponses? He's super thin-skinned, like he needs the internet to validate his rumors so he feels better. It's sketchy.
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![[Post New]](/s/i/i.gif) 2013/08/26 17:06:52
Subject: Tyranid Rumours (1st post updated)
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Myrmidon Officer
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The "pull" ability on the Lictors is actually rather funny. They can't assault after DSing, but they can 'pull' a character into combat.
I honestly hope that part is real. It seems like a goofy rule that would be amusing to play with.
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![[Post New]](/s/i/i.gif) 2013/08/26 17:06:56
Subject: Tyranid Rumours (1st post updated)
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The Daemon Possessing Fulgrim's Body
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streamdragon wrote:That's very true! I guess with the Pull thing (which I don't see being real, but we'll roll with it) they could at least pull characters out and demolish them. Fits with the fluff, but good luck getting your unit in place.
Also, it would appear they could do this when they emerge, as they're not assaulting, they're firing a weapon that may have an assault as a consequence.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/26 17:10:01
Subject: Tyranid Rumours (1st post updated)
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Regular Dakkanaut
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Absolutionis wrote:The "pull" ability on the Lictors is actually rather funny. They can't assault after DSing, but they can 'pull' a character into combat.
I honestly hope that part is real. It seems like a goofy rule that would be amusing to play with.
As long as they word it appropriately, or its going to go the way of the Furioso Magna-Grapple (i.e. broken and unusable). Not to mention it doesn't say that Lictors can deepstrike, or infiltrate. I'm assuming they still can?
I think, at best, these rumors are incorrect/incomplete. At worst, just plain wrong.
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![[Post New]](/s/i/i.gif) 2013/08/26 17:13:59
Subject: Tyranid Rumours (1st post updated)
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Myrmidon Officer
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rigeld2 wrote:
Hive Guard brood
WS BS S T W I A LD SV
4 4 5 6 2 1 2 8 3+
S buff for no reason. Meh.
The armor is also buffed.
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![[Post New]](/s/i/i.gif) 2013/08/26 17:22:04
Subject: Tyranid Rumours (1st post updated)
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Longtime Dakkanaut
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MadmanMSU wrote: Absolutionis wrote:The "pull" ability on the Lictors is actually rather funny. They can't assault after DSing, but they can 'pull' a character into combat.
I honestly hope that part is real. It seems like a goofy rule that would be amusing to play with.
As long as they word it appropriately, or its going to go the way of the Furioso Magna-Grapple (i.e. broken and unusable). Not to mention it doesn't say that Lictors can deepstrike, or infiltrate. I'm assuming they still can?
I think, at best, these rumors are incorrect/incomplete. At worst, just plain wrong.
That was what I noticed as well, hence my "assuming they make it there" comment. No deep strike, no infiltrate, no "pop up wherever I damn well please!". Just deploy like everything else.
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![[Post New]](/s/i/i.gif) 2013/08/26 17:36:56
Subject: Tyranid Rumours (1st post updated)
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Changing Our Legion's Name
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was planning on starting a nid army soon but then saw this how solid is the info what there's going to be a new codex and models coming out ??
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